Avatar of Yamazaki
  • Last Seen: 7 yrs ago
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    1. Yamazaki 8 yrs ago

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I am *dramatic pose* the great and mighty *another dramatic pose* YAMAZAKI!!

Okay, that idioticy out of the way... So I've been doing this whole play-by-post thing for a very long time. Got my start on Gaia Online many many years ago, and in my annoyance of the changes going on there, I finally left and tried new places. Turns out this here Roleplayers Guild isn't half bad so far. Not been here long to judge yet.

So about me in particular? I'm a massive geek (who isn't these days?), obsessed with anime, video games, and D&D and other tabletop games. I have a degree in Computer Graphics, specialized in Animation, and still work retail. I'm married to my lovely, although not always understanding of my hobbies, wife for 5 years now. I just turned 30, so I'm old man gamer these days. GM for my live Pathfinder group (occasionally tangenting into Shadowrun for some crazy fun) every week.

Umm... I can't think of anything else to say right now.

Most Recent Posts

Sorry for my lack of presence the last few days. Been busy with work and real life. I'll try to get a post up tomorrow morning.
@ELGainsborough my bad. Spellthief is from Complete Adventurer, meanwhile the other class I'll be using is Dusk Blade, from PHB2.

While I'm at it, I'm considering either going into either Jade Phoenix Mage (Book of Nine Swords), Spell Sword (Complete Warrior), or Abjurant Champion (Complete Mage). While Jade Phoenix is pretty strong, I'd have to multi into Warblade or something to qualify. Meanwhile the other two, possibly combined, are decent options... haven't pinned it down, but I've got time lol.


Background under construction - will update later
As a replacement character sheet, I would recommend MythWeavers character sheets. I know it doesn't have the same format as normal 3.5 character sheets, but I know most browsers support it.
@ELGainsborough Still here. Just having some trouble deciding, although I'm heavily leaning towards the Spelltheif/duskblade route. Now it's just a matter of power attack or weapon finesse route... I've got the feeling that finesse will overlap less in the group, which gives me more feats down the road for meta-magic...

@The Harbinger of Ferocity
It does seem like we'll have plenty of magic in our group. Which will work out nicely for the spellthief end of my character, since I can steal borrow spells from the party in a pinch.
I was planning on rolling up an Elf Paladin. Not sure subtype of Elf just yet.


Correct me if I'm wrong, but I believe that elf subtypes are mostly fluff in 3.5, with the big exception being the Drow. But I usually play human in 3.5, since a bonus feat and extra skill points are great, and I'm still scraping off some of the rust. I've been spoiled by the Pathfinder OGC...
@ELGainsborough

Questions that have come up while I'm bouncing the numbers around:
-How much is our starting gold?
-How much of a stickler will you be about encumbrance? I know most GM's will fudge it unless the situation says otherwise
@ELGainsborough@Carrot@HatBF

FYI, I will be using Complete books as well as PHB2. I'll stay out of the obscure stuff, since it's been a long while (and let's face it, the good stuff is in the Complete books anyhow). I'll be sure to note what's coming from what for everyone's convenience.

So before I start cranking out a character, I suppose we should discuss who's gonna play what. I've got a bucket list of character builds I've always wanted to break out, so I'm down for a few different playstyles. Right now I'm between a spellthief 1/duskblade 5+ (Master Spellthief from Complete Scoundrel is a great feat), rogue/swashbuckler (using Daring Outlaw from Complete Scoundrel to stack 'em), or possibly Hellfire Warlock (not likely). In case you didn't realize, I greatly enjoy light fighters. Depending on how the rest of the party lines up, I may focus my skills towards trap killing and mobility.

Side note: anyone who needs help is welcome to ask me. I'm an old vet of 3.5 and Pathfinder, and fairly well versed in power-gaming (I'll hold back though, since I doubt we need that in this game).
Bummer about starting at first level, but I understand. If it makes sense for the story and setting, I can roll with it.

I used to be a big fan of psionics (especially soul knife, which sucks but is fun to play), but over the years I find them to be underwhelming.

If anything, the only thing I've banned from play when I ran in the past is true name magic (from tome of magic), on the account that it's terribly done and shouldn't exist as a separate playable magic system. Sure, binding, shadow magic, incarnum, and book of 9 swords are almost as badly done, but they're still playable. And in some cases, quite fun.

Don't worry about dice rolling. If anything, I'll roll every time as needed without a second thought. I'm used to PbP DnD.
I'm interested, but I have a few questions:

-starting level (please say something above first level...)?
-any banned books/classes/PrC's/etc?
-house rules?

Obviously, there's a few more issues that should be addressed with this, but those are the core ones. I have access to PDF's off most of the books (for some reason I cannot locate Complete Scoundrel anymore, which is a bummer, since it had some great feats)

On a related note, if you have not looked into it, I recommend giving Pathfinder a look over, since it's an updated version of the 3.5 ruleset. A lot of issues were fixed (tripping, disarming, grappling, etc are now within a mostly unified system; fighters aren't complete shit anymore and sorcerers have more flavor than gran pappy was a dragon, etc). And most of it's free that isn't core to their setting. And for those who cannot handle such an overwhelming amount of info, the official Pathfinder Reference Document might be better organized (by book).
[/ rant ]

-Yamazaki
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