Xaxl said
If you want to purposefully make your faction assholes, I can't stop you.
i would like it if you stop name calling my faction, and before you make the excuse of telling it how it is, there is still a better way of saying it.
Xaxl said
If you want to purposefully make your faction assholes, I can't stop you.
Xaxl said
That's all well and good, but if you're setting your faction up as a bunch of assholes nobody is going to want to collaborate with you enough to let you use them.
Xaxl said
Nobody has to stay in their own little bubble! Nobody said that! What I been saying is that a massive underground crime network isn't feasible because we aren't interconnected! We are all planning to contact other civs and interact and have characters that go on adventures with each other, though!I will reiterate that the GM has stated we will cover a small section of the galactic south consisting of no more than 10,000 stars. As far as I know, there are zero plans for NPCs. This will be a player-driven RP.Nobody cares how many big numbers you throw down on your sheet. What we care about is writing an interesting, engaging, and fun story between each other. Playing a big badass warmonger that exists solely to piss other people off is not going to make your popular, especially when it flies in the face of all logic.
Xaxl said
Like lookRedspace has a shitload of pirates in its territory, and they survive just fine, because they're all independent and don't have a central organization that can be targeted. But by making a "pirate empire" that spans multiple civilizations, you are setting yourself up as a massive target.If you really want to be pirates, scale them down and pick a player to cooperate with so that you can exist within their space.
Alfhedil said
Pretty much this, and the larger your faction is, the easier it will be for a larger and more powerful nation/conclave of nations to find and destroy you.
Xaxl said
And by invading/pillaging other factions with an organized military force you are inviting yourself to be completely wiped out as an aggressively xenophobic warmonger.
Xaxl said
You're inventing reasons where they aren't there.Our nations are insular communities because they are designed as self-contained units which can be plonked down like bubbles anywhere on the map. There are vast physical and bureaucratic distances separating everyone. If we'd designed our factions for a setting more like Star Wars, where everyone has assimilated more or less evenly, then you'd have an argument. But our species are concentrated in specific bubbles and regardless of outlook that precludes close cultural association; military and economic support is still perfectly feasible, but you're not going to be able to send an Alkay spy into Graal space.
TheSovereignGrave said
Why? Just because people aren't moving between the nations doesn't mean they can't work together closely.
Xaxl said
Insular societies =/= no alliances.What we are saying is that species and cultural contamination is not likely to be strong enough in this setting to warrant a collective criminal underground. Political and military alliances are in no way held back by the same factors, though.
TheSovereignGrave said
Well an 'empire' is generally only used when something is large. So it's natural to assume that an empire of raiders and pirates would mean of raiders and pirates.
Alfhedil said
Yeah, pretty much this.Piracy is what smaller groups do. What a group as large as yours is doing is warmongering.That's why we are suggesting that you trim it down by at least six or so digits.