Avatar of YoshiSkittlez
  • Last Seen: 11 mos ago
  • Old Guild Username: YoshiSkittlez
  • Joined: 12 yrs ago
  • Posts: 2607 (0.57 / day)
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    1. YoshiSkittlez 12 yrs ago
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Status

Recent Statuses

9 yrs ago
You are the puzzle that I will never be able to solve and somehow, that's okay.
1 like
9 yrs ago
I'm sorry... I can't keep going like this. I need solidity. Figure out what you want and why... and then talk to me. I will always love you. And yes. even she knows that.
9 yrs ago
I'm not asking you to forgive me. I'll never understand or forgive myself. And if I die, so help me, I'll laugh at myself for being an idiot. There's one thing I do know and that is that I love you.
1 like
9 yrs ago
Kind of just came out to my family and Facebook that I'm getting a sex change... so yeah... dealing with that. Be back soon.
14 likes
10 yrs ago
You are my heart. You are my Once upon a time.

Bio

User has no bio, yet

Most Recent Posts







Real Name
Jack Napier (speculation)

Code Name
The Joker, Mr. J., Puddin', The Clown Prince of Crime

Age
36 (or so)

Height
6'5"

Weight
160 pounds

Date of birth
N/A (Harley usually decides on random dates every year)

Appearance


History
It is difficult to determine what is truth and what is false about the Joker. Though the story he seems to stick to most often is his life as an engineer at a chemical plant that he quit to pursue his dream of becoming a stand-up comedian - however it was very short lived. Failing miserably, and desperate to support his pregnant wife, Jeannie, he agreed to help a pair of criminals break into the old plant where he used to work, being promised a great amount of cash. While he was planning the heist, police contacted him, letting him know that his wife and unborn child had fallen victim to a household accident, and had died. Stricken with grief, he quickly tried to back out of the plan of breaking the criminals into the chemical plant, but the thugs ended up strong-arming him into keeping his end of the bargain. As soon as they entered the plan, however, they were immediately caught by security and guns were fired. The two thugs were immediately killed, and while trying to escape for his own life, he came into contact with the Batman himself. Terrified, he jumped over the rail and plummeted himself into a vat of chemicals, forever changing his appearance to the sickly white skin, blood red lips and bright green hair everyone knows the Joker by.

There have been many other variations to this story over the years, slight changes that lead many to believe that his story isn't true at all. One such change involves a persona where he called himself the Red Hood and wore a red dome over his head to conceal his identity to keep from being spotted by any workers that might recognize him at his old job.

Though if any variation of this story were true, it is still unclear whether or not the chemical change that disfigured his body was also the cause of his disfigured brain, or did the previous "Jack Napier" have a psychopathic, murderous streak in him the whole time?

What is known, about the Joker, is who he is now.

From the Joker's first appearance in Gotham, he has been willing to wreak as much havoc as possible upon innocent people in order to claim the mantle of Gotham City's greatest criminal mastermind. Throughout his decades-long war with Batman, he has committed crimes both whimsical and inhumanly brutal, all with a personal sense of logic.

Landing himself in Arkham Asylum on more than one occasion, the Joker was eventually assigned a new psychiatrist by the name of Harleen Quinzel. Immediately, simply by her name-sake and how easily it could be twisted into Harlequin, the Joker's mind set to work. He grew close to her, learned her secrets and spewed off stories of his own that may or may not be true, but it got her to sympathize with him. At first she was resilient, but as time went on, he could see the effect he was having on her. Unfortunately, so did the rest of the Arkham Asylum employees. They pulled Harleen from him, assigning him someone else, but the Joker didn't stick around long enough to get to know the new guy. He broke out of Arkham, ready to wreck havoc on the city but was soon returned to Arkham Asylum, beaten, bloody and broken by Batman.

Outraged, seeing just what sort of man the Batman really was, Harleen snapped. Going out on the town, she broke into a costume shop, grabbing the first outfit she could find (ironically a jester outfit) and helped herself to as many prank gadgets as she could. Then, returning to Arkham Asylum, Harleen, now calling herself Harley Quinn, used her knowledge of the building, her athleticism, and smarts, to get the Joker out and returned him to Amusement Mile where they could start a life of crime together.



Powers/Abilities
The Joker commits crimes with countless "comedic" weapons (such as razor-sharp playing cards, acid flowers, cyanide pies and lethal electric joy buzzers) and Joker Venom, also called "Happy Gas" - a deadly poison that infects his victims with a ghoulish grin as they die while laughing uncontrollably. This venom comes in many forms; from gas to darts to liquid poison, and has been his primary calling card from his first appearance until the present. By coincidence or careful chemistry, Joker himself is immune to it. The Joker is also not above using guns and other "mainstream" weapons, and almost always has a dagger and pistol on his person. His fighting whenever confronted by other villains or the bat himself can lead others to believe that he has had some military training in his "mysterious" youth, though he has never confirmed nor denied this.

Joker is also very skilled in the fields of chemistry, genetics, and nuclear engineering. And though no hacker, Joker can rig up and use a computer on a more advanced level than your average Joe, though he usually uses monitors to stream video of himself rather than use them for much else (save for bomb countdowns, security and so on).

Though not exactly a skill, as it can't be explained, Joker has cheated death numerous times, even in seemingly inescapable and lethal situations. Though he has been seen caught in explosions, been shot repeatedly, dropped from heights, electrocuted, etc., the Joker always manages to return fully alive and (sometimes) unscathed to wreak havoc again.

Other
Having worked in a chemical factory, the Joker is very scientific and experimental, which is where most of the drugs that his fellow crime partners use, such as Scarecrow’s Fear Toxin and an equivalent to Bane’s Venom. These drugs he tries to sell on the black market to make some extra cash and give the crime syndicate a push in the right direction - or wrong direction.

Or is the wrong direction the right direction?

Alan Carpenter






Name: Alan Carpenter

Age: 18

Alias: Horus

Appearance:



Costume

Currently None
Will eventually have some specs fashioned for him to help with his headaches
Eventual costume




Abilities:

Falcon Vision

Alan has the ability to instinctively sense how people and objects relate to him, manifesting as a colored glow much like an aura that makes it easy for him to see. Red indicates someone he deems as a threat, or if blood has been spilled. Blue indicates someone Alan sees as an ally; someone he can trust. White indicates sources where Alan can get information he is currently seeking or a good place for him to hide for a few moments if the need should ever arise. Though Alan has only just started "seeing" the world this way, he still has yet to understand what any of the colors mean and is unable to concentrate on them long enough to even know if what he is seeing is actually there or some sort of hallucination, leaving him with a migrane-level headache. Though as he exercises his abilities, Alan will be able to turn this ability on and off, understand their meaning and be able to use them to their full potential.

These colors are prone to change, however, as situations and Alan's personal bias towards what is going on also changes, therefore someone he sees as an ally could potentially turn to someone he sees as a threat, and so on.

Eventually, this power will "evolve" into a more advanced outlook for Alan to understand, making each of his senses more sensitive. This will allow Alan to be able to detect the heartbeat of a concentrated individual in a specific perimeter to him and even be able to forsee a gold path that the person he is concentrating on will be taking up to fifty yards at a time. With this, Alan will also be able to inversely "see" where they have been. This is particularly helpful when tailing someone or detecting the path an enemy would take in order to set up a trap or lay an ambush, or to check out an area they have been to search for items or information needed. At his full potential Alan will be able to pick up cold trails or locate disguised enemies (including shape shifters) which appear red to him, however with this more heightened ability, it causes Alan to concentrate harder and scrutinize people individually rather than in a crowd, once more leaving him with a blinding headache that can last for hours at a time.

In a more bizarre turn of events, this ability will also grant Alan the unwanted ability to peer into the memories of a person dying should he be touching them during their time of death, even if it is by his own hand.

Flight

Though not developed yet, Alan will eventually have the ability to fly, once his wings break through. This will allow him to soar the skies at the height most birds can and maneuver through the air with the greatest of ease. The wings will allow him to gain elevation, dive-bomb, glide, descend and so on. The wings themselves are very fragile and susceptible to damage if ever in close-range combat. It is because of this that Alan will have to learn how to retract the wings back into his body, if not just for the sake of looking normal again.

Skills

Alan's bones are a lot less dense than normal bones. They are extremely porous and the larger, thicker bones even have a sort of hollowness to them. This makes Alan much lighter than how he looks, allowing him to jump higher and further than the average human, making vaulting over objects and climbing a cinch for the youth. His years as an acrobatic performer helped to fine-tune these skills so that he is able to use them to precision - able to jump from one object to another with varying size and stability.

His acrobatic skills also gave him the art of timing, able to calculate jumps and honed his reflexes into something superior to avoid injury. Tightrope walking and the trapeze being his two main events, he learned these very quickly and has only gotten better and more fluid in his movements as a performer.

Personality Traits

Alan has a very positive outlook on life and is generally a very easy-going kind of guy. Having been subjected to a rather poor lifestyle, constantly surrounded by the smell of shit and sweaty bodies, Alan has always taken the little things in life for full value. The smell of a flower, the feeling of a gentle breeze rolling over his skin, the soft touch of a woman...

Most of his (male) companions in the circus poke a bit of fun at him for being overly sensitive, but Alan's thick skin and playful personality doesn't take their teasing negatively, though in the more quiet times in his life, he does wonder if perhaps they might be right.

He's got a very adventurous spirit about him, always wanting to make each show he does different and more exciting and while it can be dangerous, Alan finds that he practically craves the adrenaline rush he gets at the very idea that injury could very much be a thing. This makes him a bit reckless at times though at face-value, Alan tends to be more calm and calculated on the outside.

Position in School:

Student

Backstory:

Alan was born and raised into a family deep into the traveling circus business, and was raised in the carny lifestyle. As a kid, Alan was tasked with caring and cleaning up after the animals though eventually worked his way up to aerial acrobatics. His parents were amazed at just how natural Alan acted when it came to heights. Even when the trapeze artists tried to discourage the young boy from the dangerous act by having him join them in practice, including jumps (with a safety net), twists, grabs and so on, Alan only grew to love the sport even more. So in the air he stayed and as he grew older, became one of the most famous aerial acrobats.

The nickname "Horus" was given to him by his fellow trapeze group, joking about how he was a "God" of aerial acrobatics, and eventually fashioned him a skin-tight jumpsuit with the emblem of a falcon in the middle. Alan went with the jest, finding the humor in it himself and found himself rather liking the nickname.

As he grew from a youth into a man, strange things began to happen. So strange, in fact, during the middle of a show, Alan's vision blurred for a few moments as he was jumping from one trapeze to another, and then suddenly there were flashes of colors he didn't quite understand. His partner that was supposed to catch him turned blue, there was a glint of gold in his peripheral vision, the crowd became a muddied mess of blue. He could hear heartbeats, hundreds at a time. It all happened in a split second, but it was enough to throw him off balance in his jump and ended up missing his partners hands, falling into the safety net below. That in itself had been humiliating, and after trying to explain what had happened to his friends and parents, they shrugged it off as some sort of "you need more sleep."

But the colors kept coming after that. It was only every once in a while, mostly in the most inconvenient of times. Though, having grown up with contortionists, the bearded lady, men who stab themselves with needles and swords without shedding blood, fire-eaters and clowns, Alan then just decided that what he was going through was normal for the circus life, no longer wanting to make a big deal about it. Unfortunately, it was hindering his work as an acrobat.

He was about ready to ask his parents if he could take a break from his duties for a while when a man approached him, claiming to know how he was feeling. The man introduced himself as Charles Xavier and after a bit of convincing to hear the man out, Charles explained to Alan that though he was already different by living with circus people, he was even more different, classifying him as a mutant. Charles then further demonstrated his own mutant powers by speaking into Alan's head through telepathy - something he had never encountered before even in the circus. It was impossible to pin it as some sort of street-show that he had been accustomed to. After getting his attention, Charles then explained to him a school that he and two other mutants were building up for people like him; to not only provide education but knowledge and understanding of the powers they had been gifted with. Figuring it was the only way he was going to get answers, Alan decided to leave his family and friends behind to embark on a new journey - a life outside the circus tent and smelly, crowded trailers.

Other:

When his abilities start up randomly, or he tries to use them, Alan is almost always overcome by a searing headache that forces his body to shut down. This most often leaves him breathless and in agony, but is able to sleep it off after a few hours or take some pain medication (though this method rarely works) but there have been instances where the pain has reduced him to sudden blackouts that can last up to thirty minutes.

Alan also has random spurts of pain that shoot through his back. Believing it to be some injury related to his career as an acrobat, he doesn't give it much thought though plans on seeing a physician about it in the near future if it persists.

He also smokes occasionally. The carny life has exposed him to tobacco products quite early and took up the habit when he was only sixteen years old. He's far from a pack a day kind of guy, but after a good, long, hard day, he likes to wind down with a good smoke and simply relax both his mind and body.

Just to let everyone who has been patiently waiting know...the final collab is nearly finished which means that in the next few days (maybe even tomorrow!) we can all move onto day 2! Also, has anyone heard from Rainmaker? I would HATE to have to drop her, but she's been inactive here for a while. And with that in mind I have a general question I want to ask...

If the collab gets finished before Sunday (which is the cut-off date I gave Rainmaker for a week of inactivity) should we continue onwards and just hope she jumps back in? Or should we wait? I'll leave that up to you guys to vote on. Your vote will also help me know who is still here and who isn't. Those that don't 'vote' by Wednesday evening will be getting a private message from me, a warning about inactivity. I'm sorry to have to be coming down hard on this but I want this RP to move as quickly and fluidly as possible to keep as many people as I can interested.

P.S. Being a GM is hard
Ah yes! I will get that fixed asap!

Edit:
It has been done
Silver Carrot, Goldi's Day 1 Character Summary is finished if you wanted to take a look. Let me know if I skipped over something or need to change/edit something ^.^
Reem...we are actually waiting on you in the pad lol, either you or Ariel but Rainmaker has been MIA
Rainmaker...are you still with us? o.0 Haven't heard from you in a while...
Major Ursa said
Augh...fine, if you wanna be lazeeeeeeee...*rolls over onto back*


*looks to the butt-ton of writing I did for the character summaries and my secret stash of plots and twist ideas*

Yep...lazy ^.^
Major Ursa said
Fine...if you say so...I feel like I should make one more solo night Night post, since the dude don't need to sleep all that much...


I'm game...but then of course that means I'll have to update the Day 1 Character Summaries for them...*UGHHHHHH*

Huntress...what do you think? Belle gonna stay knocked out or shall she join in?
Belle is unconscious and Red is too pissed at him...so...don't think Nights gonna be gettin any love lmao
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