I'll be able to start working on this on Friday :3
Soft Post-Apocalyptic
- The Quiet Zone — He smuggled her out of a government compound. She thinks it was for her. It wasn’t.
- Dead Frequencies — She hears a voice over the radio. He answers. Neither of them believes in fate, but something’s pulling them closer.
"I'm ghost friendly!" I'm going to ghost, so be friendly.
Probably my biggest pet peeve is the roleplayer who always gives their characters the tools to succeed.
While it's good to make sure that characters don't have kryptonite style weaknesses that can be introduced to completely write them out of the story when they become relevant, more often than not people have the opposite issue. Many people struggle to show restraint with characters succeeding too quickly at tasks that should be challenging, or give themselves downsides that effectively aren't actually downsides.
It's the classic blind monk who can still see with sound. Like the downside could theoretically be relevant, but they already have such robust tools for dealing with their weakness that the weakness might as well not exist. Being able to create meaningful tension means creating situations where sometimes things go wrong, and the character must persist, invent, trust in the abilities of their allies, and maybe even have a bit of good fortune.
So, it really irks me when a writer cannot help themselves but resolve all that tension before the set-up can be paid off. Because it's not even like they have done something against the rules. It's ptp roleplay where anything we say happened can happen. There's nothing stopping you from merely deciding that your character is up to any challenge. But that's precisely why Axis wants to take the time to find people who enjoy sitting with the struggles, and characters using their strengths to get not everything they want.