Seeking a female partner for a Bioshock Infinite x Bioshock long-term roleplay! What I'm seeking is one that mingles violent adventure, worldbuilding and eventual romance, pairing Elizabeth from BioShock Infinite with Jack from the original Bioshock. (To clarify, Jack was the silent protagonist for the game, and I'd be playing him as the 'good ending' version, but I'll get more into his character details shortly.) Before I get too much further, let me detail what I'm seeking in terms of a prospective partner;
-Most importantly, enough familiarity with Bioshock Infinite and more specifically the character of Elizabeth, since... well, that's who you'd be playing. It'd help. >.> Fans of the game will be rushed to the front of the line. Knowledge of the original Bioshock would help a fair bit, as at least in the beginning that's the setting this would likely take place in, but if you haven't played it in ages or never got around to that one, we could probably find a way to ease you into its setting.
-Literate, and comfortable cranking out at least a couple paragraphs per post, ideally three during non-smutty scenes. Obviously exact post length would vary depending on circumstances, but at no point would it really be acceptable to get two or three sentences for a reply.
-A love of brainstorming and interest in eventually moving the story beyond the walls of Rapture! I obviously have a number of ideas and possibilities for how this might develop, but what I adore is having someone to bounce things off of, work out mutually enjoyable stories, etc.
-Okay with a potentially very slow burn with regards to the romance portions. Veeeeery slow burn. This isn't an early Disney movie.
Okay, On To The Fun Parts!
More detailed plot points are something I'd like to work out with a prospective partner depending on their own interests, desired flavor of narrative, etc, but as at least a starting point, the pair would first cross paths in the city of Rapture at some point during the first game's timeline. Obviously Burial at Sea, for reasons that would be spoiler-y to disclose, couldn't be followed beat-by-beat in Elizabeth's case, so in brainstorming we could either modify it in a fashion that makes it fit properly, or toss it aside and come up with our own reason the reality-hopping young woman would be in this underwater warzone. In Jack's case there would likely also need to be some tweaks here and there, for reasons I would get into during the brainstorming period. He wouldn't be mute, for one.
This of course raises the question some of you might be asking; why Jack?
A lot of this admittedly has to do with the inherent personality, motivations and thought processes I've imprinted on Jack's very blank slate when I've played the game, but even looking at his objective history, I found there are some interesting parallels between him and Elizabeth. The Lamb of Columbia was abducted, (well, bought from,) her father, and spent nearly her entire life sealed in a tower, raised for a singular purpose and given little choice with regards to leading the sort of life she wanted for herself. Jack was taken from his mother and raised (well, grown in an accelerated fashion,) to act as Frank Fontaine's ace in the hole. He was turned into an assassin who could bring down the man who had fathered him, with his free will and right to choose his own path an illusion broken by a casual 'Would You Kindly?' Both, ultimately, broke from the chains that had bound them, and got to live a life of their own choosing.
The Jack I envision is a man who had been bred and engineered with little opportunity to grow, implanted with memories and an identity not his own, and (at least the way I played him,) dancing that fine line between being at his core a good man, yet also being a hyper-violent mass murderer who would tear through veritable crowds of crazed splicers at the drop of a hat. Not a mute per say, but one who spoke very rarely, very little, and not at all whenever he was in the grips of the programming. His experiences are so few, his genuine memories so scattered, there simply isn't a whole lot to what makes him... well, him. If asked why he risks his life fighting the Big Daddies just to rescue the Little Sisters, he'd shrug and say because they need the help. He wasn't yet a good man, or even necessarily a real man, but the seed for it was there, just waiting to sprout if he got to experience... well, anything.
And that's why I think Elizabeth's a fine pairing for him. Elizabeth's eyes were always locked on that next horizon, with thoughts of seeing the world, Paris, as many sights and experiences as she could gobble up, and invariably her enthusiasm seemed to sweep along whoever was in arm's reach, namely a crotchety Booker. While she'd obviously have been subdued somewhat by the revelations at the end of Infinite, it'd be that energy, that zest for life and for discovery, that would drag Jack along, with him seeking perhaps to protect her even as she's flitting about. (I've given some consideration to dampening her reality-hopping powers to a degree, mostly to keep them from just insta-solving a situation or bouncing around time and space like a pinball, but that's open to discussion.) As they spend more time together, both inside and beyond Rapture's walls, he talks more, laughs more, and ultimately she not only makes him a better person, she helps make him a person; it's then that they start to get closer.
This is all pretty rough, of course, and there's lots of details still to be fleshed out. As I think of more meat for these bones, I'll update the thread, but I totally encourage anyone interested to message me to help with the brainstorming!! =D
-Most importantly, enough familiarity with Bioshock Infinite and more specifically the character of Elizabeth, since... well, that's who you'd be playing. It'd help. >.> Fans of the game will be rushed to the front of the line. Knowledge of the original Bioshock would help a fair bit, as at least in the beginning that's the setting this would likely take place in, but if you haven't played it in ages or never got around to that one, we could probably find a way to ease you into its setting.
-Literate, and comfortable cranking out at least a couple paragraphs per post, ideally three during non-smutty scenes. Obviously exact post length would vary depending on circumstances, but at no point would it really be acceptable to get two or three sentences for a reply.
-A love of brainstorming and interest in eventually moving the story beyond the walls of Rapture! I obviously have a number of ideas and possibilities for how this might develop, but what I adore is having someone to bounce things off of, work out mutually enjoyable stories, etc.
-Okay with a potentially very slow burn with regards to the romance portions. Veeeeery slow burn. This isn't an early Disney movie.
Okay, On To The Fun Parts!
More detailed plot points are something I'd like to work out with a prospective partner depending on their own interests, desired flavor of narrative, etc, but as at least a starting point, the pair would first cross paths in the city of Rapture at some point during the first game's timeline. Obviously Burial at Sea, for reasons that would be spoiler-y to disclose, couldn't be followed beat-by-beat in Elizabeth's case, so in brainstorming we could either modify it in a fashion that makes it fit properly, or toss it aside and come up with our own reason the reality-hopping young woman would be in this underwater warzone. In Jack's case there would likely also need to be some tweaks here and there, for reasons I would get into during the brainstorming period. He wouldn't be mute, for one.
This of course raises the question some of you might be asking; why Jack?
A lot of this admittedly has to do with the inherent personality, motivations and thought processes I've imprinted on Jack's very blank slate when I've played the game, but even looking at his objective history, I found there are some interesting parallels between him and Elizabeth. The Lamb of Columbia was abducted, (well, bought from,) her father, and spent nearly her entire life sealed in a tower, raised for a singular purpose and given little choice with regards to leading the sort of life she wanted for herself. Jack was taken from his mother and raised (well, grown in an accelerated fashion,) to act as Frank Fontaine's ace in the hole. He was turned into an assassin who could bring down the man who had fathered him, with his free will and right to choose his own path an illusion broken by a casual 'Would You Kindly?' Both, ultimately, broke from the chains that had bound them, and got to live a life of their own choosing.
The Jack I envision is a man who had been bred and engineered with little opportunity to grow, implanted with memories and an identity not his own, and (at least the way I played him,) dancing that fine line between being at his core a good man, yet also being a hyper-violent mass murderer who would tear through veritable crowds of crazed splicers at the drop of a hat. Not a mute per say, but one who spoke very rarely, very little, and not at all whenever he was in the grips of the programming. His experiences are so few, his genuine memories so scattered, there simply isn't a whole lot to what makes him... well, him. If asked why he risks his life fighting the Big Daddies just to rescue the Little Sisters, he'd shrug and say because they need the help. He wasn't yet a good man, or even necessarily a real man, but the seed for it was there, just waiting to sprout if he got to experience... well, anything.
And that's why I think Elizabeth's a fine pairing for him. Elizabeth's eyes were always locked on that next horizon, with thoughts of seeing the world, Paris, as many sights and experiences as she could gobble up, and invariably her enthusiasm seemed to sweep along whoever was in arm's reach, namely a crotchety Booker. While she'd obviously have been subdued somewhat by the revelations at the end of Infinite, it'd be that energy, that zest for life and for discovery, that would drag Jack along, with him seeking perhaps to protect her even as she's flitting about. (I've given some consideration to dampening her reality-hopping powers to a degree, mostly to keep them from just insta-solving a situation or bouncing around time and space like a pinball, but that's open to discussion.) As they spend more time together, both inside and beyond Rapture's walls, he talks more, laughs more, and ultimately she not only makes him a better person, she helps make him a person; it's then that they start to get closer.
This is all pretty rough, of course, and there's lots of details still to be fleshed out. As I think of more meat for these bones, I'll update the thread, but I totally encourage anyone interested to message me to help with the brainstorming!! =D