Avatar of Zombehs
  • Last Seen: 4 mos ago
  • Joined: 12 yrs ago
  • Posts: 1791 (0.39 / day)
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    1. Zombehs 12 yrs ago

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Recent Statuses

2 yrs ago
Current And maybe most people don't like getting a single line back in response to a few paragraphs? Like whatever floats your boat, but there's a reason Free exists.
4 likes
3 yrs ago
Hey now, he's becoming self-aware. Don't take that from him.
3 likes
3 yrs ago
If the man's is asking for a ban, might as well give it to him. Good riddance.
3 likes
3 yrs ago
Then you'd just be crying about why it's permanent instead.
3 yrs ago
Oh no, oh no. Someone warn his "roommate" Smarty's about to lose it.
7 likes

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Most Recent Posts

Anderiel said
Not that bad, just a basic city which caters to your everyday needs. But it's guarded, well maintained, and nearly inescapable.

So basically a quarantine zone.
TaliPaendrag said
Fair enough then. I'll go ahead and introduce Saelion and then get everyone moving along. :D Does that sound like a plan to everyone?

Sounds good enough.
Nightwing said
Alright , your character is accepted, I'll list you as a Co-Gm on the chart., I'll allow the safe house. Though during the night, I'm not too certain how that kind of building would hold up when the mutants come out. Another thing that I'm a little off on is the extremely durable case, it will be allowed, but I'll only allow a minimum of two items, and if they're small, three. Keep in mind though, it may be durable, but cases are generally harder to move around with; which you can counter with your parkour skills. It will rattle though, that's a given. Otherwise your character is fine: if you agree to the limitations, he'll be allowed.


Yeah, it's meant to be a small case. No larger than a suitcase internally, although likely a bit bulkier due to the added protection. So enough for a change of clothes wrapping around a basic medical kit, or something similar in size, and something else. I still think it would be easier to throw a case up onto a ledge while jumping for it, or dropping one during a fall to roll, than trying to do the same with a backpack. And in case of emergency, it can serve as a decent blunt weapon. And eh, the rattling would depend what he stores inside the case.

As for the safe house, yeah it's mostly supposed to be a hideout rather than a fortress. He's not supposed to bail to it with a horde on his tail like the main character does in one of the demos.

If a "Tank/Ram" comes knocking, he's going to have to bail of course, but I doubt regular Infected will have the attention span to break or figure their way through. Night Hunters/Volatile are another story. I'm not sure, but I think they're shown briefly in the sewers where they manage to tackle down one of the survivors, but ultimately fall to their doom. If that's the case I doubt they'll be smart enough to figure out the proper way into Adrian's safe house, or physically capable enough to simply jump across the gap.
So yeah. If it's overkill, just point the things that need to go.
Name: Adrian Fong
Age: 22
Gender: Male

Description/Appearance: Stands at 5'11 making him a bit taller than average. His build is a bit thin, frail even, but there is certainly muscle in the right place to indicate a runner. His hair and eyes are both black, and his skin is getting the slightest of tans from days out running.

Weapons: He’d love to have something more than a survival knife, but really doesn’t feel like poking his eye out, or worse, when it comes to heavy parkouring. With his luck it would probably happen.

Equipment: He does have a personal safe “house”, although calling it safe might be pushing it. It’s a room on the third floor of a building which has had it’s first staircase knocked out and the second blocked off. The door has been blocked off with furniture, leaving the window as the only viable entrance available. It’s not a particularly hard jump, if someone knows what they’re supposed to do. Hint: you don’t try to crash through that narrow opening, that’s just asking for horrible things to happen. He keeps most supplies and equipment here, bringing out only the bare minimum.
  • His method of transporting supplies is a durable, shock absorbent protector case. Managed to loot one from a store. Doesn’t hold as much as most backpacks would, but at the very least he can toss or drop it and not worry about whatever is inside breaking. Also makes for a fairly decent blunt weapon.
  • His method of carrying any supplies is two leg holster bags. They wrap around the thigh and hip, keeping each to the side and out of the way if he ever needs to roll or the like. They’re small, but have enough room for a MRE, a few energy bars, a canteen, along with a few other knick knacks like a compass and what not.
  • Is rather comfortable in heat, so he wears a windbreaker, for some protection against any bad weather, along with cargo pants. Easy to move around in, with plenty of pockets for stuffing small, durable goodies into. Although his windbreaker does have a hoodie, he prefers to stick with a cap; it limits his vision less.
  • He keeps a heavy-duty mini-LED flashlight in his windbreaker at all times. Same with a map. Ditto goes for a multi-tool. Batteries are probably mixed in there somewhere too. A watch is on his wrist because knowing how much time he has before night hits is a rather good thing. Oh right, some heavy duty rope is useful, and duct tape. Oh duct tape...
Personality: Simply put, two-faced. One is the mask he wears when he steps outside of his safe house. Pragmatic and realistic, even to the point of being cold or callous towards others in need, although not to the point of being a contemptible bastard. He’ll save and help people if he can, but if the odds aren’t in his favor, don’t be surprised if he bails. Perhaps a bit too serious for some peoples’ tastes, but taking it easy doesn’t keep people alive, at least in his opinion.

When he's alone though he's much more open, in the sense that he doesn't try to steel himself or control his emotions as much. For the most part he just seems weighed down by all the changes he's had to adapt to. On particularly harsh days his composure slips even further, but it's not something that happens too often.

Attributes:
  • Strength: 2
  • Stamina: 10
  • Health: 2
  • Dexterity: 4
  • Sense: 6
  • Charisma:1
Skills:
  • Automotive Machinery: 1
  • Barter: 1
  • Gunning: 0+(1)=1
  • Melee: 1
  • Lockpicking: 4+(1)=5
  • Parkour: 6+(5)=11
  • Stealth: 8
  • Survival: 10
  • Technical: 4+(4)=8

Achievements: None yet.

Brief History: Adrian is a rather average individual who just happened to get caught up, with the rest of the world, in its apocalypse. He worked as a cook in the restaurant his family owned, way back up north in, Toronto, Ontario, Canada. It wasn't any five star shop, but it was in a good location and well-established. Things had gotten a bit harder after his mother passed away, and for a while the possibility of closing down had been quite real. Still, with Adrian devoting his time towards the family business things stabilized and eventually began to pick up. While his father didn't like the fact that he abandoned higher education, Adrian didn't mind too much; he had never looked forward to university or college, and if his work meant his siblings could go if they wanted to then it was worth it. His younger sister and brother are hassles, as younger siblings always are, but he loves and trusts them dearly nevertheless.

It was supposed to be a nice vacation, the first one he had in five years now, but nope — zombies had to show up and everything had to go to hell. Just brilliant.
Anderiel said
Thank you for noticing that, if you check that ancient PM I sent you- I actually mentioned this.

Yup, I'm blind too apparently.
Animus said
Yes I did.And I believe you guys are going about this the wrong way. From a raw battle capability point of view, Savaniel wins. However, his rather cocky personality might be his downfall. It is fitting though, arrogance is sure to be abound in powerful adolescent. I imagined Chatsu to be more capable on the streets, him being a mercenary and all.. Information gathering, guerrilla warfare and knowing survival techniques. Skills and experiences a noble like Savaniel is unlikely to have.

On the other hand, Savaniel can just throw enough money at a problem until it disappears. What you said is likely true though, since Chatsu does have a boatload more experience.

Also, I'm retarded, minor error on CS if you care to edit please Anderiel. In Additional Info it should be " Doniaeth, followed up by Kaien, and lastly Thaos."
ERode said
Why, Zombehs? What makes you think Tzu Che can blitz Savaniel? And yeah, Anderiel, answer pls. Can Natural Arts cancel out/interfere with Magic? Or do they just do nothing to each other unless they take the form of attacks and such?

Because I'm fairly sure, or at least that's what I got from the IC OP, that Natural Arts are more useful in terms of physically buffing users than Magic. Not saying that's enough to have Chatsu completely blitz Savaniel, because I don't think the difference in strength is all that great between certain characters, but he's certainly going to make it difficult for Savaniel to disengage completely like taking flight would entail.

Well unless magical artifacts and etc. come into play.
ERode said
I don't think it can interfere with Magic, but then again, I'm not sure about that. Of course, in terms of balancing, it probably should, or Savaniel will be broken as shit, cause he could just mark the weapons and armors of others and then tp it out of their hands, effectively disarming them.And no, Black Knight can't do shit because he can't fly.

Unless Savaniel starts off flying, he isn't going to get airbound. Well at least not if Chatsu manages to engage in close range.
The Black Knight is going to smack Goldy with his own weapons.

And I swear this might actually work... Natural Arts can interfere with Magic right? Because if so... heheheh.
ERode said
Outsiders view Kaien worshippers as pathetic?Oh my.That makes me displeased.Guess I'll begin the Blood Purge of the heretics now.#GilSolosEverything

Except for the Black Knight.
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