Avatar of Zran
  • Last Seen: 6 yrs ago
  • Old Guild Username: Zran is Zran
  • Joined: 12 yrs ago
  • Posts: 354 (0.08 / day)
  • VMs: 0
  • Username history
    1. Zran 12 yrs ago

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Recent Statuses

7 yrs ago
Current Thank you RPG I can honestly say I don't know what my life would be like if I hadn't found you crazy bunch.
6 likes
10 yrs ago
Getting back into RPs is hard. Did I have more patience when I was younger?
1 like

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Most Recent Posts

Hi folks, I've been talking with Partisan and am going to write a CS for a Lord's Huntsmen in service to the late Lord Rickard. So for now just stopping in to say hello. Edit: Two at once, is this where we call bingo or something? Edit2: Jynx maybe?
Honestly, it will vary. However, this will be a little more smaller based in terms of people wanted, so I expect posts to be quite frequent. But if you can somehow squeeze your character back in after a week of inactivity, then we're fine with that.
Awesome I'm sure I can manage, just expect a few long posts. If this gets off the ground quickly I can guarantee at least 2 weeks of solid posting the first week back won't take too much of my time. I'm keen to start already.
Sign me up. But before I fully commit how much activity is expected? I'm not asking to be lazy but in one week I will be starting university and can't guarantee more than 2-3 a week tops.
I saw SAO and got excited I've been looking for an SAO RP for a while now. Unfortunately I know nothing about Deadman Wonderland otherwise I'd jump in. Anyway best of luck and let me know if you do an SAO RP in the future.
Thanks for the interest but were out of slots as of now.
I thought that might be the case, no worries. Best of luck in your adventure let me know if you have an opening in the future.
Hi, are you still accepting new characters? I've just returned to the guild after a long hiatus due to work and studies but now I find myself with a little time and just feel like jumping straight in to an RP, yours caught my eye and I'd like to join it. I've a few ideas for a character but I will likely read through the current characters before I decide on anything.
Awesome, got a few things to do today, but when I'm done I shall scratch something up.
Ink Blood said
Only problem I see with your sheet is the bio. Everyone from the Milky Way came over five years before the Rebels even formed and twenty years before the present. The war has only been going on for fifteen years.


Yeah, I figured they just drifted around for a few years Fleet-style, I can make a point of that in the CS to be clearer.

Edit: Better? I have an entire day off tomorrow if all things go as they should so as soon as I'm accepted I'll start writing. Mind if it's a long one? I have an idea how to slip him in, he could be off doing recon somewhere?
Thanks, I just realized though that the Quarian Fleet went through the wormhole so edited them to be the vanguard.

Edit: and ship is done edited into CS post to avoid back to back posting.
Name: Tel’yah nar Rayya vas Thry

Age: 35

Gender: Male

Race: Quarian



Personality: Tel’yah is a soldier born and bred, always loyal to those above him, willing to carry out orders even if they seem like suicide (which happens a lot working for the rebellion). He is set in his ways and likes to keep thing the way they are, this goes for both his ship and himself. Despite what others would call limitations he is a good battle commander, able to calculate and minimise risk to his crew and ship. In another life he may have lead his people to greater things but a marine does as he is ordered.

Faction: Rebellion

Rank: Tel’yah’s rank among the rebellion is Rear Admiral. Although when he was given the mission to lead his people into this new galaxy he was promoted to the title of Admiral, and all from his home galaxy refer to him as such, thankful the rebellion aren’t sticklers for ranks.

Gear:
Enviro-suit complete with in-built micro-processors and a multipurpose omnitool including a blade protocol for close quarters.
An M-96 Mattock assault rifle with a scope for longer range encounters.

Skills: Tel’yah is skilled in starship piloting like many of his kind and a decent technician when the need arises, although he usually leaves such things to his skilled crewmen. He is an excellent shot with his rifle since in space if you miss it becomes a problem.

Flaws: Tel’yah’s greatest flaw is his inability to accept new things it is a wonder he allowed the hyperspace modifications on board. He spends as little time as possible on planets so has never been in a on the ground fire fight, but as long as the Thry keeps flying this isn’t too much of a problem.

Bio: Born aboard the ship known as Rayya he spent his formative years like many Quarian children helping his mother fix various mechanical problems, his father served as a marine and was often on assignment to other vessels in the Fleet. Unlike others of his kind he never got to go on a pilgrimage as the Sol galaxy was already in a state of war and so he was pressed into service and proved himself an able soldier. With many casualties taken during the battle for their homeworld against the Geth he was promoted to a command position early and proved himself a good commander.

When the battle was over and Shepard defeated the reapers destroying the Mass Relays he was given command of a new vessel, a combined work of the Quarian’s infallible engineering and the Geth’s superior technology and programing. He took the job proudly but personally found the ship to be an abomination. He disliked every inch of it the Quarians should stay Quarian.

Despite this he commanded the vessel well and when the call went out that others races would attempt to enter the wormholes the Quarian Admiral offered his vessel and he was promoted to Admiral to lead the fleet they sent. He was sent out as a vanguard while the main fleet readied itself.

He was given seven ships to lead through the wormhole a few Quarian warships from the old fleet another smaller ship yet another abomination, and three Geth-built ships.

When they entered the galaxy they had a hard time finding their place and ending up in a different part of the galaxy to the main fleet. After a few encounters with Republic forces and down to four ships they chose to roam the edges of civilization in their ships searching for the main Fleet as only Quarians can. Over a few years they did naught but fend off pirates and others of the like having no contact at all with anyone but themselves.

Eventually they encountered the republic again this time though the Republic was engaged with other ships, He sent out a message to the distressed ships thinking them to be just like his people judging from the rag-tag look of it, not a ship the same.

The commander’s name was Aldo Forte of the Rebellion; they agreed to combine arms and successfully routed the Republic fleet. After many diplomatic meetings Tel’yah agreed to join them permanently his decision made easier by the loss of yet another ship in the battle.

Over the years he rose among the Rebellions ranks and given command of his own fleet, the Rebellion Strike Fleet a little known operation made of the fastest ships the Rebellion could get their hands on.

Other:

Fleet:
18 Frigates
21 Corvettes
4 Cruisers
40 Star Fighters
60 Bombers

Rebellion Flag ship

Name: Thyr

Classification: Heavy Cruiser.

Image:



Weaponry:

12 GARDAIN Defense Lasers
6 Thanix Cannons
4 Disruptor Torpedo Bays
1 Spinal Mass Accelerator, A work of genius normally a mass accelerator of this calibre would be an impossibility on a ship of this size but the combined skill of the Quarian and Geth miniaturized the design enough to make it possible. A few shots would take out anything but a dreadnought and if given a chance at sustained fire possibly bring even that down.
20 Geth-Program fighters, these fighters are smaller than most as they only require computing space and have no cockpit to speak of, only a high detail sensor suite. They are essentially Geth Programs in fighters, but lack the originality of true geth as they were programmed solely for fighters.

Armour and Shielding: The Armour is a Silaris weave capable of taking a decent amount of fire. Its real master piece is the four geth-made Cyclonic Kinetic Barriers able to take a lot fire and operate individually if one is taken out.

Flaws:
The ship and its armament need a lot of energy with a large and exposed mass effect drive it could be taken out with a single well-placed shot from a capitol ship; of course you’d have to get though the shields first. The Mass Accelerator requires most of the ships power while operational leaving only enough for shields or engines. Its miniaturization also means it generates a lot of radiation in sustained fire, any organic crew would die if exposed for more than a few seconds, thankfully the geth volunteered for that job making it possible in the first place but there is only three geth remaining aboard the ship.
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