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Hidden 10 yrs ago Post by Maxxorlord
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Enalais said
The problem is you guys say your done but you just add more and more weapons and equipment. Instead of adding more weapons ask yourself "How can my pilot reflect on my mech or vice versa." So let's say your guy grew up in the big city used to run with bikers. Maybe he paints his biker gangs patch on the mech or a flame decal. Add on little shit to flesh out your Mech and or character.


*facepalm* I totally forgot to customize my mech.
Hidden 10 yrs ago Post by Avanhelsing
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vietmyke said
Being the sniper is a pretty big job... lol, its more than just killing baddies, its providing overwatch, keeping an eye on your team, keeping tabs on the enemy, making sure we all stay alive. If you really want something else to do, maybe give him surveillance equipment to listen in on enemy intelligence


drallinix said
have him be a sniper/ mech tagger. Give him some kind of lasering device and have him spot targets for the patton's big ass guns.


I might just go with tagging. Just since viet is right. I'll just add something small.
Hidden 10 yrs ago Post by FourtyTwo
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Okay, way I see it is here, that this bitching has also got to stop. I like some ideas of mechs being specifically designed for things. So say, like you would have a SEAD aircraft, this almost can exist with electronic warfare Mechs, that can fuck around/mess up enemy targeting systems, and guess what- actually target the thing, say for example with an Anti-Mech launcher that specifically hones to an OPFOR mech's electronic signal. So there's that- if you want to get the closest to hacking, that is the realistic option if you want to be wily as fuck- or perhaps a totally dedicated EW mech, though of course, in a lot of ways, it would be weak in general combat up close.

drallinix said
dude what are you talking about? we are talking to the GM about what are mechs are allowed to have.


This too. I really dislike this attitude, I mean, why don't we simply get a fucking consensus on what works and what doesn't? I mean, this isn't near future, but not far future either. So say for example, laser/direct energy weapons are right now in R&D, and as are exoskeletons, and as are well, other weaponry that also we've gone over. We can use our own fucking assertion of what is powerful, and what isn't. And I mean, I would rather that we had underpowered mechs and then later, added to them, with tech/upgrades if we find they aren't powerful enough, than starting with massively OP equipment. Take Jan's kit. His exoskeleton in future could see a cloaking system, with the introduction of the 1A3 Wilk into the unit, when perhaps friendly forces catch up to his unit. We don't need to take the piss here with what works and what doesn't. Actually, I should say this too. Why didn't we create a standardized system? I mean, of Medium/Heavy/ECR mechs, and simply establish what guns fit to what and what works with what and blah blah blah. So instead, we have a hodgepodge of disorganized kit, nobody knows what the fuck to compare stuff to, and in the end, we have people bitching that they deserve to be First Lieutenant rather than Second and that others shouldn't have that rank and that others happen to enjoy rambling on about mechs and mechs and mechs. If you want me to do this with infantry, I can go right the fuck ahead. Sure, I understand we need them- but it's the constant rambling about it, and in the end, I understand this an RP of both.

Enalais said
The problem is you guys say your done but you just add more and more weapons and equipment. Instead of adding more weapons ask yourself "How can my pilot reflect on my mech or vice versa." So let's say your guy grew up in the big city used to run with bikers. Maybe he paints his biker gangs patch on the mech or a flame decal. Add on little shit to flesh out your Mech and or character. Not big ass cannons and laser swords.


Ultimately, what is to be done? This is outdated, so it may become more irrelevant. But, what I do know is that CSes need to be fixed, dicks need to stop being waved and we need to get this RP on the road, because I sure as hell want this to go to IC and drop from the fucking edge of the atmosphere. Enalsis is perfect about this- it's precisely what this RP needs, and how it must work. That's it.

EDIT:

So, we've shifted off that topic, thank fuck. Cheers people.
Hidden 10 yrs ago Post by drallinix
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Enalais said
The problem is you guys say your done but you just add more and more weapons and equipment. Instead of adding more weapons ask yourself "How can my pilot reflect on my mech or vice versa." So let's say your guy grew up in the big city used to run with bikers. Maybe he paints his biker gangs patch on the mech or a flame decal. Add on little shit to flesh out your Mech and or character. Not big ass cannons and laser swords.


I agree completely so far all I have added to my mech is the ability to hack damaged mechs for remnants of intel. Considering this is little more than a plot device and I haven't added any weapon systems( I actually took one off) I don't understand the problem. Actually the only one I think who keeps redesigning his mech is Loki cuz he wants to be able to stack up with everyone which is again where the dickswinging part comes in.
Hidden 10 yrs ago Post by DELETED324324
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I can see the Patton being painted Olive green with an really old WW2 Allied star on it's chest, since it's a heavy I can see it with a large armament for either long distance shelling of fortified positions, or anti mech usage, but it's slow and lumbering an easy target for more speedy mechs that have the capability to tear through heavy armor. Little things like that go a long long way. Instead of I'm gonna add another weapon, oh and cloaking equipment, oh and jet boots and shit. From what I've read this is early into the conflict so ask your self this. "It's early, both sides haven't even fired a shot. Do I really need this kinda shit right now, when it can be added later into the conflict." You can roleplay so much about that maybe your mech is out of commission because your upgrading it and you need to ground pound for awhile I don't know. But in the end your the player and I don't control this shit so there you go. You don't have to listen to me. But I just read through eight pages of bullshit and it gave me a headache.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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Would a support mech be optional?

I mean support not in that it has some kind of nano-disrupter that can fix stuff up, but in that it has the ability for long-range trasmissions, so it can call in airstrikes, artillery strikes, map out the entire area and keep it updated according to each mech's separate sightings, etc.
Hidden 10 yrs ago Post by Avanhelsing
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Maybe. Depends on the unit it would be in of course.
Hidden 10 yrs ago Post by DELETED324324
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Also. If you lead a platoon like the Hard Knocks or the polish recon regiments you should probably go through the CS' as well so you can find out whose on your team and act accordingly. Wouldn't be very smart to start with someone in your toon who is higher ranked than your Platoon lead. Also GM I apologize ahead of time but reading some of these CS' this is indeed the case. Organize this shit, write it down, assign squad leads who act under the will of a toon leader.
Hidden 10 yrs ago Post by WilsonTurner
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Lol, someone's got mad.

My mech will probably be a lightly armored mech that's about the height of a 2-story building, with two great big antenna thingies that's probably about 3 1/2 stories tall, and can even remotely control orbital bombers. Light weaponry; chaingun, autocannon, and maybe two shoulder-mounted small rocket salvos. Maybe I'll replace the rocket launchers with shield projectors, if we have those.

Obviously, a command unit. Not exactly as in giving the orders, but in that he tells people "Hey, there's half a dozen guys closing in on you, RUN" or perhaps the helpful " Run two blocks down, turn left and go two more blocks, and you'll come up behind an enemy mech!", or even better, "You've got guys all around you. You're fucked. See you in hell, bro."
Hidden 10 yrs ago Post by DELETED324324
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WilsonTurner said
Lol, someone's got mad.My mech will probably be a lightly armored mech that's about the height of a 2-story building, with two great big antenna thingies that's probably about 3 1/2 stories tall, and can even remotely control orbital bombers. Light weaponry; chaingun, autocannon, and maybe two shoulder-mounted small rocket salvos. Maybe I'll replace the rocket launchers with shield projectors, if we have those.Obviously, a command unit. Not exactly as in giving the orders, but in that he tells people "Hey, " or perhaps the helpful "", or even better, ""


You'd be to if you read through 8 pages of this.
Hidden 10 yrs ago Post by Avanhelsing
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It could work in the infantry division. It seems a bit squishie. I advise Maxxlord's unit perhaps. Cause Hard Knocks has my guy who does the same thing. Too many cooks and all that.
Hidden 10 yrs ago Post by Minime
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I've been considering just making all the mechs myself and giving you the option of choosing which "frame" to pick and what sort of loadout to take with the mech, since when I initially envisioned the RP's mechs, I pictured mostly 4-5 meter tall mechs that I could see being produced on a mass scale at a relatively cheap price carrying an up to scale assault rifle of sorts. The custom mech thing just isn't working out when everyone bases their mechs off of pictures they find, throws on weapons like the railgun or MAC gun from the Halo universe and uses building stories as a level of measurement for their mech. That, and I just don't see there being such a diverse range of mechs being made this early on.
Hidden 10 yrs ago Post by FourtyTwo
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Enalais said
You'd be to if you read through 8 pages of this.


Truth. Also, I may draft up short CSes for the 1st Squad, Blyskawica Company in time, to at least fill the six man team Jan commands. Take a slot if you're an unattached sniper- though mainly Polish, it can form up as a multinational team, with other members from other NATO countries.

Minime said
I've been considering just making all the mechs myself and giving you the option of choosing which "frame" to pick and what sort of loadout to take with the mech, since when I initially envisioned the RP's mechs, I pictured mostly 4-5 meter tall mechs that I could see being produced on a mass scale at a relatively cheap price carrying an up to scale assault rifle of sorts. The custom mech thing just isn't working out when everyone bases their mechs off of pictures they find, throws on weapons like the railgun or MAC gun from the Halo universe and uses as a level of measurement for their mech. That, and I just don't see there being such a diverse range of mechs being made this early on.


And this too, reality is good here.
Hidden 10 yrs ago Post by DELETED324324
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Okay if I took the time out of my day to write up a platoon and made it up and nicknamed it and everything. I would also take the time out of my day to see who is interested. If my character was a 1st LT then I would tell anyone in my platoon who was above me in rank to drop in rank or GTFO. The only exception to that rule would be if I gave someone else permission to lead my platoon.
Hidden 10 yrs ago Post by Avanhelsing
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Wait. But the Patton makes sense tactically. Something like that could would easily be made by NATO. Just saying.
Hidden 10 yrs ago Post by DELETED324324
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Minime said
I've been considering just making all the mechs myself and giving you the option of choosing which "frame" to pick and what sort of loadout to take with the mech, since when I initially envisioned the RP's mechs, I pictured mostly 4-5 meter tall mechs that I could see being produced on a mass scale at a relatively cheap price carrying an up to scale assault rifle of sorts. The custom mech thing just isn't working out when everyone bases their mechs off of pictures they find, throws on weapons like the railgun or MAC gun from the Halo universe and uses as a level of measurement for their mech. That, and I just don't see there being such a diverse range of mechs being made this early on.


Ouah. You have my support 100% on that decision.
Hidden 10 yrs ago Post by DELETED324324
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Avanhelsing said
Wait. But the Patton makes sense tactically. Something like that could would easily be made by NATO. Just saying.


The Patton does make sense. Just not having MAC cannons. There's a reason why MAC cannons are mounted on ships in the halo series or mounted on giant ass tripods for ground to orbit weapons. Because they are more destructive than nukes. Add a 105mm Howi on it instead.
Hidden 10 yrs ago Post by Maxxorlord
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Minime said
I've been considering just making all the mechs myself and giving you the option of choosing which "frame" to pick and what sort of loadout to take with the mech, since when I initially envisioned the RP's mechs, I pictured mostly 4-5 meter tall mechs that I could see being produced on a mass scale at a relatively cheap price carrying an up to scale assault rifle of sorts. The custom mech thing just isn't working out when everyone bases their mechs off of pictures they find, throws on weapons like the railgun or MAC gun from the Halo universe and uses as a level of measurement for their mech. That, and I just don't see there being such a diverse range of mechs being made this early on.


Makes sense. As you wish.

Although it woulda been nice to hear before we all went off and made our own mechs. :P
Hidden 10 yrs ago Post by DELETED324324
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Maxxorlord said
Makes sense. As you wish.Although it woulda been nice to hear before we all went off and made our own mechs. :P


I think this is a last minute decision to the dicking contests.
Hidden 10 yrs ago Post by FourtyTwo
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I think it would have been...but if we can classify them at least, we'll be able to at least only make minor changes to all of this, without anything significant pissing people off.
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