Hidden 10 yrs ago Post by Minime
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Minime

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drallinix said
so could a medium mech have both the cable system AND propulsion system? just curious.


I'll go ahead and approve using both at the same time.
Hidden 10 yrs ago Post by Apollosarcher
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Apollosarcher Knight with the Rowan Shield

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So two things I just want to put out there that are being tested and soon to be integrated in to the United States military.

https://www.youtube.com/watch?v=gMfYUyrKRng High power laser/energy weapon.

https://www.youtube.com/watch?v=h6sAUHwTP4A Rail gun.
Hidden 10 yrs ago Post by WilsonTurner
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WilsonTurner AKA / OfWindAndRain

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First, ranks.


Second, now that I've read the Patton, I have one impression:

OP.

A big-ass mech doing 80? Hell no. Mechs will require hydraulics; they're the best modern technology to hold up heavy things that's most similar to an arm. And hydraulics are NOT fast. Going 80 mph? Never. 20? Maybe, if you're lucky and it's small and light.

This isn't a game; hydraulics extend and then come back in again, and it isn't instant. Four legs moving fast enough to go 80 mph is just flat-out impossible for this. I've been in scifi roleplays, and even then we've never had mechs moving 80 mph!

Tracks are faster than hydraulics, and it took over an hour to go three miles. I know, I've worked with excavators. My dad owns two of them. I've run on both of them. They're powerful, yes, but slow. And moving fast with hydraulics and the like will mean you'll end up screwing everything up. Fully extended legs will screw up hydraulics to the pint where you'd be lucky if they ran correctly for an hour much less if during combat.
Hidden 10 yrs ago Post by WilsonTurner
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Also, could one not have something more like the HALO... Wasp, was it?

Essentially a sort of gunship that, instead of being specifically for troop transport, a gunship that was modified a bit to accomdate troopers?

There won't be much play for me if I don't have very much armaments.
Hidden 10 yrs ago Post by Minime
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The VTOL dropship will always be armed of course. But if you want to land some ammo for some guys, you're going to have to ditch some of the dropship's weapons to compensate for the added weight.
Hidden 10 yrs ago Post by WilsonTurner
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Could I be two pilots?

One as a dropship, one as a gunship?

If the Task Force is limited on supplies and people, then there'd be a hybrid, but it'd make more sense just to have a gunship for support and a dropship for troops and ammunition. Gunship covers while dropship drops.
Hidden 10 yrs ago Post by Rusalka
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I'm thinking of joining this, but I have two questions.

1. Does the character have to have a mech suit?

2. Is there any room for sniper characters?
Hidden 10 yrs ago Post by Minime
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Sure, sounds good. Especially since nobody else is stepping up as a pilot.
Hidden 10 yrs ago Post by Minime
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Rusalka said
I'm thinking of joining this, but I have two questions.1. Does the character have to have a mech suit?2. Is there any room for sniper characters?


Negative, the character doesn't need a mech suit. And there's always room for another sniper, I suppose.
Hidden 10 yrs ago Post by Rusalka
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Good. Now I do have one last question, but feel free to say no to this. Is it possible for a character to be in the opposition force or are all the characters basically allowed to be only on the blue force?
Hidden 10 yrs ago Post by Minime
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I think it'd be easier if all the characters were on the same team, and that was what I initially intended, but up to you amigo.
Hidden 10 yrs ago Post by WilsonTurner
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1. My dropship- Maybe a chin turret, and that's it. A dozen soldiers, plus a few crates of equipment or ammunition.
http://fc01.deviantart.net/fs39/i/2008/351/a/0/Osprey_by_Ruak.jpg

2. My gunship- 3 heavy AP MGs, 6 anti-tank/mech missiles, 2x17 missile pods- option of medivac of up to 4 or 5 wounded
http://i81.photobucket.com/albums/j203/Dash44_photos/gunship2.png

3. My fighter/ air strike- 8 Hellfire anti-tank/mech missiles OR 12 smaller Zeus anti-aircraft missiles, 2 anti-tank chainguns [similar to a Warthog, except with a bit more ammunition and effectiveness due to technological advancement]
http://fc08.deviantart.net/fs71/i/2013/221/f/1/vulture_by_sttheo-d6hcxtf.jpg
Hidden 10 yrs ago Post by Avanhelsing
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Rusalka said
I'm thinking of joining this, but I have two questions.1. Does the character have to have a mech suit?2. Is there any room for sniper characters?


Uhh we have two already. There could be one in the third unit. Mine is in the Hard Knocks and is a solo act. Then there's Jan in recon, leaving one more unit.
Hidden 10 yrs ago Post by Rusalka
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Minime said
I think it'd be easier if all the characters were on the same team, and that was what I initially intended, but up to you amigo.


Okay cool. I should have a CS up soon.

Avanhelsing said
Uhh we have two already. There could be one in the third unit. Mine is in the Hard Knocks and is a solo act. Then there's Jan in recon, leaving one more unit.


Nvm, I decided to go more for a stealth/reconnaissance character.
Hidden 10 yrs ago Post by drallinix
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Ok I edited my CS and Mech accordingly so have a look at it tell me if it is ok now.
Hidden 10 yrs ago Post by WilsonTurner
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Goodnight peoples. Sleep tight.
Hidden 10 yrs ago Post by Avanhelsing
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Rusalka said
Okay cool. I should have a CS up soon.Nvm, I decided to go more for a stealth/reconnaissance character.


The recon squad is shockingly empty.,, no idea why. I had to double as the knocks scout.
Hidden 10 yrs ago Post by Maxxorlord
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Edited my character for the new system of mech profiling, as well as overhauled his gear section. Going to add a Jaeger Platoon roster as well, just for kicks. Even if there are only two of us.
Hidden 10 yrs ago Post by drallinix
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Hey minime is my character good now? if so ill go ahead and throw his intro post up.
Hidden 10 yrs ago Post by Rusalka
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