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The 1st Joint Witch Force


The year is 1944, and the Second Neuroi War has been raging since 1935.
With the destruction of the hives above Gallia and Venezia by the 501st Joint Fighter Wing, humanity has finally won its first major victories against the Neuroi threat. However, while things in the European theatre are going well, it requires most of the world's witches to keep the Neuroi at bay. So when a major hive suddenly appeared in the airspace above Ming and eastern Orussia, only the Fuso Army, along with a small branch of the Orussian military were present to resist them. Though they held their ground, it was obvious that they would need witches in order to stand a real chance of gaining ground, so it was decided to create a new Joint Witch Force based in the Orussian port city of Vladivostok, formed of both ground and air witches from any nation that could spare them.
Now those brave souls begin their journey across the world to face this new threat.
Rules


- While debate is always encouraged, arguments are not and GM's word is always final.
- No Godmodding, power-playing or meta-gaming.
- Romance is encouraged, just keep it PG-13.
- If you are going to be away for more than three days, tell us and we can work around it IC. Similarly, if you want to withdraw please tell us so that we can write your character out of the story.
- Please use correct grammar and spelling.


Character List

Squadron Leader
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Assistant Squadron Leader
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Sky Witches
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-
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Tank Witches
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Hidden 9 yrs ago Post by Tracker
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Work in Progress.
Hidden 9 yrs ago Post by Lennon79
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Reserving post and such. I'll update over time.

China doesn't exist in the canon, so I've called it the Ming Empire (Koumintang/Imperialist remnants) and the People's Republic of Ming (dem commie basterds) for the moment. I'll edit as appropriate.
Hidden 9 yrs ago Post by Kilo6
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Name:
Essa Kranheit

Age:
16

Appearance:
Somewhat short, standing at 5'6 with a medium build

Nation:
Ostmark/India

Rank:
1st Lieutenant

Striker Unit:
BF-109G6

Weapon:
Gewehr 43
Her birth family's Kukri Blade
Panzerfaust

Magical Ability:
"Frenzy"
This ability boosts her speed, agility, and damage threshold while also causing her family's Kukri to glow blue. The positive effects allows her to very fast and deadly, but for some reason, she has yet to fully control this ability. As a result, the magic almost puts her in a bloodlust state, causing her to be reckless and potentially dangerous to other squadmates. Until she masters it, Essa decided she would only use it

Animal Familiar:
Panther

Personality:
Her attitude is..... fiery to say the least. While she has yet to see any real action, Essa has exhibited to be one of the most courageous recruits yet, perhaps one of the most motivated ones. Essa seems to exhibit a skill for getting under peoples skin. It always seems like her NCOs and fellow witches grow to love her and help her. This is most likely due to a number of different factors. First, she very straightforward and honest, but understands when to hold back her opinion. She's loud and confident, yet respectful to those she deems have earned it. Finally, despite her seemingly reckless, greenhorn, gung ho attitude, she is an amazing listener. For hours you could talk to Essa, and she will listen to every single bit of it. Perhaps this skill of patience will serve her well in the coming fights.

Bio/History:
Essa was surprisingly originally from Bangalore, India. For much of her young life, she lived with a very traditionalist family. Her father was incredibly strict and stern while her mother was quiet and distant. The only family member that actually seem to see her as more than just a means to an end was her Grandfather. Her grandfather was her mother's father, and while it seem the rest of the family tried to distance themselves from him, he still demanded to see his granddaughter. He was an excentric, not traditionalist man with a knack for adventure. He had crossed the great Himalayan Mountains, traveled all over Europe and America, and finally returned home to retire. He told her of her adventures what the outside would was like, wowing her and lighting the fire of adventure in her. Sadly her parents had other ideas. She was an only child, and because of this, she was under a lot of pressure from the get go. It seemed she was destine to marry into a wealthier family in order to increase their own wealth with the wedding set to be on her 14th birthday. However this was never to be. It seemed the stories from her Grandfather had gotten to her and she made her decision.

When she around 12 years old, she ran from home. On that fateful night, she was caught by her Grandfather as she tried to sneak out of the small villa like place they lived in. Without saying a word, he went inside the house and returned a burlap sack and a walking stick. "My years... are waning and my days of adventure are over. You are such a bright girl Essa, and you have become an adult. Not because you were married away, but because you finally made a decision for yourself. Now my dear granddaughter, take my things. I will never need them, but they shall keep you alive and well. Promise me to return with stories of your own. "

"I will grandpa"

"Good. Now go. Get! The sun will be rising soon"

With that, she left her home, maybe to return, maybe to never see it again. For three years she somehow survived, The bag she was given had contained some food, some money, and her Grandfather's old Kukri. It was a unique piece that had been in her Grandfather's family for a long time. Though it soon reached a point where she was out of money, tired, and hungry. The traveling was taking its toll on the young girl and with little place to go for salvation she had wandered into a coastal town. A couple from Ostmark came across her and decided to buy her a meal out of generosity. They too were having their own little adventure. They talked for awhile, and what Essa learned was surprising. The man was named Walter Kranheit and he was a veteran of the First Neuroi War as was his wife, Julia Kranheit. They had promised, in those muddy conditions, to go see the world, get married, have kids, and live the rest of their lives in peace if they survived the war. Sure enough they did, but just barley. His wife was severely wounded, the damage practically making her infertile. The more they talked, the more they found what they had an common. After hours of talking, the couple was finally able to dig out the story as to why Essa was alone. To say they were touched would be an understatement. The day grew late and they said their goodbyes. Essa wondered if people as nice and good as the Kranheits were common than she had come to believe. The next day, she was approached by the couple. They offered to buy her lunch and said they had news for her.

"Now Julia and I talked all through the night about this.... and we are in full agreement about this."

"About what?" Essa asked before taking a sip from her canteen.

"We want to adopt you."

Essa's bright blue eyes widened and she nearly chocked on the water she was drinking. That was that. In the coming month, they returned to Ostmark to live in Essa's new home. For a few years, Essa couldn't be more happy. But life had a way of destroying happiness in the most brilliant manners. For as she finally made herself a new home, the Neuroi invasion started. For a little while, Ostmark held back the Neuroi, but it soon fell due to being in the direct path of the Neuroi invasion. Essa and her family evacuated to Gallia, and then eventually Britannia when Gallia fell. This prompted her to join in the fight against the Neuroi. The Neuroi, like so many others, had fueled her fires and now was gunning to liberate Ostmark and the rest of Europe.....!

"......What?"

"I said, you are being stationed with the First Joint Witch Force in Ming."

"WHAT!?"

So, as lady luck would have it, she was sent with other greenhorns and veterans to help deal with the Hive that was currently terrorizing the Ming Empire and even worse, opening a second front up for Orussia. This has left a bad taste in her mouth to say the least.... but she still remains ever so determined to rid the world of the Neuroi menace.
Hidden 9 yrs ago Post by SillyGoy
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A funny thing about Strike Witches is that the canon contradicts itself. Things that should be set in stone such as China's nonexistence aren't represented in a number of works, including the anime, especially when world maps are in view.

Reserving post.



Rather messy CS. Tanaka here was supposed to be a character for another RP -- before I was rejected. But I'm glad I get to reuse him.
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Name: Jochanna Peiper

Age: 18

Appearance:

Blonde hair, tall, Liberion-class bust she tries to strap down for combat.

Nation: Karlsland
Rank: Hauptman (Captain)
Striker Unit: Tiger I "Ragnarok"
Heaviest and most heavily armed and armored striker in the war, as well as the biggest. Operates more like an exoskeleton than a strap-on module compared to other strikers. But also comes with maintenance and magic-consumption issues. Peiper would prefer a Panzer IV, but mission order is for a heavy combat witch.

Weapon: KwK(M) 36 88mm cannon, coaxial and striker-mounted MG 34s, keeps a Liberion M1911 pistol as standby.

Magical Ability: Deep Reserves
Peiper lacks a super magic power, but she has very deep magic reserves for extended fighting and maintaining basic witch powers of strength, resistance, and magic barriers. Making her able to fight and run longer in a striker than her fellow witches at full combat power, or able to run the Tiger striker at all for a whole standard battle.

Animal Familiar: Karlsland Shepard Dog

Personality: Serious, cold. Peiper tries not to be a loner, but has trouble opening up to others after seeing so much war and some of the worst the Neuroi war has brought out. Tends to scavenge Liberion supplies where she can to supplement her loadout, and keeps a stash of D and K rations in a Tiger locker.

Bio/History: WIP

Veteran of the Ardennes
Hidden 9 yrs ago Post by Lennon79
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This makes sense. I'll write my bio around the destruction of Ming/China if we're going with that; it'll definitely give Dongmei some motivation. Was there an offical name for China or do you think Ming would be a good analog?
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How about half of China has been destroyed, and now the hive has moved westward, and we're facing it there? Though I'd still have to rewrite the thingy... ahh, why doth I have to be this lazy on my days off... We could use it as the worst case if no witches are sent.
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And she's done.
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Looks good, accepted. I'll rewrite the thing, then finish my character
Hidden 9 yrs ago Post by SillyGoy
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Tanaka's done, boss. Writing all of that was exhausting. It gets stale halfway through.

Edit: Just say the name of the place and I'll edit all parts regarding Vladivostok in Tanaka's CS, boss.
Hidden 9 yrs ago Post by Kilo6
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Whatever works, I think it doesn't really matter if we stick to canon or not unless you plan on having our JSW meet characters from the series.
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Well, Alfiina will probably have met some of the famous Suomus witches in the past, but I don't plan on one dropping by
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Alright CS done.
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Both are acepted. I'll be taking a bit longer, since its just passed midnight here. Happy New Year, everyone!
Hidden 9 yrs ago Post by Kilo6
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Still got five hours to go over here on the east coast. Still waitin on that big ass ball to drop on my tv. XD
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That Means... I am talking to you from the future.
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http://inception.davepedu.com/

My god....
Hidden 9 yrs ago Post by Kilo6
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Well that was annoying! Anyway, still here.
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Copypasting what I have. Will finish her when I get the new art back.

Name: Jennifer Rose

Age: 15

Appearance: "W-who stole my shirt?"

Nation: Commonwealth of Britannia

Rank: Flight Sergeant

Striker Unit: de Havilland Mosquito NF Mk XII

Weapon:

Magical Ability: As a Night Witch, Jenny has the ability to generate a Magical Radar antenna, allowing her to detect Neuroi at long ranges.

Animal Familiar: Eastern Grey Squirrel

Personality: The simplest way of putting it is that Jenny’s shy. She’s soft-spoken, slightly introverted and tends to avoid contact when she can. In some ways, it’s probably fitting that she’s a Night Witch, since that way she gets a lot of time to herself, and she seems to be a lot more comfortable sending messages to other patrolling NWs than actually talking to people.

Bio/History:
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