Hidden 9 yrs ago 9 yrs ago Post by zombieaccount
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zombieaccount The Bastard

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Alright, here's the revised app sheets, along with the guidelines in one place: -In order to play the RP, a player needs to have at least a organization or character app. Using other app types depending on their nature (for instance, a sentient ship) may suffice. -Species, ship and lore apps are completely optional. -When it comes to species, a player may have only one planet to have intelligent life originate. -Application sheets are dynamic, therefore never are actually 'complete'. As a result, a incomplete application is acceptable by the GM and you can IC without a complete application as long as you've been accepted. -Due to the dynamic nature of applications, do not be afraid to rewrite a app to meld with other player's creations. Organization //////Name of Organisation: /////Emblem: ////Alignment and Type: (Corporation? Cult? Terrorist Group? Smugglers? Peacekeepers? Also their alignment in terms of being for or against the hegemony.) ///Leadership and Structure: (the leader/leaders of the organization and the command structure your organization operations by. Base of operations should be mentioned here as well.) //Tech, Products and/or Equipment: (What sort of technology does your organization make use of or produce?) /History of the Organisation: (their history from conception) Extra: --------- Species //////Name of Species: /////Home Planet/System: (information on where their species comes from) ////Appearance of Species: (the biology and physiology of the species, written information is recommended.) ///Cultures/civilizations: (Native civilizations/cultures of the species. Feel free to expand as you see fit; if other players add cultures to your species you should probably add them.) //Native Ecosystem: (Anything about the ecosystem in terms of flora and fauna of note. This section is optional) /History of Species: (History of the species from evolutionary modernity to present day; hegemony contact is a given) Extra: ----- Character //////Name: /////Species: (the species- for instance if your character is a Jalilu, human, robot/android or something else entirely) ////Appearance: (What your character looks like from a physical standpoint. Written information is useful) ///Affiliations: (organizations or local systems they affiliate to, if applicable) //Assets: (Personal gear, augments and so on) /Biography: Extra: ----- Ships/Crafts/Shuttles (optional app, mainly for detailing shuttles, the kind that are in space. Ships that sail in the sea are seaships.) ///Name: //Role/Purpose: (the use of this type of ship. If it's a personal ship, feel free to specify here.) /Information: (Specifications, history, pricing/availability and so on) Other: ----- Lore (generic app type for things that don't fit in with the core categories, like for instance making a culture, historical event, a planet and so on) ///Name: //Type: /Information: Extra: =============== Current thoughts: -The Kk'rash and the hunting organization I like. However some written information on their physiology/biology would be very useful. The picture gives the idea of their species well, but I am unsure how they function or their relative size. I suspect there's many tribal groups outside of the city-states, but i;m not going to scold you for not mentioning them. -The Ordo pretty solid. Gowia, if it's okay with you I may make their asteroid base orbit the jovian planet Laysari orbits instead of Laysari itself.
Hidden 9 yrs ago Post by gowia
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gowia Buried in a Book

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I am happy for the change in orbit. I shall change it in my app when the OOC goes up.
Hidden 9 yrs ago Post by barkmeat2
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barkmeat2 The Bearded Dankier Hobbit

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Aight, I modified original post to give more biological information. Still up for more criticism.
Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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Might be interested in this. If I join, I'll probably be some kind of criminal empire or legitimate trading organization. Or both, a front company is always helpful. If I don't do any of those, then expect a system full of separatists.
Hidden 9 yrs ago Post by Skylar
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Skylar

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Interested in joining. My faction concept is that of a corporate colony with a biosynth human population and a very strange past. Starting from being a pleasure resort for a ultrarich and bored human Tycoon to becoming his private feudal estate where he ruled as a despot to create a life of self-indulgence and microcosm of an empire made solely of biosynths for himself before he mysteriously disappeared and left his holdings to his creations. Thus a garden world is held by a hierarchy of biosynths, who find themselves having to decide their own path in this decaying Hegemony. Would that work in this setting?
Hidden 9 yrs ago 9 yrs ago Post by Vahir
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Vahir

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WIP (Hope you don't mind, Durandal, about me mentioning you on my sheet)
The Most Glorious Kingdom of Saverne
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Alignment: Interplanetary semi-autonomous nation. Against the Hegemony (Privately) Species: Saverne is a human nation. Jalilu merchants are present within the Kingdom, though the human inhabitants are quite xenophobic towards them, and thus few Jalilu settle there. Leadership: By the grace of God, King Sylander II rules Kingdom. All decisions regarding the internal ruling of Saverne fall in his wise hands. Nevertheless, he is assisted in this task by the Estates, a small council of twelve noblemen and twelve clergymen, headed by his son and heir, Prince Therrian. Court is held in the royal capital of Faucher, on planet Saverne. Economy: Saverne is a kingdom of great inequality. The royal planet itself is prosperous, covered in opulent metropolises and sprawling urban centers. It is an important financial center within the Hegemony. The beauty of the surface cities, however, is deceptive; beneath these cities, inside the planet's crust, lies a massive network of slums. Those who have fortune live on the surface, while those without live below them, tending to the needs of the rich. Beyond planet Saverne, the Kingdom controls the rest of the colonies inside its star system. These are generally miserable settlements, however. Most of them are mining stations in asteroid belts, populated by less than a thousand laborers each, who live hard lives, toiling to extract the minerals that are the lifeblood of Saverne. Those on the barren desert worlds are not much better off. Instead of harvesting asteroids, the main economic drive on these planets is the massive factory clusters which dot them, owned by oligarchs who live on the Royal Planet. Relations with other factions: Though officially the King is a loyal citizen of the Hegemony, it is common knowledge that the Kingdom is constantly struggling for more autonomy. Darker still are the rumors that the King is one of the great benefactors of the Solar Brotherhood, offering asylum to its agents and funding for its projects. Technology: The Kingdom is quite wealthy, and so its military is equipped with the cutting edge of hegemony technology. As far as day to day life goes, however, it almost seems as if the Kingdom is two separate nations: The country of the poor, who make do with shockingly primitive technology that would be obsolete a century ago, and the country of the rich, who live as gods. History: (To be filled as I get a better handle on the lore here)
Hidden 9 yrs ago Post by Durandal
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Durandal Lord Commissar

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I don't mind at all.
Hidden 9 yrs ago 9 yrs ago Post by zombieaccount
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zombieaccount The Bastard

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I have bad news to bring. I don't believe I will be able to work out this RP like I first imagined. Begun too fast, at a bad time and such. Time's tighter than I first thought and I already manage one roleplay and am playing another with interest on a third. There is a potential possibility I might retry this concept in May when I originally told myself I would make this RP, when I don't have college. But given how things change so rapidly, I wouldn't be waiting for that possibility. This choice I have made now since it is better that I cut this RP's development off sooner than later; if I let this RP develop more it would be that much harder to drop and likely be much more disappointing to have invested that much more time. Thanks for the interest given, but I am overextending by trying to manage both an advanced and casual NRP at the same time
Hidden 9 yrs ago Post by Skylar
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Skylar

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Ouch. Sorry to hear that, but kudos for identifying the issue before we committed too deeply at least. Hope to play with you when you do have time to run this.
Hidden 9 yrs ago Post by Durandal
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Durandal Lord Commissar

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No problem at all. I'll be fine with waiting until then. I like the idea and can't wait to see where you take the RP after it starts.
Hidden 9 yrs ago Post by Vahir
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Vahir

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I don't suppose someone else can pick up the slack and GM instead? I'd hate for my lovely NS to go to waste.
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