Hidden 9 yrs ago 9 yrs ago Post by Allel
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Allel Time Warrior from the Present

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All positions filled! Welcome to the ZOMBIE (post-)APOCALYPSE: All Your Dead Are Belong To Us Edition! where your goal isn't only to survive in this barren world, but to become king of it!
Filled: Allel
Filled: Ankhone You are about to enter a world of Zombies, treated somewhat differently to the traditional style of Zombie Survival stories. In RTS Zombie your goal is to build an empire and your materials are the living dead, featuring a dice roll mechanic for NPC's, band together with other NPC survivors and send them out to help scavenge items that'll lay the foundation of your empire and roll to see how well they do. The goal of RTS Zombie is simple, as time flows the other survivor groups will fluctuate between strength, resources and holding, some may form alliances while others may be crushed entirely with-out your interaction, but their ambition is clear. They want to destroy or cure the zombie plague and unite the land under their chosen banner and as mindless whelps, the zombies don't stand a chance, that is until our dynamic duo comes along. Using cunning, manipulation and zombies, work together to design, breed and strength your own kinds of zombies and lead attacks against the human survivor groups. There are many different arcs that can be explored including origins to the current zombies, investigation into the dark origins of several major enemy groups. Campaigns to take hold of certain facilities that'll allow for the creation of different kinds of zombies and even arcs that explore the boundaries of zombie and human.
I'll expand a lil' on the dice mechanic! It's a simple one done through PM. When a new survivor is recruited, most tasks that you request them to do or that you do to them that have one of two or three definite results, can be resolved through a die roll! Say you've just recruited Rick the Brick! Now Rick wants to bash some heads in, so you send him off to bring back some corpses, now depending on the task and the survivor you do one of three different types of rolls! D12 (Default Roll) - Do this roll if the task is pretty simple for your character. In the case of Rick the Brick, it'd be a D12 roll! - If you get 2-4 then you fail and come home empty handed but relatively undamaged. 5-10 is a moderate success, you've done what's been asked, time to relax. 11-12 great success! You rock so hard you smashed a few extra Z on your way making the surroundings a little safer, or maybe you got double what you were asked to grab! If you roll a 1 on the D12, the character is never heard from again. Whether they died, fled, where kidnapped or switched teams, it's unclear but who cares? D4 (Odds n' Evens) - If the task presents no risk what so ever, you might as well flip a coin. Odds and they fail the job, their undamaged but need a bit of a rest. Evens the job is done and we can all move on. DZ (?????? ????) - ???? ???? ??????? ???? ??????? This baby comes into play later! NOTE: The bulk of the information is presented above, more will be added momentarily.
Hidden 9 yrs ago Post by Ankhone
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Ankhone

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Woops, I messed up editing a post and accidentally replied to myself. I'll call you later.
Hidden 9 yrs ago Post by Ankhone
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Ankhone

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It feels good to be posting again. I'll try to use the OOC and Skype a bit more instead of wasting yours and my credit.
Hidden 9 yrs ago Post by Allel
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Allel Time Warrior from the Present

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It feels good to be posting again. I'll try to use the OOC and Skype a bit more instead of wasting yours and my credit.
Sounds good, you still planning on taking that symbiotic approach with your character? Also, I'll send you a text whenever I'm in the RP zone so we can back and forth a little easier in the OOC.
Hidden 9 yrs ago Post by Ankhone
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Ok. I am keeping that approach, why are you going to mention it in your next post? Because I'd prefer to list the details first, so that I don't have to remember and implement any extras you might put in. I'm still not planning on tackling it for awhile too.
Hidden 9 yrs ago Post by Allel
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Allel Time Warrior from the Present

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Ok. I am keeping that approach, why are you going to mention it in your next post? Because I'd prefer to list the details first, so that I don't have to remember and implement any extras you might put in. I'm still not planning on tackling it for awhile too.
Don't worry, I'm only going to elude to the fact that there will be some development in the future, I won't be mentioning any details. I was assuming we'd stick to the plan anyway. I'll be leaving all that sciency stuff to you, don't worry... until you give Leigh some toys to play with that is!
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