Hidden 9 yrs ago 9 yrs ago Post by Paradox Witch
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Paradox Witch Sneers at Twilight

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Hidden 9 yrs ago 9 yrs ago Post by TiredNihilist
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Hidden 9 yrs ago 9 yrs ago Post by Lord Santa
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Lord Santa Body of a man, heart of a Chupacabra

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Hidden 9 yrs ago 9 yrs ago Post by SillyGoy
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SillyGoy Goius Sillius

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Vaul

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Body

Gender: Male

Alignment: Lawful Neutral

Race: Elf

Appearance:

Long, partly braided platinum-blonde hair spills over his shoulders and covers most of his back, framing a face with sharp features, including an aquiline nose, bright green eyes that stare unwaveringly, and high, pronounced cheeks to give the slightly triangular facial shape so common to those of the Elven race. A respectable, lean musculature, with all its swells and curves, is consistent throughout his body, hidden almost at all times by a silken robe of white decorated at the chest area with golden filigree depicting a story of mortality, from an elf's birth to his inevitable passing. Comfortable leather sandals hug at his feet, and in his right hand is a long, golden staff topped with an ornate, stylized depiction of a horned skull. Reaching behind his lengthy ear, he pulls his hood down to shadow his face, giving an eerie darkness to everything above his lips. Hanging by a long strap from his shoulders is a large satchel containing traveling essentials and less important baubles.

Equipment: Ornate staff, steel dagger, 12ft. hempen rope, 2x quill, inkwell, 16x paper page, 9lbs. dried meat & smoked fish, handful of silver coins.

Combat Skills: An elf of books and letters, he may not be able to give that good of an account of himself with a sword, but if need be, he can whack someone with his staff as a last resort. Ultimately, he prefers to stay at range, abusing the enemy with gratuitous spellcraft, and letting his undead minions do the bloody work of melee.

Non-combat Skills: He is adept in alchemy and, surprisingly, the culinary arts. He is able to recite many Elven liturgies off the top of his head, and apparently knows a bit of midwifery. Well-read, he is knowledgeable on many topics, from theology, to history, to matters of the arcane and biology. He can also read the stars and skies to discern direction and navigate the world solely from that.

Mana: High.

Magical Schools: Necromancy, Pyromancy

Magical Abilities:

  • Raise Dead: Breathing unlife into a corpse, it is animated and enthralled to the casting Necromancer to be at his beck and call.
  • Preservation: This spell halts the decomposition process of the raised dead, should the Necromancer require such a thing for some reason.
  • Decay: Culls the flesh from a raised dead till it's no more than a skeleton, should the Necromancer ever require it.
  • Scroll of Holding: The Necromancer writes down glyphs of power on any writable surface, enabling them to store individual objects not heavier than a full-grown horse. While usable on anything where ink can be applied, he most often uses this spell on pieces of paper or parchment to store raised dead. Deactivating the spell will cause stored objects to be regurgitated and the container to be destroyed.
  • Freeform Low-level Pyromancy: The Necromancer is able to use basic pyromancy with little casting involved, and thusly can create, shape and even fling at dangerous speeds fires no larger than a bear's paw at anything that may warrant it.
  • Dispel: Dissipates and otherwise damages the targeted mana structure, eliminating a troublesome spell or stunning a magical construct.


Techniques:

  • Vindication: When Lichdom is still so far away, how can he falter now? The spell of Vindication asks for but a little mana in exchange for painlessness and a burst of energy, leading to a stamina and strength enough to rival that of centaurs. But whether his body can keep up with this magically-imbued vigor is another matter entirely.
  • Inspire the Dead: A variant of Vindication that applies only to the raised dead. He may grant the boons of the spell on one or more thralls, making them hit harder and faster. Maintaining this technique is done at the cost of the Necromancer's body, which tires and fatigues, and in prolonged use, hurts.


Spirit

Name: Vaul

Personality: The newborn, rather stoic Vaul knows of his ignorance of the world, and seeks to know more. Having a code of honor, he seems to excuse his liberal use of his host's arcane talents on the argument that what he's controlling now are but mere shells, and not souls. He thinks before he speaks.

Talents:

Life-giver: Vaul is perhaps the antithesis of his host as in his presence, plants seem to be a bit greener, complexions seem to be a bit fairer, and weary bodies tend to be relaxed and feel weariness being siphoned off from them. Vaul can use this healing energy into a more active form, channeling it to cure minor cuts and bruises, or aid however little in the treatment of more grievous injuries.

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Hidden 9 yrs ago 9 yrs ago Post by Yuki Nagato
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Yuki Nagato Humanoid Interface

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Hidden 9 yrs ago 9 yrs ago Post by Tracyarmav
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Tracyarmav Aliit Or'dinii

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Hidden 9 yrs ago 9 yrs ago Post by Dark Angel
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Hidden 9 yrs ago 9 yrs ago Post by JSwiftTehPwnlordXD
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JSwiftTehPwnlordXD Self-declared Democratic President of North Korea

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Hidden 9 yrs ago 9 yrs ago Post by Vesuvius00
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Vesuvius00 ~| Guardian of Flame |~ / ~| Superhero |~

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Hidden 9 yrs ago 9 yrs ago Post by Kyuubey
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Kyuubey

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Hidden 9 yrs ago 9 yrs ago Post by Stephanie Dola
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Stephanie Dola

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She wears a simple black gown that goes down to her ankles, with a pair of black shoes on her feet.

Body

Gender: Female

Alignment: Chaotic Neutral

Race: Vampire

Equipment: Animal bait, hunting traps, Umbrella, Torch, Flint and Steel, Flintlock Pistol, 25 extra bullets for said pistol, a holster, a Rapier, and a scabbard belt for said Rapier.

Combat Skills: Fairly skilled with a Flintlock Pistol, is skilled with her claws, as well as Classic Fencing. She can also move without making noise, and is fairly good at making herself blend in with her surroundings.

Non-Combat Skills:

Tea Making: She can make tea if given the proper tools.

Flexibility: She can easily bend and stretch her body beyond what most people can think. This allows her to be fairly athletic.

Soothing Voice: Her voice is calm and relaxing, which almost seems like it is trying to pull people into a trance. She isn't. Maybe.

Vampire Level: The body is average in age for a vampire, meaning that her vampiric abilities aren't anything special.

Mana: High

Magical Schools: Star Spawn Magic

Magical Abilities:

Star Spawn Magic: With the proper books, materials, and incantations, she is capable of summoning and binding or bargaining with Eldritch beings.

Tentacles: The ability to summon tentacles, just tentacles, that follow the summoner's every command. Verena may or may not be hiding these somewhere.

Techniques:

Magic Jet: An increase in physical capabilities by using Magical Energy as a propellant. It is very expensive to do this.

Artificial Spirit

Name: Verena Von Reinhard

Personality: Verena is a bit of a hedonist, doing everything she does for self-pleasure. She cares very little for the concerns for others as long as they do not affect her.

Talents: Memory manipulation, and weather control.
Hidden 9 yrs ago 9 yrs ago Post by LaXnyd
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LaXnyd

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Not a Human

Gender: Asexual
Alignment: Lawful Good
Race: Slime

Equipment: A Large suit of armour which is worn at all times, even during sleep. Also carries with it a greatsword and a shield. Generally also carries a bag, polishing cloth and a lantern.

Combat Skills:

"The Killing Blow" - a swordfighting style which emphasizes a constant, overwhelming offensive in order to force the enemy off if his guard in preparation for a great blow which tears through any defence the opponent can make.

"The Stalwart Defence" - a second swordfighting style which emphasizes, in contrast to "The Killing Blow," a defensive tactic allowing the enemy to create an opening through his own offence to exploit.

"Actually I'm a slime but shh they don't know that" - the use of its attributes as an acidic slime to its advantage; usually through coating Musana in its slime to use its acidic property to eat away at the opponent's sword, armour or other form of defence.

Non-Combat Skills:

Unified Language - Airan can understand any spoken language (writing not included). As an offset for this, it is completely mute.

Other than that, he is good at hand gestures as well as the polishing of armour and swords.

Mana: Average for a slime

Magical Schools: Acidic/poison magic, highly skilled in body forming.

Techniques: An emergency "dissolving" of its body into its natural slime state; its slime will pour out of every single crevice in the armour and reform very quickly. Doing this severely disorients it, leaving it with usually one opportunity but much too dizzy and disoriented to do more. This serves as its trump card.

Artificial Spirit Sheet
Name: Airan Vasilly
Personality: Cautious, very, very careful, wants to be left alone.
Talents:

Discernment - Airan is able to detect intent and falsehoods through dialogue.

Hidden 9 yrs ago 9 yrs ago Post by MrCellophane
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MrCellophane Wandering RPer

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Body Character Sheet

Gender: Female.
Alignment: Lawful Evil
Race: Dark Elf ("Drow", if you're being technical)
Appearance:
Personal plate armour (fitted to drow size):



Helmet – worn under hood (no horns):



Equipment: Two-handed greatsword w/ scabbard, armour, map, compass, preservable food (such as kept bread and the odd apple or bit of cheese), whetstone, polishing cloth and rucksack.

Combat Skills: Unable to rely on the grace and speed elvenkin are renown for, she is forced to rely on both brute force (what she can muster, that is) and any magic she could bring to bear, if at all.

Her primary expertise is with two-handed swords, longswords, maces and polearm weaponry. Conversely, she has little experience with any bowed weaponry and no experience with any other forms of weapon.

Unexpected Angles
To a veteran warrior, every possible part of a weapon could be another avenue for attack or defence - the flat of a blade, a mace's pommel, the shaft of a glaive and so on. All one needs is to recognise an opening, time it perfectly and, of course, practice, practice, practice.

Ambidexterity
Constant training and use of her two-handed weapon has given the wielder the ability to wield her cumbersome 'zweihander' with either her right or left hand in the predominant "control" grip of her weapon. This can allow her to counter-attack or defend against blows to either side of her body that a lesser-trained individual with a dominant hand (as well as no other form of defence, such as a shield) might find more difficult to compensate for.

Non-Combat Skills: Lowlight vision (inherent trait), intimidation (goes without saying, considering who she is and likely what she does), recognition of Dark Elf language and sigils, repairing and maintaining her arms and armour.

Mana: Mid-range mana-retaining capacity, though only usually enough for the abilities that are listed below.
Magical Schools: Diabolic (major)
Magical Abilities:

Smite Good
The very antithesis of do-gooders, such as warrior-priests or knights who serve those deities of heroes, the Blackguard draw on the magic of the world not to uphold the ideas of justice, but to strike down these weak-minded and naive fools. With a powerful blast of magic, the Blackguard could bring any character of Good alignment - at least, those unprotected by any higher power or enchantments against evil - screaming to their knees in abject agony.

Neutral or Evil character will remain unaffected.

Corrupt Blade
Just as a Paladin or warrior-cleric can invoke the name of their god to divinely empower their blade before facing the diabolical, so too can a Blackguard prepare their own blades before facing their opposite numbers.

At its simplest form, corrupting a blade would allow the Blackguard to inflict an incremental higher amount of damage against an opponent, reflecting the infusion of vile magics or runes into the weapon about an hour before the battle.

At its most powerful (and provided the necessary rites and work is done at least 48 hours in advance), the defiled blade can banish an enemy's soul to the hells if the weapon can inflict a single fatal wound, such as running it through the heart or by decapitation.

In both cases, however, the corruption will fade away as soon as the battle has concluded; the Blackguard must begin the rites again if he or she wants to corrupt their weapon again.

Techniques:

Unbridled Rage
Whether it is due to a trigger that sets off something within them or a sudden surge of fury imparted from their deity, the Blackguard suddenly feels their limbs cloaked in demonic fire and their soul filled by rage. Infuriated, the Blackguard immediately rushes towards the target of their anger, their strikes now enscorcelled by the power they serve and hitting harder then they could have before.

Any subsequent strikes inflicted by the Blackguard would hit harder then they would have under their own strength until the target falls. Once the opponent lies dead, however, this strength fades away.

Artificial Spirit Sheet

Name: Krzysztanzia Zaleski
Personality:

Despite holding a feminine name, this spirit, wherever it has originated from (or from who), generally does not consider itself specifically feminine in its present state due to the lack of a body. It has, however, retained a feminine persona for simplified interaction between itself and others, to be able to relate to its present "host" and in order to avoid any confusion as to "why a woman sounds like a man".

Generally feels uncomfortable (if not near nauscious) when forced to kill someone in cold blood; a possible give away, considering the body the spirit will inhabit.

Talents:

Scion of the Forge Fire

Learning the art of forging, the spirit is able to, with enough practice within its new host and experience, able to forge basic level arms and equipment for those who require it. It will need to gather the necessary materials and equipment to complete weapons and armour, so more complex and powerful pieces would take anywhere between several hours to a week to complete and either fit for the client or prepare for battlefield use.

With additional learning, it could be possible for the spirit to be able to produce magically-enhanced equipment. However, these will take the longest time to produce and ready - up to a month of on-off work for the most powerful of enhanced works.

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Hidden 9 yrs ago Post by Meiya
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Meiya Royal Confident

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