Appearance: She also wears a flint and steel on a strap round her neck, tucked into her clothes so it cant be seen. She does not have the fairly random animal ear I only noticed after I had started building her based round the picture. Basically she looks normal, like your average person on the street.
Speciality: Luck is amazingly proficient at getting into pretty much anywhere. She has an eye for seeing other ways to get in to places. Along with a rather bad habit of filching things. Her favorite route to get anywhere is via rooftops, as well as other places most people don’t look. She is quite adept at climbing. Luck doesn’t have quick fingers, rather she is the sort who can steal stuff when no one’s looking, (even better when they’re not around), and manages to pull off breaking and entering with “effortless” ease, but couldn’t nick a single penny from a crowded marketplace; even with a partner distracting people. Her talents lie in getting in and out of places, along with beating up anyone who disagrees with her being there. A bit of a brawler, she has been known to get herself into fist fights occasionally. She’s not exceptionally strong, but she is fast, hit them first is always the best option in her opinion: whether it be literally hitting them, or figuratively. Her other specialty is being ordinary, plain, unnoticeable; in short; she is forgettable, at first glance anyway.
Background: Daughter of a blacksmith, Luck’s family were never out of work or poor, they simply just didn’t have any spare money for her. Hence why she started stealing. She was however sent to school, at least until she started skiving off. She hated being cooped up inside listening to someone drone on and on when she could be out there doing; well whatever she liked. So she started skipping school, finding other ways to fill up her days. One of her favorite tricks she learned was, as she called it; roof running. Utilizing the closely packed buildings in that section of the town, Luck could get from pillar to post without ever needing to drop down to the dingy alleys below. (Okay not all alleys were dingy, and they weren’t all alleys, but please stop interrupting a good story :) ) As it was the streets had always been a problem for Luck as she was claustrophobic, leaving her often panicking when caught in a tight space.
Her dad had taught her how to fight, or the basics at least; he reckoned no girl should be walking round undefended. Having decided she liked the thrill and rush of fighting, Luck would sneak up and watch others fight, trying to learn more before she herself jumped in the deep end.
After a while Luck started fighting, losing as many or more than she won. Slowly but surely she got better at fighting, and stealing, coming out of either venture successful more often than not.
Somewhere along the way though she got herself in a spot of trouble, at a similar time and place to a couple of guys from the band of thieves, doing the awesome escaping together gig, although it was really nothing more than severing a rope of two and dashing off down the alley, and then over a few roofs, Luck had found them a path up to the roof, and somehow ended up a part of the team.
She still has a home and family, although she rarely if ever visits; she isn't sure if anyone's able to find her or her family and link them, she doesn't want to lead anyone to her parents, even though she hasn't lived with them for many years, she still doesn't want, or need them dragged into her life. The opposite is also true, if they are being watched she doesn't want to be found. Of course that is for the most part grossly over exaggerating, Luck isn't a big enough threat to warrant anyone anywhere near her parents, but she's just playing it safe, an interesting concept for a fairly reckless girl like her.
Personality traits:
Loyal to a fault, if only for a few people
Claustrophobic
Insomniac
Reckless
Shiny things easily catch her attention.
Little bit of an adrenalin junkie
Food is rather high on her list of priorities
Fluffy things and food are a sure way to win her over
Has a fairly startling love of fire, could almost be considered a pyromaniac
She strongly believes in hitting them first, and hitting them fast.
Tools/equipment:
Lock pick kit
Multi tool
A pair of knuckledusters
Her interesting knuckleduster knives if she is feeling particularly destructive
A normal knife or two for normal knife things
Her flint and steel that permanently hangs round her neck
A lenegth of Paracord
A couple of bandages (aka clean rolled up strips of stretchy cloth)
A pouch-full of thistle down, (tinder if ever she needs a fire)
She'll sometimes bring other things that are needed for the specific task at hand.
Other: As her name implies, Luck has insane amounts of luck; this however is not always a good thing as she doesn’t just have good luck, but also bad luck as well. Basically it means that for Luck most things can go exceedingly well, or exceedingly bad, there's not much middle ground when her luck drops by for a visit.
When bored or nervous Luck has a habit of fiddling with her multi tool, opening and closing it excessively. (She always has it with her.)
A hint for others safety? Don't ever try stuffing her in a skirt or dress. Just saying.
……of sorts. Firstly the Alias came from here steampunk name generator I selected the use my name choice, and entered Luck Ashton. She is apparently Air Commodore Adeline Ayresleigh-Cruickshanks, or Midshipman Reuben Ayresleigh-Cruickshanks if I set it to boy. :)
Secondly I have no experience whatsoever with 'roof-running', lock-picking, or really any of the thief aspects. Most of this comes from the really basic physics that I actually can grasp, and of course, from books/movies. :) Sooo…… if you actually know any of this, how it works I mean, feel free to correct me if I go wrong. :)
Also just a forewarning, I apparently love smiley faces, so be prepared to see lots in most Ooc posts I make. :)
@SilverWolfAngel Looks good. Go ahead and put Luck in the Character lineup. I typically play thief or assassin roles in lots of RPs (plus, as you've seen, I know how parkour works) so I can help with any freerunning and thief-like aspects.
I believe, unless @xCRAZYxFACEx does this (he's PMed me with interest, so he has a tentative reserve for a few days), I'll probably making Luck's compliment: a sticky fingers who can follow on the rooftops and has a tendency to grab wallets whenever an opportunity arises.
Specialty: Researcher and Analyst: Cooper focuses on researching and analyzing artifacts, people, and locations. Rather than going out and gathering the objects himself, he finds the holes in security there might be, the layout of a location, and what sort of defenses might be put up.
Background: As a young boy, Cooper had a fascination with learning and reading the personalities of others. He read to his heart's content, and enjoyed exploring the back alleys of his home town to find what was hidden. Over time, he grew more adventurous, finding old builder's plans and exploring the underground sewers that held the old ruins the town was built on.
As he grew and became older, he worked for construction companies building new structures, and often times he'd install his own secret rooms that no one had a hope of discovering. But, two years ago, there was an unfortunate incident involving one of Cooper's secret rooms, 20 pounds of lard, a large mastiff and a spoon. Following this incident, there was an investigation of Cooper and his previous plans, and his secret was out. He is now banned from all builder's organisations and construction sites.
And so he turned to thievery to feed himself. He found talking to drunkards in taverns could provide plenty of food (even though they were leftovers) and that with some quick thinking and clever words, he could find the latest news on different buildings and the renovations they were undergoing.
He spent several days closely observing a particularly interesting and high value building, and he planned on robbing it. But, the night of his final observations, he noticed a group of thieves break in themselves. He waited for them to exit, and then followed them. After a tense few minutes of explaining who he was and what he wanted, he was let into the group to help plan out the thieving runs.
Tools/Equipment: Collection of Tomes and Books Binoculars Pencil and Paper, for note taking Maps, deeds, and signatures when he can get a hold of them A keen mind Strong alcohol, with or without a liquid to heavily intoxicate
Other: Generally prefers to not go on the actual jobs to steal, but rather go ahead of time to observe and plan Gets very flustered when he's called out (part of why he got into so much trouble and was kicked from his job) Takes very detailed notes. As in, the appearance of a guard, the time he started and stopped his shift, how attentive he generally was, and when he takes a shift.
@xCRAZYxFACEx Yeah. Looks good. Add him in the Characters tab. Now I just have to fit the last pieces into my character, reveal him/her (haven't quite decided gender yet), and then we start (once I make an IC starting post).
@SilverWolfAngel I figured you'd ask if I didn't say something. I have like 5 names that I use for RP characters unless I have immense inspiration or someone has taken the ones that work best
@Dragonite777Umm… do these guys all know each-other, or just Maggie?
Aw man, I had my post typed up and I just refresh the page to check and gor-blimey you've posted, so I gotta type it all up again and change it. :) thats okay though. :)
@SilverWolfAngel that's fine. But like it was said in the post, at the very least Maggie's worked with all of them enough. You can figure how much you want to have worked with the others at your discression