Hidden 8 yrs ago 8 yrs ago Post by Legion-114
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Legion-114

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Hi Guys, this is the new interest check for the Fallout RP that will take place in Canada, mainly Vancouver, however no one will be restricted to just Vancouver. (Within Reasonable limits.)

There have been rumours that large sheets of metal descended from the skies round the year 2277, however with the many conflicts that took place such as the NCR-BoS War, the Enclave-BoS War and so on, no one had time to truly investigate.

The Collation (@Kingfisher) is currently the major super power within the region and while The Mounties (@Wade Wilson) The NCR of the North are attempting to keep law and order, chaos still spreads.

There are whispers that others, long thought dead are awakening from their slumber, hoping to once again spread their ideals across the world once more are coming to investigate as well.




This is a very open Roleplay in terms of who you want to be, within reason of course. Factions will be ran by one leader then whoever they see fit. You don't have to belong to a faction and are welcome to try and create your own.

Any questions or suggestions post them below.




Character Sheet

Name:
Age:
Gender:
Race :(Human, Mutant, Synth etc.):
Picture/Appearance:
Affiliation:
Backstory (2 Paragraphs Min.):




Faction Application

Faction Name:
Flag:
Members:
Backstory:
Hidden 8 yrs ago Post by Sven the Silent
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Sven the Silent The far-left-social-authoritarian

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I am curious about the exact events that would have taken place in the Commonwealth, seeing as they would be quite significant and would most likely affect the areas in the west also.

In my opinion a victory against the Institute on behalf of the Brotherhood of Steel would give them full and unchallengeable control over the entirety of The Commonwealth. Not only that, but by destroying the feared boogyman, their already massive ranks would see a surge in new recruits. This leaves them in control of both The Capital Wasteland and The Commonwealth, their ranks enlarged quite significantly.

It is very likely that they would send troops back to California to deal with the NCR, which in my opinion would be a fight in which they would most likely stand victorious. I would not be surprised if at the very least, patrols were send into the Canadian regions in search of technology.
Hidden 8 yrs ago Post by Kingfisher
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Could we get a CS character template? Then I can draft up the leader of the Coalition.
Hidden 8 yrs ago Post by Legion-114
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Hidden 8 yrs ago Post by Sven the Silent
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Sven the Silent The far-left-social-authoritarian

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I notice that the options of Synth and Mutant are available, which I assume means Super Mutant, are both available. It is highly unlikely that a single Synth from the Institute was able to make it so far West. Even if the Institute won the war against The Brotherhood of Steel, they were content on operating in The Commonwealth alone and the adjacent states. Though sending Synths all the way West seems highly unlikely, teleportation wouldn't be able to transport a person that far. Lets just me just rephrase that to saying, why is the option for Synths available exactly?

As for the Super Mutants, more likely. Even though there are no records about experiments in Canada with the F.E.V though it is possible that a Super Mutant made its way up north. Yet then we face the issue of Super Mutants having the intelligence of a child. An intelligent super mutant like Virgil being in Canada let alone exist still, also seems highly unlikely to me.

I'm not necessarily, hating. I'm just confused as to why the options are there.
Hidden 8 yrs ago Post by Legion-114
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@Sven the Silent
Mainly because it gives players choice and diversity.

For the Super Mutants, First and foremost its set well over 150 years since the Master and the creation of his super mutant army. Which gives them enough time to spread out. If we go 'It wasn't mentioned' with all fan-based roleplays, they will all eventually dry up and become clones of each other. Creative Licence aids roleplays.

As to Synths, not all Synths are loyal to the Institute, look at the Railroad. So may have gone to Canada to flee from them. Also remember that there are Synths that don't even know they are Synths, take Harkness for example.

This Roleplay is set in 2290, 2 years after the main quest line of FO4, and if you notice, with the Brotherhood at least, Transport is becoming a lot more flexible.

Also you have to remember that Vancouver is a costal city, which could 'easily' be traveled to by those with access to boats or ships.
Hidden 8 yrs ago Post by Sven the Silent
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Sven the Silent The far-left-social-authoritarian

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@Legion-114
I don't have an issue with Super Mutants having spread north towards Canada, though I find it unlikely that one of the few intelligent Super Mutants would be accepted by anyone, if anything they'd be shot on side. The pre-war world is more of a shoot first ask questions later type of world, especially regarding something as a Super Mutant.

I can however see one intelligent Super Mutant leading a band of dumb Super Mutants and using them to raid inside Canada, though this would imply a faction being present rather then loosely scattered groups of Super Mutants we could encounter.

As for the Synths, the Railroad helped Synths yes, though mostly to neighbouring states. Their objective was to get the Synth outside of the borders of the Commonwealth, from there on out they were on their own. (Might be slightly wrong here but i'm fairly certain it was just getting them outside of the Commonwealth.) Their memories were wiped as well, hence their knowledge of the Institute would be gone also.

Even if one went to Canada, northern Canada in the east that is. It is very unlikely that they went all the way to Vancouver in the West, even more so if one got their alive.

Hidden 8 yrs ago Post by Korbanjaro
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Hey, just wanted to check in on this new thread, and I'm excited to be exploring the Vancouver Wasteland! The more I read up on the city's history, the more interesting stuff seems to crop up in my head.

From the city's Chinese diversity (which is super interesting given Fallout's war leading to the bombs), to Van's port status and state as the "end of the rail line" which plays well into having the pipeline go through here... There's a lot of fun stuff here. (Even the movie studios!)

So yeah, just checking in. Looking forward to it!
Hidden 8 yrs ago Post by c3p-0h
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I'm also checking in. Also for the synths and super mutant thing… are we really debating realism in a setting with what are essentially orcs and sentient zombies? What's the harm if people want to play as those characters? It's a game. Also, while we know a lot about the fallout world, we certainly don't know everything and I think we have plenty of room to get creative with how certain groups have moved or formed. If someone has a reasonable explanation for why their character is the way they are then I don't think anyone can really tell them 'no you can't do that.' Unless they're the gm I suppose.
Hidden 8 yrs ago 8 yrs ago Post by Kingfisher
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Just as a side note...

If you're going for parallels between the Fallout Railroad and their historical counterpart; the Underground Railroad helped a lot of slaves escape from the south and into Canada, where slavery was illegal, so I think there's quite a nice poetic symetry going on there.

Anyways, here's my CS;


Hidden 8 yrs ago 8 yrs ago Post by Sven the Silent
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@c3p-0h
I tend to like realism during roleplay, the level of realism meaning what is realistic in that particulair universe. But not to worry, i'm not the GM so at most you won't see me during the roleplay if in my opinion things get to unrealistic.

@Kingfisher
The post war world has changed, travelling that many miles is simply near impossible. And extremely dangerous, hence it's unlikely a Synth will ever set foot in Western Canada unless it's a Synth in the Brotherhood ranks, whom is unaware of his existence, got send West to fight the NCR and then either deserted and went North or is simply part of a research patrol into Canada. (Assuming the Brotherhood won in the Commonwealth.)

You are aware that Super Mutants constantly challenge eachother for dominance/control? You as a child, defeating a Super Mutant by obvious trickery and not strength, something they would despise and hence would hardly solify your control over the tribe. You'd most likely be challenged again and/or simply smashed into a puddle of blood and broken bones, ready to be stuffed into on of their meat bags.

Again, i'm not the GM i'm just questioning things that I find very unrealistic.
Hidden 8 yrs ago 8 yrs ago Post by Kingfisher
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@c3p-0h
I tend to like realism during roleplay, the level of realism meaning what is realistic in that particulair universe. But not to worry, i'm not the GM so at most you won't see me during the roleplay if in my opinion things get to unrealistic.

@Kingfisher
The post war world has changed, travelling that many miles is simply near impossible. And extremely dangerous, hence it's unlikely a Synth will ever set foot in Western Canada unless it's a Synth in the Brotherhood ranks, whom is unaware of his existence, got send West to fight the NCR and then either deserted and went North or is simply part of a research patrol into Canada. (Assuming the Brotherhood won in the Commonwealth.)

You are aware that Super Mutants constantly challenge eachother for dominance/control? You as a child, defeating a Super Mutant by obvious trickery and not strength, something they would despise and hence would hardly solify your control over the tribe. You'd most likely be challenged again and/or simply smashed into a puddle of blood and broken bones, ready to be stuffed into on of their meat bags.

Again, i'm not the GM i'm just questioning things that I find very unrealistic.


If they operate in groups, and travel smart, they'd likely be okay. Perhaps not enough to justify an entire population of Synths, but given that there's an Englishman in Fallout 3 and a Irishwoman in Fallout 4, I'm sure you can suspend your disbelief in regards to characters traveling long distances.

Super Mutants are riddled with psychosis, so there is no "set" super mutant behaviour, anymore than you'd expect every single inhabitant of a mental asylum to behave in the same way.
Also, King Coldfist was the only super mutant in the tribe. Its not a tribe of super mutants.
Hidden 8 yrs ago Post by Sven the Silent
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@Kingfisher

That is by boat, not over long distances of unforgiving wilderness terrain in an already sparesly populated country.

Super Mutants do have a set behaviour, that of the mentality of the strongest. The strongest Mutant is the leader of the group, whom can be challenged by another. If this Super Mutant was the only Mutant in the tribe then it leaves me with the question as to why in the world people were following him regardless. Also keep in mind that they are much more resistant to damage, hence a drop is unlikely to break his legs. The only way I can imagine that situation is that for someone reason they'd have to climb down something along the lines of a quarry to get to the "fighting platform."

All in all your character just gives me the vibe of a Mary Sue.
Hidden 8 yrs ago Post by malmshodes
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This looks really interesting. So I'm in.
Hidden 8 yrs ago Post by Kingfisher
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@Kingfisher

That is by boat, not over long distances of unforgiving wilderness terrain in an already sparesly populated country.

Super Mutants do have a set behaviour, that of the mentality of the strongest. The strongest Mutant is the leader of the group, whom can be challenged by another. If this Super Mutant was the only Mutant in the tribe then it leaves me with the question as to why in the world people were following him regardless. Also keep in mind that they are much more resistant to damage, hence a drop is unlikely to break his legs. The only way I can imagine that situation is that for someone reason they'd have to climb down something along the lines of a quarry to get to the "fighting platform."

All in all your character just gives me the vibe of a Mary Sue.


Was it? Was that ever specified? I must have missed the quest where Tenpenny told you about how he'd sailed over form England. I'm pretty sure there was no explanation given as to why there's an Irish lass in the Commonwealth. I'd imagine building a vessel capable of taking you all the way from England to America, in a post-apocalyptic society would require large amounts of resources and a large community of helpers. Just like getting from the commonwealth ro Canada under similar circumstances. Traveling anywhere is dangerous in the fallout universe, you're correct, but there's strength in numbers, and if you're intelligent about how/where you travel I'd say its feasible to make it to Canada, in the same way that slaves made it form the deep South to Canada by foot.

Yes Supermutants have a survival of the fittest mentality, but out-witting someone shows strength too. And as I said, this was a tribe of huamns with a single Super-Mutant overlord.

Supermutants are strong, but even they can only withstand so much. If they fell down a very very deep hole, they'd still break their legs. Why did anyone follow Hitler? If you're in desperate circumstances and you find someone who can protect you, you'll follow them regardless. King Ice-Fist could offer the tribe the best form of protection at the time he became leader. After he died, Galhaena could offer her people the best form of protection, albiet through different methods.

Do you know where the term Mary Sue comes from? A star tek fan fiction involving a woman who romances pretty much every member of the Starship enterprise. I don't remember ever writing about the Trade Queen shagging her way across the wasteland.
Hidden 8 yrs ago Post by Sven the Silent
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@Kingfisher

"A Mary Sue for female characters and Gary Stu or Marty Stu for male characters is an idealized and seemingly perfect fictional character, a young or low-rank person who saves the day through unrealistic abilities. Often this character is recognized as an author insert and/or wish-fulfillment."

There is no other way to travel from England or Ireland to America in any other way then with a boat, seeing as there are no functioning planes that can fly such large distances.

Out-witting isn't the form of strength Super Mutants look up too, they look up to smashing and breaking things.

Again, Mary Sue because your sixteen year old girl character one, takes down a Super Mutant and two is suddenly the best person to lead that clan and manages to overcome all odds and others clans to become the biggest without anyone else seemingly questioning her authority. Just, like, that.
Hidden 8 yrs ago Post by Kingfisher
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@Kingfisher

"A Mary Sue for female characters and Gary Stu or Marty Stu for male characters is an idealized and seemingly perfect fictional character, a young or low-rank person who saves the day through unrealistic abilities. Often this character is recognized as an author insert and/or wish-fulfillment."

There is no other way to travel from England or Ireland to America in any other way then with a boat, seeing as there are no functioning planes that can fly such large distances.

Out-witting isn't the form of strength Super Mutants look up too, they look up to smashing and breaking things.

Again, Mary Sue because your sixteen year old girl character one, takes down a Super Mutant and two is suddenly the best person to lead that clan and manages to overcome all odds and others clans to become the biggest without anyone else seemingly questioning her authority. Just, like, that.


Young man, if you don't cease your prattling then I'm going to be forced to turn you in to a pond newt.

That's a handy definition that you have there, but that dosen't change the fact that Mary Sue is a Star Trek Fanfiction character, whose perfect qualities came from her abbility to shag all the space-dwellers. As for that wish fulfillment part, I can't say my amibtion in life is to be obese by 26.

No functioning planes? Did the Boomers stand on each others shoulders and throw bombs at Hoover Damn, then? And, unless you're using a very funky texture pack, I'm almost positive that the Brotherhood of Steel aren't flying over Boston in a rowing boat.

I'll have you know that all of my close friends are super mutants, and they disagree with you.

If you read my headcanon deviantart SSBBW space opera erotica epic then you'll find out that she's actually a nine thousand year old space wizard, which you clearly haven't. Just in case you aren't versed in high end literature, I'm gonna have to say that age dosen't invalidate experience. There's no "just like that" about it. I'd say a untrained child coming out of Vault 101 with no combat experience and destroying the DC Enclave has more of a "just like that" vibe to it, than a tactician using guerilla warfare to best her enemies.

I'd like to refer you to the fifteenth passage of the bronze wang subsection of the art of war, if you require a specific rundown of the Trade Queen's tactics. Please bare in mind, this is written in the traditional Klingon that Sun Tsu was renowned for, so you might not be able to process it; If you gaze long into the abyss, the abyss gazes also into you.
Hidden 8 yrs ago Post by Xartarin
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I'm interested in a casual fallout RP but I've only played Fallout 3 and New Vegas (and read "One Man, and a Crate of Puppets"), I don't know if that's a problem or not.
Hidden 8 yrs ago Post by Sven the Silent
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Sven the Silent The far-left-social-authoritarian

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@Kingfisher

That is the definiton of Mary Sue as it is applied on roleplaying sites such like these to refer to a specific character that fits that description, which happens to be yours. I'm targeting your questionable history, not what you become later.

The planes and/or helicopter variants that are currently in the post war United States are not capable of translantic flights.

Ignorant statement that doesn't have to do with anything that is the reality of Super Mutants and their behaviour.

It is very unlikely for childern to be able to things like that, hence i'm calling you out on what you have written for yours. Even if the Fallout universe uses it themselves in certain cases, example being Elder Arthur Maxson of the Brotherhood who assumed leadership at sixteen. (Whom was based on the legend of King Arthur.)
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@Kingfisher

That is the definiton of Mary Sue as it is applied on roleplaying sites such like these to refer to a specific character that fits that description, which happens to be yours. I'm targeting your questionable history, not what you become later.

The planes and/or helicopter variants that are currently in the post war United States are not capable of translantic flights.

Ignorant statement that doesn't have to do with anything that is the reality of Super Mutants and their behaviour.

It is very unlikely for childern to be able to things like that, hence i'm calling you out on what you have written for yours. Even if the Fallout universe uses it themselves in certain cases, example being Elder Arthur Maxson of the Brotherhood who assumed leadership at sixteen. (Whom was based on the legend of King Arthur.)


Are you REALLY trying to apply logic to someone who just threatened to turn you into a newt?
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