Hidden 8 yrs ago 8 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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Character Collective

This place will contain all of people's characters. That way you can find all of them from the first post, and I can easily remove characters that have died or players that are inactive.

Absolis
Helga and the Illuminus

Sodium
Kouichi and Linebarrel

Gentlemanvaultboy
The Sundown Kid

SgtEasy
Banha Akiyama and the Yakuza

Dirty Slime
The Valravn

Moonman
Ryoma Nagare

Blight Bug
Klein Sandman

Sombrero
Nikolai Pofski

Scrapula
Barney Armstrong

Zobozun
Raymond "Justice Ray" Crawford
Hidden 8 yrs ago Post by Absolis
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Absolis Quiet king

Member Seen 6 yrs ago



Name(s):Helga Nuemann

Appearance:

Faction: The Illuminus

Abilities:

SEED form: Helga died, and was reborn as a SEED form. She retained her memories, but she was not technically "Helga" because she is a SEED form, there are multiple copies of her. Making her effectively "immortal" as when she is killed, she will just be replaced by another SEED copy.

Being a SEED form, she has two more forms besides her human form. Her first form is what she looked like before she first died. Her second form is similar, but has six red appendages where her hair was, which she uses to attack. Her third form is that of Dulk Falkis. Which will be explained down below.

Dulk Falkis: Dulk Falkis is Helgas final form. It is extremely powerful, capable of flight, and is able to use various attacks, such as causing Explosions, summoning Ice in an area, that fades quickly, causing the same, but with rock instead of Ice, and firing a powerful beam of Dark Matter. This form is only used in an emergency, as helga cannot change back once she is in this form. This is because it is a reincarnation of the god Dark Falz, however it is weak, and can be killed by normal weapons, such as guns.

Agility: Helga uses her agility to escape from tight situations. She is capable of easily pulling off backflips, frontflips, and long jumps. Making her very hard to catch. She has this because she herself does not fight much, preferring to let her SEED form minions do the fighting for her.

Hacking and bioengineering: Helga has a degree in both computer science and Bioengineering. This got her a place in the Illuminus. She can create highly encrypted signals that are difficult to

Equipment:

Helga doesn't carry any equipment. She is always accompanied by illuminus soldiers, and is never seen holding any weapon of any kind. Besides a plain energy pistol in Shadow of the Arkguard.

Personality:

Helga is cold and distant because of her corruption and rebirth from the SEED. Her entire motive for living is to destroy all non-humans. Her personality would be entirely destructive, were it not for the fact that she is in love with the leader of the illuminus Friedrich Luntz Howzer. She doesn't show much personality, but gets extremely upset when things don't go her way, such as when the Copy CAST based on her, vivienne, didn't obey her commands, and insisted that she, Vivienne, had obtained a "heart" even though she was even more of a machine then a normal CAST. She fully believes in the illuminus message, even though Ironically, Helga herself is not human. She is a SEED. This doesn't bother her though, and the Illuminus see it as a great Asset.

Short Bio: Helga Nuemann was inducted into the Illuminus shortly after she joined the "Endrum collective". When she joined, she faked her death. Only to die three years later because of SEED experimentation. She was reborn, and continued to work for the Illuminus, though now as their main source for SEED form and the SEED virus. The timeline breaks off here, and rather then going on to die, after becoming Dulk Falkis, the SEED hive she created went on to open a portal to the multiverse. Using this, they spread, and became a small time, though still threatening Human Supremacy group. While they don't come off as a threat, because of the very nature of the multiverse, they threaten to cause instability within the other factions through interspecies tensions.

Universe of Origin: Phantasy star Universe/portable
Hidden 8 yrs ago Post by Sodium
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Sodium nanananananananananananananananananananananaSODIUM

Member Seen 6 mos ago

Name:
Hayase Kouichi (given name: Kouichi)

Appearance:

He normally wears a white coat over this.

Faction:
Lost Worlds Alliance

Abilities:
Call Linebarrel: Kouichi can summon Linebarrel to his location thanks to his link with the machine and its ability to teleport long distances.

Factor: Kouichi is a Factor, a human being that has been linked to an advanced humanoid warmachine known as a Machina. As a result, he has been injected with nanomachines that not only greatly slow down (if not completely stop) his aging but also grant him massively improved all-around physical attributes and allow him to regenerate even from dire, life-threatening wounds.

Equipment LINEBARREL:
Kouichi's Machina, and the only reason he's not just some whiny schoolkid who can't defend himself from bullies. Linebarrel is directly linked to Kouichi's lifeforce, meaning that if Linebarrel is destroyed, Kouichi dies with it. This is not true in reverse. Because of the link, only Kouichi can pilot Linebarrel and the robot will act on its own to defend him if necessary. The link also gives Kouichi the abilities listed above.





Personality:
Kouichi believes himself to be a hero who fights for justice and holds himself to lofty standards of heroism: He must always fight when challenged. He must always stand against the bad guys. Most importantly, he is always the good guy. Kouichi's obsession with heroism and justice is at the core of his every action, decision, and thought.

However, he is not without his vices. Kouichi does not know his own limits and is prone to work himself into situations he cannot handle himself. He is cocky and arrogant, which makes it difficult for him to make friends. His pride and overconfidence could easily be his undoing in battle.

Short Bio:
Kouichi is technically dead. After being bullied into buying food for his school's gang, he took a shortcut through a forest shrine, where a Machina appeared above him and fell to the earth, crushing him. As Kouichi lay dying, the Machina noticed his life fading away and made him a Factor, saving his life, granting him unnatural strength, and making him the Machina's pilot. Once a crybaby and a magnet for bullies, Kouichi's first act was to dispense justice unto those who had caused him injustice. From there, he decided to become a warrior of justice, a hero who protected the good people of the world.

A few months after becoming linked to Linebarrel, the threat of the Anti-Spiral loomed over Kouichi's home. The would-be hero immediately boarded Linebarrel and set off on a quest to protect his home from this new threat.

Universe of Origin:
Linebarrels of Iron
Hidden 8 yrs ago Post by Gentlemanvaultboy
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Gentlemanvaultboy

Member Seen 2 yrs ago

Name(s): The Sundown Kid
Appearance:


Faction: The Lost Worlds Alliance

Abilities: Far and away the greatest gunslinger that ever lived on his world, with a working knowledge of how to put down a surprising variety of things with just a few bullets. Good with horses and asymmetrical warfare.

Equipment: .44 Magnum revolver, a sheriffs star, and a dark horse that can ride across dimensions.

Personality: A taciturn and polite man who prefers, if at all possible, to speak with his actions. His world being torn apart by the annihilation fleet seems to have revived his unfortunate death seeking tendencies, though even now he would prefer to die putting his considerable skill to use protecting the weak. Stoic in the face of unimaginable odds and doesn't think highly of glory seeking.

Short Bio: A Butch and Sundance style last stand against Annihilation Fleet ended with the closest man the Kid had to a friend dead and the Kid himself riding away on that mans horse. Since then he's wandered, looking for a place to die or convince him to keep on living. Has placed a bounty on his own head again, though this time it's in the hope that someone he knows will find it.

Universe of Origin: Live A Live
Hidden 8 yrs ago 8 yrs ago Post by SgtEasy
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SgtEasy S'algood bro

Member Seen 28 days ago


"We live by the blade."





Name:
New Yakuza

Universe of Origin:
Starhammer Effect

Capabilities:
They utilise high tech Mass Effect weaponry and kinetic shields. They have the capabilities to travel between worlds and systems but are heavily reliant on Relays to do so. They also have the ability to create said relays but with limited range. A self destructing relay also has the capability to wipe out a whole solar system.

Objectives:
To have a united Yakuza galaxy. It fight against the oppressors of the poor and make a little credit along the way. And make many, many things explode along the way.

Members:
The New Yakuza is made up of many different species but is primarily made up of Batarians, Humans and Turians although there is a large amount of Elcor in the gang which is very strange. The New Yakuza members rise through the ranks by the amount respect and honour you have. This is emblazoned on a blood red headband that all Yakuza members are required to wear. The gang relies on heavy weaponry and vehicles to do the job, not liking the hit and run tactics that other gangs put in place. There are Three Great Leaders, each one leading a section of Yakuza. They are all second to the Supreme Grand Leader.

The Three Great Leaders
Urdnot Varhak

Sivius Devinion

Hidan Yakamura

The Supreme Grand Leader

Banha Akiyama

History:
The New Yakuza has spread across the galaxy like a wave, taking over the Terminus Systems and dipping into Council Space. The New Yakuza has a chapter left, right and centre, no Terminus world has been left untouched. They dabble in every single crime you know, but Banha has strictly forbidden rape and slave trafficking in his ranks. The Yakuza has become popular, many flock to their chapters to join them. When the Dominion arrived, they're vast resources and every single Yakuza gang member retreated back into the Eagle Nebula. They fortified the sector, the Supreme Grand Leader banning all civilian travel outside the sector. The Eagle Nebula became their territory and they have remained there ever since.

Hidden 8 yrs ago Post by dirty slime
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dirty slime

Member Seen 7 yrs ago

Name(s): The Valravn

Appearance: https://s-media-cache-ak0.pinimg.com/736x/ab/9a/85/ab9a85aab79ea4cdbdd4b4f611c98f35.jpg

Faction: The Annihilation Fleet

Abilities:

  • Superhuman attributes: The Valravn is ridiculously fast, moving and reacting fast enough to literally dodge bullets after they've been fired out of the barrel and also strong and tough enough to benchpress an APC and rip it in two with its bare hands.
  • Murder of Crows: The Valravn can summon a murder of demonic crows from thin air to rip foes to shreds in a matter of moments or utilize them as scouts and spies.
  • Wraithsight: The Valravn cannot be fooled by most illusions and can find hidden foes by sensing their lifeforce.
  • Wraithform: The Valravn lacks a true body, its true form is that of a disembodied soul. When its armor is heavily damaged or when it wills it, it can abandon its body; becoming intangible to just about everything short of holy magic and invisible to all but those well-versed in the complexities of the spirit world.
  • Master swordsman: Unless you're very, very good in melee or hand-to-hand combat; it is a very bad idea to fight the Valravn in close quarters as he can literally kill an entire room full of people in less than ten seconds with but a few strokes of his blade.
  • Shadow warp: The Valravn can sink into shadows large enough to accommodate it and reappear from another equally large or bigger shadow. Its range appears to be limited to its line of sight.

Equipment: Cursed magically-reinforced armor, Nigh-unbreakable Demon sword that seems to writhe as if it were alive, a Mystical cape that can transform into a pair of Jet-Black wings for flight and various phials of alchemical powders used for demolition and sabotage.

Personality: While the Valravn is a complete slave of the Anti-Spiral and is incapable of disobeying it both mentally and physically, literally existing only to hunt and destroy anyone that gets in the way of its master, it still possesses a modicum of free will and a personality due to the need for an assassin to have a good degree of autonomy. The Valravn takes great pride in its work and tends to take things very personally if it doesn't succeed in destroying its target the first time or if any interlopers get in its way. Sometimes, when it is assured of the success of its mission or during flights of whimsy; it may allow its foes to die with some dignity by fighting them fairly and not simply crushing them the moment the opportunity presents itself.

Short Bio: A mysterious and deadly magical assassin from a long-dead universe, the Valravn was a rather recent threat/ghost story among the Lost Worlds Alliance about a Black Raven that claims the heads of powerful warriors and capable tacticians; what made this particular ghost stand out from the rest was the fact that it seemed to be immortal. Even after eyewitness accounts of its seeming demise at the hands of heavy artillery, lethal traps and powerful magic, it always comes back and armed with the knowledge of the tactics that was used against it the first time before claiming its revenge by brutally and painfully slaying its targets and killers.

Universe of Origin: A fantasy universe that the Annihilation Fleet had destroyed many years ago, its name forever lost.
Hidden 8 yrs ago 8 yrs ago Post by Moonman
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Moonman Ancient Aelings

Member Seen 5 yrs ago

Name(s): Ryoma Nagare

Appearance:


Faction: Lost Worlds Alliance

Abilities:
Martial Artist: Ichigan Nagare trained his son in the brutal Nagare-ryu style of Karate, utilizing methods akin to torture. As a result, Ryoma is of peak physical fitness, and capable of astounding athletic feats. His fists can crush skulls, while his pectoral muscles can snap blades (provided he's been impaled by them, making this technique of questionable utility). However, while he is certainly a force to be reckoned with, Ryoma is still human, with all the limitations of one.

Pilot: Having years of experience in the field, Ryoma is particularly skillful in regards to piloting jet fighters and Getter Machines of all stripes.

Mechanic: While lacking in formal education or training, Ryoma has quite the knack for machinery, especially when it's associated with the Getter Robo. A shining example of this is the Black Getter, jury-rigged and assembled on the moon from the destroyed remains of an original Getter Robo; this was accomplished with minimal tools, a great deal of black paint, and no assistance whatsoever.

Immense Willpower: Ryoma practically embodies a core aspect of the human spirit: our will to survive, grow, and meet all threats with unrelenting, overwhelming force. Any wound short of a fatal one will hardly hinder him, and Ryoma is willing to utilize nigh-suicidal methods to achieve victory. In addition, it seems this particular brand of madness makes him particularly well-suited to piloting a Getter Machine, almost as if the Getter Reactor is empowered by the sheer force of his will.

Equipment:
Black Getter
From a better angle
Height: 38 metres
Weight: 220 tons
Customized to suit Ryoma's personal tastes and sensibilities, this Getter Robo has but one seat. As a result, it is unable to separate or change forms, limiting its effectiveness somewhat. It has a rather expansive arsenal, detailed below:

Getter Tomahawk: A one-handed hatchet of sorts, a practically infinite supply is stored within the Black Getter, and are ejected from bronze-coloured ports mounted on either shoulder. Possessing a wickedly sharp edge, they can be used to cleave through dinosaurs, Invaders, hostages, vegetables (?), and so much more. In addition, the Tomahawks, befitting their name, may be used at range by throwing them. They travel in a manner akin to the unholy offspring of a buzzsaw and a boomerang, slicing through targets before returning to the owner.

Getter Beam: Undeniably the most powerful weapon in the Black Getter's arsenal, it allows the machine to release a beam of focused Getter Energy from an emitter in the abdomen. While primarily intended for combating Invaders, Dinosaurs, Cybernetic Demons, and their ilk, it is still quite effective on other targets. It's powered by cosmic radiation, after all.

Knuckle Spikes: A set of extendable spikes mounted upon both of the Black Getter's fists. Lacking in subtlety and nuance, they allow Ryoma to indulge in the time-honoured art of punching things to death.

Getter Wing: A retractable cape built into the Black Getter's back (not to be confused with its scarf). In addition to being rather spiffy-looking, it allows the Getter to defy gravity and all logical sense in equal measure by way of allowing the machine to fly. Its absolute maximum speed is roughly Mach 2.0-2.5, but it cannot maintain such a velocity while in combat. It may also be used to modify the Getter Beam, causing it to 'scatter' into a rapid burst of suppressing fire. This is accomplished by wrapping the Black Getter's body in the cape, for the sake of reference.

Getter Cutter: Three razor-sharp blades mounted on the Black Getter's left wrist, they're used to cut things and not much else.

Getter Machine Gun(s): Tri-barreled automatic firearms, scaled up to fit the Getter. Remarkably mundane, but their high-caliber munitions and volume of fire make for a dependable ranged weapon. When sortied, the Black Getter typically carries two, stored within the inner confines of the machine.

Personality: At his core, Ryoma is a courageous, loud, and aggressive man whose blood rivals molten magma in temperature. Despite these heroic traits, he is far from a shining paragon of justice and morality. His hotheadedness and violent demeanor is exceeded only by his burning hatred for Invaders, to the point where he is willing to slaughter helpless civilians if it furthers the destruction of the extraterrestrial threat.

He is also rather vengeful and simple, preferring to resolve matters with violence rather than discuss it over dinner. Yet one of his most defining traits is the brotherly bond he shares with his comrades, as Ryoma will proudly stand with his comrades against anything, no matter what.

Short Bio: (His history follows the Armageddon timeline up to his completion of the Black Getter on the moon) With his preparations complete, Ryoma departed from the Moon and headed straight for Earth. Unfortunately for the pilot, he found no Invader menace to fight, no Professor Saotome to kill, or any trace of the Earth he knew in the slightest. He did, however, find himself in the middle of a skirmish between a small force of Anti-Spirals and the local inhabitants of this other Earth. Deciding that it would make for a good test of the Black Getter's capabilities, Ryoma moved to engage whichever group looked more threatening, which just so happened to be the Anti-Spirals.

Thanks in equal parts to the element of surprise and the remarkable power of the Black Getter, the skirmish came to a swift end, with the (admittedly rather small) force of Anti-Spirals soundly routed. The people Ryoma had inadvertently delivered from the jaws of death wasted little time, and immediately requested he aid them in the days to come. As he was unable to return home at present, the pilot had little in the way of choice, and begrudgingly accepted their offer. Now a quasi-official member of the Last Worlds Alliance, Ryoma Nagare prepares himself for the oncoming war against the Anti-Spiral.

Universe of Origin: Getter Robo, the Armageddon timeline, to be precise.

Other: Fuck Dinosaurs.
Hidden 8 yrs ago Post by Blight Bug
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Blight Bug

Member Seen 7 yrs ago

Name: Klein Sandman (Originally known as Zieg Zeravire)



Faction: Lost World Alliance

Abilities:
Alien Scientist - On his home planet of Llambias, Zieg Zeravire was a top scientist who created the Genesis Machine, in an attempt to rebuild his environmentally destroyed planet, and eventually the Gran Divas. He is able to easily access highly advanced electronics and machines, and knows how to build and maintain these devices.

G-Factor Control/High G-Factor - The 'G-Factor' is that Klein himself coined to denote individuals who have a strong tolerance to the effects of Gravity. Sandman himself has a high G-Factor and has the ability to genetically conceal it. However concealing his G-Factor also causes his naturally blonde hair to turn purple.

Pilot - Sandman, besides creating giant robots, is quite capable of operating them. The unit he operates is the God Σ Gravion.

Ping Pong - It is a skill that Klein does not often get to demonstrate. But despite that, Sandman is an incredibly apt table tennis player, who has been known to defeat opponents even when using a sandal.

Equipment:
Saint-Germain Castle - This is the island fortress that is owned by Sandman. This is a private island, that is mostly dominated by the giant castle it is named for, however it has some greenery. This monolithic structure hosts an elaborate launching deck for mechas far beneath the surface. The Castle is full of electronic surveillance, and defense systems to notify of intruders. The Saint-Germain Castle is also fully staffed by a series of maids, many of whom are knowledgeable mechanics and perform repairs on the titular God Gravion. The Castle is full of amenities, such as luxurious sleeping spaces, indoor spas and other features to make the fortress comfortable.

God Σ Gravion - This is the personal mech of Sandman, which he used to fight against the Zeravire threat. It is fairly similar to the Sol Gravion, however unlike Sol Gravion, the God Σ Gravion only requires the use of one pilot.

Armor: The God Σ Gravion is a Super Heavyweight God! Hell it is even more of one than the Heavyweight God of the original designed Gravion. It takes a lot of hard-core fire power to harm this machine.

Movement: The God Σ Gravion has a powerful propulsion system due to the jet-packs on its back. It is quite capable of moving through the atmosphere and into space proper.

Attacks
- Graviton Pressure Punch: The standard rocket punch of God Σ Gravion, it shoots the fist off and at the opponent.
- Gravion Rifle: Gravion's leg opens a compartment which stores a massive rifle, which Gravion can use and fire shots at the opponent for ranged attacks.
- Graviton Sword: By releasing the emblem on God Gravion's chest-plate, the Graviton Sword is forged and is used for deadly melee combat.
- Graviton Tornado Punch - This punch is similar to the Graviton Pressure Punch, however it includes a powerful spinning drill.
- Graviton Arc - This attack is a long-ranged burst beam of energy from the chest-emblem of God Gravion.
- Gravity Crescent - By opening compartments on the both sides of its chest-emblem, God Gravion creates a massive boomerang with plasma energy, which is tossed at the foe.
- Graviton Lancer - Two compartments on the lower legs of God Gravion open, and release two halves of a spear. With these pieces combined, God Gravion can use it to devastating effect in melee combat.



Personality: Klein Sandman is an exuberant individual, with passionate ideals and goals. Every action he does is done with an exorbitant amount of dramatic flair. He is protective of life, and keeping planets safe from outside threats. He has an affable and generous nature, such as allowing his workers plenty of vacation time.

Short Bio: Zieg Zeravire was a refugee of his destroyed home-world Llambias. Llambias was verging on the brinks of war with the neighboring planet Seilas, due to the influx of Llambians moving there. In an attempt to stop this, Zieg created the Genesis Machine: Gran Sigma, with the intentions of using it to restore the ecologically devastated planet. However, his brother-in-law Hugi Zeravire had a more sinister solution, and created an automated robotic network with which to destroy the Selians.

However, Zieg did not wish for such blood-shed, and fought against his brother for the control of network. By sheer accident, Zieg accidentally destroyed both planets. He managed to escape, and fled to Earth where he took the identity of the aristocrat Klein Sandman. On Earth he ruled as leader of the Gran Knights, the men and women who were the pilots of the Gravion, the sole defender against the machine aliens known as the Zeravire.

But now, a new and more dangerous threat looms in the Anti-Spirals. Once again, Sandman must take the reigns of the God Σ Gravion and save the day.

Universe of Origin: Gravion/Gravion Zwei.
Hidden 8 yrs ago Post by Sombrero
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Sombrero Master of the 9 Drunken Styles

Member Seen 7 yrs ago

Name(s): (King) Nikolai Pofski, High-Protector, Righteous Tyrant, Harbinger of Security, and Leader of Giants and Men.

Appearance: 7 feet tall, powerfully built, and covered in scars, were it not for his taste in clothing, tobacco, and facial hair, he would look more like a gladiator than a ruler. What sets him apart is his formalwear: A black trench coat, complete with a colorful array of shiny military badges, patches, and complete with fringey, prestigious shoulderpads, stars included. This is to say nothing of his taste in fine loafers, patriotically decorated peaked caps (Or a black slouch hat for when shit gets especially real) and jet black ties.

He has extraordinarily well-kempt hair, combed back, with a touch of gray on either temple, and a glorious, thick mustache that runs down around his mouth like a horseshoe mustache and then along his chin up into sideburns. There's also the aviator shades, the pipe, and the slight discoloration on his stern, big-boned, heavy-browed face where burns and bullet wounds used to be just in case he didn't strike enough of a horrendously imposing figure. He dresses formally at all times unless he has literally no other options. He is the face of Masvodska to a judgemental outside world, and he must represent diligently.

Faction: The Lost Worlds Alliance

Abilities:

Masvodskan: It has been known since the medieval ages when the kingdom of Masvodska, (Then a small, up-and-coming kingdom along the coast of the Odskas) headed out to conquer lands off-continent, that the Masvodskans weren't human. This was apparent not only on the battlefield, but after, when Masvodskan settlers were found to be incapable of producing offspring with natives. Fossil evidence was later found supporting the theory that Masvodskans are the dwarfed form of Homo Gigantus (the common mountain giant) which evolved to reduce the need for food during the ice age... Which has yet to end in Masvodska to this very day. They certainly share many traits with their enormous cousins, such as thick, sturdy bones, an incredible stamina, a quick healing factor, (Big wounds take days to heal, not seconds. Papercuts visibly disappear, though.) and the ability to digest most organic matter, cooked or otherwise... Basically, Masvodskans are naturally tough to kill, and 6-7 feet tall is the norm.

Super Serum: Having taken this bio-enhancement serum for years longer than (and several doses over) the suggested exposure time, scientists are still trying to figure out the extent of the effects on his body and why Pofski's heart hasn't ruptured (they believe it may have something to do with his heart being made of naturally occurring, metallic fibers) Pofski has incredible strength, (bench presses up to 11.5 tons) realtime perception and a reaction speed to match. He is capable of physically digesting harmful poisons, diseases, and energies as well. This has been demonstrated during his battles ghostly historical figures, his astounding lack of death from the multitude of poisonous animals left in his bedroom by assassins, his long history of "foreign aid" during zombie virus outbreaks, and his ongoing war with the purple creatures on his moon colony. As an example of his spectacular durability and resilience, he once charged through 3 or 4 shotgun blasts like a bear. With immediate and extensive medical attention, he made a full recovery 6 months later. In tall tales he is often described as a man who rattles like a maraca from the amount of bullets he's taken.

Psychic Diodes: Ever a paranoid man, (and rightly so, since he had many personal and international enemies in his home world) he had gone so far as to take experimental, cybernetic brain enhancements to enhance his perception. He can listen in to conversations from long distances and through walls, detect the presence of organisms, and, much to his delight, perform the Vulcan Nerve Pinch. He is prone to tics and spasms at inopportune times, and his short-term memory is even worse than it used to be. He smokes to keep his nerves cool and keep this from happening, but at the rate his body combats poisons, it's unlikely that this does anything other than make him look like a cold-war-era dictator... Which he kind of is.

Skills: The King is King for a reason. He won his title in a long, bloody rebellion against a corrupt leader that spanned the entire continent. He is an efficient survivalist, and absolutely deadly with most weapons, from kitchen utensiles to swords, to guns, and even his bare hands, to a degree that rivals even highly trained individuals of his own strength or greater. He is bilingual, well-read in Masvodskan literature and the scientific journals of his homeworld, (always looking for new weapons...) a fair painter, blower of smoke rings, and polo-player. (Though, if the subject of sport is brought up, he won't hesitate to mention that he is a natural-born rugby player.) He fancies himself a modern renaissance man.

Equipment:


He usually carries a standard assault rifle (Or a goddamn LMG, to someone of more human strength and proportions) with him, which serves him well enough. For ceremonial reasons (as well as specialized purposes) he also carries an enormous hunk of gun (enormous as in even he could barely hold onto it with two hands before he started taking the serum) called the Royal Revolver, made after the Royal Sword was destroyed in the last battle of the Masvodskan civil war. It has a few interchangeable settings for explosive, incendiary, and armor-piercing rounds. Since he is on the warpath, he's brought a sharp, balanced Fighting Entrencher(tm Masvodsco), two big, aggressive-looking combat/survival knives, and his calling card: Masvodskan standards and flags. The man means business!

Personality: Pofski is blunt, aggressive, brutal, and an ardent perfectionist. He often flies into a rage whenever he makes a mistake, and... Well, isn't exactly stable up there. He values the long life and the physical, financial, and mental safety of Masvodska above all else, and having witnessed the death of so many of his people and his family members, he has paid incredible prices, including his mind and body, to some extent. He is ten times as idealistic and protective as he was before the enhancements, and one hundred times as much as he was before the war.

Short Bio: King Pofski's journey into the multiverse(s) started when he commissioned a team of top scientists to further experiment with subspace technology, an anomalous, and fairly dubious construct capable of imploding entire towns, which was used during the days when Masvodska declared total war on Maxtopia... Which inadvertantly imploded most of the country and replaced it with another nation that had been folded in from another paralell universe. After years and years of negotiations, Pofski finally agreed to find a way to perform a "controlled detonation" in order to send the strange new country back home... Unfortunately, during one of the experiments he came to watch, one of the quantum computers they were using miscalculated, and tore a hole in reality.

In short, Pofski met with aliens, learned about a terrible force that threatened to consume his people, and then gathered up what weapons and equipment he could before charging in. However, reality has an amazing propensity for healing at the most story-convenient times, and the portal closed before his massive army could follow him in... Perhaps it is for the best: The last thing the omniverse needs at this stage is more than one Masvodskan.

Universe of Origin: Nationstates
Hidden 8 yrs ago Post by Scrapula
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Scrapula

Member Seen 5 yrs ago

Name(s): Barney Armstrong




Faction: The Lost Worlds Alliance

Abilities: Beyond a natural knack for football, swimming, and public speeches, Barney has undergone a handful of commercial nanomachine treatments. As a result, he is powerful enough to lug around at least one of the comically oversized weapons his suit is equipped with, and durable enough to sprint for minutes at a time.

Equipment: Barney's arsenal is centered entirely around a gift from his uncle Steven: the Metal Wolf EX. The Metal Wolf EX is the result of the combined efforts of a number of universes, possessing technology developed centuries apart welded together seamlessly. A full list of the Metal Wolf EX's modules and their general purpose follows.
1.Codarl-class Lambda Driver : Inexplicably temporarily "ignores" the laws of physics, seeming to generate work and mechanical force without requiring an equal and opposite force. Due to Barney's lack of training, it is generally only useful for ensuring his bullets hit forcefields and armor as effectively as they hit anything else.

2. Firestorm-Class Thrusters : A set of Elerium-115 rocket thrusters arranged primarily around the back and sides of the suit. Thanks to the inclusion of a specialized Elerium reactor, the Firestorm-Class Thrusters allow for the Metal Wolf EX to fly across the battlefield nearly indefinitely. Thanks to the Lambda Driver, the Metal Wolf EX can soar at breakneck speeds without worrying about overheating or G-forces.

3. Alien Alloy Armor Plating : Lightweight and durable alloy plating commonly used by a long-defeated alien faction from another universe. The alloys used here are famous for their use by the Extraterrestrial Combat Organization of one of World Marshal's very first contacts.

4. Justice-Class Armament Deployment System: The obnoxiously large "wings" of the Metal Wolf EX are actually carrying cases for a wide variety of deadly firearms. At Barney's command, the "wings" open up and place a fresh gun in his hands. Rumor tells of a secret emergency override process that fires all of the guns in the Armament Deployment System.


Personality: Barney is blindly arrogrant and as proud as can be. Though he shares his uncle's nationalistic fervor, the opening of the multiverse has given his affections an unusual focus. Now, Barney adores and fights for the sake of his universe. If anything threatens his Earth, or anything that is similar to his Earth, he will fly into a wild rage.

Short Bio: After the Great Phase Space Collapse of Denver, Colorado, the World Marshal private military company used the now-bridged multiverse to earn truly legendary amounts of money. Ironically, the most profitable of World Marshal's ventures was not from their PMC activity (though this did earn them several valuable allies), but from their use and abuse of interdimensional patent laws-- put simply, there aren't any. With the secrets of perfect cybernetic augmentation and lightweight Unmanned Gear manufacture under their belt, World Marshal-sponsored engineers and scientists found many a contract in the Shadowrun, Cyberpunk, X-COM, and Battletech universes, among others.

Barney Armstrong, however, is not a major power behind any of these developments. As the nephew of the company's majority shareholder and an excellent networker in his own right, Barney's greatest feat in the company is him managing to secure the top spot on the official World Marshal liaison to the Lost Worlds Alliance. With a moderately-customized mechsuit, civilian augmentations, and a whole lot of tenacity, Barney seeks to earn fame, fortune, and fun in the war against the Anti-Spirals.

Universe of Origin: Metal Gear Rising: Revengeance, Metal Wolf Chaos
Hidden 8 yrs ago 8 yrs ago Post by Happy Go Lucky
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Happy Go Lucky Thank god for Jim!

Member Seen 8 yrs ago

-derp-
Hidden 8 yrs ago 8 yrs ago Post by Zobozun
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Zobozun

Member Seen 8 yrs ago

Name: Lt. Raymond "Justice Ray" Crawford


Faction: Lost Worlds Alliance

Abilities:
Ace Pilot: A decorated ace who has been through many a battle, Ray is trained on a wide variety of R-series machines and possesses the skill and mental fortitude of an ace pilot.

Bydo Symbosis: An experimental treatment based on the same principals as the SLL's Bydo Bind System and the Force control rods, Ray's body has been intentionally integrated with a mass of Bydo DNA, kept in check by the suit fused to his person and sheer force of will. This gives him a number of capablities- most notably, it allows Ray to quickly regenerate damage to his person, interface directly with most forms of technology, detect the general location, size, and number of living lifeforms within 20 AU, and survive without basic necessities such as sleep, food, water, and air due to tapping into the Bydo's unique energy waveform.

Equipment:
TL-2B2 Hyllos


He also carries a small blaster, a combat knife, and an emergency kit on his person.

Short Bio:
A decorated Space Corps pilot and sole survivor of a suicide mission to break through a Bydo blockade, Ray was transported to another dimension along with the supply convoy he had been transporting, following a messy encounter with an experimental wormhole generator. Due to his Bydo infection allowing him to tolerate the environment of the alien world the convoy had landed on, he ended up as the sole survivor. Taking the Hyllos-2 and the transport's supply of Forces with him so as to avoid them falling into enemy hands, he scuttled what was left and set out for the nearest inhabited system in hopes that he would find some form of human civilization.

What he found instead was an outpost for the Lost Worlds Alliance. Confused, but already used to fighting a hopeless battle against a threat he could barely begin to understand, Ray went along with it and soon found himself conscripted into the LWA's military.

Universe of Origin: R-Type
Hidden 8 yrs ago Post by Zero Hex
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Zero Hex

Member Seen 6 days ago

Name: Schwarz
Faction: Lost Worlds Alliance
Appearance:


Abilities:
-Gundam Fighter Ninja: Gundam Fighters represents their home nations in a tournament to determine who will rule the Earth by piloting extremely advanced war machines known as Mobile Fighters. All Gundam Fighters, even relatively low level ones, are capable of easily dodging or physically deflecting fire from multiple machineguns while the strongest can destroy low class mecha on foot, and these abilities are necessary to even make their mecha move, let alone surviving combat in one.

Schwarz, while not quite the strongest in his universe, is most certainly a very powerful specimen and utilizes a wide assortment of ninja skills, from melee combat with a variety of weapons and styles to a bag of fascinating tricks that border on the magical, making him a deceptive and dangerous opponent to go up against. Furthermore, because of the unique circumstances behind his birth, he has been infused with extremely advanced nanomachines that grant him enhanced regenerative powers.

Equipment:
Thanks to his abilities as a ninja, Schwarz always has a small assortment of concealable weapons and other tools handy, all of which are modelled on his Gundam’s own equipment.



Personality: A rather stern man, if also caring and protective of his friends. He is immensely proud of his abilities as a Gundam Fighter, more than he would care to admit, but keeps much of it to himself and tries to not let it get to his head and to remain cautious and vigilant at all times. He is, however, prone to jumping into danger with his head held high and has a penchant for dramatic entrances even when they might not be the best course of action.

Short Bio (spoilers for G Gundam, but the english broadcast is 14 years old by now):
Schwarz should be dead. Several times over, in fact. He is the corpse of the original pilot for Neo Germany’s Gundam Spiegel, reanimated and turned into a replica of Kyoji Kasshu, unwilling pilot of the nanomachine monstrosity known as the Devil Gundam. Kyoji, before being turned into a biological core by the rampaging machine, created Schwarz and gave him the mission to protect his brother Domon Kasshu and help him further his skills so that one day he may destroy the Devil Gundam.

Schwarz proceeded to do just that, wearing a mask to hide his true identity and assuming the last name Bruder, or brother, as a nod to his origin. Eventually, the clone was forced to sacrifice his life to allow for the destruction of the Devil Gundam but rather than pass away he was simply ripped away from his universe to act in defense of all worlds. Granted a new lease on his life and now without the clearly defined purpose that previously drove him, Schwarz has taken up the fight against the Anti Spiral as a means to find himself.

Universe of Origin: G Gundam
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