Body Count: 17 Killed
Premise
For once, it seemed the street preachers were right. The end of the world was nigh. Massive earthquakes were becoming more prevalent in the Pacific Northwest, with a 9.2 hitting Seattle just a week before doomsday. A freak storm in Chicago left millions without power, food, and shelter—and with the break down of law and order, chaos erupted. However, other countries fare no differently. In the Middle East, ISIS has devastated United Nations forces, and now holds Saudi Arabi in a death grip. England, successfully leaving the European Union, finds itself with massive food shortages as an unknown virus purges the land. Other countries look on in fear and terror, as massive hurricanes storm Australia, leaving many dead.
The disasters continue erupting, with all of the religious authorities proposing new horrors to come, each more grotesque than the last. They can only agree on one thing: the center of this bloody storm is in Altsoba, Washington. June 20th is the fateful day—the day, supposedly, in which the world shall truly end.
Hunters, exorcists, scientists, journalists, and believers from all across the world have begun to gather in Altsoba. Some of the townsfolk flee, seeking comfort in friends and family, while others choose to remain. It is these people who will shape the fate and destiny of the planet. It is their stories that we tell.
Overview
Location: The small fictional town of Altsoba, Washington
Time Frame: Modern Day
Rp Tags: Modern, Slice-Of-Life, High Casual, Advanced, Large Group, Fantasy, Apocalyptic, Supernatural, Survival, Mystery, Romance
Type Of RP: This RP, inspired by Supernatural, Buffy the Vampire Slayer, and Good Omens, is an attempt to examine the end of the world, by means of the Judeo-Christian Apocalypse. Your characters can and will die, determined by a randomization tactic. Be prepared for this to happen at any moment. Furthermore, a little note about your GM--I'm not religious myself in RL, so we won't be following any translation of the Book of Revelations exactly as you may hope. Supernatural lore, as it is confirmed, will be added below. GM and Co-GM have the final say on what's real and what isn't.
Age Requirements: Minimal age for characters is 16.
Town Details and Specifics
Locations:
This is a general map of Altsoba, Washington. Unless it is specially stated to exist on the map, you'll find it in one of the general area blocks. Lawyers, for example, would work in the business area. A tea shop would be located in the shopping area. If you aren't certain as to whether or not something is in Altsoba, send a PM! As places and locations are explored, specific businesses/places and descriptions will be added to the hiders above.
Furthermore, Altsoba is a small town. At least half of its residents have to commute to other cities, some of them even doing the hour long drive to Seattle regularly. Fortunately, there are three buses that go through Altsoba, as it is named Altsoba county for a reason. Most of the other nearby towns are just as small, with many people passing through, and hardly ever staying.
Only the high school is located within Altsoba itself. The middle school and elementary school are both farther out in the countryside, causing students to take the bus or be driven by their parents. Students of Altsoba High actually are studying in the old city hall building, and it is in need of renovation.
Characters can live in Alistair Apartments, in a house on either Sealth, Maple, or Grant roads, or on the Jefferson or Sanders Family Farms. The Jeffersons and Sanders tend to have to hire a lot of hands, so it isn't uncommon for some people to live on the farm. Pacific North University is just twenty minutes away from Altsoba, so some college students do tend to move into the residential area or rent an apartment.
Lastly, there is a homeless problem in the forest area. Many people end up coming down from Seattle and enjoying the unregulated space, as the Altsoba police make hardly any efforts to prevent people from camping out in there. However, bears and coyotes plague the area, so it isn't the safest choice. Characters may live in the forest area with special GM permission. Beyond this, temporary accommodations can be found at Aunt Sue's Inn, located in the Business Area of Altsoba.
Supplies:
Given the two large farms in Altsoba, food shortages are unlikely. Cattle deaths have been increasing lately, with the Jefferson family putting a lot of cash into determining what is killing their cows. The Sanders Farm has yet to be effected, causing tension to build between the two families.
Water is never an issue in Washington, as it seems to always be raining. Plenty of evergreen trees surround the town, surviving as sufficient fuel--providing that the wood isn't wet. Most families own some camping gear, and the local Girl Scout Troop is always happy to (attempt to) start a fire. Some rangers live in town, but most rangers in the area prefer to live farther south, closer to the national forest.
Contact With the Outside World:
While Altsoba is the center of the apocalypse, the outside world is not untouched. Periodically, either the GM or the Co-GM will post a media update, giving a snapshot as to the events happening beyond Altsoba. Some of this information may be useful--other information may just further immerse you into this unique world. On occasion, the news will report on events happening with Altsoba themselves. Despite this summary, you are expected to read all of the posts, not just the ones pertaining to your own character. Everything, eventually, will impact each other.
Altsoba's main methods of communication with the outside world is through phone lines. Unfortunately, trees fall in storms often in Washington, and the phone lines may periodically go down. If you attempt to contact the outside world, the GM or Co-GM will tell you if you were successful. Supernatural forces will begin to effect technology, and as time goes on, this contact will become increasingly limited.
The End Game: Stopping the Devil
At this stage in the RP, two major methods have been revealed in order to stop the devil from raining hell upon the Earth. In order to complete the RP, you must attempt to stop the devil. Whichever method you end up using is ultimately up to the characters, but currently, you are only well prepared for one method.
Method One: Just Kill Him
This method is incredibly simple. The devil is still an angel physically, and thus, can be killed like one. Angels can be killed with angel blades, the most powerful one belonging to the angel of death, Azrael. An angel killed by an angel blade will be wiped out from existence. Azrael's blade is simply a more complete obliteration.
Method Two: Trap the Devil
The devil was originally locked away in hell, sealed in a cage. He can be put back in the cage, if a ritual is completed. This ritual requires a talisman from each major apocalyptic force/omen, and thus, requires a bit of a scavenger hunt. Once the cage is opened, all you need to do is shove the devil back inside. If the devil is inside anyone while this happens, they too are stuck in the cage with him. Not fun.
The Supernatural
The supernatural will be appearing throughout this RP. The following are helpful places for exploring details on each type of supernatural:
supernatural.wikia.com/wiki/Supernatur..
buffy.wikia.com/wiki/Buffy_the_Vampire..
Remember, hardly anyone knows how to actually deal with the supernatural. Your character may get lucky and throw a container of rock salt at an attacking demon, but they aren't going to know how to deal with every situation. A lot of this will be done through experimentation. However, some of the hunters gathered in Altsoba are the real deal, and they know what to do in these situations. If your character knows what to do, the GM will send you a PM with instructions or detail said instructions in the update.
Most of the combat with the supernatural is going to be a trial and error process. Your characters will die--have back-ups ready!
If your character has a deviance, the GM will take note of it. If a situation will impact your character due to the deviance, the GM will either PM you or make a note of it in the update post. These deviances are minor and not extraordinary--they're similar to the old notion that your grandmother's knees ache when it's going to rain.
The success of supernatural measures will be determined by the GM, but anything goes. Want to have a seance with a killed of character? You can try. You may just get lucky. However, magic will always come with a price--you've been warned. Your characters will find themselves facing consequences from contact with the supernatural.
Rules
By submitting a character sheet, you are agreeing to the following rules. Failure to comply with these rules can and will result from removal from the roleplay. Please do not expect special treatment of any kind. You won't be receiving it.
- This RP is high-casual, so expect a decent length
- You need to post at least once every 7 days, otherwise your character may be killed off
- No characters are safe—characters may be killed at any time (even mine!)
- GM and Co-GM's word is law
- No drama in the OOC, or you’ll be kicked out
- Use decent spelling and grammar
- You must use the provided character sheet
- Locals and outsiders are able to have minor deviances—slight supernatural abilities—such as being able to see ghosts, good empathy, hands burn on contact with demons, ect ect
- Characters need GM approval before they can be put in the IC (this isn’t first come first serve, quality characters first!)
- You may have up to two characters, three with GM permission.
- Locals and outsiders may find themselves turned into a paranormal (i.e. your human becomes a vampire), if this especially interests you, PM the GM
- A majority of the lore for this RP stems fromSupernatural and Buffy the Vampire Slayer, yet this is NOT a fandom RP
- Romance is allowed, but keep it PG-13 (fade to black, essentially)
- This RP is realistic, and there will be gore.
- Must be two posts before you post again
- Villains will be played by the GM and Co-GM
- Each character will need a unique color coding. Color codes may be rejected if deemed not visible/legible.
- Swearing is alright in the IC--limit it in the OOC.
- Contact the GM or Co-GM if you are unable to post, and we can discuss options.
- Playable characters include locals, outsiders, and supernatural beings (with GM permission obtained via PM prior to making the CS!)
- To show that you have read the rules, in your character sheet under "extra information" please write a sentence describing a turtle.
Characters
For this roleplay, you are able to portray the following types of characters.
- Locals: These people live in Altsoba and had the bad fortune to still be there when the apocalypse happened. These are your students, your housewives, your cops, your flower enthusiasts, and so forth. Most all careers can be accommodated within Altsoba, by means of commuting to Seattle.
- Outsiders: For whatever reason, they decided to come to Altsoba. We get a lot of people coming to hunt down the latest news story, as well as hunters...but these aren't your own options! All you need to do is justify them going to, as one character described it, Walla-Walla-Fuck-It, Washington.
- Paranormal individuals: These are individuals with supernatural powers. Your vampires, werewolves, witches, and such fall under this category. In order to keep a healthy balance between the supernatural and the "mundane" we cannot accept an abundance of these characters. Contact the GM prior to making your character in order to see if we have room for a supernatural character at that moment in time.
Accepted (and Deceased) Characters:
Liam Matthews - M - Age 28 - Associate Producer at CNN
Aloise Zamora - F - Age 27 - Hunter
Belladonna Crypt - F - Age Unknown - Witch - Temporary NPC
Eudora Erebus - F - Age Unknown - Witch
Javier Crypt - M - Age Unknown - Supernatural Collector
Seraphina Adams - F - 36 - Private Investigator
Mercurial Crypt - F - Age Unknown - Amateur Executioner
Jade Cornish - F - Age 27 - Homicide Detective - Resurrected
Reverend Adder - M - Age 56 - Preacher, Former CEO
Vivian Adder - F - Age 24 - Bail Fugitive Recovery Agent
Sutton Smith - F - Age 28 - Waitress
Elizabeth Hawthorne - F - Age 25 - Chemical Technician
Dr. Joel Schroeder - M - Age 43 - Mythology Professor at Cornell
Daniyal Lohi - M - Age 17 - Psychic (Witch)
Howard Brighton - M - Age 34 - Anthropology Professor & Collector of Ancient Texts
Jessica Sorreast - F - Age 33 - Resident at Altsoba Methodist - Temporary NPC
Danica Graves - F - Age 25 - Travel Journalist
Samantha Hunter - F - Age 25 - Investigative Journalist
Zachary Carpenter - M - Age 32 - Sheriff
Katsumi Mitsukuri - F - Age 17 - Hunter
Scarlet Warrington - F - Age 26 - CIA Field Agent - Temporary NPC
Sylvia Strange - F - Age 25 - Voodoo Priestess
Amy Chang - F - Age 36 - Surgeon
Darren Andrews - M - Age 28 - Hunter
Trevor Martin - M - 22 - Psychiatrist and Game Store Owner
Lilith Adferd - F - Age 28 - Forensic Technician
Elisse Mariselle - F - Age 19 - Ghost
Brecken Deacon - M - Age 43 - Druid (Veterinarian)
Extras
Altsoba Updates and Media Updates:
As mentioned earlier, the GM and the Co-GM will posts updates periodically. Media Updates detail what's going on in the outside world, and occasionally, they'll mention things going on in Altsoba.
Altsoba updates, or updates from the point of view of an NPC, will detail the new events going on in Altsoba. You'll want to pay attention to these, as they'll give you information crucial to your character's survival.
Playlist
Wicked Ones - Dorothy (Abandoned Hope's Theme)
Living’ On a Prayer - Bon Jovie (The Reverend’s Theme)
Here’s To Us - Halestorm (Danica’s Theme)
I Will Survive - Gloria Gaynor (Amy’s Theme)
Highway to Hell - AC/DC (Vivian’s Theme)
Acapella - Karmin (Sutton’s Theme)
Battle Cry - Skillet (Elizabeth’s Theme)
Wonderland - Caravan Palace (Daniyal’s Theme)
That’s How I Got To Memphis - Tom T. Hall (Liam’s Theme)
Fehu - Wardruna (The Professor’s Theme)
Make Me Wanna Die - The Pretty Reckless (Jade’s Theme)
Hard to Be the Bard - Something Rotten (Howard’s Theme)
Whiskey Fever - Dorothy (Darren’s Theme)
Let’s Kill Tonight - Panic! At The Disco (Sutton’s Death)
Raise Hell - Dorothy (Better Run, Vivian’s Got a Gun)
Gun in My Hand - Dorothy (Darren Comes to Town)
Welcome to the Masquerade - Thousand Foot Krutch (Scarlet's Theme)
False Pretense - The Red Jumpsuit Apparatus (Samantha's Theme)
Venus - Lady Gaga (Sylvia's Theme)
Hero - Skillet (Jessica's Theme)
Keeping Your Head Up - Birdy (Brecken's Theme)
Dance With the Devil - Breaking Benjamin (Sutton's Body is Discovered)
Holes in Your Coffin - Phildel (The Apocalypse Continues On)
Get Up - Dorothy (Aloise's Theme)
Summertime Sadness - Lana Del Ray (Farewell, Daniyal)
The Masochism Tango - The Addams Family (Belladonna's Theme)
Black Magic Woman - Santana (Eudora's Theme)
Hotel California - Gipsy Kings (Javier's Theme)
Exhale - Amaranthe (Seraphina's Theme)
Wednesday's Revolt - Addams Family Values (Mercurial's Theme)
White and Nerdy - Weird Al (Trevor's Theme)
Living’ On a Prayer - Bon Jovie (The Reverend’s Theme)
Here’s To Us - Halestorm (Danica’s Theme)
I Will Survive - Gloria Gaynor (Amy’s Theme)
Highway to Hell - AC/DC (Vivian’s Theme)
Acapella - Karmin (Sutton’s Theme)
Battle Cry - Skillet (Elizabeth’s Theme)
Wonderland - Caravan Palace (Daniyal’s Theme)
That’s How I Got To Memphis - Tom T. Hall (Liam’s Theme)
Fehu - Wardruna (The Professor’s Theme)
Make Me Wanna Die - The Pretty Reckless (Jade’s Theme)
Hard to Be the Bard - Something Rotten (Howard’s Theme)
Whiskey Fever - Dorothy (Darren’s Theme)
Let’s Kill Tonight - Panic! At The Disco (Sutton’s Death)
Raise Hell - Dorothy (Better Run, Vivian’s Got a Gun)
Gun in My Hand - Dorothy (Darren Comes to Town)
Welcome to the Masquerade - Thousand Foot Krutch (Scarlet's Theme)
False Pretense - The Red Jumpsuit Apparatus (Samantha's Theme)
Venus - Lady Gaga (Sylvia's Theme)
Hero - Skillet (Jessica's Theme)
Keeping Your Head Up - Birdy (Brecken's Theme)
Dance With the Devil - Breaking Benjamin (Sutton's Body is Discovered)
Holes in Your Coffin - Phildel (The Apocalypse Continues On)
Get Up - Dorothy (Aloise's Theme)
Summertime Sadness - Lana Del Ray (Farewell, Daniyal)
The Masochism Tango - The Addams Family (Belladonna's Theme)
Black Magic Woman - Santana (Eudora's Theme)
Hotel California - Gipsy Kings (Javier's Theme)
Exhale - Amaranthe (Seraphina's Theme)
Wednesday's Revolt - Addams Family Values (Mercurial's Theme)
White and Nerdy - Weird Al (Trevor's Theme)