"Titan Quest" is the most boring ARPG I've ever played. (That I will remember for all the wrong reasons.)
So I had a
"I remember now" moment of why I stopped this game so quickly the first time. Because this game (all about killing and looting monsters) has its "see loot on screen and have ability to pick any of it up"
turned off by default. c:
So I kept hearing sounds like loot was dropping, yet the (broken) auto-pick up button wasn't doing anything. So I assumed, almost no monster in the game dropped shit for an hour or more. Before pressing "Z" and realizing I had a lot of backtracking to do. (When was the last time you ever pressed z on your keyboard while gaming?) Then after hours and hours of playtime, there was never a single unique loot drop. It felt more like a test on a player's patience, than an actual game.
I will just reinstall Grim Dawn, if I want to play an ARPG again. Cuz, my god. This must be confirmation bias, for the people who hate ARPG's and think Diablo is anywhere close to this f*cking tedious.
"Murdered: Soul Suspect" is too predictable to be engaging/worth recommending to people who like mysteries. And the 'combat'/demons were so clearly an afterthought in the development process.
"Banner Saga" really does not put its best foot forward, and I can see why everyone on my friend's list has so little time put into it.