A Brief History

There once was a world known as Gamistra, a world filled with magic and mayhem. The four most dominant societies of this world lived together on a continent called Rodovia. Three of the four societies lived on the surface, while the forth lived within the caverns that extended beneath the entire continent.

For as far back as history stretched, the three over-world societies were constantly at war. Like all wars, they battled over territory and resources. Meanwhile the souls of the under-world stayed out of these conflicts. In fact, for the longest time, the existence of the under-world went largely unknown to the three warring nations...

Then, one fateful night, many generations ago, the creatures of the under-world let their presence be known in the most dramatic way possible. All across the continent, in the heart of every major city, geysers spewed forth, dormant volcanoes exploded, and fissures split the grounds. A glowing mass of violet lava flowed through the streets. From these openings, legions of monsters emerged, the stuff of nightmares. Their rampage lasted through the night and did not stop until the rising of the sun.

The aftermath was devastating, but it wasn't over. The fissures, geysers, and holes left behind by the volcanic eruptions remained open. There was nothing to stop the monsters from returning, and sure enough, when night fell they reemerged in full force. This time the armies of the three kingdoms had returned their forces back to their homelands and managed to stave off the monster invasion.

It was a hallow victory. For the monsters would return every night for the next year. The armies of the three kingdoms would fend them off until morn, and each night they would return. Eventually, both the armies of the three kingdoms and the monstrous hordes were thinned, thinned but not quelled. The monsters that emerged, while less in number, were far more powerful than the swarms that came before, giant terrible creatures.

Luckily, through the tides of battle, the three kingdoms had found their own champions, the few brave souls that could stand their own against the forces of evil. They worked in small teams, three to five champions per monster. The clashes between the Demon Lords (as they would soon come to be called) and the brave heroes were even more destructive than the full scale battles that came before.

These battles lasted for another year, becoming more and more sporadic. Until eventually, they stopped. The cities that once stood proud were now demolished, and all survivors had moved as far away from them as possible, and had already started to build new settlements. It took years, but the fissures and holes from which the under-world monsters emerged eventually sealed shut.

When the dust was settled, the three kingdoms of the over-world came together. They signed a peace treaty, putting an official end to the ageless conflicts between them. Instead, they would become a united front against the forces of the under-world, should the monsters ever return...

It has been nine generations since the treaty between the three kingdoms was signed. Small hoards of monsters emerge from time to time, but thanks to the Inter-Kingdom Hero Program, they never deal too much damage. The only reason for worry is the occasional Demon Lord rampage, an event that has come to be expected once a generation.


There is no telling where the great beast will appear or how many minions it will bring in tow, but one thing is for sure. It has been more than a generation since the last attack and we must be ready.

The Eisenmark Kingdom

Eisenmark, nestled at the heart of the continent of Rodovia, is a sprawling human kingdom characterized by vast open plains, rolling hills, and commanding plateaus. Known for its hardworking and resilient inhabitants, the people of Eisenmark have cultivated a society deeply rooted in agriculture, with golden wheat fields stretching across the landscape.

The cities of the kingdom are practical and sturdy, constructed of stone and timber. They stand as testaments to the industrious and resilient nature of its people. These cities and the towns that surround them are primarily powered by windmills and runestones, harnessing the power of the wind and sun.
Eisenmark Kingdom Locations



The Sylvanthal Kingdom

Sylvanthal, the kingdom of elves, is situated in east Rodovia. It is a realm of ethereal beauty and serene majesty. Its cities, intricately woven into the ancient forest canopy, blend seamlessly with the natural surroundings. Whether you are in a city or the smallest of towns, you will always be surrounded by lush greens and flowing waters.

The elves of Sylvanthal are known for their mastery of the art of tree-singing, a harmonic form of communication with the ancient trees and gentle breezes. This connection extends to their artistic expressions, with elven cities adorned with intricate carvings, ethereal music echoing through the treetops, and vibrant festivals celebrating the changing seasons.
Sylvanthal Kingdom Locations



The Nyamachan Kingdom

Nyamachan, situated in west Rodovia, is a powerful kingdom inhabited by the beast folk. Nestled amidst towering peaks, dense woodlands, and vast grasslands, Nyamachan is a realm where nature and civilization coexist in a unique harmony.

The beast folk, with their animalistic features and primal instincts, have intricately woven their society into the fabric of the wilderness. Cities cling to rocky precipices, nestled among ancient trees, or designed for freedom in the open grasslands. Nyamachan's culture is deeply rooted in the respect for the land and celebrated with dances that pay homage to their pure-animal ancestors.
Nyamachan Kingdom Locations