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Hidden 2 mos ago Post by Mangrale
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Mangrale Star-Craving Mad

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Alrighty! Took longer than I wanted it to but I pride myself in delivering eventually above all else. Here is the second POI in the gulf. Some rewrites have occurred, and keep in mind that some edits and even new featured locations can be added over time. The idea with this one is that getting a port up and running, although ultimately rather successful, wasn't altogether straighforward. Also, there's very much that idea that, the closer to the wilds a place is, the more strange things can occur.



I may be moving on to the mountain range after this, likely Fort Harmony and what you can find in there. As you can imagine, the most notable and well known places are likely to come first, leaving a good deal of other places to be revealed over time. I'm also looking into the 'mons you're apt to find in each spot (like the lighthouse keeper for example). At this stage, it's hard to determine how much of a presence they'll have in the RP, but at the very least I can see a descent share of jobs/quests coming from them. I'll get back to you all when I can. Take care.
Hidden 1 mo ago Post by Mangrale
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Mangrale Star-Craving Mad

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Hello again. Sorry about the delay. With this I should be ready to continue further into the mountains for the next one. It is likely to belong to the alliance and whatnot, but I'm debating whether it should feature an adventurer's guild or not. One should exist in the mountains sure, but as for exactly where it should be, I don't quite know yet.



It's become apparent that, if the factions are to come to the fore, even as far as possible backgrounds for PCs, then I really should go back and elaborate on them some more, their structure and operation for a start. The friendlier guys should go first, as players might want to look to them first if anything to tie into their backstories. The Burrowers, Hollowers and Crossbones might have to wait until further into the story as more is learned about them. I'll make a personal outline for them for sure, but I likely won't write it all down like the others until later on. But for now, it's on to the next set of locations. See you then.
Hidden 12 days ago 12 days ago Post by Mangrale
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Mangrale Star-Craving Mad

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Okay so this one requires some explaining. After looking at the barracks in the last post, I decided soon after that I wanted to make it into it's own separate location. From what I understand, garrisons indeed encompass barracks and more, but they're typically a part of bases and such. Could be getting something wrong in there, but there's still time to change things around if need be. Course, if everything's square I will go back an replace the barracks in the fort with something else.



The inclusion of weapons and armor in a PMD story is not one that I take lightly, especially because any item/class of item that doesn't already come with a sprite may very well wind up having it made by me (or maybe I could resort to emojis if I'm just that terrible at it). All the same, I shouldn't assume that I can't still stray further from what made PMD unique from other RPG settings, even after all the other things I'm going for. But unfortunately for you guys, I'm still into this. See you all later for the next update.
Hidden 7 hrs ago 34 min ago Post by Mangrale
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Hello again. This is a smaller update coming at you sooner because I wanted to throw some ideas around for implementing individual character inventories. To sum up, as I have it now, every player character will be able to carry a limited number of items wherever they go (I currently got it as 5 unstackable slots for simplicity's sake), along with an additional slot specifically for equipment (your gameplay-functional garments or accessories). Clothing items worn purely for show will likely be covered in the "appearance" part of the CS and perhaps there'll also be a count for the money PCs carry with them.

I'm leaning towards the floor being open for players to propose their own ideas for new equipment and items, even for their pokémon at the start of the story, though they will have to be treated and balanced accordingly. For instance, there can certainly be equipment like bags and such that could give you more item slots, but any of them accessible at the start will only get you 1 additional slot.

Now then, true to my word, I wanted to give some novice sprite work a try for a class of item that doesn't exist for the PMD games already, in this case: weapons. I hold no delusions of the quality, but even this piece , such as it is, feels like beginner's luck. I don't think I can justify branching off into different types of weapon sprites like spears and so on, but a real artist is more than welcome to try. No, at best I might just pass off some recolors to represent different grades/varieties of weapons. Now and again I'll try at more sprites for things, but for now, I'm happy to say that I won't be relying on emojis just yet. Thanks for catching up on this vanity project of mine and I'll see you next time.
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