The Fall of All Might & All For One, birthed the norms of a comicesque society in Japan. Businessmen coined the Herobiz while Authorities saw Heroes as another form of police in the Nihon Justice System while some as mere Vigilantes. Dynasties of Hero Families rose and so did Villainous Empires, fiction became reality yet stranger.
The world turned upside down as each day just turns greyer than the last, Heroes & Villains were no different from each other. Labor to them is nothing more than an ordinary chore and making ends-meet just to survive in the saturated cruel game called life. People rarely see the difference and are indifferent to the norms, having different yet entitled opinions and even romanticizing villains. Others just don't want to be saved, declaring themselves independent and capable without the need of heroes but Eirei Academy digressed and still hopes despite the odd future.
Even if it's hell that genuine Heroes are walking into, they will strive to become an ally of justice and transform what's just because is correct, doesn't mean it's right.
So begins an adventure into the unknown...
AUverse
The biggest difference is that All Might & All For One have died during their epic ordeal before the canonical storyline. This gives us the opportunity of exploring the facets of the never before seen aspects of MHAverse with dark undertones amidst the fun adventure-based roleplay it's going for. I'm also not a fan of bequeathing Quirks.
We're also seven years ahead of whatever the Manga and Anime is in now.
Heroes
The ranking of Heroes are nonexistent because Japan still has semblance of common sense. Due to the realism of this reality, Japan focuses on developing other aspects of their nation's growth invested in technology and the likes, that they just can't give a damn about bragging rights. That said, Endeavor is the most well known Hero and surprisingly this variant of him is a tough love father of three, has a loving relationship with his wife and owns a Dojo than the perceived canon we knew.
Think of him being similar to Yujiro Hanma.
His wife Rei, his children being Toya, Fuyumi and Shoto, it's obvious that I hate Natsu, hence his nonexistence.
Since the Todoroki is a Hero Dynasty Family, Players are encouraged making pyrokinetic characters. They may not be Endeavor's children but they can be related to Endeavor as cousins or simply clan members of the Todoroki or better yet people with Fire Quirks who practice FlashFire Fist.
Preset Dynasty Families Ida Himura Todoroki Yaoyorozu
It's obvious that I'm not allowing canon characters to be playable.
Quirk System
Quirks will be taking after the early half of Canon in a Metahuman approach. Again, I'm just not a fan of the supernatural aspect of Quirks along with its power bequeathing plot devices, I experienced it the hard way so I don't want you to end up like me. You must train your Quirk to exceed its limits and become the best version of yourself.
Quirkless I encourage the creation of Quirkless Characters however I am also strongly discouraging ourselves to make Batman the staple of representation. We want the approach to be realistic as possible, no one here, not even me and my GMs agree on having a Batmanesque character with absurd prep time skill and so on. Use your common sense and understand what fits in the verse.
Quirkful The Quirkful are the people that're born with Quirks. Quirk Types We will be having a more detailed versions of Quirks because the Canon ones were lackluster.
Accumulation are Quirks that require an equivalent exchange current stimulus to work. Examples are Creati's calorie burning to use her Quirk & Dynamite needing to sweat to make explosions or simply stockpiling fat like Fatgum.
Contractor are Quirks that are fueled by an emotional stimulus to function. Examples include Dabi needing to be emotional to summon Blue Flames or Redestro becoming more stress to become bigger.
Emulation are Quirks that require complex scientific understanding, these are the likes of Overhaul, Half Cold, Half Hot & any Quirk that copies other Quirks, often are conceptual abilities.
Metamorphosis, no, not that. These are Quirks that give Secondary Mutations like Tsuyu, Kirishima, Tetsutetsu.
Nullification are Quirks that negates other Quirks like Eraserhead.
Psychokinesis are Quirks that require mental discipline to levitate objects or people or simply read minds or even energy blasts like Nejire Hado.
Transporter are Quirks that are mobility based like superspeed, etc. so you got like Warp Gate.
Villains
The League of Villains this time is a society for villains, this includes villainous empires and the like. The League's top three Dynasties are the Yakuza, Humarise & Detnerat.
With All For One dead, he had no successor to snare.
Instead, we will have our own set of Antagonists.
Eirei Academy
Eirei is ranked third in all of Japan, the top three schools being UA, Shiketsu & Eirei. Unlike the other two, Eirei Academy focuses on the traditional values of heroics, primarily keeping one's identity a secret and having a sense of privacy. Character names are only ever used inside the school but never in the public, Eirei is also not a fan of making their school lives hosted in public.
Rules
1. All Standard Rolplayerguild rules apply 2. No posts on Mondays and Family Holidays 3. We work as a team, we post at our rightful pace
App
Image goes here
ɴᴀᴍᴇ Name goes here
ᴀʟɪᴀꜱ *Insert what type of hero* Hero - Hero Name
ʟɪꜰᴇᴛɪᴍᴇ Day-Month-Year (in numbers) · Age
ꜱᴛᴀɢᴇᴘʟᴀʏ A brief explanation of your personality & backstory bits, I don't want backstory detailed when it can be discussed to me privately, 3 paragraphs minimum.
ᴀʙɪʟɪᴛɪᴇꜱ Minimum three non-quirk related talents like are you good at cooking, etc.
ꜱᴜᴘᴘᴏʀᴛᴇᴍ Minimum two support items, maximum three.
Qᴜɪʀᴋ Quirk Name – Quirk Type [Awakened/Repressed/Evolved] Explanation of Quirk.
To add, is your Quirk Awakened or Repressed or Evolved?
Awakened means you know the basis of your Quirk.
Repressed means, a trauma PTSD or such, holds back your Quirk from its fullest.
ꜱᴛᴀɢᴇᴘʟᴀʏ Quirkless but not worthless; weak but not irrelevant. That is Kazuki's motto in a world where equality is a myth but symbiosis isn't. Where even the weak are needed for the functioning of a greater good, but not everyone sees the necessity of compassion and cooperation to preserve life as we know it. Thus, Kazuki has contempt for those who believe that might makes right, that society and civilization deserve to be torn down so that the strong can prey on the weak. Those people who believe that a state where they cannot do anything they want is corrupt? Fuck them; he'll enjoy civilization till the very end.
He was born to an ordinary family in a world where the Symbol of Peace is dead. Born in a world that was steadily getting worse, where those with power stewed in their hypocrisy. All his life, he struggled with envy of other, luckier children, went through phases of wanting to be like them, enduring their bullying, fighting back, and getting pummeled with verbal and physical abuse, and all that kept him from killing himself were two things: One, his loving family, and Two, his discovery of weaponry. In a world without Quirks, to carry weapons in school, much less use them against other students, would have been a sign of psychopathy, even criminality. For Kazuki, it was his salvation.
It started with the realization that most sports equipment can endure handling by a Quirk user and thus can harm them if they were hit by it. Then it turned out that knives were easy to hide and even easier to use. Then, he searched on the Internet and found out that (in this divergent timeline), gun control laws were relaxed for Quirkless folk so that they could protect themselves, and this was worldwide (again, divergent timeline). Of course, there were limits, but Kazuki learned to present himself as the victim and make sure that the situation can always be spun as though he were not the aggressor.
His expertise with weapons and fascination with power armor gave him a niche in Eirei Academy after passing its entrance exams, and he immediately went to work building his magnum opus, a suit of non-bulky, compact Power Armor form-fitting enough to allow him to fight in the streets of Japan's cities, while securing permits to use guns with Quirk-dampening bullets and other Anti-Quirk weaponry acquired by entering an internship in Hawks' Hero Agency, which had a monopoly on such dangerous technology. This internship lasted for more than the required five years because he genuinely enjoyed being there.
Nevertheless, the suit of PA that he built is his pride and joy, especially after he made sure it was proof against most environmental hazards and forms of physical damage. Also, he discovered he likes both men and women at some point.
So now, his goal is to fight amongst his heroes; Power Armor that can be hidden under normal clothes helps with that. A secondary goal is also to find a boyfriend or a girlfriend; and that means having to moderate his flaws, namely his tendency for extreme aggression towards perceived enemies...
ᴀʙɪʟɪᴛɪᴇꜱ Marksmanship. Computers. Power Armor (Craftsmanship and Use).
ꜱᴜᴘᴘᴏʀᴛᴇᴍ
The Hidden Suit - A thin, almost skintight suit that nevertheless is made of carbon fiber and dura-ceramic plates with a layer of strength-enhancing artificial muscles powered by miniature fusion reactors; a testament to what Quirkless science can achieve. Also resistant to extreme heat and cold and EMPs, and contains a biometric system.
The Otomo Sorin - A modified American carbine that uses an electromagnetic propulsion system, aka a mini-railgun, that propels bullets at a speed faster than sound, and which can also fire globs of explosive jelly at the same speed and is EMP-hardened just in case someone tries to interfere with its system. To prevent excess collateral damage, the Otomo Sorin can lower its output so that it can fire rubber bullets or globs of high-expanding sticky foam at a slower velocity than usual.
Quirk-dampening Bullets - A limited number of special bullets that dampen Quirks, derived from one Eri Kisaki, and further modified to dissolve in 15 minutes after blocking the target's Quirk pathways upon a successful hit.
ᴀʟɪᴀꜱ The Lazy Hero - Hero Title (Given) Duskrunner - Hero Name (Chosen)
ʟɪꜰᴇᴛɪᴍᴇ 12-03-2109 · 18
ꜱᴛᴀɢᴇᴘʟᴀʏ Hikari is a seemingly unremarkable first year student, often flying under the radar due to lower-than-average scores in both physical and academic exams. Hikari goes through life with the vigour befitting of her dead-fish stare, behind those eyes however there’s a propensity to sarcastically judge others and observe how they fail of their own accord.
Coming from a not too extravagant upbringing, relative to a world full of quirks anyway, Hikari quickly learnt that some are born luckier than others, it’s fairly obvious in this world and it’s also something everyone has deeply ingrained or takes for granted. For Hikari this is normal, of course, but to see how everyone reacts to this reality was fascinating, there are those who fight against it, others who are privileged and will always maintain it like that, and some who don’t even think about it. Heroes however take a peculiar stance, they are usually the ones privileged but will use their power for others, heroes fight those who oppress the unlucky but also the rebels who overthrow the luckier.
Heroes were indeed interesting, and Hikari saw no better way to learn about them than to become one.
Cue an enrollment to Eirei Academy and the realization that ’this will take effort’, lots of it to boot, and with a quirk like hers, the prospect of more classroom lessons was akin to torture. Hikari at least got an internship at Hawks Agency, where she got the best experience as a Hero so far, indeed that’s a place about practicality and results instead of formulaic morning classes, and while less scrupulous in methods, Hikari finds it less concerning than most.
ᴀʙɪʟɪᴛɪᴇꜱ Driving (when you hate walking you better learn Trailer-Truck Drifting) Decorating Snoring Judging People
ꜱᴜᴘᴘᴏʀᴛᴇᴍ Costume - Not commonly worn by Hikari outside of Hero work and occasional public events. It is mostly black as opposed to most heroes, Hikari prefers to be the least visible as possible. It has large sunglasses that help make Hikari look like evening is coming faster, bringing her quirk online 30minutes earlier on average, they have photosensitive lenses so even during the deep night it’s somewhat visible.
Knife - Yes a literal knife, you never know when you need one.
Qᴜɪʀᴋ Late Hours – Contractor [Awakened]
Late Hours grants greater energy and physical prowess progressively during the evening, increasing speed, strength and reaction times much beyond most heroes at night. During the day however, Hikari has low energy even compared to a regular person and gets tired quickly.
Late Hours functions by Hikari’s biological clock and what she perceives to be day and night. Since these depend on Hikari’s viewpoint and not exact time of day, they can be worked around and manipulated to a degree.
Biological clock means no matter what she will have low/no energy when waking up (even if it’s midnight) and will become empowered as time goes on. So yes, less sleep=more power.
However day and night regulate how quickly she goes from zombie to superhuman, so during winter days are shorter and Hikari will be empowered sooner and the opposite is true during summer.
Gendou lacks the courage to stand up for himself due to a childhood of being bullied. This comes with low self-esteem and a desire for acceptance, which can lead to over-acquiescence and dishonesty in order to please those around him. Fear of rejection also leads to a generally shy demeanor.
Gendou wants to overcome his weakness and make his father proud, but this feeling of responsibility is as likely to motivate him as it is to make him feel despondent. In a sense, he feels cursed, and believes that everything bad that happens is because of him, and readily takes blame for things that are not his fault.
Borne from a constant gauging of his surroundings for approval, Gendou is always looking at the people around him, trying to determine who is a threat, and how he can ingratiate himself to them. Though there is always the question of sincerity and intention, this does somewhat reveal Gendou's gentle and caring nature, as he has a tendency to provide support to his peers when he notices that they need it.
Unfortunately, Gendou also has a dark side that expresses itself as violence, either directed outward, or inward. A part of him wants to stop being a ‘people-pleaser’ and to just let loose his pent-up aggression and live out his dark fantasies of revenge. Another part sees this desire for destruction as ‘villainous tendencies’, and results in self-loathing to the point of wanting to remove himself from existence so that he doesn’t harm people and become the bullies he hates. As it turns out, his quirk has tremendous potential to cause harm, and great first-strike capabilities; so the better he masters his quirk, the more he will have to wrestle with the seduction of power.
Gendou's father, Mr. Akisuji, was a man with a curse. With the quirk, Death Glare, he could, upon activation of his quirk, instill dread in anyone he gazed upon. His large, intimidating frame also added to his ability to cause fear. However, Mr. Akisuji was a normal man with normal ambitions, and he strove his whole life never to use his quirk due to its tendency to forcefully coerce people. He would not allow himself to become a villain, but he had no desire to become a hero. But this didn't mean that he was a pushover, and if he needed to, he could stand up for himself, his size usually being enough of a deterrent. However, a few times in his life, the nature of his quirk was leaked, and those who had been intimidated by him would use this fact to accuse him of illegal quirk use. Since there was no way to prove one way or another whether or not they were intimidated by his size alone or by his quirk, such accusations usually ended up in favor of the accuser, and Mr. Akisuji had, as a result, lost many jobs and opportunities due to these false accusations, making life difficult for him and his new family. From then on, Mr. Akisuji did his best to be as non-confrontational and as non-threatening as possible and to not let anyone feel intimidated by him, being reduced to a sycophant and yes-man in the office.
As Mr. Akisuji's son, Gendou was instilled with his father's ideals. Realizing that Gendou's ability to shoot lasers from his eyes was far more dangerous than just instilling fear, his father forbade him from using his quirk, yet he still wanted his son to stand up for himself. In a sense, Mr. Akisuji's frustrations at not being able to express himself in his workplace made him want all the more for his son to have a spine. But Gendou was gentle, like his mother, and his ability to make numerous eyes come floating out of his head was seen as gross and creepy by his classmates, ostracizing him. Things started to get out of hand when bullies discovered that smacking the back of Gendou's head hard enough would cause eyeballs to come popping out. The bullies would then throw the eyes against walls, hit them with baseball bats, or grind them into the pavement with their heels, causing Gendou tremendous pain. The bullies literally had Gendou by the (eye)balls and could order him around as they pleased, threatening his eyes should he disobey. Gendou would return home everyday, beaten and bruised. His father would tell him to fight back, but without using his quirk, which seemed like an impossible task since he was physically rather weak. Unfortunately, Mr. Akisuji was always busy with work and didn't have much time to spend with Gendou to really coach him on how to defend himself, and their relationship became estranged.
On the other hand, Gendou's mother was a gentle soul with fragile health who had attended UA's support class, and worked as a hero support item engineer. However, due to UA's high standards, even the support class had to learn about heroic ethical standards. Because Gendou's mother soothed him by telling him that his quirk wasn't creepy and that it was, in fact, an amazing quirk, Gendou would ask if he could use his quirk in retaliation of his bullies, to which his mother would sit him down with a heroic ethics textbook and explain why he shouldn't do that. As a result, Gendou's tormented mind was exposed at an early age to concepts of moral philosophy. Though she didn't really push for it, Gendou's mother recommended that he should consider becoming a hero to learn what it means to wield power responsibly. This recommendation eventually became a final request, as Gendou's mother passed away due to her poor health.
After Gendou's mother passed, Mr. Akisuji sat Gendou down and they had a heart to heart. Mr. Akisuji acknowledged that life wasn't fair, and that it often sucked. They were both cursed with their quirks. Mr. Akisuji agreed with his late wife and suggested that perhaps Gendou should try to become a hero. It would allow him to finally use his quirk and hopefully allow him to build confidence and climb his way out of this spiral of bullying that he found himself trapped in. Mr. Akisuji apologized for not confronting Gendou's bullies' parents or the school about it, but he knew that if he tried, he could get in trouble again for 'illegal quirk use'. If Gendou could be famous, if he could be popular, he would be able to change the negative perception surrounding his quirk. At the very least, Mr. Akisuji hoped that Gendou would be surrounded by peers with heroic personalities who would be too civilized to bully him, even though he knew his son did not have the stomach for competition, nor the strength to endure the hardships of a hero curriculum. Mr. Akisuji wanted Gendou to prove himself, for both of their sakes, and to honor his mother. Finally, Mr. Akisuji said something that would stick with Gendou, "A curse is just a gift that's been squandered," and for once in his life, Gendou felt the motivation to actually do something to turn his life around.
In the short time before the entrance exam, Gendou tried to toughen up, with minimal results, but he reviewed everything his mother had taught him about ethics. He trained his quirk in secret with his father, though he still had a long way to go. So with nothing but a prayer and a mother's dying wish, Gendou applied to several hero academies, floundered, got rejected by his mother's alma mater, but was ultimately accepted at Eirei. Though the physical training was grueling for his frail frame, he persevered, relying on his keen sense of awareness and intelligence, which earned him recurring internships under Best Jeanist.
ᴀʙɪʟɪᴛɪᴇꜱ
Strong grasp of heroic ethics.
Mechanical and electronic tinkering (plastic model kit hobby).
Keen spatial and motion awareness.
ꜱᴜᴘᴘᴏʀᴛᴇᴍ
The Eye-Pod:
An array of reinforced cylindrical canisters attached to his back and hips that hold several extra eyes. This allows him to prepare extra eyes prior to a confrontation and store them, deploying many eyes simultaneously without having to wait for them to pop out of his sockets two at a time. With enough eyes stored in the Eye-Pod, they can generate enough levitating force to lift Gendou into the air.
Alpha-Wave Headband:
An electronic circlet worn on the head using piezoelectric vibrations to soothe brain discomfort, such as headaches, nausea, and vertigo. Not perfect, but it lets Gendou command more eyes for longer.
This quirk allows Gendou to launch an indeterminate number of floating eyeballs from his eye sockets. The eyes fly and emit laser beams via telepathic command, and Gendou can see and feel what the eyeballs see and feel. Each eyeball will dissolve into gelatin after 12 hours of being outside Gendou’s head.
At their lowest strength, the lasers emitted have the heat transfer equivalent of sunlight under a magnifying glass, able to ignite paper within seconds. At their highest strength, the laser is like a weak blowtorch. However, the intensity of light is proportional to the square of its amplitude, so two beams concentrating on the same spot constructively interfere (ie. harmonize) and will have four times the heat transfer, three beams concentrating on the same spot will have nine times the heat transfer, and so on and so forth.
The eyes can fly at 25mph, and can carry up to 1000 times its own weight before rupturing. However, its speed decreases proportional to the total weight it is carrying.
Eye-craft Carrier is great for scouting and search-and-rescue operations, with a focus on the ‘search’ part. Each eye is small, and makes no noise when flying, so they can be used for stealth and recon missions. Though each individual laser is fairly weak, the exponential nature of the beams can make for devastating ranged attacks. It is also very difficult to miss since aiming is by sight and lasers travel at lightspeed.
Although the eyeballs are significantly tougher than a normal eyeball and therefore feel less pain than a normal eyeball would, they still feel pain nonetheless. Think of them as having the toughness of an untrained, balled-up fist. They are, however, not sensitive to drying like a normal eye would be, though getting wet will obscure their vision, and they can be easily disoriented with bright or flashing lights.
The more eyeballs Gendou commands simultaneously, the more he suffers from various brain-related conditions such as nausea, vertigo, and migraines. Gendou can comfortably control ten external eyeballs at once (not including the two in his head, for a total of twelve), with increasing mental strain with each additional eyeball over his limit of comfort, until he reaches 50% of his comfort limit (for a total of 18) at which point he will be overcome with mental strain and fall unconscious.
ꜱᴛᴀɢᴇᴘʟᴀʏ Yui is an intelligent, but blithe and sarcastic individual who stands out only as much as he feels at any given moment. He doesn’t concern himself very much with the opinions of others and prefers to live his life the only way he knows how. His approach to things is generally practical if not always straightforward. While he usually finds lying to be something of a hassle, he's entirely willing to do so if it makes things more entertaining. Yui is good at reading people, for good or for ill, and often uses his morbid sense of humour to unnerve others for his amusement.
Orphaned at a very young age, Yui learnt from early on that life wasn’t easy, nor was it ever fair, especially to those like him with nothing of their own but a name—if even that, taking just to survive. Reality was harsh and often disappointing, and that was a fact of life many were forced to accept from the moment they were born til the day they died. It was also a fact that Yui rejected. No setback, no matter how severe, was ever a reason to lay down and accept it; that was only the way a loser would think. It was merely a challenge to overcome, an obstacle to dismantle, and that made life all the more exhilarating. Fairness was a concept that caused nothing except despair to those who felt they were not on the receiving end. Heroes and villains were fascinating to him in that regard; the villains who threatened society were derided as dangerous and unstable, while the heroes who protected the status quo were lauded as champions and saviours by the masses. In the end, they were but two sides of the same coin in a twisted world that fed off the weak. Thus, he began to wonder....
Yui’s motivation for becoming a hero was a paradoxical one.
Prior to his enrollment into Eirei, Yui secured an internship at the Hawks Agency, where he could gain practical experience in the field without the restrictions that came with many others. Attending classes at Eirei would be a change of pace. Time would tell if that was a good thing.
ꜱᴜᴘᴘᴏʀᴛᴇᴍ Kinetic Armour: This supportem is made from highly durable, temperature-resistant and conductive material in order to accommodate the energy generated by his Quirk and lessen air resistance when he moves. It allows him to freely supercharge his body without destroying his clothing every time he uses his powers by converting the excess energy to enhance his body without needing conscious thought.
Siphon Spheres: A set of energy-absorbing metallic orbs that Yui can enhance and control with kinetic energy, providing him with a ranged option against his targets. Far more advanced than they appear at first glance.
Yui can absorb and manipulate kinetic/potential energy. His Quirk functions as a sort of organic battery that stores a set amount of energy and can be further charged by either generating more through his own movements or siphoning it from things he touches (or that touches him). Using this stored energy, he can enhance himself in several ways, such as supercharging his speed and mental processes or significantly accelerating his healing capabilities. When he actively uses his Quirk, his body generates erratic bolts of "electricity".
Yui can also transfer energy between bodies, supercharging them to various degrees or, inversely, siphoning energy from objects/people around him to slow them down.
ꜱᴜᴘᴇʀ ᴍᴏᴠᴇꜱ Overcharge: A powerful and dangerous move wherein Yui transfers more energy into a single object than it can safely store all at once, which causes an explosive reaction. The size of the explosion depends on not only the amount of energy transferred but also the energy capacity of the object in question. It works just as well on organic matter, though Yui has never used it on a living human being.
Redline: Yui expends all(most) of his stored energy at once. This pushes his Quirk beyond the redline, supercharging all of his capabilities into overdrive. When past the redline, bolts of arcing electricity dance periodically from his body regardless of whether he is wearing his armour, exploding with force en masse when he deactivates it.
ꜱᴛᴀɢᴇᴘʟᴀʏ Matsuru was born a gifted child into the Yaoyoruzu clan. Being given the best education and tutors money could buy, he spent most of his childhood in some form of academia. He excelled in his studies, and quickly gained a reputation in his clan for his quick mind and acute perception (aided by his quirk).
He followed in the steps of his older cousin, Momo, and enrolled into UA. When he first attended classes, he was truly only focused on completing the courses to become a hero. In his mind, duty triumphed over all. Through the aid of Rin and his peers, he soon came to learn that there is more to being a hero than duty. In essence, he “gained some humanity” from his time in UA.
Now forming a close bond with Rin, he decided to follow her to Uni. Enrolling through recommendation, he quickly honed his quirk and mind to the best of his abilities. As of recently, he’s a member of Endeavor’s agency, acting as its Student Advisor.
Matsuru is very academic focused. He loves to read Victorian era literature and poetry, and is frequently studying or training during his free time. His drive to be a hero is kind of twofold. First reason is simple: he's a genuinely decent guy. Level headed, confident, and emotionally sound. He’s able to put things into perspective with a level of maturity that someone much older than him would have. He’s seen what villains can do, he also knows he has an extremely powerful quirk. In his mind, becoming a hero is not just a matter of fate, it’s a matter of duty. The second is a more selfish reason. It could be considered his flaw. He’s always had an obsessive curiosity over his quirk, Judgement Gaze. Constantly pushing its limits not because of a drive to become stronger but because of a curiosity to see how far he can push it. He is, at heart, a curious man. And his own obsessive curiosity of his own limitations could easily be used against him
ᴀʙɪʟɪᴛɪᴇꜱ Observation Cardio-Based exercises Orienteering Reading (has an immense love for, as stated above, victorian era literature) Academics
ꜱᴜᴘᴘᴏʀᴛᴇᴍ Notepad & pencil A rather beefy book, used for both utility & offense (if needed)
Qᴜɪʀᴋ Judgement Gaze - Awakened
When activated, Matsuru’s eyes glow purple. He gains, within a range of 80 meters, the ability to see in the dark and deduce patterns into simpler forms. This allows him to do a multitude of things. Learn anything at a more rapid pace, discern someone’s next action through their “body language”, have an overall heightened perception, and have increased cognitive function.
Throughout Matsuru’s decade-and-a-half of intensive training and studying, he’s elevated his quirk’s potential to a new level. He is able to, effectively, copy someone else’s quirk. This is done through a complicated process that he has split into two categories, analysis and comprehension. In layman's terms, the more he observes someone using a quirk + his own comprehension of how the many concepts behind said quirk = his success in replicating the quirk. More esoteric quirks and ones he has spent little to no time observing are incredibly hard for him to replicate.
There are also limitations to his copying ability. No matter how much effort he puts into the analysis and comprehension stages, his copies will never be as powerful as the original quirks. There is also the time it takes to perfect his copy. Just like any skill or field of learning, it takes studying and effort for Matsuru to make a safe, serviceable copy. Of course, he could use his heightened cognition when he activates Judgement Gaze to speed the process along, but rushing anything in life could lead to disastrous consequences. The same is for Matsuru's quirk. If he rushes the process of copying a quirk, he might end up injuring himself while activating it.
Born in the southern United States, Mia was raised into a fairly active and outdoorsy lifestyle, leading her to be a highly physically inclined sort and even a dab hand with her father's firearms. She lived rugged, joined the scouts, took martial arts and even went traveling, living a fairly enriched childhood. This lifestyle would be curtailed somewhat, however, when a work promotion led to her family moving into the city. Being a rougher sort, Mia found herself out of place and ended up entering a rebellious stage of her life to compensate. She got into the punk scene and even narrowly avoided falling in with a "bad crowd", her physical prowess and quirk making her an attractive potential recruit for young gangs. Mia saw the underbelly of the world and started to grow disillusioned with the shiny heroics the public largely remained enamored with.
This disillusionment would grow only more pronounced, when another series of promotions led to her family moving overseas to Japan, and Mia became acquainted with the far more unforgiving and (in her opinion) asinine Japanese stance on "defense of self and others", especially when a quirk was involved. Mia had more than one run-in with her share of patronizing officers, before she eventually grew fed up with things and decided to pursue a career in "heroics", not out of any genuine desire to do good or help others... but simply so she could get the license to use her quirk in the way she felt she was already her natural right.
Still, that didn't mean she was going to pretend this was anything but an inconvenient steppingstone. In her heroic high-school years, she rapidly proved to have something of a chip on her shoulder, a cynic with a barbed tongue and a callous, dismissive attitude towards the heroic propaganda the public mindlessly lapped up so often. To her, true heroism was largely dead, and the profession has become little more than a corporate machine. In her mind, being a hero was little different to being a more eccentric police officer. It's a dangerous job and puts food on the table, but little more. So, with that in mind, she'll pursue a cushy paycheck and save up a nest egg that will let her retire in luxurious comfort.
This unchanging stance earned her few friends amongst her more starry-eyed peers even after she was given a Student Recommendation for enrollment at Eirei Academy. Yet, despite her words, she has managed to counterbalance this with demonstrative competence at what she does. In her three years in heroic high school, she has been academically excellent, and despite disliking attention, her own pride often gets in the way of her attempts to sandbag and downplay her talents to ride under the radar. That she even had the presence of mind to be covert about the extent of her abilities and restrained enough to not go out of her way to show off had -ironically- earned her the interest of those that appreciate such a mindset, like the Hawks Agency, whom Mia has begrudgingly interned with twice in the past 3 years -seeking their specialized Black OPS tinted hero license to kill- and with the Best Jeanest Agency the year before the present in appreciation of their public relations and infiltration proficiency.
Mia's outward lack of enthusiasm for heroics has followed her throughout her early Hero Academia. Despite this, to her own chagrin, she's found herself pretty well-suited for the profession and has consistently scored well in most respects, earning her attention she cares little for, given her desire to coast by on the minimum. More recently, the Eirei Sports Festival saw her making it to the final tournament rounds, despite not actually making much of an effort. Irritated by her own success and with no interest in having the eyes of the top Hero Agencies, she eventually threw her match against Jun Mawatari, despite her own power largely hard countering the Rapid Hero's otherwise easy victory strategy. Unfortunately, she's fairly certain that it was too late to dumb herself down by then... again, and that's probably why she's found herself moved from Class 1A to... whatever this 1B thing is supposed to be.
Overall, Mia can come across as callously rational and unrepentantly opinionated. She seems to often speak with words that sound heroic yet lack true conviction. Despite her often-rebellious manner of dress and behavior, she is strangely often the one to advocate for more lawful courses of action... at least in the public eye. Her actions often align with the latter -though not the spirit- of what being a hero is, and though she is the sort of meticulous coworker to cross her t's and dot her i's, there's just something that says she doesn't have her heart in it. Yet, regardless, she showcases a certain prideful tendency towards meeting expectations, and the fact that she is a Recommendation Student says quite a lot about her suitability as a hero, despite appearances.
ᴀʙɪʟɪᴛɪᴇꜱ Martial Arts/Street Fighting High willpower and Pain Tolerance. Firearm Handling Wilderness Survival Driving Polylingual (Japanese, English, Spanish, Sign Language) Perception/Spatial Awareness Stealth Deception Lock-Picking First Aid/Field Medic/Biology. Tech Literate: Perfunctory Eirei student capacity to construct her own Support Tech.
ꜱᴜᴘᴘᴏʀᴛᴇᴍ
A thin, near-skintight bodysuit of insulating material that is subtly integrated amongst and covered by Mia's regular punk costume. It contains a layer of electric signal amplifiers that enhance the responsiveness of her nerves, providing her cat-like reflexes and a minor enough strength boost to take advantage of them. The suit defends against environmental temperatures, and it is waterproof and unbothered by a soaking. Conversely, it is highly resistant to EMPs and strongly insulative against external electrical-based phenomenon, enough to mostly shrug off electrocution. The suit is secured against unauthorized access by a biometric system.
The costume includes an optional lower-face mask that roughly resembles the fashion statements made by Japanese delinquents, fitted with an air filter for breathing in hazardous environments. Paired with this is a set of hazard goggles for when eye protection is similarly necessary.
There is also a compact first-aid kit that contains a variety of medical utilities, such as adhesive tape, bandages, dressings of various sizes and types, antiseptic solution, wipes and ointment to clean and disinfect wounds, anesthetic spray, pain relievers, thermometer, scissors, tweezers, gloves, emergency blanket, eye shield, triangular bandage, elastic wrap bandages for sprains and swelling, and EpiPens.
A pseudo-holographic interface, using Hawkpad tech as a basis, that Mia wears as a pair of vivid pink contact lenses (though the lenses are designed to blend into her naturally pink eyes and so go unnoticed). These "contacts" act as vision enhancers, giving her clarity comparable to an eagle, along with recording everything she sees. They can project a "holographic" interface onto her vision as well, with commands being conveyed either verbally or through a mental interface that interprets brain signals. This allows her to call up criminal profiles and other information on the fly, using the contacts to submit targets to facial recognition.
The contacts themselves are mostly just the interface system, however, and they remotely display the effects of programming that is localized to a compact module for the Reflex Weave bodysuit. The module acts as the actual hardware that does the bulk of the function heavy lifting, while the contact lenses are largely the display. Both the main module and lenses are recharged via the bodysuit, and Mia carries a number of spares lenses that she can resort to if her worn pair are compromised or damaged.
A pair of brutish implements, these black and gold-rimmed weapons are just barely small enough to be considered "her" for the purposes of Mia's self-transmutation. They have been packed with powerful, toggleable tasers that allow Mia to deliver stunning and highly incapacitating blows in melee. The knuckle-dusters can operate independently to an extent and store a charge, but in the field, they are primarily recharged and powered by the Reflex Weave bodysuit.
Qᴜɪʀᴋ Pathos of Sakura – Emulation/Psychokinesis [Awakened] Mia's quirk allows her to temporarily transmute anything she can physically touch (with herself or most things she is wearing) into pink Sakura petals under her telekinetic control and fine awareness; more specifically, she can only change the immediate area of the target she touches, "shaving away" a bit of mass/volume at a time, rather than completely transmuting the whole target with a single touch to one spot. This transformation is not inherently deadly in any manner, even should she completely dismember a living creature, and once reverted, any separated pieces can be put back together like a living puzzle, automatically "sealing" back into place. Transformed targets enter a form of "stasis" that can be used for limited medical utility to delay the effects of deadly wounds, and the reversion process can even be used to repair some injuries if done in a specific way.
Petals will revert to the unchanged/unharmed thing they once were if Mia chooses to, if she sleeps or if she is rendered unconscious. Instead of instantly, the transformation acts more slowly against living creatures other than Mia, taking critical seconds that could allow a target to break away before they start to change. This seemingly has something to do with Mia's own "imposed will" being unconsciously opposed by the other creature's will; though, ultimately, her quirk will win out with prolonged contact in a matter of seconds at best, regardless of the target's willpower, and it is possible to also break through the resistance with consecutive rapid attacks to the same location. Though Mia's power includes a certain level of high multitasking to it, the more petals she creates, the more naturally mentally straining it is due to the sheer amount of information flowing from each petal, earning Mia bouts of disorientation and migraines.
The central ability of Mia's quirk is to transform anything she touches into pink Sakura petals under her telekinetic control. Viable targets for the transformation can be nearly anything with a tangible physical presence, but it is unable to target ethereal, conceptual subjects like "gravity". This transformation is only applicable on direct, immediate physical contact with Mia's body or something she is wearing which she can comfortably subconsciously perceive as "herself". The transformation does not apply to whole targets, but rather "shaves away" the zone of direct contact. Mass is not a factor, merely the amount of space a target occupies. The transformation is very fine in application, able to separate a target into select components or otherwise draw an offending target away from a subject (allowing the extraction of poisons, for example).
As far as what Mia's power considers "herself" for the purposes of "direct contact" in activating a transmutation, her power doesn't play well with too many layers. There seems to be a subconscious perception element to it, but in practice, she can generally use her power on things that touch her clothes. However, it can't extend in cases of "armor" or through an implement she's carrying, like a weapon. Similarly, anything her power considers "her" for this purpose is something she can fully shift at any time as if it were her main body. Beyond that, however, her quirk does not play nice with the vast majority of bulky support gear, limiting her synergy options.
Transformation speed is roughly "instant" in most situations regarding Mia or nonliving targets around her; however, other living creatures are slightly resistant to her power, requiring prolonged contact of roughly 1-2 seconds to transform or consecutive rapid-fire strikes to a single location. The transformation is further inherently temporary and must inevitably revert, either manually at Mia's behest or automatically if she sleeps or is otherwise rendered unconscious. Mia can choose to have petals automatically organize themselves to reconstruct a transformed target. However, if she doesn’t, transformed petals drop exactly where they are on reversion and do not move to reconstruct whatever they once were prior; however, those pieces can still be manually put back together like a puzzle and will then automatically seal back into place. Once reverted, Mia loses any direct awareness of an individual target's exact location beyond what she's bothered to memorize.
The petal transformation is inherently nonlethal in direct function. Transformed or otherwise power-severed body parts do not have any innately deadly effects on a target. A body with a transformed heart can still pump blood, and a transformed lung can still be breathed with, for example. Similarly, a body part reverted at range still functions just fine, still working to the benefit of the owner. However, equally, wounded body parts can still affect the whole at range as well, and a crushed heart (for example) could still pretty certainly kill the owner at range. There is the further caveat that a transformed sensory organ (eye, nose etc) does deny that sense to the owner. A fully transformed body is not affected by the lack of ability to breathe or otherwise sustain itself, entering a form of "stasis" where they remain in complete sensory isolation, alone with their thoughts. Mia, for her own part, remains aware of any petals she controls even in this state, making it less mentally taxing on her compared to those without a similar way to occupy their minds. This "stasis" can apply small scale as well, able to temporarily delay the effects of a transformed wounded site to allow the subject to keep fighting or otherwise survive long enough to seek medical attention.
The reversion of the transformation can also be used in a limited healing capacity, able to transform severed targets, press them together while they are petals and then revert them in a re-fused state. This method cannot truly manifest any lost mass or revert the physical state of mass that was damaged prior to transformation. Therefore, wounds like incineration or burns -for example- are beyond its purview to resolve beyond delaying their effects on the rest of the body. It can, however, be used to fuse mass together even if it didn't used to be connected. As normal, this doesn't inherently seem to have any strictly negative effects. In fact, it even makes it possible for Mia to easily reattach severed body parts or transplant doner organs to a recipient in need if she has access to them. More dangerously, however, this can be used to fuse together things that have no holy right to coexist, the results of which can be unnerving to behold.
Petals created by her quirk are under Mia's perpetual spatial awareness and telekinetic control. This awareness comes with a certain level of multitasking, which helps catalyze more fine control of the thousands of petals the ability is prone to casually generating. However, this multitasking capacity has limits and mentally wears upon Mia to maintain, with the strain naturally accumulating faster the more petals she controls. This is because her power creates a conscious mental link to each individual petal, all of which Mia must manipulate the positioning of independently. Even with multitasking to manage this and even if she has the petals do nothing at all, the mere involuntary subconscious awareness of their positions at all times wears on her.
The petals are largely harmless on their own, no more durable than any normal petal and fairly easily destroyed, by all accounts merely perfect emulations of natural floral sheddings. However, under Mia’s telekinetic hold, the petals are very fast, able to move like a strong wind, about 60 mph. Being levers through which telekinetic force can be exerted, they possess deceptive levels of physical strength, especially in mass, able to carry people and objects, strike with a fair amount of massed force through simple kinetics and restrain targets via coordinated "smothering". If angled right, their edges can even be leveraged enough to make them act like blades that are at least sharp enough to pierce mundane flesh (though rather less reliable against actual supernatural durability).
Though Mia lacks a specific awareness of her petals' surroundings at range, in enough numbers, she is still able to use petals to map her surroundings quite accurately by proxy, as she holds a proprioception-esce awareness of each individual petal's position in space and any touch-based sensations that act upon them. As a result, being that the petals are still inherently fragile constructs at their core outside telekinetic pseudo-hardening, they are sensitive enough to vibrations to act as a form of echolocation. Beyond this, in mass, a cloud of petals can allow the otherwise blind detection of movements through an area or identify oddities within a space. Mia can even roughly identify the distinction between air currents and sound, and she theorizes that she could eventually develop this into a method of remotely spying on spoken conversations.
Mia's ability to manipulate her petals in this manner has caused her to earn comparisons to Hawks's own quirk and may even be part of why she attracted the attention of his agency so early on to begin with.
Super Moves Solitary Confinement: A chilling "move" that occurs when Mia is given the opportunity to fully transform a living target into petals. In doing so, she plunges them into a state of near guaranteed total helplessness and sensory isolation, devoid of the ability to do anything but remain trapped with their thoughts. Unable to touch, taste, hear, smell or see, it is an isolation fit to drive someone to madness. A deafening silence, a darkness deeper than any other, and the sense of lonesomeness incomparable. Mia rarely resorts to this, not only for being impractical in the majority of situations, but also because it is generally an inherently cruel use of her ability and doesn't tend to leave subjects in a good mental state. The following panic many have demonstrated upon release has led her to typically avoid going so far, just for the sake of ensuring criminals enter custody in a calmer, more manageable state.
Spirit of the Sakura Tree: By fully transforming her own body into petals, Mia deliberately subjects herself to her power's Solitary Confinement as a defensive move. Though she is sensorially cut off from the world in this state, she can still navigate to a degree using any existing petals she has created, setting "markers" and using her spatial and fine awareness of her petals to maneuver herself before reverting in whole or part. A side effect of shifting herself is that she generally separates herself from any foreign elements presently acting on her prior to the shift, and perhaps more importantly, by doing this she puts her "brain-meats" in biological stasis, allowing her to control a vastly larger amount of petals without strain than she normally could.
ꜱᴛᴀɢᴇᴘʟᴀʏ A brief explanation of your personality & backstory bits, I don't want backstory detailed when it can be discussed to me privately, 3 paragraphs minimum.
Kujaku is a quiet and laid back student, who prefers to let his actions speak louder than his words. Unless asked to elaborate, he’s the type to give the most simple answer to a question or problem, even if said problem requires more tact and subtlety. In his opinion, most people overcomplicate things by thinking too much, so it’s his civil duty to give a straightforward answer. Because of this approach, his grades are generally average, with a notable skill in science and literature. Kujaku doesn’t look to make friends, but tends to attract bullies and friendly people alike with his casual nature and dry wit. Either way, he just does what he decides he wants, and tries his best not to interfere with other people.
He’s an innovative student, rarely using conventional methods to solve problems, whether it’s in school or in hero training courses. He’s not a genius by any stretch of the imagination, but he puts in enough effort to make him stick out a bit amongst a good chunk of students in terms of his skills, to a point where he became an intern student with Best Jeanist.
Despite his decent grades, average looks, and reputation for helping slackers with their homework, teachers tend to give the side eye to him, for a rather simple reason: his ability to cause absolute chaos in seconds. Kujaku Soragami is a prolific prankster of a high caliber. While most of his meteorological knowledge is from practicing the use of his Quirk, he also learned a few ways to create mischief. Most of his pranks involve very small use of his Quirk to garner a few laughs, but he takes caution to not hurt people with his antics.
ᴀʙɪʟɪᴛɪᴇꜱ Bluff: While decidedly an unheroic act, Kujaku is adept at gambling and bluffing, using his laidback nature to hide his emotions in dire straits, or while playing cards.
Meteorologist: Even before he got the hang of his quirk, Kujaku slowly became an expert on the weather, now hosting a small radio program that tells the weather and random news in Eirei.
Driver: Being a hero means getting from place to place as fast as possible to save lives. Defensive driving is an important part of that.
ꜱᴜᴘᴘᴏʀᴛ ɪᴛᴇᴍꜱ Forecast-o-Vision: A set of contacts that give Kujaku a constant feed of the weather conditions in real time, to facilitate the proper use of his Quirk.
Great Lightning Staff - Fabulous Rod: A superconducting retractable staff that allows Kujaku to guide electricity to and away from him.
Qᴜɪʀᴋ Rainmaker – Emulation [Awakened]
The quirk Rainmaker allows Kujaku to surround an area in a bubble, the max size being 15 meters. In this bubble, he can control and simulate various weather conditions, including unusual phenomena like acid rain and ball lightning. The bubble is mostly opaque on the outside, but bright lights and shadows can be seen through it. Kujaku can currently make two bubbles at a time, and manifest them at a range of 40 meters. The bubbles move faster the smaller they are, with the largest bubbles being near immobile.
The bubbles can expand and shrink after being manifested. As the size of the bubble increases, the energy required to maintain it increases as well. At most, Kujaku can currently make ten 15 meter bubbles before needing to rest. The conditions that can be created are partly dependent on the current temperature and humidity. If it’s too hot, snow and ice will take more energy to manifest, and vice versa. The bubble can be popped with a significant amount of force, a large lapse in concentration . Unless Kujaku chooses to, the weather inside is released in an area equal to the bubble’s size x1.5 as the bubble bursts, before vanishing.
ꜱᴜᴘᴇʀ ᴍᴏvᴇꜱ
Weather Report: While the bubble is manifested, Kujaku creates multiple dangerous weather phenomena at once. His usual combination is a dust devil, followed by repeat lightning, then a pressure drop. The combination changes with the target and climate.
ꜱᴜᴘᴘᴏʀᴛᴇᴍ Silver Spear - A simple silver coated spear that Akira uses as his primary weapon, the tip can be exchanged from blunt to a sharp edge.
ꜱᴛᴀɢᴇᴘʟᴀʏ An orphan who was forced to commit crimes by said establishment, Akira had seen the depths the society can fall at a very young age. In another world, in another life he would just be another villain sunk in the depths and never seeing the light. Fortunately such fate was nipped in the bud.
Saved by a small-time hero agency and eventually adopted by a member of said agency, Akira had seen first hand the good a hero can make. Eventually he aspired to be a hero like his mother and many uncles and aunties. Said family helped him prepare for the grueling entrance examination of Eirei Academy, which he fortunately passed and earned him seat in Class 1B.
As a person, he is confident, focused and dependable. He is sure about his goals and strives to chase them. His unique experiences also put him in a position where he could give his classmates advice should they seek it.
He performed well at the final rounds of the sports festival despite being barely noticed on earlier rounds. He pulled multiple upsets against members of Class 1A, most notably against their recommendation student 'Princess Knight' in the quarter-finals before being forced to forfeit his match against Mia due to exhaustion and quirk induced headache.
His performance earned him an internship at Roundtable Agency, which he chose to learn how to use multiple weapons.
Qᴜɪʀᴋ Projection – Emulation/Awakened
The ability to create projections of solid light in imagined shape. Once made, it is pretty hard to move and can take more than what its appearance suggests. It is easy to break however when pressure is applied repeatedly. Multiple usage in a short moment may lead to headaches.
Moves
Slide Light Take advantage of the barrier’s slippery surface to slide around the battlefield.
Release Shield/ Platform Create a shield or platform from afar.
Light Weapon Projection Not commonly used due to inherent fragility but Akira can create projections of weapons for his use. He also uses this ability to change his spear into a hammer, scythe or what is needed.
Super Move- Armor of Salvation Akira continuously projects an armor around his body, this results in an armor that can take massive amounts of punishment and the wielder gaining unprecedented strength in exchange for slower speed and faster rate of exhaustion.
@BlackMaiden Hope you don't mind, I have this awkward conscience engraved in me that I'm second-best to you, when it comes to playing a Himura, invite you maybe hehe.
ᴅᴏʀᴍ ᴀꜱꜱɪɢɴᴍᴇɴᴛꜱ Before Endeavor's retirement, he agreed with his Board of Directors that Batch 2127 of Class 1B was not only the most problematic class apart from Professors unable to last for more than a month, 1B always gets in trouble, his last action was enforcing respectively Rin and Matsuru to them, until they learned how to behave, they'll be on constant surveillance.
ꜱᴛᴀɢᴇᴘʟᴀʏ Being himura is not all it is up to be. Being within a family shrouded in conspirancies. Words of mouth is not always the easiest to get around when conspiracies has been told to once put a family into bankruptacy to being sold to grow a bloodline for a selfish need. Amaya was not one to fully care for such rumors and conspiracies as they happened before her own time. That was then and her life was now.
Amaya tends to be quiet and remain with herself only speaking when she needs to as she often finds talking to be exhausting. when she is talking she tends to be soft spoken but very stubborn and set in her ways for many reasons. She prefers to be left alone to her books or drawing but she can often be found dancing or singing to herself at night.
ᴀʙɪʟɪᴛɪᴇꜱ She is talented at dancing Talented at singing Loves to cook when she gets a chance
ꜱᴜᴘᴘᴏʀᴛᴇᴍ Minimum two support items, maximum three.
On the surface it holds the same aspects of simple Ice manipulation from any given source of water at her command. However those who have suffered through her quirk tend to find their own bodily fluids freezing, making it harder to move or do anything within her presence. making them weaker, giving her a chance to take them out or capture them. By manipulating and creating her ice she is able to make it her ultimate ally. The temperature around her tends to drop rapidly the longer her quick is in use.
Wyverns tundra - By dropping the temperature within her range, she was able to coat the area in a thin layer of ice making it hard for those around her to attack without slipping on her ice along with giving her access to even more ice within her grasp.
Cryostasis - manipulating ice to capture and subdue her opponents
ꜱᴛᴀɢᴇᴘʟᴀʏ Born to two Quirkless parents, Yamato was a big surprise from his introduction to the world. His monstrous appearance as an infant, despite Quirks that change someone's anatomy aren't particularly rare, shackled him with prejudice and fear. He was growing fast and it became quickly apparent that he was going to be too strong for his own good, and much too strong for his parents to handle. But they did their best and raised him with peace and compassion at the forefront of their principles. This worked for a time, as Yamato seemed to have no violence in his heart and seemed immune to the looks and leers of those outside his family treating him like he was a villain in the making.
But at the age of 7, when Yamato was already roughly the size of a grown man, an incident finally did occur. Though Yamato himself doesn't remember it well it was still a very formative experience: a sobering reality check that he was not only being judged on his appearance but that at any moment those judgements could be correct. That if he ever truly snapped the damage he could do might well be unforgivable. His strength came too naturally and though he was a calm spirit he was still very human on the inside, subject to the same emotions as anyone else. From that point on he began his training. Not of his body, but of his mind. To keep calm, to keep steady and in control. To master the art of walking on eggshells.
Time goes by and like his parents had originally feared he was still growing bigger and bigger yet. Yamato had adopted a persona of sorts as a means of staying in control. The bad boy, full of confidence and attitude. And when you look like you came out of a horror movie it doesn't take much bravado to convincingly sell that image. But its all part of his internal balancing act, projecting aloofness as a defense against the inevitable naysayers that still treat him like a monster. It was perhaps inevitable that Yamato would end up becoming either a hero or a villain, ordained since birth with a Quirk like his, but while the choice remains his he will be a hero. The gentle soul piloting all that muscle is determined to prove to not only himself but the whole world that even he can become a true hero.
ᴀʙɪʟɪᴛɪᴇꜱ Precise Head Movement When you can't really use your arms for much you get pretty good at using your head. Yamato can actually use his mouth for holding a pen to write (with a respectable level of handwriting), opening doorknobs or handles, carrying objects, or even holding an egg between his teeth without cracking the shell! Even the strong can be gentle with practice.
Artist When nobody lets you play sports and you can't play videogames, you get into art! Yamato can paint by holding a paintbrush in his mouth and he's really come into his own avant-garde art style. And he has an impeccable singing voice, though he can be quite loud.
Meditation What do you train when there are no weights heavy enough to give you a real workout? Your mind! Learning to control himself has been the number one priority since he was small and weak, in anticipation of the days to come. Yamato regularly meditates in his own unique way, as personal training and to also clear his mind when he feels his rage starting to come through.
ꜱᴜᴘᴘᴏʀᴛᴇᴍ Hero Costume Though calling it a costume is a bit of a stretch. Yamato dresses like a roughneck biker, complete with leather. There is no fancy technology boosting him, nor is it made of anything particularly durable or advanced. It helps cultivate his "look", and its relatively cheap which comes in handy considering how its pretty much just clothes and will get destroyed fairly easily.
Specialized Pen Just because he can barely use a normal pen doesn't mean he always has to. He keeps a large, novelty pen in his jacket that is just barely within reach of his arms. Meant to be comically oversized as a gag gift for normal humans, it allows easier use for Yamato over a normal-sized pen. Perfect for writing on paper, or typing on a keyboard or touch pad. Lightly chewed.
Qᴜɪʀᴋ Tyrannosaurus – Metamorphosis [Repressed]
The power and capability of Tyrannosaurus is self-evident. Yamato's body is like that of the predator of legend: a large, powerful body resembling a T. Rex. He towers over normal humans, he has a thick hide that resists cuts, dense muscles that resist blunt force, and his thick tail is prone to accidentally knocking things (or people) over, and simply fitting through doorways generally requires Yamato to practically crouch. His head is large and solid with a large jaw full of sturdy, serrated teeth. He has a biteforce capable of crushing anything he can fit in his mouth. He also uses his head to bash things, as his strong skull and neck make him virtually immune to concussion and the like. His large eyes give him excellent vision, allowing him to see small objects at long distances and even see well at night. His large snout gives him a keen sense of smell. His legs are similarly large and powerful in order to support his own incredible weight. These strong legs aren't agile in the slightest but given a little time and distance he can actually build up a frighteningly fast sprint (but don't expect him to have the stamina for a marathon). His feet are also like a dinosaur's, with three digits topped with claws and thick pads on the underside that allow something of his weight to not sound like he's stomping around whenever he walks. Speed and dexterity are not Yamato's strong suits but those that expect this lumbering giant to be incapable of either might just end up surprised. His strength lies in his size, durability, and, well, strength. Of all the positives to this quirk there remains one, perhaps critical downside: Yamato's arms are significantly undersized for his body. While they are strong, for their size, they are too short to be useful for many things that most humans consider necessary or even mundane. Not to mention that instead of normal hands with five digits he only has two digits topped with sharp claws, further reducing what he can meaningfully do with the few things he can reasonably reach. Don't bully him too much for his little arms though: Yamato is still growing.
ꜱᴛᴀɢᴇᴘʟᴀʏ A hotshot at heart, Katsuo is more than happy to prove himself and show off while he does it. Despite his extreme overconfidence, he tends to keep an easygoing and lackadaisical extroversion to things, and he wears his opinions on his sleeve. This isn’t to say he’s the friendliest person around, and he is usually pretty spiteful and callous to those he finds annoying. He places great value on genuineness, and usually isn’t one to suffer people playing social games. He’s not some highborn supe, and doesn’t have much patience for pretense.
Katsuo may be a bullheaded, some would even say a bully, but he is surprisingly socially adaptable. While he was born a military brat on Hokkaido, he cleans up better than he has any right to, and generally wrestles with his attitude and a desire to present an aura of professionalism and even a private traditionalism. He wants to become a professional hero, and while he wants to be the one suited up and doing good work, he also wants to embrace the celebrity such a status offers. He doesn’t delude himself into believing he is the best, and is capable of being humble, if rarely.
Unfortunately for him, and for those in his class, he views his station in Class 1B as a small slight to him, though little can keep the fire of his own hubris down for long. He will certainly be a force for ambition and outgoingness within his cadre, but certainly not a force for order. He also will likely but heads with other strong personalities, and generally has a certain confrontational outlook on things. Should he find friendship among his new classmates, it will certainly be an adventure, as he is always one to push himself and people he respects, often beyond their limits.
Katsuo isn’t the best student, but he isn’t a complete idiot, and he is capable of learning even if he isn’t particularly clever. His grades are middling in the classroom, but in the action, he excels in physical ability and even having a good awareness for dire situations. He does well under pressure, but there’s always room for that to be tested.
ᴀʙɪʟɪᴛɪᴇꜱ Athlete (Loves Baseball and Boxing), Dancing (both Formal and Breakdancing), Skateboarding, Tea Brewing & Ceremony
ꜱᴜᴘᴘᴏʀᴛᴇᴍ The Brace Indomitable: A pair of heavy gauntlets worn over the hands and upper arms, these gauntlets are incredibly durable. They are capable of retracting when a lighter touch is needed, but take his already considerable strength into something much more destructive and even protective. Hyperboard: An anti-gravity skateboard Katsuo uses for quick movement, able to be pushed forward normally, but also has a built in booster for short bursts of speed, can lock in to the legs of his costume for more fine control.
Qᴜɪʀᴋ Strength of Narcissus – Contractor [Awakened] Katsuo has great physical ability: his strength, speed, durability and endurance are incredible and inspiring. This strength only increases with any increases to his self-confidence. While normally he is capable of feats like lifting cars and surviving heavy blows from powered villains, he can push himself into incredible feats of strength and speed.