Hidden 8 yrs ago 8 yrs ago Post by Tip Tappers
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The Oracle Series of Legend of Zelda was hella dope (personally I've always preferred Ages over Seasons, but as far as Zelda roleplays go it's not used as a setting very often. That's most likely because the lore and plot of the game wasn't really in the forefront all that much in either installment. However I think there's a lot of potential there, and because the games themselves are rich in locations and monsters and races to use but the bits of backstory regarding them are scarce, fleshing out of what is present gives us a lot of wiggle room in interpreting certain plot points and setting up our own stuff nicely.

~Setting~

The roleplay will take place primarily in Labrynna for a good long while at the start, but there certainly exists potential to move into Holodrum as time goes on. For the sake of us having enough content to work with, we will take artistic license and assume that the settlements that are featured in Oracle of Ages are only the most major ones, and that there are other towns scattered across the map. For one, you can't walk from one end of the country to the other in ten minutes; the in-game map can be used as a reference to where things are in relation to each other, but I'll work out the actual scale of things at my own discretion. To give you a sense of where this all fits into the geography of the great Zelda universe, let's say Labrynna and Holodrum are two neighboring continents separated by the Sea of Time, a lesser ocean. The journey from one continent to the other is about two weeks by boat so the trip isn't impossible to make but it's certainly not trivial. Both continents are far to the south of Hyrule proper, and to cross the Great Ocean to Hyrule takes several months and is a notoriously treacherous journey for all but the largest of ships and the most daring crews. The people of Labrynna and Holodrum (in story, we'll call this part of the world "The Land of Ages and Seasons", or just TLAS if you're lazy like me) know of Hyrule and vice versa, but aren't really concerned with them all that much and contact is scarce. Since Zelda and Impa traveled over very few have made the trip otherwise.

~Backstory~

Our story will take place roughly 70 years after the end of the events of Oracle of Ages (in the linked game timeline, where he already saved Holodrum, then came to Labrynna and defeated Veran and then the resurrected Ganon). Link set off on a sea voyage after saving both lands and hasn't been heard from at all since. The people of TLAS still revere Link for his deeds and worship the Oracles; Din, the Oracle of Seasons, and Nayru, the Oracle of Ages. The incarnations of the Oracles seen in the games lived for some time and watched over their respective lands, but they've been dead for quite a while now and the new incarnations have yet to reveal themselves (if they even exist, some aren't sure!). The two neighboring continents maintain peace, and various things have changed in the intervening years. I'll elaborate more on the developments in Labrynna if this goes beyond the int check phase, but most importantly the Labrynnan Royal Family returned to power following Link's departure, with Ralph crowned as King and the Oracle Nayru serving as his adviser in the newly rebuilt Labrynna Palace, just north of the now large and bustling Lynna City. Queen Ambi's Black Tower, once viewed as a symbol of oppression and might by the people of Labrynna, was remodeled into the Tower of Ages, a temple dedicated to study and worship of the Essences of Time, as well as a massive library and the refuge of the clergy of Labrynna, the Covenant of Ages.

Ralph never married (some say because he only ever loved Nayru, who as far as the public was aware didn't return his affections), but chose as his successor one of the finest knights in his service, Sir Richard of Kanalet, known in song and legend as the Swordsman of Seashells. King Richard has ruled for roughly ten years now, and has done a great job by all accounts both in terms of keeping Labrynna safe and maintaining good relations between its many political factions and the neighboring continent of Holodrum. As things in Labrynna had become far more safe and stable than in Ralph's time, King Richard disbanded the standing army of Labrynna in favor of the Seashell Knights, a sect of holy knights who served as his palace guard but also patrolled the land, primarily as justiciars and peacekeepers rather than soldiers or slayers of mighty beasts. Known to his subjects as King Richard the Kind for his sense of justice and fondness for peaceful resolution, Labrynna under his rule has been more peaceful and prosperous than ever.

~Main Premise~

A month before the events of the RP, a beautiful and otherworldly woman with striking blue hair and an amazing singing voice appeared atop the Tower of Ages in a massive column of light that could be seen all across the continent. The mysterious songstress introduced herself as Nayru, the next Oracle of Ages. Revealing herself to be the illegitimate daughter of King Ralph and the previous Nayru, this new Nayru claimed to have returned from the future after being sent there by her mother as a young girl. Most alarmingly, she warned of a dark but rapidly approaching future in which Labrynna was ravaged by war and monsters. Savage beasts of the dark world would reappear in the Land of Ages and Seasons once again, but without no chosen hero would appear to vanquish them. Holodrum would first be conquered by a powerful King of Evil and raise an army against the Labrynnans. Due to King Richard's lax ways and the continent's lack of military might, the whole continent would be decimated in the ensuing conflict, resulting in the slaughter of hundreds and the destruction of the Royal Family and all that they had built.

Richard was immediately skeptical of the girl's true identity and outright denied her claims. Holodrum and Labrynna had never turned against each other before, and they had no reason to start doing so now. Raising an army against their long-time allies would be absurd, especially with no assurance that Nayru was even telling the truth in the first place. Further, her backstory didn't seem to check out; Richard had served Ralph and Nayru for their entire reign and not once did he or any other people in the castle notice that she was with child. Just to be sure, Richard dispatched a detachment of Seashell Knights to sail to Holodrum immediately and verify her claims. They vanished without a trace, and several of the rescue parties sent after them either disappeared as well or could find absolutely no sign of the other ships. For the first time in centuries, no word came from their neighbors to the West.

The general public have fallen into unrest at all of this news. Some side with Nayru, believing her to be the next coming of the Oracle. Fearing death at the hands of an army of darkness, they believe Richard should vacate the throne or else start listening to Nayru and building up an army to prevent her prophecy from coming true. Others remain skeptical of the new Oracle, like Richard; would a true Oracle really advise going to war with your peaceful neighbors? Holodrumites who remain stranded on Labrynna now that it appears impossible to cross the ocean are especially averse to war. Nevertheless, rumors begin to circulate of small militias and bands of freedom fighters rising up to support the cause of the Oracle, even if Richard stands in their way. Further, increasingly common reports of more monsters and wild beasts roaming the wilds of Labrynna have begun to worry Richard's and Nayru's supporters alike; could darkness truly be returning to their land?

~Characters and Application Format~

Our group will come together after a small monster crisis event sort of thing and come to a natural decision on which side we support as things move forward and we become more caught up in such matters. The title may be misleading; this Nayru could very well be the true Oracle of Ages and her prophecy could be true. I'm leaving it open ended because it's more interesting that way. Keeping the group small will hopefully give everyone plenty of time to struggle with these issues along with the regular classic Zelda adventuring and dungeoneering that's standard with this sort of thing. Expect political intrigue, twists and turns, and a lot of appropriated lore from other Zelda games to spice things up. I'll link ZeldaWiki when I can if you're not super big on the backstory just to help out, but Zelda's pretty much down the middle as far as fantasy goes so don't let the underused setting throw you off.

As far as the types of characters that will be allowed, I don't want anyone from Hyrule proper to be part of the player cast; you should all be local. As such, races that are only associated with particular regions outside of the Land of Ages and Seasons won't be allowed; this includes Sheikah and Gerudo, so you needn't ask about them. Just for starters, you have humans (not Hylians, they're different!), Zoras, Gorons, Deku Scrubs, Tokay, and Subrosians. If you want to be a unique snowflake and go for an enemy race, I'm not necessarily opposed to it, but it should be humanoid enough to reasonably work in an adventuring party; for instance, it would be hard for me to justify why two dudes and a zora would choose to hang out with a rotating pillar of flame that shoots lightning and fireballs or a ravenous wolf or some crazy ass shit like that. If there's something you want to include that isn't on any of my lists, I might allow it. Just ask and I'll try to work with you the best I can.

I only want like four people, so that the group stays small and the posting rotation doesn't get out of hand. With the limited spots, I've decided not to do first come first serve but rather do it audition-style and collect and comment on all the applications beforehand and then decide who I want my cast to be.

Hopefully that all makes sense. Feel free to ask any questions or express your interest.
Hidden 8 yrs ago Post by Sho Minazuki
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Well that's a handsomely big wall of text. Have you thought about cutting it up with categories? Still reading it, but categorization is a nice thing to get into the habit of doing.

That said I express interest. I happen to already have a Labrynnian knight character.
Hidden 8 yrs ago 8 yrs ago Post by Tip Tappers
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Sorry, I just wanted to get all the big points down for the int check first. I'll get everything all neat and tidy for the OOC if we get that far. I'm still kind of new to this, thanks for the tip!

Knights are always good to have in the group. They're kind of unexplored in mainstream Zelda games because they're either just throwaway possessed enemies or Link makes them look utterly useless. Looking forward to it!
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I cleaned up the first post, it really was a huge wall.

Speaking of huge walls, here's some info on some of the major locations we'll be using in this roleplay. It may help some of you in making your characters. If you want to me to elaborate on something that appeared in game that I haven't covered below, please ask and I'll do my best to fill you in. If you want to create a new settlement or location in Labrynna (say, for your character's backstory or something), feel free to run it by me, there's no reason why we all can't do a little worldbuilding. I'll update this list as I get more time to fill out more locations.

Helpful ZeldaWiki article to reference the map as a whole: zeldawiki.org/Places_in_Oracle_of_Ages

~Lynna City~

The bustling center of Labrynna, Lynna City has nearly tripled in size since Link's departure. While the majority of the population is still human, the city is now home to notable populations of Zoras, Deku, Gorons, and some others. Known for its massive marketplace, the central district is full of various shops, pubs, restaurants and a few other attractions like a theater, the famous Blade Brothers dojo, and the historic Lynna Town Hall. In the exact center of the city stands a stone statue of the revered Mayor Plen, who stepped down from office shortly before his death. His successor, Mayor Gasha, the son of the Bipin and Blossom, does a fine job of managing the town, and was behind many of the choices that led to the rapid expansion of the city.

As you progress towards the outskirts of town, it's primarily residential neighborhoods, with the nicer homes to the western edge of town, and the slums over on the east. Lynna Palace, home to King Richard and his court, borders the town to the north and neighbors the Maku Shrine, a long cave leading to a secluded garden marking the spot where the majestic tree sage, the Maku Tree, once rested before it perished twenty years ago. The townsfolk often visit the shrine to leave offerings, believing that it brings good fortune upon the city to do so.

A trail leading out of the southern end of town leads to the Tower of Ages, a massive multi-storied temple dedicated to the study and worship of the mystical Essences of Time. The first two floors are a worship hall and a small reception area. Unavailable to the public are the chambers of the Covenant of Ages, an organization of priests, scholars, and scribes who dedicate their whole lives to study of the Elements and the history of Labrynna. Their libraries, laboratories, meeting rooms, and living quarters stretch on for many many floors, until the top floor, which houses the Chamber of the Essences. As it houses the eight essences which maintain balance and harmony in Labrynna, it is heavily guarded and can only be entered by the most senior members of the Covenant.

~The South Shore~

To the south of the Black Tower and bordering the Zora Seas is the South Shore, the busiest port town in all of Labrynna. Governed by the old dockmaster Rafton, this port sees the arrival and departure of nearly a hundred ships each and every day, although things have been a bit less busy now that all contact with Holodrum has been lost. While it is home to its fair share of houses and general shops, the South Shore is mostly made up of inns, taverns and fishmongers due to its proximity to the coast and its popularity as a common point of departure. However, it is among the less safe places to live in Labrynna; with scores of people coming and going every day and plenty of precious cargo aboard the ships that dock there, it is a breeding ground for thieves and other shady characters, a fact that isn't helped by its proximity to the Isle of Storms.

~Isle of Storms~

A small island surrounded by jagged rocks and treacherous whirlpools, often used as a refuge for pirates needing to lay low for a while. Only seasoned pirates know the secret path through the dangerous waters that border this island hideout, making it near impossible for King Richard to send Knights there to drive them all out. Non-pirates looking to find passage to the island should inquire with ships with black sails docked at the South Shore, but even if one pays the price to ferried across the Sea of Storms, they will find little more than a large series of docks and caves, a few taverns and inns, and an island full of people looking to kill and rob each other. Made to withstand months of blockade, the island is fortified with deep interior caves full of food and provisions and rows of cannons on sea platforms surrounding the island.

~Fairies' Woods~

If one leaves Lynna City and travels several miles west, they will encounter a tranquil forest full of lush, green trees. Home to the mystical race of fairies and their leader, Venus, the wise and powerful Queen of Fairies. While the people of Labrynna often visit the forest for its beauty and the chance to see a rare stray fairy, the bulk of the fairies are hidden deep within the woods and can only be found by seasoned adventurers with pure hearts. Venus herself resides within the Wing Shrine at the center of the woods, and very rarely appears to outsiders, although many still pray to her.

~Forest of Time~
To the east of Lynna City is another forest, although quite different. While the Fairies Woods are known for their lush greenery and idyllic grottoes with ponds and wildflowers, the Forest of Time is a much darker, thicker forest with tall, old trees who have seen the passage of time and cast long dark shadows on the earth. It is home to many wild animals, some docile and majestic, others brutish and bestial. The few souls that do make their home here are mainly woodsmen and hunters, and there are no large settlements in the region at all. Deep within the forest is a shrine to the Oracle Nayru, where her house once stood in Link's time. It is a popular spot to visit and leave gifts, and it is said that one who sits and prays long enough can even hear Nayru's angelic singing voice echoing down from the treetops above.

~Rolling Ridge~
At the northeastern edge of Labrynna, tucked away behind the end of the Forest of Time stands the majestic Rolling Ridge, a chain of mountains and valleys with a complex network of interconnecting caves linking them together. It's considered one of the most dangerous places in Labrynna due not only to its harsh and treacherous geography, it is home to the largest population of fearsome beasts in all of Labrynna, who roam unchecked due to the fact that hardly anyone lives there. Rolling Ridge was once home to the town of Kasuto, a small mountain famous for mining and its skilled smithies. However, long ago it was raided by monsters and burned to the ground. Word has it that criminals and other lowlifes used the ruins of the old town as a hideout, making it a popular hub for criminal activity just like the Isle of Storms. Because of the lack of population and the danger that navigating the Ridge presents, it is among the few locations in Labrynna that King Richard feels is better off not patrolled.

~Moblin's Keep~
Without a doubt the most dangerous place on the continent, the Moblin's Keep sits at the edge of Rolling Ridge, and already dangerous neck of the woods. Although Link defeated the Moblin King here and demolished his castle in the process, evil and ferocious beasts have made their home in the rubble once more, although not in a kingdom as organized as it once was but more of just a savage den of monsters. Ruled over by the mythical beast, Aquamentus, the ruins of the keep are so dangerous that not even the town of hardened criminals living nearby dares to go anywhere near it. Rumors say that the keep is the resting place of the magical Noble Sword of Labrynna, which Link himself wielded during his adventures here, and it can only be claimed by the one who slays this powerful beast. As of yet, no one has been daring enough to try.

~Zora Seas~
While the Sea of Storms and the Crescent Strait occupy the eastern half of Labrynna's southern coast, the Zora Seas stretch across the western half. Although the seas have notoriously suffered from pollution in the past, since Link's intervention they've more or less returned to normal. Various small islands are scattered throughout the seas, although they're mostly deserted save for fishermen and the occasional small island port town. Unlike the Sea of Storms, the Zora Seas are known for a thriving population of fish, making both human and Zora fishing vessels a common sight to see when sailing around. Further inland, the beautiful coral reefs and sprawling sandy beaches make the seas a popular vacation spot.

Despite their beauty, the Zora Seas are not without their dangers. Because hardly any commercial ships venture into the Sea of Storms, pirate vessels often prey on ships traversing the Zora Seas, and have been known to board ships and pillage islands from time to time. While King Richard can protect the settlements on land, he doesn't have anything like a standing navy; the seas are mostly patrolled by Zora naval vessels, operating under the authority of the King Zora. Although stories of them are rare, Big Octos have been known to attack ships at sea by trapping unsuspecting sailors in their inescapable whirlpools.

~Zora Village~

The main part of the Zora Village is inaccessible to most, not for political reasons, but physical ones. On the western end of the Zora Seas lies a large inlet of ocean littered with small, but mostly empty peninsulas. Beneath the waves of this inlet rests the Zora Village, an underwater city that is home to most of the Zora people. Most of the Zora folk make their homes in hollowed out underwater trees or sea caves, but the largest sea cave in the center of the city is home to the King Zora, the wise and kind ruler of the Zora Seas and the Zora people. The King swears fealty to Richard, but he only truly answers to the guidance of Lord Jabu Jabu, the whale-like guru who resides in an underwater shrine just north of the village.

On the surface, some of the peninsulas are home to docks and the homes of small groups of fishermen. The Zora naval vessels usually depart from a large cave that can be found along the western side of the inlet, nearer to the outside ocean.

~Eyeglass Island~

A small island just off the South Shore, along the eastern side of the Zora coast, named for its peculiar shape. A small town resides here, but the main attraction is the Eyeglass Island Library and the attached Eyeglass Island Academy. While the Tower of Ages is home to the magical and historical scholarship in Labrynna, the bulk of the study of the natural sciences takes place on Eyeglass Island. Many great inventors have taught and lived on the island, but the most renowned of them all is undoubtedly the great Cheval II, the son of the inventor of the Zora flippers and Cheval rope, both of which are now essentials for any sailor worth their salt in Labrynna. Cheval II serves as dean of the academy, but still continues research on his own. Rumors have been circulating regarding his designs for a new submarine meant to be used by Zoras. Attached to the island on its own sea platform is the Marine Research Lab, a facility dedicated to monitoring the health of Labrynna's oceans.

~Talus Peaks~

A chain of majestic mountains stretching across the entire western border of Labrynna. Unlike the dangerous Rolling Ridge, many choose to make their home along the mountainside, as it's among the most beautiful and tranquil regions of the continent and remains free of monsters for the most part. Atop one of the larger mountains, Mt. Gasha, sits a crater lake full of crystal clear water which serves as the source of the roaring rivers that flow down the Talus chain. The renowned Restoration Wall stretches down the side of Mt. Gasha and houses an observatory dedicated to observing the skies over Labrynna.

At the base of the mountain chain and adjacent to the neighboring Nuun Highlands lies the Goron mining village of Darunia, home to most of the Gorons in Labrynna. While the main feature of Darunia is the large ore mine just outside of the village, which provides most of the continent's coal and iron, it also home to a host of natural hot springs and talented smiths. The few Subrosians that do make their home in Labrynna also reside in Darunia, enjoying the hot springs and, oddly enough, the stuffy hot depths of the ore mine.

Coming Soon: Symmetry City, Yoll Graveyard, Nuun Highlands
Hidden 8 yrs ago Post by Rune_Alchemist
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Fun fact: Oracle of Ages was my first Legend of Zelda game, and is still my favorite to this day next to Twilight Princess. That's also some pretty good stuff you've got there, I think. Kinda disappointed this doesn't have more interest~

I...really, shouldn't though. I'm already in five RP's.

...goddamn it.

If this get's going, I'll join ya~
Don't have a character ready or anything, but might try for a mage or ranger-type character.
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Hidden 8 yrs ago Post by Sho Minazuki
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Hmmmm, so the Noble Sword is a thing players can work towards too? Unfortunately my character uses greatswords, so he has little use for it.
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It could be. I figured that mystical, sought-after swords guarded by legendary beasts would fit right in with Zelda. Luckily the Noble Sword is just a really nice blade with limited magical properties, whereas something like the Master Sword would not only not make sense to still be in Labrynna, but would also be p game breaking for the players to actually obtain.

You never know, though. If it's broken like it was in OoA, you might be able to reforge it into something bigger. And the Biggoron Sword might be somewhere too, I think that appeared in the Oracle games.
Hidden 8 yrs ago Post by Sho Minazuki
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Yeah, a linked game only weapon no less.
Hidden 8 yrs ago Post by Rune_Alchemist
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Yeah, the Biggoron sword did, though I've never used it myself, and I've never used the Masters sword in either games.

I didn't even know it was a thing back then, and I just beat Gannon with the sword you started with. That was hell fun for ten year old me xD

Anyways. I forget normal humans wouldn't be able to use magic in the Zelda universe. I always forget that, so looks like I'm going with a Ranger of sorts, since Sho there is going for a Knight and I can't play my normal Gerudo character since I don't think they'd even exist in this timeline.
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Anyways. I forget normal humans wouldn't be able to use magic in the Zelda universe. I always forget that, so looks like I'm going with a Ranger of sorts, since Sho there is going for a Knight and I can't play my normal Gerudo character since I don't think they'd even exist in this timeline.


That's not entirely true. Some humans have limited magical powers in the Oracle games. I would imagine magic users are uncommon and that the magic you can do on your own is somewhat limited, with most of the powerful stuff coming from the aid of magical artifacts, but you have some cases of human mages. Syrup and Maple, for instance. If you want to do a magic user, I'm sure we can work something out.

Working on more locations for the info dump now.
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Well, just from what I know and reading on the wiki humans have no innate magic powers. Meaning the magic artifact thing. I could reasonably do something like that, to be sure. Though I rather like the idea of a rogue/thief anyways. Might go with an ex-pirate.

Hmm...

eh, I'll decide by the time the IC/OOC goes up.

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I'm pretty sure Hylian is basically like saying European. All the aame race, different nationality. I'd say everyone has some magical capacity, other races or individuals more than others. Magic seems to be super powerful too, only seen to be used by powerful characters like Veran. Unfortunately there are few examples of common use of magic, so much needs to be up to imagination, however I think magic will be a precious resource for characters with magic, it's powerful, but must be used with precision, or with meaning.
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Mhm, I think it'd be something that's rare, extremely powerful, but also takes a lot out of a person if used so it has to be used sparingly more or less.

I'll see what ideas I can come up with, and if any of them seem feasible/decent/good, I'll let ya know.
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It's something that can be learned with careful study and guidance (which is why the human mage we see like Maple have mastera, like Syrup), but it will never be anything more than a minor power unless you're taught very well and you work it at for a while, or else you have something else to augment it, like magic rings or the Fire Rod, or a gift from something else magical, like the Great Fairies giving Link spells and magic power in Ocarina of Time.
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@Tip Tappers

I can work with that, if that's the route you wanna take. I actually think that would fit better.

That said, then I have a question. Would Items such as the rods of fire/ice what not be present in this to help a mage character be able to cast? I'm assuming the rings are a yes to an extent.

If not, would someone be able to create their own rods/rings what not to some degree?
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I think the rings are a great thing to use from the Oracle series.

Maybe we can obtain rings throughout the RP, or start with them, as some form of equipment. In that sense I feel like the structure of the way rings worked in those games is similar to how Dark Souls treats rings. They're these buffs that are only significant in combination, or for extra things and effects, like better drop rates.
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That sounds like a pretty good idea. In addition to the effects-based rings that are already present in the games, I bet we could manage standalone spells through spell rings. There's precedent for that in other Zelda games; when the Great Fairies give Link the three spells in Ocarina of Time, they come infused in those crystal things. However, those are the most powerful spells; I bet the standard spells a mage calls upon regularly could be linked to gemstones small enough to fit on rings. Being a trained magic user is still important, though, because Link needed a magic bar to make use of them. Thus, in order to tap into the magic powers of a spell ring, you'd need to have like, awakened your magic energies through training or teaching or a gift from some mystical creature.

The passive effect rings can still be worn by your average joe and work because they don't need any input of magical power to apply their effects. The ability to craft a ring with a specific effect would probably be reserved to high level magic users, with all other rings crafted by chance through Gasha Nuts. Mid and low level mages probably buy the spell rings from jewelers, but they would be pretty rare and expensive so most people only have a few.

Does that sound like a good idea? Tying standalone spells to rare rings makes it very easy to understand what you can and can't do, but it also opens up opportunities for you to learn new spells as the story goes on without having to do like a long training montage of spellcrafting or whatever. It's also consistent with the source material, which is always a plus. Rings would contain weak and mid-power spells, but the big powerful spells would need to be channeled through items like the Fire Rod.
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If you guys want to get started with your sheets, feel free. The template is below.

~Character Sheet~


Here's a blank version of the CS with nice tags and formatting for your easy copy/paste needs.

[B]Name:[/B]

[B]Race:[/B]

[B]Age:[/B]

[B]Gender:[/B]

[B]Appearance:[/B]

[B]Clothing/Armor:[/B]

[B]Weapons:[/B]

[B]Skills:[/B]

[B]Magic:[/B]

[B]Inventory:[/B]

[B]Backstory:[/B]

[B]Wallet:[/B]
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Whew.

That CS is nice. I like it.

I'll try to have something up soon~
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@Tip Tappers
Question.

Sorry for taking so long, But I'm almost done. All I've gotta do is finish her Bio.

That said, obviously my character didn't learn magic from nowhere, and would have likely learned it from someone else. Mind if I put a witch in the Forest of Time/Yoll Graveyard area? She probably won't be too plot relevant or anything unless you want, but figured I'd ask before I went and made her.
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