Hidden 8 yrs ago 8 yrs ago Post by Polybius
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Polybius Rhymer

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Note: This thread moved from the Free Subforum because of content and depth of lore & writing...




Welcome to the Endless Halls...








Where once dark, now a pale streak of light cascades into the room. Far below this cave you can here the melodic reverberations of what may be a machine or a slumbering giant. You step lightly into the chamber, crunching soft moss beneath your feet. The cave is damp and mired in shadows, but a warmth radiates from all around. You feel safe and as you gain your bearings you notice others entering the subterranean glen in flashes of ethereal light. You have purpose here-that much is clear. Where you have come from is not immediately apparent, your mind clouded with uncertainty. But you feel a sense of reassurance that your path will manifest itself, if only by taking that first step. Tread lightly.



Table of Contents





I. Introduction
II. Characters
III. Artifacts
IV. The World
V. Character/Artifact Sheets




Introduction






I'm giving this RP the 18+ treatment for mature themes, tone and language.

This Roleplay is a modified version of my original NRP, HexHalls of the Endless Sphere that never made it past the planning stage.


Welcome...
...this is a freeform RP where you can develop a character set in a dark fantasy world, shape the world around you and create artifacts and lore. Players of all writing skill levels are welcome.
  • This is a fantasy roleplay set in a dark subterranean world called the Endless Halls, so no modern/fandom or anime characters please. Some minor machinery might exist (think Dwarven or gnomish tech) but when in doubt just ask in the OOC.
  • All new characters begin in the Main Chamber-an enormous cavern with thousands of doors, passages, halls, portals and stairs leading to and from it. It is not immediately apparent how your character came to be in the cavern.
  • Your purpose in the Endless Halls is to discover who your character is and develop a personality while building a world with the other players. Think of it like a chance to flex your writing muscles and hone your craft. Interact with other characters and go on a journey or simply reflect on your characters thoughts and former actions.
  • The surface world exists-however the roleplay takes place in the Endless Halls and that is where the action occurs.
  • The Endless Halls are infinite. Feel free to invent chambers and caverns to explore. Entire cities might exist beneath the earth-whatever you can imagine.
  • Feel free to invent quests/goals or story arcs. You can invite other characters/players to join you or tell your own characters story. I will introduce characters as I see fit to give some semblance of a plot.
  • It is highly recommended that you use the soundtrack. Please add any music you see fit to the Rp.
  • The tone is not exceptionally dark. There are lighter places in the Void, but also enemies to defeat and traps to be avoided.
  • As GM, I will update the world information, accept/deny characters and try and keep some order in the narrative. I will also be running any NPCs that exist in the Endless Halls.
  • This list updated at my discretion and this thread is a continuous WIP.





Characters





Rules for Character Creation:


1. You may create as many characters as you wish but all have to be accepted by me by posting them in the OOC first.
2. You may only have one Active character at a time.
3. I will not tolerate auto-hitting. When in doubt, ask your fellow roleplayers in the OOC if something is cool. This includes special powers and magic.
4. Use the character sheet provided.
5. You may use any fantasy race as long as it is not cookie-cut from an existing universe. I.e. no Elronds or Drizzts please. These archetypes are cool, but try and give them some originality-speaking of which, I prefer homebrewed races. Mushroom people anyone?

How to Submit Characters:


To start roleplaying, submit a character sheet in the OOC thread. Once you receive a like from me you may post in the Character Tab and start rping in the IC section. Also, if you plan on using an image for your character appearance, be sure to write that appearance as well-this is an RP to develop and hone your writing skills after all. I also prefer non-anime images-not a requirement, just a preference. Other than that feel free to develop your character as much or little as you wish before you start roleplaying. Be sure to update your character sheet as necessary so were all on the same track. Have fun!

Pick and Play Characters:



A list of archetype characters to grab and start roleplaying. Will attempt to update frequently. Ask permission in the OOC before you start RPing the provided characters.




Artifacts





This section especially is a WIP

You can create and use magical artifacts and items of power. But there are a few guidelines for doing so:
  • Any given character may have in his/her possession one artifact or item at a time.
  • Artifacts have two properties, no more or less. The first property is called the Dominant Power and is defined by the player who created the object. The second property is called the Latent Power and must be created by another player within a certain period of time of initial creation. If a Latent power is not invented/discovered by another player/character, the artifact disappears from the Halls.
  • You must submit an Artifact Sheet for approval in the OOC before introducing it in-game.





Roleplaying








The World





Maps. Lore. Legends. Gods. Etc. WIP



Hidden 8 yrs ago Post by Polybius
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Polybius Rhymer

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@rechonq@GodOfWar@Lichthart@Gentlemanvaultboy@kkbird123 All future posts go here now. Thanks!
1x Thank Thank
Hidden 8 yrs ago Post by rechonq
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So you've now introduced artifacts and I thought magics existed, but the only thing he could do for now was summon a white wisp. His items were the magic things. His mask was first given to him and was supposed to evolve to give him his heightened senses and ability to see otherworldly, ethereal or otherwise invisible things. The door was supposed to act as a shield against such things, eventually being able to morph into the shape of a real more easily weilded shield. For now it's strapped to his back most of the time. It finally would be able to open into a portal, but that would be a ways down the road. Should I write artifact sheets for them, but you also wrote only one artifact per person? He'd be fine without either one or even both, but just things I thought seemed interesting.

@Polybius
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So you've now introduced artifacts and I thought magics existed, but the only thing he could do for now was summon a white wisp. His items were the magic things. His mask was first given to him and was supposed to evolve to give him his heightened senses and ability to see otherworldly, ethereal or otherwise invisible things. The door was supposed to act as a shield against such things, eventually being able to morph into the shape of a real more easily wielded shield. For now it's strapped to his back most of the time. It finally would be able to open into a portal, but that would be a ways down the road. Should I write artifact sheets for them, but you also wrote only one artifact per person? He'd be fine without either one or even both, but just things I thought seemed interesting.

@Polybius


The Artifact Idea is meant to get players working on something together. I think Echo's items are magical, but not necessarily Artifacts. Artifacts are like the One True Ring or Excalibur-things so powerful they shape the world around them. Your inventory is fine as long as the items gradually gain power over the course of Echo's story. By the way, what do you mean by 'a door'? Is it like a Kite Shield ?
Hidden 8 yrs ago Post by rechonq
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That's what it will be able to become eventually but right now, it is literally a mediocre, wooden door. It works more like a tower shield or scutum, but right now it's very unweildly as it doesn't even have proper straps.

Hidden 8 yrs ago Post by GodOfWar
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That's what it will be able to become eventually but right now, it is literally a mediocre, wooden door. It works more like a tower shield or scutum, but right now it's very unweildly as it doesn't even have proper straps.


Latent power; It sometimes squeaks.

4x Laugh Laugh
Hidden 8 yrs ago Post by Gisk
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I thought the latent power was decided after another PC acquired the item? Or is it just whichever player makes the decision first?
Hidden 8 yrs ago Post by Polybius
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I thought the latent power was decided after another PC acquired the item? Or is it just whichever player makes the decision first?


Correct. Or something like that. The artifacts should be applied for in the ooc just like characters. It's still a wip however, I thought it would be an interesting way to build story and player connection.
Hidden 8 yrs ago Post by Gisk
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Name: Requiem for the Sun, but more commonly called Lightbringer.
Appearance: It is a heavy rounded head, the face has a sun engraved upon it. The back end has a sharpened spike with a downward curve. The haft is made from a different steel, lower quality and obviously added later, due to the loss of the original.
Alignment: Good
History: As the name implies, it was created in memory of the sun, by men who had wandered into the Endless Halls. It has lit the way for many a knight and warrior, its bright light often discouraging molestation from some of the darker creatures of the Halls. Fazra took it from one such knight, who thought the light alone would fend her off. Hall natives like Fazra don't know what the sun is, and instead call it Lightbringer.
Dominant Power: The head glows in response to the holder's strength. Fazra, the hammer's current holder, doesn't realize that it reflects her strength of will, and not her strength of arms.
Latent Power: TBD
Hidden 8 yrs ago Post by Polybius
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Name: Requiem for the Sun, but more commonly called Lightbringer.
Appearance: It is a heavy rounded head, the face has a sun engraved upon it. The back end has a sharpened spike with a downward curve. The haft is made from a different steel, lower quality and obviously added later, due to the loss of the original.
Alignment: Good
History: As the name implies, it was created in memory of the sun, by men who had wandered into the Endless Halls. It has lit the way for many a knight and warrior, its bright light often discouraging molestation from some of the darker creatures of the Halls. Fazra took it from one such knight, who thought the light alone would fend her off. Hall natives like Fazra don't know what the sun is, and instead call it Lightbringer.
Dominant Power: The head glows in response to the holder's strength. Fazra, the hammer's current holder, doesn't realize that it reflects her strength of will, and not her strength of arms.
Latent Power: TBD


To clarify, this is Fazra's War Hammer correct?
Hidden 8 yrs ago Post by Gisk
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Correct.
Hidden 8 yrs ago Post by GodOfWar
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Name: Requiem for the Sun, but more commonly called Lightbringer.
Appearance: It is a heavy rounded head, the face has a sun engraved upon it. The back end has a sharpened spike with a downward curve. The haft is made from a different steel, lower quality and obviously added later, due to the loss of the original.
Alignment: Good
History: As the name implies, it was created in memory of the sun, by men who had wandered into the Endless Halls. It has lit the way for many a knight and warrior, its bright light often discouraging molestation from some of the darker creatures of the Halls. Fazra took it from one such knight, who thought the light alone would fend her off. Hall natives like Fazra don't know what the sun is, and instead call it Lightbringer.
Dominant Power: The head glows in response to the holder's strength. Fazra, the hammer's current holder, doesn't realize that it reflects her strength of will, and not her strength of arms.
Latent Power: TBD


It will squeak.

Jokes aside, really liking the concept.
Hidden 8 yrs ago Post by Gisk
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I'm looking forward to someone else getting their hands on it and discovering another power.
Hidden 8 yrs ago 8 yrs ago Post by Polybius
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I'm looking forward to someone else getting their hands on it and discovering another power.


I'll accept your artifact however the scope of its power is sort of low for a world shaking artifact. If you want it to be an artifact anyways, be prepared for me to give it a some interesting history later.
Hidden 8 yrs ago Post by Gisk
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Did you mean for artifacts in general to all be particularly high power?
Hidden 8 yrs ago Post by Polybius
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Polybius Rhymer

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Did you mean for artifacts in general to all be particularly high power?


Yup for the express purpose of creating plot. If the players have powerful tools, conflict will inevitably arise. Or at least that's my experience in d&d.
Hidden 8 yrs ago Post by Gentlemanvaultboy
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I've got an idea for a dramatically latent power.
Hidden 8 yrs ago Post by kkbird123
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Oi im here
Hidden 8 yrs ago Post by Polybius
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Polybius Rhymer

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Oi im here


Cool. Jump in or wait for the scene to end. Likewise coordinate with Gisk on how you wish to enter the RP. Maybe Fazra and clabeth could start a scene together and join the first group later. I could add one of my NPCs to the mix if you wish as well.
Hidden 8 yrs ago Post by Polybius
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Polybius Rhymer

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How are we going to resolve the mindskitter scene? I guess I'm asking what your intentions for the Mindskitter are GoW?
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