Hidden 7 yrs ago Post by Norschtalen
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Oh shoot, that's right. Sorry, bad habit of mines. Guidance was a fire-and-forget buff that I always stacked with bless in my old campaign. I'll just have Kyra take a shot instead.
Hidden 7 yrs ago Post by Lucius Cypher
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@Hekazu

Alright, 20d6 is the max damage die eh? That's only about 28 hp to instant death then, since I'm at 12/14. 5d6 (Fifty feet) is an average of about 15 or so if the rolls are okay, so it's survivable. If Orchid could stab his harpoon into it's hide, which he'll do as soon as he gets on it, he can try to hang onto the rope while he climbs so he has something to hang onto in case he falls off.

Orchid is at least not going to give up until he can get a stab on this beastie! Though I do highly suspect that he's gunna die if he does pull this off.
Hidden 7 yrs ago Post by Norschtalen
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I honestly don't think you should do it Lucius. It's cool and everything, but even if this wasn't an adult dragon what you're doing is very risky for a level 1 character. I don't want you to think that just because he's level one that it's okay for him to die of early.
Hidden 7 yrs ago Post by Ryonara
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Yeah I'm with Norschtalen and Parum, what Orchid is about to do is stupid. You're not Los Tiburon, you won't be able to pin the dragon's wings, and I'm almost certain you'll still die even if you pass the save when it crashes. But I can't really force Orchid to stop IC, and I only regret not taking Feather Fall in preparation of this.

If Orchid somehow survives things, we're going to have to have a very serious conversation about his strategies.
Hidden 7 yrs ago Post by Lucius Cypher
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Ah you worrywarts, don't sweat it. Orchid ain't gunna die, at worse he falls off the dragon before he gets a couple of stabs at it. And if he does I intend to have him quickly reincarnate into a badger!

But just in case I'm also looking into another character. I'm thinking a fighter or possibly rogue class, still thinking about it.
Hidden 7 yrs ago Post by Norschtalen
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Please consider leaving the dragon if it tries to fly away. Even if you fall from 50 feet in the air, as long as you're within 60 feet of Kyra she can try to cast Healing Word on you. I'm sure Kyra would hate to see Orchid die in vain.
Hidden 7 yrs ago 7 yrs ago Post by The Harbinger of Ferocity
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On another note, I thought about Bless and the Advantage mechanics, and given how advantage and Bless are written (Advantage is rolling the d20 twice and taking the higher while Bless is adding to a single check), I believe one does first roll the two d20's, pick the bigger number and then add a single roll of Bless. Technically it changes very little, but that's how I interpret it. Do you people have other theories on the matter?


My point being, I totally agree with you and Bless is an awesome spell for the average adventuring day.
Hidden 7 yrs ago Post by The Harbinger of Ferocity
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Returning back to our current topic regarding Orchid, I am unsure just how well this plan will work out to begin with - if the dragon will even come in reasonable range or how it will react to being boarded by a harpooner. Reasonably, I imagine it is going to stay out of our effective reach, but at the same time I have no real idea what this encounter is intended to entail. Part of why I am having Brannor seek out if there's anything we are supposed to be using.

That said, @Lucius Cypher knew well the dangers of failure in this circumstance; death is all that likely awaits. Then again, being reborn as a badger does not sound like that bad an outcome. If we ever travel to the Beastlands, just as an example, most of us would end up as beasts in place of our race anyway.
Hidden 7 yrs ago Post by Hekazu
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The post may be somewhat rushed, sorry about that. At least I got it up in time.

Anyway, @Gordian Nought, you know the drill.
Hidden 7 yrs ago 7 yrs ago Post by Gordian Nought
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My banter will be live soon.

I'm sorry for the mechanics confusion. Actually, my intention was to have the raven cut its bond temporarily, due to failing under Frightful presence, before the start of Torus' turn; since it went first, the druid was utilizing his own senses, not the bird's, to mitigate the mess when he followed afterwards in the Initiative order. I'll edit my last post to clarify this.

As my understanding dictates, that feature can only last for one 6 second turn during combat, if not renewed. Does it not?

Hidden 7 yrs ago Post by Lucius Cypher
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And there it is folks. The moment of truth. Orchid vs The Dragon.

Now I'm going to be a bit meta here, but I know this isn't a battle we're suppose to win. Let's be honest; this is an adult dragon with no way any of us could take it down, even if we had a fortress of level 1 warriors giving us some covering fire. I have no idea how Orchid could survive if the dragon actually bothers to attack him, and the fall from here alone could very well do him in (Though fortunately rage does half the fall damage, so it might save his bacon). But for the grace of god I go.

In case you didn't already pick it up, but I have my good buddy Mumen Rider to thank for Orchid's courage. For those who can't watch the video, I'll sum it up as best I can: I think we always had the option to not fight the dragon. Realistically, even a young dragon would be too much for level 1's like us. Mechanically speaking it's pointlessly suicidal. Pragmatically speaking, we aren't even being paid to save this village. Kyra may have some investment since it's her home but even so, there's no sense in throwing away our lives for a fruitless endeavor. Honestly this entire mess in Greenest may be too much for just a small band of adventurers to handle. A gang of bandits is one thing, but I'm almost certain we face an army. But you know, if we didn't want to deal with it, our adventure would have ended back at the caravan, where we could have simply said no. Someone has to go and fight, and there just isn't any more time to wait. It sucks, because unlike Mumen Rider I don't think there's going to be a hero who'll come in and save us.

So we'll have to be the heroes instead, and do our part.

Sorry for the speech there, I just feel like this is probs something Orchid would have wanted to say in the very likely chance he dies. Perhaps if Hekazu is merciful, he could give something to this effect as Orchid's last words. Either way, my turn is over. Yo go, @The Harbinger of Ferocity.
Hidden 7 yrs ago Post by Hekazu
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@Lucius Cypher
I, uhh, hate to interject, but the dragon has continued it's flight since it's last turn. It is currently not in feasible grappling range.
Hidden 7 yrs ago 7 yrs ago Post by The Harbinger of Ferocity
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I will edit my post accordingly then.
Hidden 7 yrs ago Post by Lucius Cypher
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@Hekazu

That's actually why I had Orchid make a jump (probs should roll for that too, since I know the dragon is still airborne and not literally sticking to the wall or something. But I can change it to something else if that's not doable.
Hidden 7 yrs ago Post by Hekazu
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@Lucius Cypher
Yeah, jumping will not be enough for this distance. It's approximately 100ft. away now, counting the height difference and general distance. Even with the height difference being less of an obstacle for our Half-Orc, the rest of the gap is still too much to jump.
Hidden 7 yrs ago Post by Lucius Cypher
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Roger dodger, I'll throw a harpoon instead! Can I use my old rolls?
Hidden 7 yrs ago Post by Hekazu
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@Lucius Cypher
To be honest, I would rather have you roll again due to it being a different action. What was the range of a harpoon again? As was said, I have no books here.
Hidden 7 yrs ago Post by Lucius Cypher
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Because it's attached to a rope, it has a max range of 50 feet, but an optimal range of 30. Assuming that Orchid's movement wasn't slowed down while he was climbing, his last turn had him run back 30 too the tower, and use the rest of his move action to climb 30 feet. This round he did another climb up to 30 feet, so he's about 60 feet up the tower wall and closer to the dragon.

If he isn't, then I'll just have Orchid keep climbing. How tall is this tower?
Hidden 7 yrs ago 7 yrs ago Post by Hekazu
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@Lucius Cypher
Orchid will have made it to the top, it was about 40 feet of climbing. Let me make some basic trigonometry to find the distance. For simplicity, let us assume the dragon's current flying height is approximately equal to the height of the tower (while it really flies a bit higher, but I am no mathematician).

As per the Pythagorean theorem, in a right triangle we can find the length of any side through a2 + b2 = c2. In our case, c would be the distance from the rest of the party (100 feet) and a would be distance to the top of the tower (40 feet). Thus we will have to find b.

402 + b2 = 1002
1600 + b2 = 10000 || - 1600
b2 = 8400 || take square root
b = ~92ft.

That would mean that b (the distance between Orchid and the dragon) is roughly 92 feet, a wee bit far to fling harpoons. Also, if I use any terms that are off, please excuse me. I don't speak science that well in English, given all of my education has been in Finnish.
Hidden 7 yrs ago Post by Lucius Cypher
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Alright, I edited to remove any mention of grappeling the dragon, Orchid is now readying another action to chuck his Harpoon at the dragon once it is within range. Ideally 30 feet, but if it skirts at 50 he will still throw it.
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