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Hidden 9 yrs ago 9 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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> > > Yeah, that's something we can do. The site's been down everytime I've tried to get on the last few days, so this is a welcome surprise. I'll take a look at the new tb tomorrow. I have the next couple of days off, so I'll start do that and maybe even get a post up tomorrow. > > > > I'll see what I can do about a post tonight. > > > > I'll probably will continue to do my "banner/character names" header for my posts, even though I have not figured out how to make things centered with Markdown. Talking about the banners, since the background color seems to have changed, some of the banners no longer look transparent (particularly Raptor's, Iron Knight's, and Liger's). Arachne's was spared because it has a red background. :D > > I was planning on changing Lyger's anyhow. I'll see what I can do for the others...and for some reason I can't get my banners to work now...not sure exactly what I'm doing wrong. Are you saying that you are not able to get the bannners to appear on this forum? I just quickly tested the Arachne banner in my private test PM and it worked. hmm... `![](http://i362.photobucket.com/albums/oo63/NMShape/coollogo_com-23143504_zps3f633df4.png)` This should be the code for Lyger's banner. Edit: Also, I think what we should do for the character tab is have you make the first post as an index (so that is is editable) and then we will place all new character sheets on that tab. Once Mahz has ported more code for formatting, we can transfer the other sheets over so that we do not have to revamp our character sheets due to formatting.
Hidden 9 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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Yeah, I was putting the code into my PMs as a test and it wasn't working for some reason. I dunno. Yeah,I'll do something with the character tab in a bit
Hidden 9 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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so far not overly thrilled with the new site, but I'm sure it'll get better once the bugs are worked out
Hidden 9 yrs ago Post by Dedonus
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Dedonus Kai su teknon;

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As long as the site doesn't crash anymore/as much, I'll be satisfied. Also, on the character tab, I thought it would have been better to have a "table of content" as the first post, as of right now we cannot edit our old posts. We could keep that post updated while we wait for the old posts to be able to be edited. I would use that space for new character sheets until we can transfer over the old character sheets. But that is only my 2 cents.
Hidden 9 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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> As long as the site doesn't crash anymore/as much, I'll be satisfied. > > Also, on the character tab, I thought it would have been better to have a "table of content" as the first post, as of right now we cannot edit our old posts. We could keep that post updated while we wait for the old posts to be able to be edited. I would use that space for new character sheets until we can transfer over the old character sheets. But that is only my 2 cents. Yeah, I'm probably going to do that, I was just playing around with that tab for the time being
Hidden 9 yrs ago Post by Dedonus
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My next post is almost finished. I want to read through it again tomorrow morning just to iron out a few details. But it should be up no later than tomorrow.
Hidden 9 yrs ago Post by mattmanganon
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Hi, I put up a CS, is there any chance of getting accepted?
Hidden 9 yrs ago 9 yrs ago Post by Dedonus
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Ignore this. Don't read the supporting characters before I posted. Edit: You just need Nightmare Shape to approve your character sheet. Edit2: Also, Arachne post should be up very, very, soon (TM).
Hidden 9 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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> Hi, I put up a CS, is there any chance of getting accepted? I'm going to approve this, but with a few notes and points to read up on since your character is immortal and has influenced in game history. WWII had a few different characters and people involved in this continuity including The Good Doctor (villain played by Raptorman) and a number of heroes including the original Aquilifer (supporting character to the current Aquilifer - played by myself). Nothing in your app conflicts or contradicts existing history per se, but it's a good idea to get on the same page as those involved. Also, with your current history with the Lost Haven crime scene it might be a good idea to run across ideas with Gowi who plays The Cowl. Outside of that, in game continuity there's recently been a demon invasion in Lost Haven (which is a pretty big event) so you will probably want to consider what was going on with Redback and his supporting characters during this time. Just things to read up on really, the app was really good. Anyway... APPROVED!
Hidden 9 yrs ago Post by Dedonus
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> > Hi, I put up a CS, is there any chance of getting accepted? > > I'm going to approve this, but with a few notes and points to read up on since your character is immortal and has influenced in game history. > > WWII had a few different characters and people involved in this continuity including The Good Doctor (villain played by Raptorman) and a number of heroes including the original Aquilifer (supporting character to the current Aquilifer - played by myself). > > Nothing in your app conflicts or contradicts existing history per se, but it's a good idea to get on the same page as those involved. > > Also, with your current history with the Lost Haven crime scene it might be a good idea to run across ideas with Gowi who plays The Cowl. > > Outside of that, in game continuity there's recently been a demon invasion in Lost Haven (which is a pretty big event) so you will probably want to consider what was going on with Redback and his supporting characters during this time. > > Just things to read up on really, the app was really good. > > Anyway... APPROVED! Gowi doesn't control The Cowl; its NeutralNexus. Just FYI.
Hidden 9 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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Shit, you're right. I got his return confused with Gowi's proposed return around the same time.
Hidden 9 yrs ago 9 yrs ago Post by nitemare shape
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> Hi, I put up a CS, is there any chance of getting accepted? Hey, sorry I missed that. Generally, we post the CS's in this thread, not the character tab, which is why I missed that. But Hound beat me to it, so you're good to go. And one more minor thing, the superhumans in this game are generally called Metas, not mutants. Again, not a big thing, just thought I'd mention it.
Hidden 9 yrs ago 9 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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I'll see about getting a post up in the next day or so
Hidden 9 yrs ago Post by Dedonus
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> I'll see about getting a post up in the next day or so I'll also try to get together a Raptor post.
Hidden 9 yrs ago Post by nitemare shape
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nitemare shape GM of Create A Hero and Star Wars: Legacies

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I'm also still not able to get the banners and other images to work on the new site, which is kind of aggravating. lol
Hidden 9 yrs ago 9 yrs ago Post by Dedonus
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> I'm also still not able to get the banners and other images to work on the new site, which is kind of aggravating. lol Okay, I think I figured out the problem. Here is the the code that I assume you are using. `![](http://s362.photobucket.com/user/NMShape/media/coollogo_com-23143504_zps3f633df4.png "Lyger")` ![](http://s362.photobucket.com/user/NMShape/media/coollogo_com-23143504_zps3f633df4.png "Lyger") And here is the code you should be using. `![](http://i362.photobucket.com/albums/oo63/NMShape/coollogo_com-23143504_zps3f633df4.png "Lyger")` ![](http://i362.photobucket.com/albums/oo63/NMShape/coollogo_com-23143504_zps3f633df4.png "Lyger") The problem is that the banners that you are using are links to the page that contains the image, not a direct link to the image itself. If you look at the url's in the two examples, you will see that the url's are actually different. If you go to the IC (last page) and hover your mouse over your Lyger banner, you will see that your cursor will turn into the icon that denotes that the image can be clicked (like a hyperlink). If you scroll down to my Raptor post just bellow that, you will see that the mouse cursor will not change. And looking at the code in that post, it looks like that there is an image inside of a link (as seen in the code below). Therefore, when you right click and select "copy url", you are getting the link url, not the image url. If you follow that url hyperlink to your photobucket account, on the bottom right hand corner, you will see four url options. The "Direct" option will give you the direct link to the image. From what I can tell, you selected the "IMG" code when you posted before the Guild's core code was changed. `[URL=http://s362.photobucket.com/user/NMShape/media/coollogo_com-23143504_zps3f633df4.png.html][IMG]http://i362.photobucket.com/albums/oo63/NMShape/coollogo_com-23143504_zps3f633df4.png[/IMG][/URL]` I hope this is not too cluttered to help! Let me know whether or not this was helpful!
Hidden 9 yrs ago Post by Dedonus
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Looks like we will be getting [colors ](http://www.roleplayerguild.com/topics/75056/posts/ooc?page=12#post-2329605)back.
Hidden 9 yrs ago Post by nitemare shape
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Yes, I was able to get it to work, thanks. I also got an email from Mahz explaining it, and it's actually pretty simple. I'll be posting either tonight or tomorrow most likely.
Hidden 9 yrs ago Post by NeutralNexus
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Just letting everyone know, I'm still here, I'm posting up my character sheets, and I'll be working on a Cowl post AND a War-Pulse post within the week.
Hidden 9 yrs ago 9 yrs ago Post by Robeatics
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I'm still here. Work on my character has been, unfortunately, slow. Maybe I could put up a WIP and see what you all think so far? Gimme some tips or suggestions? Character you have created: Taylor Zheng Alias: Maverick Speech Color: Probably dark red in her normal form and some other color that would correspond with the material she’s made up of at the time. (Orange for flame, silver for metal, black for rubber, etc.) Character Alignment: Villain Identity: Secret Character Personality: Taylor is the kind of person to consider adrenaline—the rush of combat or the glee of getting away with a crime—the purest kind of joy a human can feel. She is always seeking out the most dangerous thrills with reckless abandon and the most powerful opponents, treating nearly everything around her like a toy that she is free to play with, destroy or steal as she pleases. While she isn’t manic, her obsession with her own enjoyment to the detriment of property and other people borders on sociopathic. As far as evil, she is more along the lines of an arrogant bully than any serious mastermind. She won’t hurt normal people unless they get in the way of what she wants, but at the first sight of a Meta she will doggedly challenge them to brawl any chance she can get, villain or hero (though heroes are always much more fun). She adores “good, old-fashioned” battle banter with her opponent, but when such banter borders on insulting her appearance (most especially her “mannish” physique) or her control over her powers she can lose her temper. She loves watching professional wrestling, inspiring her costume and a few of her theatrical moves in combat. In a more intimate light, Taylor doesn’t see herself as the person she wants to be. Not due to her moral choices, as far as she knows; but rather due to her own astronomically high expectations of herself. Any moment of doubt is immediately washed away by seas of fury, as if she is terrified of the moment she may realize that she can never be as perfect and powerful as she wants to be. Seeing perceived perfection in others—popularity in social situations, wealth, conventional beauty—fills her with an envy that she, again, drowns in robustness to desperately stave off emotional pain. So far, her acts have not been very much planned, or at least planned with the intent to take over the world (she actually despises control and would advocate anarchism much more readily) or slaughter people. She is easily responsible for costing the government fortunes in property damage, putting hundreds of civilians and policemen in the hospital, and stealing from top-security facilities, but something gives her pause when it comes to cold-blooded murder. Her bloodlust is largely unrelated to sadism, and while violence is the only language she loves, seeing the pain she brings to people face-to-face “ruins her fun”. She is terrified of being seen as weak and will desperately seek to disprove anyone who thinks so, to the exception of all else at the time. Uniform/costume: ![Zheng](http://i58.tinypic.com/27wtzcw.png "Zheng") (I know she looks very masculine, couldn’t fix it. She is very muscular, but not ridiculously flat-chested and broad-shouldered as the picture may suggest. Also: I used Heromachine 3 to make that image, it’s an absolutely fantastic creator for whipping up costume/character designs and it’s browser-based. Seriously check it out.) Origin Info/Details: Taylor grew up surrounded by Metas—they were celebrities, local heroes, and leaders on a citywide and national scale. As a child, weaving through the darker streets of Lost Haven was tough, but taught her the valuable lesson of always putting herself first. She was a foster kid, drifting between homes, getting chucked into the next family as soon as the old one couldn’t handle her violent outbursts. Even while her relationship with adults was severely strained, she had a faithful group of childhood friends to rely on, from beating on neighborhood rivals together to organizing shoplifting plots as an avenue to extra money for the toys and entertainment they couldn’t get at home. When Taylor was 11, she took up weightlifting. While she was already athletic, seeing others, girl or boy, in her middle school who were stronger or faster than she was made her as angry as she was jealous. She poured herself into her athleticism, studying wrestling and judo techniques and squeezing free classes out of a local personal trainer in exchange for being an errand girl for him, delivering the steroids he peddled out of his gym to his customers. Hero Type: Shape Shifter/Muscle Power Level: World Powers: Taylor possesses the ability to take on the embodiment of most any material she touches, if she concentrates on that material. Her ornate belt buckle can hold up to eight samples of any material she can fit in there, tucked into special pouches that keep the sample snug as well as in contact with the skin of her lower abdomen through special holes in the suit. This lets her have a consistent source of several materials she relies on in combat, such as a sample of metal, diamond or rubber. Her physically strongest form, made of graphene--a metal that at the atomic level is stronger than steel—gives her near-invulnerability, incredible strength and stamina, and an immunity to vacuums, suffocation and any ills that would normally affect those whose internal systems haven’t turned inorganic. In her diamond form, she is more brittle and significantly not as strong, but has increased finesse in combat as well as superior cutting ability with not only diamond fingernails but the occasional grown blade. While living flame, she will haphazardly blast everything around her with fire, with little care for both accuracy and bystanders. She can fly like a rocket, with great plumes of blinding flame trailing behind, but it is dangerous to do so, seeing as her powers are, at least in some small way, controlled by emotions: one moment of doubt, terror or rage could turn her supernova. Her rubber form is more agile than her diamond form, but lacks as much combative capability, instead allowing her to defend against ballistics or bounce from tall buildings onto shorter ones as a quick avenue of escape. Attributes: Due to the nature of her powers, here listed are the more common forms she may take with the materials she has available on her belt or in her environment. (Normal Form/Graphene Form/Flame Form/Diamond Form/Rubber Form) Strength Level: 400 Pounds/100 Tons/Cannot Lift/200 Pounds/1 Ton Speed/Reaction Timing Level: Normal/Normal/Up to 700 MPH, Unstable at that point/20 MPH/10 MPH Endurance at MAXIMUM Effort: 2 hours/5 hours/3 minutes/3 hours/4 hours Agility: 2X/Normal/25X/10X/15X Intelligence: Average (Below average common sense, though. And very low emotional stability. Her idea of a battle tactic is “punch or throw it around until you win”.) Fighting Skill: Trained (Greco-Roman wrestling techniques, especially.) Resources: Minimal (Whatever she can scrounge and steal.) Weaknesses: She can only maintain whatever form she takes while touching the embodied material directly, and moving away from it will make her lose her focus on it and return to normal after a few minutes or so. She also cannot shape her form without serious strain on her focus, such as growing diamond spikes or shaping her fist into a hammer. As such, more incorporeal forms such as water, flame or sand put so much violent strain on her concentration to keep herself from dissipating that she can only maintain them for a few minutes, though often less. Her weight is also affected by her forms. Dependent upon the material she is made up of at the time, she can range from being a few pounds to a handful of tons. Any pieces of her broken off while non-human, unless she is in an incorporeal form that can reshape to a degree, immediately turn back to her own flesh and will be treated as a grievous injury or amputation when she returns to her normal form. Her fire form is messy: violent, volatile in every way. To avoid a meltdown that would very much result in her dissipation (and therefore death), she can only maintain such a form for a few explosive moments, after which she is fatigued and emotionally drained. She has never tried taking on the form of even more volatile materials, such as electricity or even radioactive materials, and is both awed by and secretly nervous of the possibilities. Supporting Characters: Sample Post (Minimum Four paragraphs containing dialogue. As this is an Advanced Level game, Sample must also meet the RPG forum's minimum requirement of 12 lines):
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