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Hidden 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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♦ Camp Cabin And Character Guide ♦






♦ Cabin One - Lord Zeus ♦


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♦ Cabin Two - Lady Hera ♦


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♦ Cabin Three - Lord Poseidon ♦


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♦ Cabin Four - Lady Demeter ♦


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♦ Cabin Five - Lord Dionysus ♦


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♦ Cabin Six - Lord Hermes ♦


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♦ Cabin Seven - Lady Athena ♦


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♦ Cabin Eight - Lord Ares ♦


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♦ Cabin Nine - Lord Hephaestus ♦


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♦ Cabin Ten - Lady Aphrodite ♦


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♦ Cabin Eleven - Lord Apollo ♦


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♦ Cabin Twelve - Lady Artemis ♦


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♦ Cabin Thirteen - Lord Hades ♦


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♦ Cabin Fourteen - Lady Persephone ♦


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♦ Cabin Fifteen - Lord Morpheus ♦


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♦ Cabin Sixteen - Lady Hecate ♦


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♦ Cabin Seventeen - Lady Iris ♦


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♦ Cabin Eighteen - Lord Thanatos ♦


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♦ Cabin Nineteen - Lady Tyche ♦


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♦ Cabin Twenty - Lady Nemesis ♦


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♦ Cabin Twenty-One - Lady Eris ♦


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Hidden 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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~Erin Marie Chase~




"Love and life are nothing more than a complete waste of time... Death..? Now that is an adventure..."
~ Erin Marie Chase.


~General Information~


Name: Erin Marie Chase.
Nick-Names: Mari, Chase, Justice, Creepy Girl, Skeleta, Freak, Death Queen.
Sex/ Gender: Female.
Age: Eighteen Years Old.
Birthday: 31st of October.
Place Of Origin: Los Angeles, USA.
Camp Cabin: Counselor of Cabin Thirteen - Hades.

Appearance - Eighteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Godly Parent: Ἁιδης Ἁδης - Hades; King of the underworld, & Lord of the dead.
Human Parent: Sophia Chase; Primary School Teacher.
Siblings: Nico Di Angelo (Older Half-Brother - No Longer A Camper), Hazel Levesque (Older Half-Sister - No Longer A Camper), Marcel Gates (Older Half-Sister).
Legacy: Νεμεσις - Nemesis; Goddess of indignation against, & retribution for, evil deeds & undeserved good fortune.
Pet/s: Erin both owns and cares for a beautiful black cat with gorgeous yellow eyes, which she has called Salem- given to her by her father when she first arrived within the camp; Erin adores Salem above almost all else, and all others in her life.
Other Relations:
Camper’s Real Name | Relationship Status | Nick-Name/How They’re Seen
Syleste Astrea Nioré | Close Friend | I Dream A Genie
Arianna Louise Watson | Close Friend | American Horror Story
Hawley Eames Griffin | Best Friend ~ Love Interest | Flap-Footed Bird Brain
Ky’ vie Morgan | Close Friend | Hot-Headed Tinker
Aella Lorraine Stedford | Unknown | Cat Ballou
Roy Montag | Friend | Jack Frost For Brains
Octavia | Unknown | Wildling
Elena Sarah Reese | Friend | Brawn For Brains

~Personal Information~


Personality: Seen to all who are lucky enough to know her as not only an extremely forceful, but also an fiercely independent young woman; Erin has always been noted by those close enough to her for being a relatively hard working, and quite the cold-hearted individual- her rather vast intelligence and at times intuitive nature, coupled with her time spent within Camp Half-Blood proving her time after time to be quite studious whenever she feels the need to be so; her, at most times, blunt temperament coupled with her readily relied on locking helping her to both deduce, and seek out information that most others would have missed out on otherwise. Though at times seen to show an immense amount of not only social conscience, but also social tenacity and then, on the rare fleeting occasion, social awkwardness (brought on by her many years of abuse); Erin's strong emphasis upon logic has, more times than none, made her quite the skeptic about accepting almost anything without being presented with any form of rational proof, or hard physical evidence- nevertheless, as her years within the camp continue to pass her by and grow in number, she has both seen and learnt more about the world she is apart of, and as such, has become slightly more willing to accept things as they are; willing to also now come to intuitive conclusions.

Rarely ever showing others the rather high sense of responsibility that she feels due to being a child of one of the "big three", or the dreaded fear and scarring terror that she holds thanks to her abusive past; Erin seldom ever regrets any of the choices she has made which have led her to where it is she stands in the present- the mostly closed-off, though still only slightly free-spirited young woman usually always seen to only be "putting up" with those who are fortunate enough to be considered her "friends", often making her come across as sharp of tongue, and exceedingly quick-witted. Her light cynicism, and on the fleeting occasion, bad temperament and snarky attitude oftentimes leaving her to be the voice of reason among her more... impulsive friends; though to varying levels of success. Despite her seemingly anti-social, and cold-hearted disposition towards all those around her; Erin does indeed have a both softer, and more compassionate side to her that not many get the chance to see- her fierce loyalty towards those she both calls and considers close to her shining through, and showing itself (more times than none) when those she cares about are in trouble... in immediate danger... are seriously injured... or on their way to death- however, oftentimes keeping this side of herself well hidden behind the walls she has built up over the years, Erin chooses to instead become quite vengeful; holding grudges against those who are responsible for whatever it is that has caused her to feel that way, showing all around her that she is not one to forgive easily.

In spite of her rather straitlaced disposition, however, Erin is not above using coercion or threats to get just what it is that she wants- the young demigod learning quickly from her father that she needs to be unafraid to stand up to not only her enemies, but also those that she considers her friends; especially when she truly in her heart believes that it is in their best interests, or that they are in the wrong. Her actions proving that she can be extremely cruel and harsh towards those who cross her, or those of whom she dislikes; her strong focus and determination showing that she can indeed become absolutely relentless- the young woman herself not above not above taking revenge out on those who have wronged the people close to her in her life; whether it be something as simple as kicking their ass on the training field or pulling them into the darkness, or something more permanent such as opening up a chasm to the Underworld, or even so far as condemning their soul to the depths of Tartarus.

Despite her rather overly opinionated, and oftentimes infuriating nature, Erin, in her younger years, held fast to status of being quite the sweet-hearted, rather shy, and oftentimes sensitive and caring young girl; however, now much older, and having experienced more that life has to offer, Erin now has a much better understanding of just what it is the world she is apart of has to offer- nevertheless, her sometimes abrasive attitude, masked with her many deep insecurities and strong fear of failure cause her to oftentimes feel as though she needs to prove herself, not only to the father she has barely known, but also to all of those around her; however, this is partly because of the many people who indeed look down upon her due to the reputation she has gained due to being the daughter of the Lord Hades himself.

Nevertheless, Erin tries her best, never truly letting anyone use her past life as a means to try and bully or belittle her in anyway; the young woman (since once more opening up after entering the camp) never having any issues when it comes to either ignoring, standing up to, or even engaging any morons who dare to, and are stupid enough to try and get on her nerves, or bad side. However, despite her strong confidence within both her skills and her abilities, Erin is rarely ever shown to be exceedingly arrogant, or conceited; and although she is not shown in public to be as short-tempered as some of her friends, she is quick to get annoyed, and has been known to be easily frustrated- the young woman never once backing down from an argument. With a strong attitude that could shake even the halls of Olympus, and an indestructible though if not slightly twisted passion for justice; Erin does all that she can to try her best at whatever she does, or puts her mind to, even if nothing ever truly works out for her in the end.

Skills: Due to the fact that she is rarely ever seen training alongside others in the camp, or even socializing with those outside of her friendship circle; not many people are aware of just what skills Erin actually possesses... the young girl not completely fussed with promoting what it is that she both can, and cannot do.

Biography:
After having given birth to the daughter of Hades; Erin's mother, Sophia Chase, worked hard and did all that she could to provide her daughter with everything that she herself never had as a child- oftentimes juggling several jobs at a time just in order to make ends meet. Growing up, and finding out at a young age that she never really fit in with others around her; Erin quickly became aware of her oddity, noticing that strange things always seemed to happen around her, causing for her classmates to more times than none, pick on and tease her. With some encouragement from her mother however, Erin continuously pushed herself forward, eventually managing to make a small group of friends who, despite what they had heard, welcomed her with open arms into their loving circle. Continuing to grow into a beautiful young lady, Erin found the strange and oftentimes anxious oddities and occurrences that had happened around her as a child, began to become more frequent- shadowy figures watching on from afar... strange and worrying behavior from other students at her school... her own nervousness and slight fear causing for her to turn her interests into more indoor, and isolated activities in life; helping to develop her love of both reading and drawing, and soon enough, both seemed to take over and consume her time almost completely, leaving the young woman absorbed in their worlds filled with both wonder and awe.

Wishing to pursue this path further on in her life, Erin began to keep sketch books; filling the pages within with varied style drawings... detailed sketches of the things that she had truly believed she had seen through the years passed, being sure to keep them to herself however, in the fear that somehow, she would once again get pushed aside, and rejected by those she had grown close to- her thirst for knowledge, and her strange sense of artwork sending those who had made her life hard to continue; the small jibes and taunts eventually growing, turning into nothing more than pure bullying and harassment as the years continued to fly by. Finally managing to hit high school; Erin found out rather quickly that it was a lot easier for her to get along better with the guys in her year level, rather than having to deal with the nasty bitching that came with the girls that filled the school- the new start giving her the hope that, for once, she might be able to have the fresh do-over that would allow her to not have to deal with the torment she had suffered in years passed.

Soon finding herself within a new (and her first) relationship with one of the guys she had grown close to, Erin quickly began to open up, her young love with Damien allowing her to begin to feel things that she never realized herself capable of feeling; though his ever growing jealousy of her close bonds, and relationships with the others in her life slowly caused her to begin putting distance between herself and those who had always been there for her, and after many one sided conversations (his talking, and her listening), the two of them decided that it was high time that she took responsibility for her life. Taking everything Damien had said to her rather hard, and not wishing to be a burden upon her mother any longer than she already had been; Erin sought out and took on a job, eventually moving out of home, and into her new life with her boyfriend- her strong determination something that she wasn't willing to allow to get broken.

Extremely reluctant to let her little girl go; Sophia (after much convincing on Erin's part) finally agreed to letting her move out, forcing Erin to make the promise that she would continue to put all her effort into her education, giving her a chance at having a good life in the future. Thriving on their encouragement, and more than happy to accept their help; Erin once more began to settle down, working to increase both her grades and her intelligence- feeling safe with how her life was going, and believing in her heart that her relationship with Damion was now stronger than ever before.

Though while the first few months of her new life was nothing more than pure bliss; it was not to last.

Having gotten back into the swing of everyday life; Erin once more began to find Damion's jealousy of the others bubbling... growing ever more extensive, and eventually, he began to take a more controlling role within her life, allowing for her to see less and less of those that she loved until eventually, it began to grow out of control. Finding herself being handled roughly by the guy that she loved, Erin's very integrity as a young woman was very quickly being torn down, bit by bit, and little by little with every single thing that she did wrong within his eyes. Seen now as nothing more than a possession to be used, and to be abused within his eyes; Erin soon found herself showing up to school with anything that would help, in any way, to hide the bruising that she had been served to her behind the closed doors of her new home.

Her situation at home causing her to pull further and further away from them; Erin's friends and family quickly became worried about her strange behavior, and sudden drastic change in personality- however, refusing to answer their constant (though ever caring) questions as to whether everything was alright, Erin continued to push them all away, terrified of what it was that might happen if they ever managed to find out what was truly going on in her (supposedly) loving home. Not willing to believe her denial that nothing was wrong, her friends began to push harder for the truth; and eventually, it came to light.

Completely furious about her little slip up, Damion became relentless... worse than he had ever been before; and after "enforcing" his way of thinking on her, he eventually said enough was enough, forcing him to stay at home as the beatings and abuse became not only worse, but also more frequent- cuts both big and small, bruises of all shapes and sizes, and eventually, a broken bone or two joining that which was already covering her body... and after a particularly bad night that left her bloodied and broken; Erin ran for her life, slipping away and fleeing into the night as she did all that she could to to get away from the torment that was her life, her battered and weak body eventually unable to keep up with the stress that had befallen it, causing her to give up, collapsing in the street, unable to go on any further.

Growing extremely worried about not being able to get in contact with her, Erin's friends spread out, searching the streets of Los Angeles starting close to her home, eventually coming across her body laying broken within the middle of the street. Having decided long ago that enough was enough, Sophia sat them all down in her living room, and for the first time, revealed the truth about her daughter's parentage to her friends before begging for them to take her far away from where those who posed a threat could no longer touch her... a place where she would be kept safe from the dangers of the world around her- a place that would offer her a better chance for a better life. Reluctant at first to believe what it was they were being told, Erin's friends eventually agreed, helping to pack up her things before escorting her across the country to the place that they had been told about: Camp Half-Blood. Now living full time within the camp; Erin sunk deeper into both her isolation and her depression; throwing up her walls, and forcing a change in both her personality and attitude in order to help her keep people at a distance... doing everything she could to hide her strong fear of being hurt again deep within her ever cold heart; however, her short fuse, and rather twisted sense of justice tend to get her more attention than she truly likes.

~Demigod Information~


Demigod Abilities: Born as a daughter of the Underworld; Erin has been (unlucky enough) to inherit four of her father's more note worthy of traits and abilities; the demigod herself holding an extremely strong and rather controlled power over not only the ability of Geokinesis, Necromancy, and Umbrakinesis, but also the slightly rarer of her father's inherited abilities, Infernal Monster Lordship- the young demigod herself, still working on doing what she can to gain complete control of her powers which tend to show whenever she becomes emotional.

Geokinesis - Inheriting her father's ability of Geokinesis; Erin is able to control the Earth that surrounds her, whether this be levitating rocks and turning them into a rater deadly projectile, opening large fissures and cracks (both big and small) that can swallow up creatures and others trapping them within the Underworld, or even something of more consequence such as causing earthquakes and tremors with such power (and oftentimes anger) that they are able to cause great damage to both the immediate and surrounding areas, leaving destruction in her wake- her abilities honed enough that she is able to control the black walls of, and create passages within and to the Underworld.

Necromancy - Taking after her older half-brother, and her father before her; Erin holds a rather strong divine authority, as well as a secure and powerful control over the dead that roam throughout her father’s domain- the young woman never having an issue when it comes to displaying this well-honed and strongly controlled power to the rest of the camp during her birthday, also known as Halloween. Some of her notable abilities being:

  • Power Over The Undead: Able to not only reanimate skeletons, but also to summon skeletal and spiritual warriors; Erin is shown to hold a vast amount of power and control over her abilities of Necromancy, her inherited skills allowing her to not just put her skeletal and spiritual army to sleep, and also to destroy them at a moment’s notice should she no longer have need of them- however, like her older brother Nico, summoning too many undead at once does indeed drain her of energy, causing fatigue to set in and more times than none, for the Apollo children to get on her case about quitting it with the “Underworld-y stuff” long enough for her to recover.
  • Summoning Deceased Souls: A skill taught to her by her older half-brother, Nico Di Angelo during a summer spent in the Underworld with their father and step-mother; Erin has become quite proficient at summoning the souls of those who have already passed on from the world- the young demigod (when in a good enough mood while asked) more than happy to help those in the camp contact their loved ones who have moved from life into the Underworld by placing forth an offering (usually happy meals from McDonalds), and calling out to them in Ancient Greek.
  • Releasing Souls: Though not as skilled in this ability as she is in her other Necromonic powers; Erin is able to release the souls of those who should have long ago died, but who have somehow managed to cheat death in some way, shape or form- the young woman knowing in theory what it is she needs to do, however never actually having needed to, nor had the chance to put it into practice.
  • Telepathy With The Dead: An ability which is mostly controlled by her emotions; Erin has the power to telepathically communicate with the dead that show themselves to her, and when angry enough or pushed too far, she also has the ability to ward them away from her and others around her by giving off a warning vibe.


Umbrakinesis/ Shadow Travel - Though having inherited only one of her father’s abilities under the heading of Umbrakinesis; Erin has over her time in the camp become quite skilled in the art of shadow travel, able to use them to transport not only herself, but also others over great distances, however it has been shown that the longer the distance, the stronger the wear and fatigue that befalls her after the journey- however, like with all children of Hades, overexertion of shadow travel can cause her molecular structure to begin to fall apart, gradually turning her into the very shadows themselves, causing her to lose herself, or even on the rare occasion, to enter what is known as a shadow coma.

Infernal Monster Lordship - The only child of Hades in this generation to inherit this ability; Erin has almost complete control over of the countless ferocious monsters that roam throughout her father’s domain: Cerberus, the Hellhounds, the Furies, the Keres, the Oneiroi, and various Daimons, along with many others who call the Underworld their home- though while not as powerful as her father, Erin still has enough power and skill over this ability that when concentrating hard enough, she is able to summon a small army to her side.

~Weaponry Information~


Weapon/s: Gifted to her by her father, the Lord Hades himself; Erin had no other choice when it came to learning how to not only wield weapons, but also learning how to fight against any threat which comes her way- the demigod herself preferring to train on her own and out in the forest, rather than within a pairing or group.
Weapon/s Name: Ἔρεβος and φθορά, ᾶς, ἡ - 'Darkness' or 'Shadow' and 'Destruction' or 'Corrupted'.
Weapon/s Type: Twin Typhoon daggers & Throwing Needles.
Attributes: Earning their name 'Shadow'; her twin daggers, made of stygian iron which were both mined and forged within the Underworld itself; emitting a black mist or aura around them, and once leaving her hands, will return to her and her alone when she goes and calls upon them.



~Other Information~


Other: Though she refuses to show anyone around her, not even those she considers to be her friends, how she truly feels about what happened to her in the past before moving to Camp Half-Blood; Erin is only ever truly terrified of one thing in the world, that thing happening to be the very ex-boyfriend who abused her not only mentally, but also physically as well for a large portion of her life.

Seemingly enjoying to just sit back, and relax without letting on that anything is bothering her in any way; when not hanging out with her friends somewhere within the camp, Erin is often found sitting alone within her cabin either reading, sketching or listening to music- the only thing that truly gets her to show any sort of love and excitement being the one holiday of the year that she truly enjoys; Halloween.

Absolutely hating to be used or caught up within large crowds of people when it can be avoided; Erin has quite a large disdain for those who tend to gain unfairly against others, and has no qualms with both interfering in, and putting a complete stop to such situations- the young demigod often choosing to hide away alone within the isolation of her cabin with a brooding mood whenever the Christmas holiday comes around.

Quite the talented artist when it comes to drawing and painting, Erin chooses to mainly keep this particular talent to herself, though doesn't go out of her way to hide her sketchbooks or artworks from her sister, or those who are brave enough to visit with her in her cabin- the demigod having no issues answering their questions if asked.

~Theme Song~


Theme Song:
"The Edge" by Tonight Alive.

Hidden 8 yrs ago 8 yrs ago Post by Vicier
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Vicier Demigod at heart <3

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"I am a mystery to myself"
~ Angelina Grimke




~General Information~


Name: Bexley Leahy
Nick-Names: Bex, B, Leahy
Sex/ Gender: Female
Age: 18
Place Of Origin: Chicago, Illinois
Camp Cabin: Cabin 1

Appearance - 18 Years Old:




~Relationship Information~


Relationship Status: Single
Sexuality: Straight
Partner: N/A
Godly Parent: Zeus
Human Parent: Susan Leahy
Siblings: N/A
Camper’s Real Name | Relationship Status | Nick-Name/How They’re Seen
Michael Steveson | Friends | Stand next to each other sometimes

~Personal Information~


Personality:
Bexley is quiet, preferring to observe people rather than interact with them. This is partially due to her past, that caused a sense of isolation for her. She doesn't always pick up on social cues if she isn't fully paying attention. Often times this can cause issues with others because it can frustrate them. However, most people who know her story (although, she isn't one to share it) tend to be pretty understanding of why she is the way she is. She shies away from people but if you manage to gain her trust, you have her full loyalty.

Skills:
Bexley has an uncanny sense of direction. Give her a place to go and point her in the right direction and she will find it no problem. She has an amazing memory for just about anything and everything mainly due to the fact that she still struggles with reading and writing. She is great a underhanded fighting, less form and more survival, due to her time living on the streets. Bex has amazing endurance, agility, and is a fast runner, all of which helped her stay alive during the few years on her own.
Thanks to Chiron and other campers Bexley does have the basic grasps of reading and writing although she still struggles with words and can take sometime to read. For long passages and books she has to be incredibly driven to finish it. As for writing, it might be others who are struggling to read due to her chicken scratch.

Biography:
Bexley doesn't know anything about her father that the rest of the world doesn't know, she doesn't even know what drew him to her mother when she was 20. But something had and she was worse for it. Her mother's wasn't able to work due to mental illness, which left them on unstable footing. It was just Bexley and her mother, with no support system, and after Bex's fifth birthday, they found themselves moving from shelter to shelter trying to stay off the streets. She didn't understand at the time why she wasn't going to the school but when they were going from meal to meal, it wasn't exactly something that she dwelled on. It wasn't important to her. What was though, was the absence of her father. Why hadn't he come and taken them in? Why wasn't he giving them a home that her mom couldn't afford. However, whenever Bexley asked her mother the story was always the same. At the time, hadn't believed it, Susan had always told these strange stories that no one really could believe and ended up blaming it on her deteriorating mental health.

At the age of 12, Bexley ran away from her mother, after a cruel comment during one of her mother's episodes stating that life would be better had she never had Bexley. Looking back on it, Bexley knew her mother didn't really mean it, she was just sick. However, she had fully believed it when she ran away and ended up living on the streets by herself. A year later was when the weird things started happening. Strange creatures chasing her through the streets of Chicago but with her mother's history of Schizophrenia, she thought that maybe it was happening to her. She was thinking logically about it, too logically until she was saved from the claws of some beast by a man with a sword. Quickly, he explained to her what had happened, what was happening, and that they needed to get a move on. It all seemed pretty sketchy and she might not have gone had it not been that another monster was charging at them.

That was how, at the age of 15, she came to Camp Half Blood, dirt covered, in ragged clothing, and completely illiterate.

~Demigod Information~


Demigod Abilities:
Aerokinesis: the ability to control air, as her father Zeus is Lord of the Sky.
Air Blasts:the ability to control and generate very powerful winds and air currents
Flight: the ability to ride air currents.
Cloud Manipulation:the ability to control and generate clouds.
Air waves: the ability to control and generate air waves.
Storm Manipulation: the ability to control and generate all types of storms

Atmokinesis: A minor degree of control over the weather, such as creating small storms all on her own. To create large storms, she needs the assistance of her father or a child of Poseidon She is to call lightning from the sky.
Electrokinesis: As a daughter of Zeus, Bexley has a great amount of control over electricity and lightning. Calling down lightning bolts is a lot harder than emitting static though without the blessing or assistance of her father it can leave her tired and is often a last ditch attempt is a failing battle. (Static Shock: Powerful amounts of static shock throughout another person's body on contact. She can emit blue static sparks when she is angry.)
Zeus' Authority: Things that belong to her father's domain can do as she asks.

~Weaponry Information~


Weapon/s: Dagger
Weapon/s Name: Ilektrikós
Weapon/s Type: Close combat
Attributes: ?.



~Other Information~


Other: ?

~Theme Song~


Theme Song:
Eminem - Headlights
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Niesha Stevenson


"Knowledge comes from learning, Wisdom comes from Living"
~ Niesha.


Name:
Niesha

Nick-Names:
Nessie

Sex/ Gender:
female

Age:
17

Place Of Origin:
Los Angelos

Camp Cabin:
Seven

Appearance - 17 Years Old:


~Relationship Information~


Relationship Status:
single

Sexuality:
Bisexual

Partner:
No one at the moment

Godly Parent:
Athena

Human Parent:
William Stevenson

Siblings:
Michael Stevenson (Twin brother)

Legacy:
Demeter

Pet/s:
Has a small white owelet, only a few months old, that follows her around.


~Personal Information~


Personality:
Niesha is a strong willed individual. She has a strong empathy for others, and dislikes people being mistreated. She is kind, caring although she doesn’t particularly have many people she is close to. She is bright, loyal and dedicated to those she cares about, and she never stops trying to do her best by them, and by herself.

She can be a rather serious individual, contemplating things before she does them. If she becomes angered, it's not someone you would like to see. Treated wrongly, she can have a shocking temper, and if someone she cares about is hurt, she will act furiously.

She has a patient nature, and is quite intelligent, able to, most of the time, think things through before acting.However, Niesha can at times, be unable to process her own emotions, which can make her unreasonable at times. and can at times cause her to be distant with people.

Often when making a decision she relies on strategy and morality, rather then rushing into things, although she does at times merely throw caution to the wind and merely choose’s to act, rather than think things through or rely on strategy.

Skills:
Due to her father being a horrible cook, Niesha has exceptional skills with cooking.

Interested in many ways of fighting, Niesha grew up learning karate, boxing, and some street hand to hand fighting, as well as fencing.

Biography:
Left on her father's doorstep by her mother, Athena, Niesha, elder of the twins, could be seen snuggling closer to her brother Michael. Under their blanket with them was a letter, sealed with Athena’s mark. Athena rang the doorbell, and left her children to their father. Before the door was opened, she stooped and kissed both babies, before disappearing.

Their father took them in, and Niesha grew up in a relatively normal household. Never alone, always with her brother, Niesha always knew there was something different about them, yet she didn’t let this bother her. She had her brother, what else did she need? Displaying skill in the afterschool activities that she showed interest in, their father allowed such activities to occur, becoming as involved in them as the twins themselves.

Their father was a constant in their lives, always making them feel loved and wanted. He had a good job that let him be there when they woke up, and be there when they got home from school. He instilled responsibilities into them, insisting that they get a part time job, and telling them to put their money aside. Niesha got a job working at the school’s library. She knew where every book was, and could quote from many of them. She even started writing her own book, until six months before their 16th birthday, their father fell ill, soon diagnosised with Cancer. Their father fought hard, and was soon clear of the deadly disease, but it fell to Niesha to develop more mundane home life skills, taking over more and more of the cooking, cleaning and household management.

A couple of months before their 17th birthday, Niesha found an injured owlet, and took it home, caring for it until it was able to live on its own, however the owl chose to stay with Niesha, and followed her around everywhere.

On their 17th birthday, their father set them down and showed them the letter their mother had left with them, telling their father they were his children, and that one day they would come to the camp, when the time was right. There was a half blurred sentence, perhaps were a tear or two had fallen I love them, but they’ll have a better life with you at the end of the letter, and a signature. He showed them the seal, and said they should go to the camp. He had noticed the weird happenings around them, but hadn’t wanted to give them up. Now, after receiving another diagnosis of Cancer, he knew he was only holding onto them for himself.

They went off to the camp, not knowing their father was dying.

~Demigod Information~


Demigod Abilities:
Born to Athena, the goddess of Wisdom, courage and war strategy, Niesha inherited a few of her mother's abilities, these being battle poweress, strategist and shapeshifting.

battle poweress
Niesha is quite a warrior, skilled with armed weapons and hand to hand combat, although she is far from mastering both these skills. However, rather than use sheer force, Niesha, like her mother, prefers to use her own wisdom to overcome opponents. She sees the need to fighting abilities, however strategy and wisdom is higher on her list the brute strength.

Strategist
Daughter of Athena, Niesha is a skilled tactician, Her genius-level intelligence makes her enormously cunning, but also makes her a frightening and supremely dangerous opponent in a fight. However, Niesha is at times prone to outburst, yet this is mainly due to her adolescent tendencies. She’s only young, after all.

Shapeshifting
This ability is perhaps the only one Niesha doesn’t have control off. She can’t control what she turns into, however more often than not it is a owl, much like her pet owl Snow.

~Weaponry Information~


Weapon/s:
Niesha typically uses a short sword, seen below.

Weapon/s Name:
Serenity

Weapon/s Type:
sword

Attributes:
N/A



~Other Information~


~Theme Song~

Theme Song:
"Warrior" by Pat Benatar
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Michael Stevenson


"It takes courage to grow up and become who you really are" e.e cummings


~General Information~


Name:
Michael Stevenson.

Nick-Names:
Mikey

Sex/ Gender:
male

Age:
17

Place Of Origin:
Los Angelos

Camp Cabin:
Seven

Appearance `17 Years Old:


~Relationship Information~


Relationship Status:
Single.

Sexuality:
Straight

Partner:
No one at the moment

Godly Parent:
Athena

Human Parent:
William Stevenson

Siblings:
Niesha Stevenson (twin sister)

Legacy:

Pet/s:
A great brown and white dog, by the name of Moe.


~Personal Information~


Personality:
Michael is a shy young man at first. This comes from the fact that he has a stutter he doesn't seem able to control. However, despite this, he is a bright young man, with a courage that defies his passive nature. Submissive by nature, he nevertheless has a hidden leader like nature, which shows itself when he seeks to stand up for something important, or for someone who can’t protect themselves, or for those he cares about.

He is an emotional individual, yet he doesn’t let this cloud his judgement, or at least cloud his ability to think strategically. He is a rather empathic and sympathetic individual, often choosing choices based on his own morals, and what he thinks should be done, based on the most strategic moves. He has a thirst for knowledge that is rarely satisfied, and he isn’t happy unless he has several books to read.

When he is moved to defend those who can’t defend themselves or protect those he cares about, he is perhaps your worst enemy as he will never give up, nor make a rash mistake just because he is angry.

He is generally a very warm, kind hearted individual, and is not a violent person by nature. While he has skills with arms, he prefers to address confrontations by a purely strategic and tactically standpoint.

Skills:
He has skills with weapons, however he has more talent for games of strategy then fighting abilities.

He has a world of knowledge inside his mind, and can access it quickly, via an almost photographic memory.

Biography:
Left on his father's doorstep by his mother, Athena, Michael, younger of the twins, could be seen being comforted by his sister, Niesa.. Under their blanket with them was a letter, sealed with Athena’s mark. Athena rang the doorbell, and left her children to their father. Before the door was opened, she stooped and kissed both babies, before disappearing.

Their father took them in, and Michael grew up in a relatively normal household. Never alone, alwas with his sister, Michael always knew there was something different about them. This bothered him, as he felt he should be more interactive with the other boys at school, however he never let this show. Displaying skill in the afterschool activities that she showed interest in, their father allowed such activities to occur, becoming as involved in them as the twins themselves.

Their father was a constant in their lives, always making them feel loved and wanted. He had a good job that let him be there when they woke up, and be there when they got home from school. He instilled responsibilities into them, insisting that they get a part time job, and telling them to put their money aside. Michael got a job working at a book store, where he just about fell in love. A discount? He was in heaven. He did well at his job, and soon it seemed like he had a book store in his own room, shelves upon shelves were covered with books, until six months before their 16th birthday, their father fell ill, soon diagnosised with Cancer. Their father fought hard, and was soon clear of the deadly disease, it fell to Michael to earn a little bit more money to keep them fed, clothed and with a roof over their heads. This didn’t bother Michael, as he enjoyed his work.

A couple of months before their 17th birthday, Michael adopted an abandoned Puppy, which soon grew to twice its size in a matter of weeks. He named the puppy Moe, and trained him well, soon the dog could take up half his bed, and was a constant comfort to Michael, who had difficulties adjusting to their fathers disease, the heavy load of school work he had to constantly catch up on , and his increased work looked.

On their 17th birthday, their father set them down and showed them the letter their mother had left with them, telling their father they were his children, and that one day they would come to the camp, when the time was right. There was a half blurred sentence, perhaps were a tear or two had fallen I love them, but they’ll have a better life with you at the end of the letter, and a signature. He showed them the seal, and said they should go to the camp. He had noticed the weird happenings around them, but hadn’t wanted to give them up. Now, after receiving another diagnosis of Cancer, he knew he was only holding onto them for himself.

They went off to the camp, and Michael knew their father was dying, yet he keeps this knowledge from Niesha, knowing it would just about destroy her.

~Demigod Information~


Demigod Abilities:
Son of Athena, Michael has inherited some of her abilities, these being Divine Wisdom, Telumkinesis, and control of animals.

divine Wisdom
Michael is extremely wise, intelligent, and knowledgeable, constantly coming up with brilliant strategies. However, unlike his mother, Michael struggles to not take others emotions and thoughts into account, and is often second guessing himself in his decisions and wisdom.

Telumkinesis
Michael has good control over weapons, and with training he will have better control. With this abilities, Michael can summon weapons, curse them (Although he doesn’t really know how to do this), disarm opponents but this is not reliable, often he ends up disarming himself as he seeks control over his abilities and he also has weapon omniscience, meaning he knows everything about a weapon when he sees it.

control over animals
Michael appears to have a level of control over animals, especially those close to him, such as Moe. He seems to understand them, and seems to develop close bonds with them.

~Weaponry Information~


Weapon/s:
Michael prefers to fight with a spear and shield

Weapon/s Name:
Glory (Spear) and Honor (shield)

Weapon/s Type: Spear
Attributes: None at the moment



~Other Information~


~Theme Song~

"Learn to fly" by Foo Fighters
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~Syleste Astrea Nioré~




"Most people say that you're limited by your imagination. My imagination must be limitless... if you saw my world, you might understand."
~ Syleste Astrea Nioré.


~General Information~


Name: Syleste Astrea Nioré.
Nick-Names: Syl, Dream Girl, Pinkie, Juliet.
Sex/ Gender: Female.
Age: Sixteen Years Old.
Place Of Origin: New York, USA.
Camp Cabin: Cabin Fifteen - Morpheus.

Appearance - Sixteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Godly Parent: Μορφευς - Morpheus, God of dreams, & son of sleep.
Human Parent: Elise Nioré; Receptionist at a Law Firm.
Siblings: Connor Nioré (Older Brother).
Legacy: Unknown as of this time.
Pet/s: None.
Other Relations:
Camper’s Real Name | Relationship Status | How They Smell
Erin Marie Chase | Close Friend | Pumpkin And Spices
Arianna Louise Watson | Close Friend | Grapes And Beer
Hawley Eames Griffin | Childhood/ Best Friend | Irish Whiskey And Spices
Ky’ vie Morgan | Best Friend | Oil And Grease
Aella Lorraine Stedford | Unknown | Honey And Leather
Roy Montag | Good Friend | Gingerbread And Mistletoe
Octavia | Unknown | The Wild
Elena Sarah Reese | Friend | Steel And Perfume

~Personal Information~


Personality: Known to all those around her to be an exceedingly sweet and charming young lady; Syleste is an extremely graceful and very loving, kind-hearted girl who cares deeply for all those of whom she not only believes herself to be close to, but also those she holds dear to her within her heart; the dreamy-eyed girl showing her love and affection to all those close to her. Overly curious and full of life she tends to find herself, more often than not, walking into some sort of danger or trouble; whether it be something as minor as receiving a slight paper cut on her finger, or something that's of far more serious consequence such as following her curiosity and accidentally falling off the bank and into the camps lake- the bubbly teenager never showing any signs that she's willing to let her disability get in the way of her living the life she wants to. Though coming off sometimes as shy at first when a situation seems to overwhelm her (large crowds of people surrounding her, loads of information being given to her at one time, ect.), once she has had time to adjust, Syleste seems to have no issues putting herself out there for others to see; the young girl never truly having a problem whenever it comes to being an open book, or making friends.

Although a kind and graceful soul, Syleste is also known for being stubborn when it comes to something that she truly believes in, choosing to stand up for it rather than backing down once she has already made up her mind, usually making it near impossible to convince her otherwise. Quite mature and oddly grown-up for her age thanks to living her whole life with her disability, Syleste often does all she can not to be, or to be considered a "burden" to all those who are around her, the young woman doing everything she can and more to help out (cleaning, cooking, etc.), even sometimes choosing to put her own needs aside in favor of others, no matter how difficult the task may seem for her; the girl trying her best at everything and anything that she seems to set her mind to.

Coming across at times as being quietly confident and extremely calm, she sometimes tends to pull away from the company of others becoming very reserved and thoughtful, choosing instead to lose herself within her own mind and in her own little world. Unnaturally bright and unique in her own way, Syleste has the aptitude for thinking outside of the box on general occasion, always coming up with strange ideas that would normally otherwise be considered near impossible to pull off, though with the young woman's odd way of using her intelligence she is known for being able to twist them to the point of making it all work out.

Skills: Thanks to her disability, Syleste's other senses (hearing, smell, taste and touch) have become slightly more enhanced than that of a normal person, adding to her skills and talents when it comes to music, such as singing and playing piano. Syleste is also quite skilled when it comes to reading anything in braille, whether it be music sheets, books, class notes, etc.



Biography:
Blind from birth and constantly being fussed over by the only parent that she had within her life; Syleste was always both a very curious and outgoing young child, her mother (mostly having to raise her on her own) always did her best to keep her close by her side, however, it never seemed to stop her from always following her heart and managing to find herself in some sort of trouble or dangerous situation. Soon growing into a beautiful young teenager, and quickly coming to the realization that she didn't want to rely or be a burden on her mother, she tried her best, taking on more of the responsibilities at home, doing all that she could to allow her mother a break from stressing over her daughters care and well-being. Never having an issue opening up to those few who had accepted her for who she truly was, she began to become the confident young lady that her mother always meant for her to be; however her mothers long-term fear of others bullying her daughter for being different soon became a harsh and cruel reality once the young girl hit high school.

Trying her best to get through each and every single day without causing too much trouble for those that she cares about, the bubbly young teenager could often be found sitting on her own reading or studying; though with her curiosity for life ever playing on her mind, she never ceases to find a way to try and satisfy the need to explore much to her overly-cautious mother's disgust. Soon coming to the realization that it was no longer safe for her to stay in the the family home, her mother finally came to the hard decision that it was high-time that Syleste knew the truth about her father, and about her heritage. Packing up all of her possessions, the two of them worked together; helping her to move into the camp that her father had always intended for her to go to- a place where he thought that she would have a better chance at life... a life with people who would finally and completely accept her for who she is.

~Demigod Information~


Demigod Abilities: Born as a child of both dreams and sleep; Syleste has been able to inherit two of her father's more note worthy of traits and abilities; the demigod herself holding an extremely strong and rather controlled power over not only the ability of sleep manipulation, but also the more rarer of her father's inherited abilities, dream walking and manipulation- the young demigod herself, the first after her own father to master moving about the dream realm with the same ease as her dad.

Sleep Manipulation - Like most children of the God of dreams; Syleste has a strong hold over the ability to manipulate sleep within both herself and others around her, allowing her to not only induce and extract sleep from a person but to also manipulate and enhance all aspects of sleep itself- the young demigod, though innocent in looks and sweet in nature, is able to manipulate the sleep patterns of a person, as well as be able to choose how long they are able to sleep for and how deep a sleep the person is having. Strong enough to induce not only a deep, but also instantaneous sleep on those around her, even to the extent that she could potentially be able to induce perpetual insomnia or push a demigod into a comatose state; Syleste is also able to both reduce and or remove a person's need for sleep all together, causing them to become dreadfully tired and drowsy at all times- the young child of Morpheus also helpful in the sense that she is able to also awaken a person from any type of sleeping state, regardless of the circumstances.

Dream walking/ manipulation - Both inheriting and managing to master her father's more rare talents, Syleste has the unique ability to enter a world she knows as "The Dream Realm"; allowing her to not only slip in and out of the dreams of others with ease, but also to summon others into that of her own dreams. Along with this form of power, Syleste has also been able to become exceedingly proficient in the ability to manipulate every aspect of the dreams that she finds herself in; giving her the power to bring both the sweetest of dreams to a person, as well as the most terrible of nightmares- however over her time exploring this ability, she has learnt that it also comes with a terribly dangerous side-effect. While moving about the Dream Realm, should a person, including herself get hurt, the injuries sustained would travel through the dreams before transferring out and onto that persons physical body, making this a dangerous ability that she very rarely uses outside of both the trials she holds, and her personal use. This particular ability (mostly) only happening to work if the person contacting/ or being contacted by her, is within the same country as she is, and it is shown that takes quite a lot of her energy to get it to work across oceans; however, the stronger a bond she shares with the person being contacted/ contacting her, the less energy it takes to do so.

* Though her disability is rarely ever shown to bother the young demigod; Syleste has found that while she is in the Dream Realm, she is able to see everything with perfect vision- her father's gift to her allowing her to see things that she wouldn't normally be able to see.


~Weaponry Information~


Weapon/s: Due to her disability making it both slightly hard and dangerous for her to wield such things; Syleste herself does not own weapons of any kind, and is rarely ever seen touching one unless the situation is dire- the young demigod preferring to live a life or happiness without the involvement of too much violence.
Weapon/s Name: Not Applicable.
Weapon/s Type: None.
Attributes: None.



Fighting Abilities: Not Applicable.

~Other Information~


Other: Syleste has a deep love of most the creatures (Rabbits, cats, dogs, foxes, deer, etc.) that roam the exciting and unexplored world that surrounds her; she also has strong liking for drinking hot chocolates and cuddling up with those that she cares about in her life- her love of music also helping the young girl when it comes to being able to express herself in situations that may have her feeling both overwhelmed or upset.

Though she may seem confident and semi-competent when it comes to things she sets her mind to, Syleste has a fear of swimming and is terrified at the very thought of deep water, along with this fear she is also scared of being left alone, and being treated differently due to her disability.

While quite talented in both singing and playing the piano, Syleste has found that she is more confident with her skills when she is on her own or with someone she is extremely close to, the young girl too shy and embarrassed to show her musical talents to others.

Understanding that people can become quite uncomfortable with her disability, Syleste keeps a bit of light blue material with her which she uses to hide her eyes from view, not wanting others to have to deal with the strange look of her eyes- though the young demigod's goal is to one day find a place where she really belongs, and a life surrounded by people who truly accepted for who she is.

Though never talking about it without first being asked, Syleste has a small though meaningful tattoo situated behind her right ear that not even her mother or brother knows that she had done.

~Theme Song~


Theme Song:
"Wake Me Up" by Avicii.

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Connor Nioré


"Whatever happens, just know that I'm here. I'll always be there"
~ Connor Nioré


~General Information~


Name:
Connor Nioré

Nick-Names:
He doesn’t really have any

Sex/ Gender:
male

Age:
18

Place Of Origin:
New York

Camp Cabin:
15

Appearance - 18 Years Old:


~Relationship Information~


Relationship Status:
Single

Sexuality:
Straight

Partner:
Currently, no one.

Godly Parent:
Morpheus

Human Parent:
Elise Nioré

Siblings:
Syleste

Legacy:
Athena

Pet/s:
A forever puppy (husky Pom mix) Named Prince

Other: ?.

~Personal Information~


Personality:
Connor is a bright young man, quite intelligent, he has a thirst for knowledge that tends to be obsessive, staying indoors for hours at a time, sometimes days. However, Connor is very willing to help others, and is kind and caring, always willing to drop everything and help those he cares about, and even strangers. He seems shy, but this is often because he is processing interactions, trying to figure people out like he does complex problems.

Connor is quite protective of those he cares about, especially his sister Syleste. He will do just about anything for her, and for anyone he cares about as deeply as her. Quite a determined individual, Connor will never give up, especially if he deems something worth while.

Quite witted, good with humor, and sensitive to others emotions, Connor has true makings of a leader, if only he would hone these skills. However, Connor merely wants to be able to ensure Sylestes happiness, and to be the best he can be, as just himself.

Skills:

Biography:
Inquistive from birth, Connor was used to being fussed over by the only parent in his life, Connor was two when Syleste was born. He has one clear memory of his life before them, a brief, fleeting glance of their father. From the moment Syleste was born, Connor did everything he could to protect her, to make her laugh or smile, often toddling along after their mother, with a toy or blanket, proud to be an older brother. As they grew, Connor became ever more protective, often allowing Syleste free range, but always jumping ahead to clear the pathway, gently nudging a glass closer as she reached for it, making sure she was okay without controlling everything in her life. He even went so far as to help her with her make up and hair, when they were older.

Growing into a bright young man, Connor took on a lot of responsabilities, to make things easier for their mother. He would often guide Syleste in the tasks she wanted to do, Throughout school, Connor would make sure Syleste was okay, but those few times when he couuldn't prevent something happening, Connor would challenge those who sort to harm his little sister. Judged a little weird himself, he didn't care what others thought of him, but it pained him to know that others saw Syleste as different, and not merely because of her blindness

He believes it is his fault that the two of them ended up at the camp. In anycase, finding out their heritage and moving to camp is a new chapter in their lives. Connor will still do anything to make sure Syleste is happy.

~Demigod Information~


Demigod Abilities:
While Connor has skills with these abilities, he is no where near as power as his sister Syleste, and indeed he sometimes seems to struggle with controlling them, to the extent where he can be unable to use them in the middle of manipulation.

Hypnokinesis
Sleep manipulation
Connor can induce and manipulate sleep, enhancing all aspects of sleep. Inducing dreams, daydreams and nightmares. He has the ability to manipulate sleep patterns and induce instantaneous sleep. He has more control over effecting human sleep then his demigod counterparts, however he does have some influence over demi god sleep.

dream walking
Mastering this ability, Connor is able to enter "The Dream World" allowing him to not only slip in and out of the dreams of others with ease, but also to summon others into that of him own dreams.

~Weaponry Information~


Weapon/s:
Staff

Weapon/s Name:
Magnus

Weapon/s Type:
Staff

Attributes:
Has the ability to help Connor focus in using his powers.



~Other Information~


~Theme Song~

"Lullaby" by nickleback.
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~Marcella Gates~




"Look, I know I'm skinny but I can eat two of these... and I will."
~ Marcel Gates.


~General Information~


Name: Marcella Gates.
Nick-Names: Marcel, Sin
Sex/ Gender: Female.
Age: Nineteen Years Old.
Place Of Origin: Los Angeles, California.
Camp Cabin: Cabin Thirteen - Hades.

Appearance - Nineteen Years Old:



~Relationship Information~


Relationship Status: Single.
Sexuality: Homosexual.
Partner: None at this point in time.
Ex-Partner: Sarah Kerridge - Long distance relationships don't always work out.
Godly Parent: Hades - King of the Underworld.
Human Parent: Lilith Gates - Distant mother, more than likely a stripper or dealer. Had a different boyfriend every week.
Siblings: Erin Marie Chase (Half-Sister), Nico Di Angelo (Older Half-Brother/ Camp Alumni), Bianca Di Angelo (Older Half-Sister/ Deceased), Hazel Levesque (Older Half-Sister/ Camp Alumni).
Legacy: Atë - Goddess of mischief, delusion, ruin, and folly.
Pet/s: Upon first arriving at camp when she was nearly seventeen, Hades gifted her with Bruce - an Egyptian Fruit Bat. Though Bruce does like a good belly rub and to be hand fed, he spends most of his time sleeping up in the cabin's rafters.

And just recently, Marcel (on her own) had a bit of an impulse buy and brought home Bacon to the Hades cabin. Bacon loves attention and cuddling, and Marcel is almost sure he thinks that he's human.


~Personal Information~


Personality:
First and foremost, Marcel is a drug addict. It doesn't matter what drugs, when or where, if it can get Marcel to quit feeling, she will take it without a moments hesitation, and then keep up on it to keep from getting sober. If ever in the off chance that she is sober, she becomes exceptionally irritable, and even violent, until she gets her next fix.

Marcel, by default, is a very private person who would prefer her own company rather than anyone else. Though she is far from shy, as she can contribute enough to a conversation when she needs to, she is an extreme introvert - not even liking to go outside much. She's a liar, having learned early on from her mother that telling the truth most times just wasn't an option. While these lies can range from simple, white lies to deep, entangled ones, it has become a regular part of her speech pattern. As an example, when someone asks her how she is, her immediate response would be "I'm fine." Though she is far from it. This also dips into her sarcastic side as well. Since telling the truth is exceptionally difficult for her, sometimes her answers come across as very dry and/or sarcastic, letting someone know that while she's not exactly lying, it's clear she doesn't want to talk about whatever subject it is.

Also tied to this is her way of manipulation. When asked about her drug problem, she will simply reply, "I have it under control" or "I can stop any time I want" basically ending the conversation right then and there without having to get into it. She shifts blame everywhere but herself, unable to cope with knowing that she and she alone has destroyed her life. Over the last year, her favorite subject to blame is her ex-girlfriend, Sarah, for making her the way she is. Though sometimes the blame does shift towards her father, Hades, or her negligent mother, Lilith.

She finds nothing wrong with the illegal acts she partakes in, both drug and criminal, and comes across as believing herself to be above the law. By this, it comes across as bravery - of not being afraid of getting into trouble or facing consequences, but anyone who is able to look her in the eye knows it better as cowardice.

Marcel is also fond of chaos. If things seem a little stale, it would not be beyond her to quietly steal a personable item from someone or set up a trap that guarantees someone else will be blamed for it. And because she is so quiet and recluse, not a single soul would even expect this side out of her while she sits back and just watches the events unfold. She has the Goddess, Ate to thank for this.

Strengths:
Marcel prefers to be more of a sidelines kind of person, however when faced in a situation where fighting is inevitable, she is quick, agile and resourceful.

Quick reflexes: Not having a whole lot of battle lore engrained into her brain like most campers, Marcel sticks to one weapon and one weapon only that she has developed near mastery levels of. Her twin blades, Prick and Barb, are always on her person, tucked into small straps on the inside of her combat boots. Her extremely quick reflexes almost always grant her the first hit, and though the blades themselves aren't very big or intimidating, Marcel attacks to severely injure or even kill. She has taken lives before, and she's not afraid to do it again. She believes that while on drugs, she is able to be faster, quicker, and all around better.

Artistic: Marcel has a very right-brained way of thinking, and often times expresses her inner self on either the walls of her bedroom, various canvases around her room, or on paper where she designs her own tattoo ideas.

Biography:
Marcel was born addicted to drugs.

Her mother, Lilith, didn't exactly have the best lifestyle. Being a bit of a drug addict herself, Lilith didn't stop her addictions even after discovering that she was pregnant with Hades' child. It was a difficult pregnancy, one that nearly killed Lilith in the process, but after giving birth to Marcella, it seemed that her "motherly" duties were finished.

Marcella got the most bare-bones upbringing any child would be able to survive. Though she lived with her mother, Lilith was much more like a teenage babysitter that would rather be on the phone, have sex with a new man every week, and do drugs, right in front of her like she wasn't even there. She got locked in her room a lot, as Lilith just didn't know what to do with a child, nor did she particularly want one, and Lilith made that very clear to Marcella almost daily when she'd scream at the child for ruining her life for existing.

She was left with strangers frequently while Lilith went out to indulge in her lifestyle, and in the very rare moments when it was just the two of them together, and Lilith was slowly coming down from whatever high she managed, she would tell Lilith of her father. She told her that he was a God - Hades. She would tell her of their passionate love affair that was over before it began. It wasn't until Marcella was thrown into school and began learning about the Greek Gods did she deem her mother simply crazy for such wild stories. She didn't know who her father was, and she didn't care. Hell, she hardly had a mother, just what the hell was a father? And just what the hell was a normal family, anyway?

So Marcella continued to grow up dysfunctional. She had friends that had normal lives, but it was like she was watching from the other side of glass - only able to observe, but never able to know it for herself. When she wasn't at school, she was either at home stealing her mothers drugs (having learned at a very early age how to use them) or out on the city getting into trouble. The first time she landed herself in juvenile hall was after getting caught in a break-in to her school. The police tried returning her home, but when her mother wasn't there, they kept her at the police station until Lilith came to pick her up. But instead of taking her home, Lilith signed the papers to admit her daughter into juvenile hall. She claimed it was so that it would straighten Marcella out, but Marcella knew that it was because she just didn't want her around, and it was like a free daycare service.

Marcella preferred juvie over her own home, anyway.

By the time she hit high school, Marcel (as she had dropped her full name a while ago because it felt too "soft") had already been in and out of juvenile hall thirteen times. She smoked, drank, got high - anything she could get her hands on which was rather easy because of the access she had to it at home, and her mother didn't seem to care. She was pierced, tattooed, and was making all sorts of wrong friends.

She eventually ended up with a girlfriend that was much more serious than any other relationship she had in the past. Sarah and Marcel met in their art class their very first year of high school at the age of fourteen. They dated seriously throughout high school, even through Marcel's brief disappearances to juvenile hall. It was when Marcel turned sixteen that things began to change.

Strange things began happening to Marcel. She would just be walking along the streets of LA when three cloaked, wrinkled old ladies would be carrying around a spool of blue yarn between them, seeming to follow a particular person. Then, they would cut the yarn with a strange (and very large) pair of shears, and then they were gone, but left behind was a very strange (and upsetting) smell of what Marcel could only describe as wet, old mold mixed with stale cat piss and maybe something a bit sulfury. Figuring it might have been some bad reaction to a new dose of drugs she was on, Marcel shook it off. But then when she was cornered at gunpoint by a small group of gang bangers looking for money and a good time...

It was as though she were watching herself in a movie. There was darkness. Shadows seemed to swallow up her attackers, and unexplained fear drove them away, shouting something about a fire woman. Confused, still coming off of her drugs, Marcel eventually passed out in the alley only to be picked up by the police short of a few minutes later. When Lilith bailed her out a few days later and brought her home, she went straight for the pills and was out cold not soon after. Marcel took the opportunity to start looking around the house - a lot of her mother's boyfriends liked to pick off of what little trinkets they had, and there was bound to be a stash of crack or heroine somewhere. Rummaging through an old cabinet, Marcel came across a pamphlet titled Camp Half-Blood. Flipping through it quickly, it seemed to be some sort of summer camp. Was Lilith really thinking about sending her away for good this time?

Then, one of her mother's "boyfriends" came home, and went straight for her. Figuring that he wanted to use her as a snuff for his cigarette again, or just slam her into a wall and call her trash as per usual, Marcel only flinched once but before he reached her, something change. His skin began to shift, and he began to make the most ungodly sound. Maybe it was the drugs, maybe it was the fact she hadn't had anything proper to eat or had any sleep in the last few days. Either way, what looked like a large, mechanical bird took the place of where the man's body had been, it's razor sharp beak out for blood - her blood. Marcel still doesn't know how she managed it, but as one thing led to another and she was sent flying through the front window of their house and into the street by what she was later able to identify as a Stymphalian Bird, she quickly picked herself up, melted and killed the beast with some kind of fire, and ran. Maybe this summer camp wasn't exactly a bad idea?

So Marcel went to Camp Half-Blood, quickly understanding afterwards just what was happening to her, and that her father, like Lilith had said, was Lord Hades. She never sent her mother a single letter, phone call, text... nothing. Why would she? Lilith was just another body that occupied the house she grew up in. She did, however, keep in touch with her girlfriend, Sarah, and for two more years they were able to keep that relationship going. During those two years, Marcel did what she could to go and see Sarah. If she wasn't spending her summer in The Underworld with her father, than she was with Sarah. Things were going really well and Marcel even had thoughts of proposing to her, until one surprise visit to her girlfriend and she found her in bed with a man.

Marcel would tell you that she blacked out after that incident. But what really happened that night is something she would never forget. She developed a thirst for death. The very moment a person's soul leaves their eyes, dissipating into golden dust around her... it became like a second drug. But unlike her other drugs, she knew that this just wasn't something that should be okay, though she struggles with it almost every day. She has killed, and she liked it.

~Demigod Information~


Demigod Abilities:


Necromancy (limited): Unlike her father, Marcel has very limited abilities as far as what she can do with those who have since departed.

- Power Over the Undead: It has only happened once, and with someone as stone-cold as Marcel, even she was a bit freaked out by it. When extremely agitated, Marcel has the ability to call forth the dead to fight for her. In the one instance, she managed to reanimate skeletons that dug themselves out of "hell" and were not only loyal and obedient to her, but were quite a force to reckoned with. She was able to summon three before she freaked out and disbanded the control, leaving them lifeless once more and "fading" back into the earth. While spending time down in the Underworld, if the lost souls grate enough on her nerves, she also has the ability to silence them with a quick motion.

- Death Sense: Her most hated ability. Marcel considers being able to sense when a person is dying and when their soul is being judged in the underworld as a curse, and has gone to a few lengths to see if it can't be removed from her permanently. Being able to sense other people's life auras, while annoying, is still much better than being able to "smell" death on a person, and would much rather just have that.


Umbrakinesis: Marcel has some control over shadows and darkness, though in comparison to her father and half-sister, Erin, these abilities are almost laughable.

- Darkness Generation: She can use solid bolts of darkness as a secondary weapon, but it wouldn't be any more effective than throwing a small rock at someone. She is able to, however, surround enemies into pitch black clouds of lightless space for a very brief period of time - enough to make them start to panic a bit.

- Darkness Shields: Marcel can solidify shadows into a small sort of shield that can deflect most assailing attacks, however she wouldn't exactly put it up to the test of Zeus' thunderbolts just yet.

Dark Infernal Pyrokinesis: Marcel's favorite ability - the control over black hellfire, which is considerably more destructive than normal flames as it turns whatever it touches into liquid. She is able to conjure and control it through her hands and uses it's extreme heat to light her cigarettes or bongs (having liquefied many in the past while she was still learning to use it).

~Weaponry Information~


Weapon/s:
Weapon/s Name: Prick and Barb - together they are Hell's Scream.
Weapon/s Type: Twin daggers.
Attributes: None.


~Other Information~


Other:
Marcel keeps a small pair of sewing scissors in her back pocket at all times. When the two handles are twisted apart, they become her dual daggers, Prick and Barb - Hell's Scream.

Marcel has a wide variety of tattoos and piercings. Her earlobes are gauged to a size eight on each side. Her right ear has three different helix piercings that is gauged to a size ten, and her left ear has four of the same size. Her nostril is pierced on the right side with a closed hoop ring, and her septum is also pierced with the same kind of closed hoop ring. Her lip is pierced on the right side in a common snake bite fashion with an open hoop ring. Both her nipples are pierced as well as her navel on the lower portion. Her tongue is also pierced twice, with one on each side of her tongue.

Her tattoos consist of one, larger piece on her left ribcage, a small chest piece and a small skull hidden away in her right ear.

She also has her father's symbol on the inside of her left wrist.

~Theme Song~


Theme Song:
Dangerous and Moving - Tatu


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"It's a House of Cards. One day it's going to fall down."
~ Patsy Xiong

~General Information~

Name: Patsy Xiong
Nick-Names: Patty
Sex/ Gender: Female
Age: 15
Place Of Origin: Seattle, WA
Camp Cabin: Tyche
Appearance:


~Relationship Information~

Relationship Status: Single
Sexuality: Uncertain
Partner: None
Godly Parent: Tyche
Human Parent: Jayden Xiong
Siblings: She might have some half-siblings she doesn't know about it but she for sure doesn't have any full-blooded siblings.
Legacy: N/A
Pet: N/A
Other:

~Personal Information~

Personality:
Patsy, like most Asians, is hard working. If she desires something she works for it. She doesn't believe in cutting corners nor deviating from the course once taken. Because of this she often comes across as a bullheaded perfectionist. She was once told by her father it would be far easier to get a boulder to move than Patsy. Having such an unyielding personality trait pretty much shaped the rest of her. She doesn't rely upon other people nor her unique abilities very often. Because of this she is very pessimistic. She always expects the worst of the world and other people. Patsy prides herself on being Jaded and never naive.

Her headstrong personality also makes it hard from her to back down from anything. She rarely gives into her fears or emotions. Some people would say she's brave because she'll face down any monster without batting an eyelash. But is it bravery or stupidity that keeps Patsy moving forwards?

However because of her Demi-God nature there is an element of chaos or fickleness. She can't help it and she quite despises it. This inner drive goes against her very nature and quite frankly it's nearly splitting her in two. She might decide not to do something but find herself a few second later doing it. It mainly applies to her powers, she might give someone a nudge after she decides not to.

Skills:
Patsy is incredibly intelligent. She is also a highly skilled archer, survivalist and martial artist. Making friends (or keeping them) is not a skill Patsy possesses.

Biography:
Patsy is Chinese-American. Her father is second generation American. His grandparents came over from China. Patsy is named after Patsy Takemoto Mink, the first Asian American woman elected to Congress. She was born of Tyche in a far away place. She was raised in Seattle by her human father Jayden Xiong. Her father meet her mother at the height of his mathematics career. Her father doesn't talk about her mother much, but he was always open about Tyche when he did talk about her. Because of this Patsy always knew she was a Demi-God and was different because of this. So when the other children began to shun her for being different it didn't bother her over much.

Instead the young girl turned her attention to schooling and quickly excelled. She graduated high school at the age of fourteen. But none of that has any bearing on why she's at Camp Half-Blood. She had been aware of the existence of the camp because of her father but had never had need of it. That was until her powers manifested at the time of her graduation. The sudden rush of everything that could happen in a single instant multiplied exponentially by every person in attendance and human nature. The possibilities were so overwhelming that Patsy collapsed and had a seizure. Her father shipped her off soon after to the Camp in hopes that she'd be able to gain control over her powers there.

She's currently accepted into three universities, two in the states and one in Europe, but she isn't sure which to choose. Mainly because she has to handle the fact that her powers could quite potentially drive her mad if she doesn't learn to control them. Kind of hard to take a stats class when all of a sudden all the possibilities, the 'would could be's, become crystal clear and overwhelming.

~Demigod Information~

Demigod Abilities:
Tychokinesis
The ability to manipulate probability. Patsy is able to see every outcome of an action and nudge things in the direction she wants it to go. This isn't a win all. There's no guarantee that something will happen. The smaller the change the better the chance it will work. For example, if a car was out of control and she nudged it just a little more in the direction it was already going, it's chances at missing the person it was headed for greatly increases.

~Weaponry Information~

Weapons:
Weapon Name: Compound Bow (She doesn't give things special names. It is what it is.)
Weapon Type: Martin Archery Lithium Bow
Attributes: It's a bow, nothing fancy.
Weapon Name: KA-BAR
Weapon Type: Dagger/Knife
Attributes: It's a knife, nothing fancy.
~Other Information~

Other:

~Theme Song~

Theme Song:

"Light Lines" by Manfred Schoof
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~Arianna Louise Watson~




"You need to learn to live fast, and to die young... And don't forget to work in as much fun as possible; truly is there any other way to exist..?"
~ Arianna Louise Watson.


~General Information~


Name: Arianna Louise Watson.
Nick-Names: Princess (Colt only), Ari, Watto, Lulu, DJ Anna, Alice, Liddle, Straight Jacket (Erin only).
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: Miami Florida, USA.
Camp Cabin: Counselor of Cabin Five - Dionysus.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Godly Parent: Διονυσος - Dionysus, God of wine, vegetation, pleasure, festivity, madness, & religious ecstasy.
Human Parent: Jean Watson; Owner of several bars & a nightclub.
Siblings: Caster Bynes (Older Half-Brother - Deceased), Pollux Bynes (Older Half-Brother - No Longer A Camper), Ivan Theodore Moody (Older Half-Brother).
Legacy: Unknown as of this time.
Pet/s: None.
Other Relations:
Camper’s Real Name | Relationship Status | Nick-Name/ How They’re Seen
Erin Marie Chase | Close Friend | Blood Sucker
Syleste Astrea Niore | Close Friend | Princess Bubblegum
Hawley Eames Griffin | Close Friend | Flappy Bird
Ky’ vie Morgan | Close Friend | Grease Monkey
Aella Lorraine Stedford | Unknown | Taste Tester
Roy Montag | Good Friend | Living Ice Machine
Octavia | Unknown | Georgette Of The Jungle
Mathew Cartelle | Friend | Dreamer Boy
Elena Sarah Reese | Best Friend | Drinking Buddy
Charlie Alexander | Friend | Wise Old Owl
Gabriel Davidson | Friend | Southern Sweetie
Vanessa Casey Charlotte | Friend | Nicer Blood Sucker
Eli Julius King | Unsure Relationship | A Good Time

~Personal Information~


Personality: Seen by all within Camp Half-Blood to be both an extremely spirited and quick-witted young demigod, Arianna is not only known for being a very creative person, but also an exceedingly fierce and loyal friend to all of those that she considers herself to be close to; the young woman having a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what it is that everyone expects her to be due to her father being not only the camps director, but also the God of wine; the girl unafraid of showing nothing but comfort and love towards both her family and friends, and an almost sisterly type care towards the sweet and caring counselor of the Morpheus cabin that she has grown close to during her time within the camp. Extremely relaxed and seemingly bursting with life, Arianna can always be found at the very center of attention whenever she is participating in, making an appearance at, or even when hosting one of her many well-known parties and get-together's- and while considered to be quite beautiful by many of those who meet her, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Arianna proves herself time and time again to be not only beautiful, but also capable at handling anything that gets thrown her way; her strong fiery spirit, unbridled will-power and passionate independent streak helping the young woman to rarely ever hesitate whenever it comes to standing up against someone, whether it be her best friend or even her father, Dionysus. Displaying an immense amount of courage and a slightly heroic ability as a fighter whenever the situation calls for it, Arianna is never afraid to intervene or put herself in the middle of an argument; her extremely stubborn nature leaving almost nothing to be desired as she stands up for what she feels within her heart is right- despite portraying a rather fierce, extremely outgoing and openly confident young demigod; Arianna sometimes has the nasty habit of biting at her nails whenever she gets nervous or overly anxious, the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others- the medication she receives from the Apollo children helping to keep the madness within at bey, both her personality and habits changing and worsening with each and every day that she doesn't take, or is forced to go without it.

Quite the vicious little thing whenever she is pushed far enough, Arianna is widely known for being quite tough, not only being able to take a physical beating, but mentally as well; although her mental stability is often called into question by others and does oftentimes tend to get in the way, the woman has a mean streak strong enough to match that of her father- her well-kept temper leaving her a force to be reckoned with. With what seems to be an unquenchable thirst for fun; Arianna always manages to find something in which to occupy her time, whether it be heading out on a road trip with best friend to a music festival, or relaxing back in her cabin drinking it up with her mates- she does all that she can to live her life to the fullest and to the best of her ability, though with her fathers madness forever tugging at her mind, it's best not to make her mad.

Strengths: Living her life with an extreme flair for partying, and with both a hot and in demand talent and love of DJ'ing; Arianna always tends to have a knack for both getting what she wants and getting her way, whether it just be getting information out of seemingly reluctant parties, or something more such as getting out of doing something that she doesn't particularly want to, or feel like doing at the time; the young demigod using her attractive physical appearance and her strong charisma to her advantage, making it quite hard on others to say the word "no" to her. Also a skilled climber, parkour enthusiast and a fast runner, Arianna has great reflexes, especially when it comes to handling a blade; her great speed and excellent flexibility helping her greatly when it comes to going out on quests and participating within camp activities.

Biography:
After her birth Arianna’s mother, Jean, threw herself into her work trying as hard as she could to provide her daughter with anything she would need growing up though with a growing business and a busy club being a single mother was never an easy feat. Growing up surrounded by music, alcohol and a vast amount of staff whom she always considered her family, the young outgoing child was found the center of attention; never letting there be a dull moment in the lives of all those she knew. With worry for how her surroundings might impact her future her mother and the rest of the staff pulled together teaching her as best they could things that she had always shown an interest in; defense and how to fight from the bouncers and the security guards, music and mixing from the DJ’s and bands that her mother employed, and as she grew older she learnt how to mix and create her own drinks from the bartenders who had watched over her throughout her life. Hitting high school Arianna never found it hard to make friends with those surrounding her, quickly making close bonds and relationships with those she felt she could truly trust though with her laid back and curious nature the girl always had a flair for cruising through life with not many worries clouding her head. With the encouragement and help of her friends and family though, Arianna managed to push up her grades all the while honing her skills in the areas she found she had a love of; her already vast collection of music and alcohol growing immensely with each year that passed her by.

Extremely protective over her friends she kept a close watch over them stepping in whenever someone made small jibes or rumors about any of them though as it began to turn into full blown bullying her patience, and unbeknownst to her, her sanity began to wear thin. After a particularly nasty day for her best friend ending with the two huddled in the hospital with the nurse wrapping bandages around her wrists Arianna had had enough a small switch clicking over in her mind causing her to step over the edge causing everyone to begin to grow weary of her, tip-toeing around her careful not to make a wrong move. Catching up with the one the guy who had put her friend in the hospital under constant watch she forced her way into his home economics class confronting him all the while ignoring the protests of the teacher, having enough of his crap and wanting to put him through the same pain that he had put her friend through she grabbed his arm shoving his hand into the blender that was being used by one of the other students causing the school to go into a full blown panic. Not knowing what else to do with her the justice system had her sent away separating her from the world she loved by placing her in an asylum far from the company of her family and friends. After a year locked away in a padded cell for her crime Arianna was released back into her mother’s care with a new nickname and a new instilled fear of losing control of herself again; deciding the time was right Jean sat her down telling her the truth about her father and where she could find him, taking that as a hint she packed her bags up and with the help of her family she made her way to the camp. Now living full time in the camp with her father, Arianna tries to keep herself in good spirits though whenever she can she always jumps at the chance of going to festivals, spending more time away then in her own cabin.

~Demigod Information~


Demigod Abilities: Born as a child of partying and madness; Arianna has been not only lucky, but also unlucky enough to inherit five of her father's more notable of traits and abilities; the bubbly and young party girl herself holding a rather impressive power and control over both Chlorokinesis and Alcokinesis, as well as being able to wield the gifted abilities of Party Sense and Endless Supply- however, Arianna's more impressive and slightly worrying trait is her ability (like that of her father's) to Cure Madness within others.

Chlorokinesis - Taking after most other children of Dionysus when it comes to her purely natural and rather impressive hold over plant life; Arianna is able to not only skillfully grow plants around her, but she is also able to both control and summon them- though like her father and brothers before her, she does indeed prefer the grape and strawberry vines that she helps to tend to during her time within the camp. Able to use her abilities in combat and against any opponents that come up against her in battle; Arianna is able to manipulate her plants and vines to the point which she is able to not only bind her enemy, but if her head is not in the right place, she is also able to suffocate and strangle them until there are no longer any signs of life- her vines both exceedingly strong and durable, almost matching the same quality of Dionysus himself.

Alcokinesis - Following closely within her father's footsteps when it comes to her love of drinking; Arianna has the strong ability to not only create and brew her own alcohol, but to also manipulate alcohols of any kind that she comes across. No where near as masterful in her abilities as others within the camp; Arianna will often seek out her father or call upon her older half-brother, Pollux, for both advice and also help when it comes to practicing her alcohol transformation and conjuration- and while the young daughter of Dionysus seems to be able to hold her own in a drinking competition against her father, it's shown that she is almost completely immune to the affects that alcohol has on other around her; the daughter of wine only ever able to get and maintain the perfect buzz that comes with drinking.

Curing Madness - The daughter of madness herself; Arianna has the rare ability to cure people of any madness that plagues their minds or haunts them, the young girl able to pull it straight from them just like that of her father before her, leaving the person once affected no longer feeling any ties to the madness which afflicted them in the first place- however, a double-edged blade, Arianna only ever uses this ability as a last resort and with a heavy heart as the madness which she removes from the person that she's curing, piles up and only adds to her own, causing her own condition to worsen each time she uses it.

Partying/ Party Sense - Taking after her infamous father before her when it comes to their love and flair for the thrill of the party scene; Arianna has the ability to sense not only if there is a party going on, but also where that party is being held at the time, allowing the daughter of Dionysus to intentionally seek out and join in on the fun- also known as the camps resident party girl, and thanks to her father's Godly influence on her abilities, Arianna is known for being able to throw parties and other shin-digs that are not only considered to be wild, but are also some of the most memorable in camps history.

Endless Supply - Seen to all (including herself) as almost nothing more than an amusing party trick; Arianna was gifted with the not only seemingly useless, though extremely unique and quirky ability to produce an endless supply of hats by her father, Dionysus, whether this be by pulling them from somewhere as strange as the pocket on someones clothing, or even as odd as managing to retrieve one from the depths of another hat itself- the young party girl showing mass amounts of control over the fun ability, even to the point in which she also has complete control over the hat once it is on a person's head, sometimes causing the wearer to have to await and seek out her permission before they are able to remove it.

~Weaponry Information~


Weapon/s: More times than none a fan of just sitting back and having fun with her friends, Arianna both owns and maintains a large hammer, the young demigod only ever using it whenever she is forced into a situation that calls for it- her most favored, though rarely used weapon a reminder of her time spent within the asylum due to letting the madness festering within her take over; the weapon itself helping to reinforce the nick-name given to her during that time, and modeled after a weapon from one of her more favored games.
Weapon/s Name: Αίμα άλογο - 'Blood Horse'.
Weapon/s Type: Hammer.
Attributes: Not Applicable.



~Other Information~


Other: Not particularly a fan of being left on her own, or having to deal with complete and utter silence even while in a group; after a full years stint within an institution before she was sent to the camp to live under her father's watchful eye, Arianna is completely terrified of losing control of herself again just as she did during her past- the madness within herself, and the thought that it could once again take over, her deepest and darkest fear.

Wanting nothing more than to spend as much time as she can with those that she considers her friends, Arianna is always willing to think up new ways in which the group can keep the fun alive, her more favored activities being both gaming nights in the cabins, and surfing down at the beach with the Poseidon children- with an absolute and undeniable love of both partying and drinking until the night ends and the sun comes up above the camp; the buzz of the alcohol always seems to put a bounce into her step, helping to make her more affectionate towards those who tend to come too close after she's been drinking for a while, though she tends to be lucky when taking after her Godly father, never truly feeling the need to sleep off those nasty hangovers that she never seems to get.

Taking after her father when it comes to tending to the fields of the camp, the demigod is extremely skilled in growing both plants and vines, her specialty being the long lines of grape vines that the camp uses to create the wine served during meals- extremely sought after for her alcohol making abilities, Arianna is exceedingly skilled at making things such as beer, wine, ect.

~Theme Song~


Theme Song - Normal Arianna:
"You Make Me Feel" by Cobra Starship ft. Sabi.

Theme Song - Asylum Arianna:
"Monster" by Skillet.

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Kalinda Franklins


"Sometimes, there has to be a dark time, it helps us appreciate the light times, and makes us fight for them"
~ Kalinda

~General Information~


Name:
Kalinda Franklins

Nick-Names:
Kali

Sex/ Gender:
Female

Age:
19

Place Of Origin:
New York

Camp Cabin:
eleven

Appearance - 19 Years Old:


~Relationship Information~


Relationship Status:
Single

Sexuality:
Straight

Partner:
no one presently

Godly Parent:
Apollo

Human Parent: Sara Franklins
Siblings:Unknown
Legacy:
Nemesis
Pet/s:
A Ferret named Choas


~Personal Information~


Personality:
Kalinda is a kind person, however she is far from soft-hearted. She is a serious, independent young woman, who never gives up. She is driven, hardworking and determined. She knows her own mind and isn’t afraid to stand up to others, whether it be a friend or enemy. She is quick witted, funny and has the ability to often make people laugh when they are feeling down.

She is an intelligent individual, and has excellent time management skills, She responsible, organised, and a little bit of a perfectionist. She is generally the voice of reason amongst her friends, with varying levels of success. If she can’t be the voice of reason, she is generally the one to put things back to rights and pick up the pieces.

She is brave, and rarely panics. Being responsible, she rarely lets herself panic, however there are times when she is overwhelmed. All in all, she is a steady individual.

Skills:
She has a skill with music, although she is merely good, nothing like a true master of such things.

She’s good with medical treatments.

Skilled in archery

a good poet

Biography:
born nine months after her father left her mother, Kalinda grew up thinking her her father was merely a doctor who left for a new job. Her mother kept this as the story she told her, never revealing the truth to Kalinda, merely hoping it was a crazy story she would never have to tell her daughter. Her mother worked in a medical clinic as a receptionist, and it was there she told Kalinda she met her father. She gave Kalinda everything she could, trying desperately to be both parents to Kalinda and she did well. Every year for her birthday and Christmas, Kalinda was sent a present from her father, things a child would like. A stuffed bear, a trinket bracelet, marbles, things like that. She treasured them, but by far her favorite was the Ferret, Chaos, given to her on her 16th birthday.

Her mother worked hard to make sure Kalinda went to good schools. Kalinda was a friendly person, and she made friends easily. She joined many after school activities and sports, and was generally well liked.

Kalinda was 18 when her mother died in a car accident. From there she fell into a cycle of depression. Her friends tried to help, but it didn’t seem to help. She became reckless, and did whatever came to mind for her. She fell in with a bad crowd, began to take drugs, and began to drink, using a fake ID to get whatever she wanted.

Finally though her friends tracked her down, worried about they essentially shoved her into rehab, and one of them was always with her, and so she never had a choice but to clean up her act. Finally she returned to her home, and began to clean out her mother's stuff, in it she found a letter addressed to my darling daughter in her mothers hand writing.

Finding out about her father, and the camp that he wished her to go to, Kalinda decided to go to the camp. She packed up the things she cared about, caged her cat and went off.

~Demigod Information~


Demigod Abilities:
As the daughter of Apollo, Kalinda has a few over his powers, her current known ones are:

Vitakinesis Kalinda can manipulate and modify a person’s anatomy. She also has a healing ability, however this ability is nowhere near as powerful as her father's, at the moment. She has enhanced healing and minor control over disease manipulation.

Photokinesis
Has control and divine authority over light

invisibility
She has the ability to become invisible at will.

~Weaponry Information~


Weapon/s:
A bow, much similar to her fathers

Weapon/s Name:
Sunshine

Weapon/s Type:
Bow

Attributes:
none



~Other Information~


~Theme Song~

"fight song" by Rachel Platten
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~Elena Sarah Reese~




"Fighting is pretty fun, except when fighting to the death; then it's not fun at all."
~ Elena Reese.






~General Information~


Name Full Name: Elena Sarah Reese.
Nick-Names: El, or Ellie by her friends and family.
Sex/ Gender: Female.
Age: Seventeen.
Place Of Origin: Pittsburgh, Pennsylvania, USA.
Camp Cabin: Counselor Of Cabin Eight - Ares.

Appearance:


~Relationship Information~


Relationship Status: Single.
Sexuality: Lesbian.
Partner: None.
Godly Parent: Ares, God of War.
Human Parent: Ashley Reese, High School Teacher.
Johnathan Reese (Elena's stepfather) Restaurant Owner.
Siblings: Mathew Reese (Half brother not a camper).
Aella Lorraine Stedford (Elena's half sister, daughter of Mars God of War from Camp Jupiter).
Fellow Campers:
Erin Marie Chase (The very blunt friend they hang out occasionally but sees her as a good person.)
Syleste Astrea Nioré (Fellow music lover, best friend watches over her closely)
Arianna Louise Watson (Best friend, drinking buddy they very good friends.)
Ky' vie Morgan (Very stubborn best friend, helped her make her personal weapons gets along very well.)
Aella Lorraine Stedford (Half sister from Camp Jupiter not much else is known yet.)
Roy Montag (Rivalry between leadership roles during events, and tends to get into arguments.)
Hawley Eames Griffin (Sees him more as a lazy person, very much a free spirit.)
Mathew Cartelle (Sees him as a good friend and tries to encourage him to accomplish his goals.)
Legacy: None.
Pet/s: Goldie a golden retriever puppy.
Other: None.



~Personal Information~


Personality: Elena is usually seen as a very happy person most of the time she has a feisty personality and is known for witty or sarcastic comments. She enjoys making people laugh and will go out of her way to try and befriend or at least try and get along with anyone that she meets, she has a good heart and a very loyal friend. Though sometimes when she jokes a bit to much people may or may not get annoyed with her, when that happens she will give the person space. And when someone is in a very bad mood she will try her best to cheer them up or at least make them smile. Elena also does enjoy going around and doing pranks on occasion on other campers just for laughs and she enjoys doing it a lot of the time.

When it comes to fighting Elena is usually seen to be very calm, watching very closely at what her opponents movements and will even let them get a few good hits just to see how well of a fighter they are. When it comes to competitions or games around Camp Half-Blood, she will enter them in a heartbeat enjoying the thrill of it all, its unheard of her to lose a fight but if she does she will take it in stride and is rarely ever seen as a sore looser. Elena has been known to have sudden bouts of rage, when this happens it is best to stay away from her when that happens, if you happen to be a victim of one of her rage tantrums then she will quickly apologize to the person.

Skills: Elena is in top physical condition and is seen to always be training constantly either by herself or with someone who is unlucky to have accepted a sparing match with her. Elena is very skilled in melee combat as well as hand to hand, she will use a ranged weapon but only if it is necessary. Elena is rarely ever seen getting sick due to always being healthy, she also spends a lot of her time running around camp or swimming in the lake and is a skilled runner and swimmer.

Biography: Elena was born into a small family being a year younger then her half brother Mathew, she had a rather normal and very plain childhood, she had a lot of friends and enjoyed hanging out with them. As Elena got older though she slowly started finding herself getting into fights quiet often, eventually getting her kicked out of her first school for getting to rough with a boy who was a year younger then her. Her step father eventually set Elena up with a guitar which she eventually fell in love with and kept her out of trouble for the most part, she would still get into a fight or argument with other students but they wouldn't get to bloody. Just to keep Elena out of trouble her parents forced her to go into sports though she was really good one of the best players.

Elena however was prone to almost very violent acts of rage, that would eventually get her kicked out of high school when she hurt a fellow student. This then prompted her mother to tell Elena who her real father was, after finding out the truth Elena's mother took her to Camp Half-Blood.



~Demigod Information~


Demigod Abilities:

Abilities: As the daughter of Ares, Elena is very disciplined in combat and has great control over Telumkinesis as well as Odikinesis which she uses quiet often to her advantage when she is fighting. Elena is a very cunning fighter as well, if she spots any sort of weakness she will exploit it when all else fails she will fight dirty if she needs to, but it is very rare when that happens and is seen more as an honorable fighter.

Telumkinesis: Being the daughter of Ares grants her a great amount of control over many types of weapons. She can conjure and use any weapon; she knows everything about a weapon when she sees it; she can incapacitate her enemies' weapons by transforming them into something far less threatening; she can place dangerous curses on weapons; and she can telekinetically disarm her opponents.

Odikinesis: Is the ability to manipulate feelings and emotions of war (such as hate and rage). This is an ability possessed by Ares/Mars, and his demigod children. Elena has some control over how her opponents feel, she uses their anger and rage against them to her advantage in combat.



~Weaponry Information~




~Other Information~

In her spare time when Elena isn't out training, sparing, or in the armory she is seen in her cabin playing her guitar which is one of the things that she is passionate about. She will even sing to those who are willing to listen. She is very good at it and enjoys music even does a little bit of song writing by herself. Elena will also at times perform in The Amphitheater during special events set up by other campers or if she requests to use it.

Other: Goldie is Elena's baby she takes great care of her, she bought her about six weeks ago. People will see her carrying the little puppy around quiet often, or seen her taking her out for walks around Camp Half-Blood. If anyone were to hurt her baby then you would most likely get strangled by her.

~Theme Song~


Theme Song:
"Slave To The Grind" by Halestorm (Skid Row Cover)
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~Ky' vie Morgan~




"Even when your whole world shatters, you need to learn to live in the moment. Those who fall off the bike, need to know that they can get back on."
~ Ky' vie Morgan.


~General Information~


Name: Ky' vie Morgan.
Nick-Names: Ky, Speed Racer, Apple, The Mechanic.
Sex/ Gender: Female.
Age: Nineteen Years Old.
Place Of Origin: Melbourne Victoria, Australia.
Camp Cabin: Counselor of Cabin Nine - Hephaestus.

Appearance - Nineteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Ex-Partner: Derek Corvine; though Ky' vie is single, still holds feelings and is in love with him.
Godly Parent: Ἡφαιστος - Hephaestus; God of fire, metalworking, stone-masonry & the art of sculpture.
Human Parent: Cheryl Morgan; Never there, she was raised by her grandparents who are now both deceased.
Siblings: Charles Beckendorf (Older Half-Brother - Deceased), Leo Valdez (Older Half-Brother - No Longer A Camper).
Legacy: Αγλαιη Αγλαια - Aglaea, Goddess of beauty, splendor, glory, magnificence & adornment (One of the three Graces).
Pet/s: Ky' vie has a mechanical dog the size of a husky that was given to her by her father which she calls Ratchet.
Other: Erin Marie Chase (Best Friend - Sarcasm With A Deathwish), Hawley Eames Griffin (Best Friend - Gaming Buddy), Syleste Astrea Nioré (Best Friend - Cotton-Candy), Arianna Louise Watson (Best Friend - This Friday Night), Aella Lorraine Stedford (Unknown - The Lone Centurion), Roy Montag (Best Friend/ Like A Brother - Brother Bear), Octavia (Unknown - Wild Card).

~Personal Information~


Personality: A mechanics expert and an intellectual genius when it comes to all things involving the use of tools, Ky' vie throws herself into her work with a fiery passion that's unmatched by any other seen in Camp Half-Blood. Extremely resourceful and able to think 'outside of the box', this handy teenager is a force to be reckoned with, her designs and creations like nothing ever seen by those of her generation. A keen and driven young woman when it comes to her future, Ky' vie pushes the boundaries of inventing, her hard work and determination helping to further the advancements of the camp with her interesting idea's on both technology and transportation.

Most times seen as extremely loud and always dependable when it comes to a job, this knowledgeable young woman is very quick of wit and high tempered, not allowing those who think themselves better than her to walk over and try to control her. Stubborn as an ox and once known to be more hot headed than most living in the camp, Ky' vie is unafraid to speak her mind, her anger and frustration causing her to sometimes unknowingly mix in Australian slang into her speech, more times than not ends up confusing whoever is on the receiving end of the teenagers wrath.

A vicious young woman thing when she's pushed far enough, Ky' vie is known for being a stereotypical tough biker chick; not only being able to take a physical beating, but mentally as well though her conscience does sometimes tend to get in the way. With her stubbornness and her determination to get things done, Ky' vie is extremely strong-willed, rarely ever changing her stance upon something once she has set her mind to it, causing many to waste their breath when they try to convince her otherwise. Quick to call others out on their behavior and actions, her own emotions (when running high) tend to cause the young woman to sometimes be both foolish and irrational, leading her into situations that she rarely thinks about first.

A brave girl at heart, Ky' vie isn't afraid to take jump into action, the reckless girl willing to do whatever it takes to get the job done, even if it means putting her own life on the line to save others from harm. Known as a major risk taker and driven by the thought of protecting both her camp and the ones that she loves, Ky' vie has a strong love of racing; the teenagers skills on a motorbike unmatched by any other that she has faced on the streets. Growing up in a family with very little to their name, she learnt quickly to become a fighter in all senses of the word, in order for her to live and survive everything that life and everyone in it had to throw her way, believing that even in the toughest of situations there was a bigger force that had a plan for her and all those she cares for.

Intensely loyal to the ones she loves and cares for, Ky' vie is highly family-oriented with the exception of her father, and is extremely sentimental when it comes to both her late grandparents and her home back in Australia; the demigod going above and beyond the duty of a normal teenager by working her hardest to provide them with a life better then she ever had. Immensely protective over her family, she tends to take any threats against them with a severity like no other, willing to do whatever it takes to make sure that they are safe, well looked after and have everything in life that they could possibly need.

Strengths: Thanks to growing up surrounded by people who encouraged her to pursue what mattered most to her, Ky' vie has an extensive and expert knowledge base when it comes to mechanics and inventing, the young demigod learning everything she knew by silently watching as others worked and explained what it took to make different things work as one to get a job done. Now one of the youngest and most talented mechanics world-wide, Ky' vie is able to effectively communicate with her team about both the diagnosis and how to repair a range of different machines, allowing her to quickly identify the source of a problem and any other related issues before having them taken care of in a timely manner; her excellent (and sometimes challenging) communication skills helping her to be able to translate complex and technical jargon into simple terms for all to understand easily.

Working hard and dedicated to her particular field of work, Ky' vie has a solid work ethic and is nine times out of ten committed to quickly solving and repairing problems that seem to occur with what she's working on, the feisty woman having no issues with voicing her opinions and being brutally honest with those asking her about her work. Able to use a wide variety of technical (and at times strange) tools to address various issues that might occur, Ky' vie also has a mastery over several integrated systems such as: electrical, fuel, air, and cooling. The young demigod, though holding a great knowledge of the industry, always pushing herself to the limits to expand on her intelligence and skills so that she can continue to be the best, and give what little family she still has left the life she wants them to live.

Biography:
Growing up under the loving care of her mothers parents, Ky was always a sweet and kind young girl. Forming a stronger relationship with the guys of the group rather than the girls, the young Australian learning from a young age how to look after and defend herself. Hanging out with the guys helped her to grow into a beautiful, confident young lady. Wanting to do her best and help her family in anyway she could, she threw herself into her studies, raising her grades so that she could make her grandparents proud of who she was becoming. Deciding that it was time for their granddaughter to become a woman of her own, her grandparents sat her down telling her the truth about her past their wishes for her to seek out and live within the camp that her father had spoken to them about many times. Reluctantly she packed her bags saying goodbye to her family before heading off for a new life within Camp Half-blood where she met her several people who welcomed and accepted her for who she was. After a year of arriving in the camp the close knit group of friends decided it was time to travel packing their things into the back of her newly build car before they set out to travel around unknowingly putting a target on their backs and causing them to land in a hell they never believed they would get out of; the Goddess Ate unintentionally teaching them that they needed to be more careful about what they do.

After what seemed like days of torture, Ky woke up finding herself in the infirmary surrounded by the Apollo children who worked tirelessly to keep the pain of her injuries at a bare minimum; just another reminder of what their lives would have in store for them all. Soon after getting back to a normal daily routine Ky pushed herself into her work growing closer and closer to one of her friends who had been by her side since day one in the camp, the two of them eventually giving into their feelings for each other and beginning a relationship. After a year, one trip back to her hometown and the loss of grandfather caused a strain on their relationship and in turn caused the love of her life to walk out and leave the camp to be with his family, leaving her on her own once more with those she thought were friends moving on with their lives one by one. At the loss of her last known family, her grandmother, she flew back home for the last time knowing that once she had set all affairs in order she would no longer be able to return to the place she grew up into the loving arms of people she once knew. Now a mature polite young teenager, Ky stepped out of the safety walls of the place she had called home and back into the world nervous to rejoin camp and mess things up for her family who are watching over her. Slipping back into a semi-normal daily routine she tries her best to keep out of trouble and reform the bonds she once had while forgetting the love she once shared, knowing that it wasn't meant to be.

~Demigod Information~


Demigod Abilities: Born as a child of the forge; Ky' vie was lucky enough to inherit two of her father's more notable of traits and abilities; the demigod herself holding a strong and rather controlled power over not only the more common ability of technokinesis, but also the more rarer of her father's abilities, pyrokinesis- the young woman herself, the first after her older half-brother Leo Valdez to master this particular and rather fiery ability.

Technokinesis - Taking after her older half-brother, Leo Valdez, when it comes to her both strong and rather impressive mechanical abilities; Ky' vie is able to skillfully manipulate both machines and technology by not only physically animating them, but also by controlling and communicating with them- this part of her abilities allowing her to manipulate a rather extensive amount of machines and technology including things such as lamps, vacuums, computers, ect. Seen to be the most experienced and skilled within the Hephaestus cabin; Ky is able to understand and sense machinery, and has the rare talent of being able to expertly operate machines in which she had no prior knowledge or experience with- the young woman able to instinctively fly and or drive any mechanical vehicle proficiently; including vehicles such as cars, trains, and helicopters.

Also able to sense faults in metal ore, and able to identify different types of machinery and it's use with a simple touch; Ky is also able to (in particular types of mechanical traps) sense traps, the demigod capable of disabling such complex traps of her father's design when others might find it impossible- while showing that she is more than capable within her abilities, there are certain types of her technokinesis are also dependent on electrokinesis as most of the machines used are run by electricity.


Pyrokinesis - The very first demigod after her older half-brother, Leo Valdez, to master the more dangerous and at times extremely unpredictable ability of pyrokinesis; Ky' vie is able to proficiently generate as well as both manipulate and control the flames of a fire- allowing her the ability to manipulate something as small as lighting and or playing with the flame of a candle, or something much grander as being able to shoot or cover her entire body with white-hot flames; the temperature of such flames able to reach such heights that, despite her well-known and extremely strong resistance to fire and heat, are able to both char and damage her body to the point that she will need to spend time with the Apollo children within the infirmary.

Though showing mass amounts of control over the rare ability of a child of Hephaestus, Ky' vie does however have sometimes have trouble whenever she gets overly excited, scared or even flustered; her emotions causing varying effects such as causing her to heat up and smoke, or even have her hair flair up or burst into flames- however on any normal circumstances, Ky is able to both create and throw such things as fireballs, fire bolts, fire blasts, and when concentrating hard enough on the task at hand, can create impressively large and intense columns of fire; her ability showing that she could potentially be held in comparison to the children of the big three, though her passive nature and non-violent persona help to keep her grounded and down to earth.


~Weaponry Information~


Weapon/s: Though once known to be one of the more violent people within the camp, her strength and skills in fighting matching even that of the Ares children; Ky' vie no longer relies or believes that fighting should be used to solve all her problems like she did when she was younger, the demigod only ever using her weapon when the situation calls for her to do so.
Weapon/s Name: χόβολη - 'Ember'.
Weapon/s Type: Scythe.
Attributes: Doing everything to earn its name 'Ember' and the fearsome reputation that it and its owner both hold; the scythe, when used correctly and the lantern lit with her spark, emits both deadly flames and sparks, sending embers flying through the air with each and every swing- a dangerous game to play, especially when surrounded by the highly flammable liquids she uses, and the forests of the camp which could light up easily.



~Other Information~


Other: With immense talent for drawing up both blueprints and plans that are unmatched by any other in Camp Half-Blood; Ky' vie has an absolute love for tinkering with plans and parts, building machines and other items from scratch, and for fixing broken things that other campers come to her for help with; whether it be as simple as fixing the Aphrodite children's hair curlers, or something more complex such as cars or motorbikes.

With a simple need and enjoyment of both spending time and entertaining her friends within the camp, Ky' vie has a strong love of cooking and will often throw barbecue's for the campers, giving those who wouldn't normally the chance to hang out and mingle with others around them- the demigod sometimes showing her musical talent by even not only breaking out her guitar and piano playing skills, but also her singing voice when those around her all ask for and cheer her on to do so.

Having once been kidnapped with her friends by the Goddess Ate, so that they could become her new found and most favorite of 'toys', Ky' vie has an extremely strong fear and pure hatred of the Goddess herself and more times than none tends to grow both angry and exceedingly violent while in her presence- the only other things to cause such terror to strike her heart being the thought of finding herself stuck at a great height, and the thought of having nothing left to live for.

~Theme Song~


Theme Song:
"Come Home" by Tonight Alive.

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~Deon Alexander~




"If you're gonna be the best, you have to take out the best."
~ Deon Alexander.


~General Information~


Name: Deon Alexander.
Nick-Names: D, Big Dog.
Sex/ Gender: Male.
Age: Twenty Years Old.
Place Of Origin: New York City, New York.
Camp Cabin: Cabin Eight - Ares.

Appearance - Twenty Years Old:



~Relationship Information~


Relationship Status: It's complicated.
Sexuality: Heterosexual.
Partner: Vander Pzypialkowski (the woman he knocked up).
Ex-Partner: He has had too many to remember.
Godly Parent: Ares - Aris; God of War.
Human Parent: Maya Alexander - Middle-class single parent that always did what she could.
Siblings: Elena Reese (Younger half-sister), Aella Stedford (Younger half-sister)
Legacy: Tyche - Goddess of fortune, chance, providence, fate, luck, success, and prosperity.
Pet/s: Though he doesn't consider it his dog, his mother has a pet German Shepherd named Frankie
Other: Simon Pzypialkowski - 2 year old son.

~Personal Information~


Personality:
Firstly, Deon is incredibly conceited and self-centered. His only priority is himself which he often-times refers to as "number one." He is incredibly boastful and cocky and appears to believe himself invincible, given his parentage of a god. He will stop at nothing to prove himself better than the rest in whatever he can, and when losing, he somehow twists his words to make himself the Victor in one way or another. He doesn't know how to lose.

In battle, whether it be verbal or physical, he is extremely cut-throat and merciless. Though he has never taken a life, his reputation of landing many people in the infirmary for months at a time has instilled fear in others for facing the proverbial beast. It has been noted by many that a literal fire takes place in his eyes when he has had a victory and in holding his weapon to their body where he very well could kill a person. This fire, coupled with a twisted, smug smile on his face is a thirst for warfare that he simply gets drunk off of, and had become addicted to. In many people's opinions, it is only a matter of time before he does kill, and steer clear of him in battle to keep from being his first.

He holds no remorse for those he injures while fighting in camp and on more than one occasion has attacked with a more powerful purpose than to simply injure or knock unconscious. It is said that Deon holds a certain, animalistic rage when he fights which has kept him champion in most games even when he was outmatched. He laughs at his pain, showing no weakness and many times others have often wondered if he is even human. Well... they were half-right.

His hardened exterior can be chipped away, though, when a woman or two come into play, as he is a bit of a womanizer and has a pretty high sexual drive. He will, however, never put a woman on too high of a priority level, especially when his reputation is on the line of being a "bad boy."

When enticed, he can be quite charming and ever the smooth-talker. This, along with his bad boy nature, for some reason, always manages to have a handful of girls out for his attention and hanging off his arm.

Strengths:
Deon's strengths boil down to his physical body and prowess in battle. He has a higher amount of stamina and dexterity than most demigods, and can fight for hours at a time before he starts feeling drained. He has a small amount of control of when his second wind comes into play and even has third and (very rarely) fourth winds to keep him going.

Biography:
Deon grew up knowing that he was capable of great things. It seemed that right out of the womb, Deon's abilities began to showcase themselves, leaving his mother no other choice than to tell Deon at a very early age about his father. Deon took the information in stride, always running around the house chasing their cat at the time with a foam sword, screaming "I am the God of war!" He pretended to be Ares quite regularly, and though he had never met him, constantly asked his mother when he would be coming home.

Because of her son's special background, Maya remained single despite being still quite young and very attractive. She knew Deon was a handful and didn't want to bring anyone else down with her baggage, so Deon became her one and only.

Deon was only eight when the first monsters began to show. Amphisbaenas, empousas, and then finally harpies. The older he got, the more powerful the monsters that began to try and attack him became. For a while, Maya was able to defend her son against these monsters, but in an accident by a harpy who's claws nearly ripped his head from his young body, leaving the child with a mutilating scar from his brow to the top of his head, she decided to she could no longer protect him, and took him to Camp Half-Blood.

He was twelve when Deon first arrived, though for the first few years it was for the summer only - enough for the camp to teach him how to fight and defend himself for when he would return for the school year. It wasn't until he was fifteen did Deon even realize that it was because of the goddess Tyche that he was even still alive. Ares had known for quite some time that Deon was attracting monsters at a young age. Not wanting to get involved first hand, he instead sent the goddess to bless his son with her ability of luck, thus sparing his life from the harpy attack. Though he still has the scar, raw and mutilated as the day he got it, without Tyche he would certainly have died.

At fifteen, the camp strongly recommended that Deon start staying with them year-round, as the world outside only continued to become more and more dangerous for him. It took much more convincing on his mother's part than Deon's, as he was all she had, but she eventually agreed that it was for the best.

There have been a few times Deon has been allowed to return home to see his mother. It was during one of these visits he grew bored and went out to meet some girls. A few months later, Deon recieved a text from a girl he had hooked up with that she was pregnant. Deon became a father at the age of eighteen.

He doesn't see his kid very often, and isn't exactly interested in seeing him either. Like his father before him, he is distant by choice and blames it on the fact that he doesn't live in the same city as them, so it makes visits difficult. Most of the time, he even forgets he has a kid, but there are times when he remembers, he can't help but to wonder if his kid has inherited any of his abilities.
~Demigod Information~


Demigod Abilities:

Telumkinesis: As a son of the God of War, Deon has the potential to have a great amount of control over weapons, just like his father.

- Weapon Conjuration: Perhaps his most honed skill, Deon can transform a weapon into seemingly any handheld weapon conceivable, including a "huge" hunting knife, an aluminum baseball bat, a Late Medieval two-handed greatsword, and a shotgun.

- Weapon Transformation: Though much more difficult, Deon can also transform weapons into something far less threatening, like turning a gun into a plastic toy that shoots corks.

- Weapon Curses: Deon has very little experience in this field, but is hungry to learn anything and everything he can about it. He has only ever successfully cursed a weapon once - a pair of tweezers that whoever used it, ended up with twice as many hairs that had been plucked. He still hasn't figured out how to take the curse off.

- Disarmament: Deon has the ability to disarm an opponent of their weapon with a simple gesture, however it has only ever worked for him when his adrenaline has spiked to extreme levels that are rooted from fear.

- Weapon Omniscience: It was this ability that led Deon to believe that he wasn't normal. Upon touching a weapon, he learns of not only it's history, but somehow automatically learns how to use it.

Odikinesis: Still not able to control it as it only seems to happen when he is angry, Deon does possess the ability to control feelings and emotions of war (such as hate and rage), and can induce them in order to start fights.

- Battle Jitters: If he concentrates hard enough, Deon can cure someone of their "battle jitters" by simply making eye contact. However this ability is better and easier used by speaking to them.


~Weaponry Information~


Weapon/s: Inherited by his father, Deon has a significant amount of strength and dexterity, making him out to be quite the power house. And when wielding either Rigormortis or Heart Seeker, that strength shows significantly, striking terror into the hearts of his opponents.
Weapon/s Name: Rigormortis, Heart Seeker
Weapon/s Type: Sword, Spear
Attributes: None


~Other Information~


Other:
Deon smokes and never passes up an opportunity to get drunk off his ass even when expected to train that day. He also has connections within the camp of dealing and selling harder drugs which he usually then sells to others at a higher price. Though occasionally he will indulge. He is also known to sell these goods to women for sexual favors instead of money.

Deon uses a small pocket knife to transform into his main weapon - his sword Rigormortis. Thanks to his weapon manipulation ability, with a certain flick of the wrist, Rigormortis can then change into his spear, Heart Seeker.

~Theme Song~


Theme Song:
Don't Stop - Innerpartysystem


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~Jayanti Soman~




"Sometimes we tend to spend so long looking for the pot of gold forget to recognize the beauty of the rainbow"
~ Jayanti Soman


~General Information~


Name: Jayanti Soman.
Nick-Names: Jay (she often introduces herself as Jay as it easier and quicker to pronounce), Rainbow (when she was officially claimed one of the younger campers started calling her this after her mother's position, she embraced it and it caught on).
Sex/ Gender: Female.
Age: 19.
Place Of Origin: Delhi, India.
Camp Cabin: Seventeen- Cabin counselor.

Appearance - 19 Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Hetreo/straight.
Partner: None.
Godly Parent: ρις- Iris; Goddess of the rainbow and messenger goddess between mortals and immortals.
Human Parent: Akash Soman (Father) Riya Soman (stepmother).
Siblings: None, she's an only child but she has 2 cousins; Ada Soman and Sanji Soman, who are like a sister and brother to her.
Legacy: Εὐφροσύνη- Euphrosyne; Goddess of joy and one of the three graces.
Pet/s: Technically it's not her bird but she started feeding and caring for one of the ravens she found in the forest, she sometimes brings it into the camp grounds and it trusts her as a pet bird would so it's often credited as hers.
Other:

~Personal Information~


Personality: Fun, quirky and confident Jayanti, to most people, is fun to be around. She embraces awkward silences like they're her best friend and is often found joking around. She tries to get along with everyone and has dedicated herself to spread joy through everyone she meets. With a bucket-load of confidence Jayanti is not afraid to do some of the most random things absolutely anywhere. Jayanti is carefree and very much an optimist. She believes that almost any problem or problematic situation has some hope in working out and the rest are something to not dwell upon.

Jayanti can be very clumsy and embraces her clumsiness with open arms. She often pokes fun at her own insecurities, she found it was very effective with being teased less in her younger days (because if you find it funny it's going to be hard for others to get you down about it) but she also uses it as a way to cheer up the people around her.

Jayanti is a bit of a slob. Laziness is something that hits her for a small chunk of time before she gets back to being moderately active. Her room, however, is most probably the disgrace of cabin seventeen. She's respectable to keep her junk out of the shared spaces but her room is usually atrocious. Odd smell coming from one of the room's down the hallway? Probably Jayanti's room. Haven't received last week's washing? Probably in Jayanti's room. That mug she drank out of a month ago? Yeah, that's still on the window sill. For some cabin inspections she cleans it quickly but half of it is usually stuffed in the wardrobe or such. She calls it creativity, everyone else calls it messy, not that she minds, the time could be spent in better ways. Jayanti loves food and often jokes food is her life. The three things she'll claim to need in her life is food, sleep and happiness. When she's not doing her duties as cabin leader or the camp's activities she probably is eating, socializing or lazing about, possibly sleeping.

Jayanti is known to be childish but she can actually be rather mature and responsible when she feels she needs to be, she just doesn't see many opportunities that call for it, situation doesn't call for maturity in her eyes as quickly as most people would think it would. Commitment scares Jayanti slightly, she's terrible when it comes to commitment particularly in a relationship and has failed to date someone for over seven months. Though her joyfulness and childishness Jayanti can get annoying to some campers more often that others and has a tendency to walk herself into everyday dangers and threats.

Skills: She has quite the knack for cheering up other people and spreading joy like a disease. She claims to be skilled at eating too, she can devour twice as much as any girl her age and have room for dessert even if she doesn't look it. She's actually quite skilled in the art of baking too.

Biography:
Jayanti was raised in Delhi with her father and, for most her life, her stepmother. Jayanti always knew who her mother was growing up and never really held and ill-will toward her. Jayanti was only 3 when her father married Riya, a childhood friend of his, leading to the woman becoming a big part of Jayanti's life. Although she never got the title Riya was always the mother figure in her life.

Growing up Jayanti's Dyslexia and ADHD that comes with being a demigod made school harder and more effort was needed on her part over the other kids. This got on her father's nerves slightly. Don't get me wrong, he was a great father, but he wanted his daughter to do well in everything she did so when most other student's grades were leaps and bounds ahead of hers he wasn't the most pleased father in the world. No matter what they tried, although it helped, it never really got her far enough to match other student's grades in the academic subjects. As she was so behind so many students she was often teased about her low grades and had few friends, that was until she learnt by poking fun at herself not only would the bullying become less dramatically but she would get more friends. By the end of that year she wasn't bullied so much but was the go-to student when you were blue. Some people wouldn't like such attention so quickly especially if it came from teasing themselves by Jayanti loved it and still does today.

It was when her 14th year was dawning upon her the Cyclops came. It was the quick thinking of Riya who, upon seeing the abnormally tall man with one eye, getting too close to Jayanti threw a stick at the Cyclops and dragged Jayanti inside before admitting she was one of the rare humans who could see through the mist, unknowing to them that Riya's gift was Iris' doing.

Only 5 days the small family got an 'anonymous' letter telling them about camp half-blood and that a satyr was set up to meet Jayanti in one week in New York. The family packed up and left on a 'holiday' to America. As Jayanti grew up learning both of Delhi's official primary languages (Hindu and English) there was and has not been a language barrier. She celebrated her 15th on the day she departed with the satyr and left her father and stepmother.

Since then Riya and Akash received their visa and moved to New York to be closer to Jayanti. Although Jayanti's primary place of residence is camp half-blood she owns an small apartment in New York her father insisted on getting her and will leave camp half-blood for a night or 2 every now and again, usually when only the year round campers are at camp. She hasn't been to Olympus but, instead, spends that time in New York with her family.



~Demigod Information~


Demigod Abilities: She can summon rainbows and multi-colored blasts of energy. The second can tire her quickly, then again that might be with help of Jayanti's laziness and love of sleep kicking in.

~Weaponry Information~


Weapon/s: Dagger.
Weapon/s Name: άμυνα- defense.
Weapon/s Type: Celestial Bronze dagger.
Jayanti takes after her mother, Iris, and only uses weaponry as a defense.



~Other Information~


Other: ?

~Theme Song~


Theme Song:
Happy by Pharrell Williams (I know, so freaking generic, if you have a better one please please please let me know XD)
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"When the darkness comes, the owl still flies."










Name: Johnathan Lewis Hamilton III
Nick-Names: Webster
Gender: Male
Age: 17
Place Of Origin: Stanford, California
Camp Cabin: Seven

Appearance - 17 Years Old:










Relationship Status: Single
Sexuality: Bisexual
Partner: N/A
Godly Parent: Athena
Human Parent: Johnathan Lucas Hamilton II
Siblings: Niesha and Michael Stevenson
Pet/s: N/A
Other: TBD









Personality: When people think about a typical child of Athena, what normally comes to mind is a studious, clever, charming child, one who might be somewhat awkward, but is an all together agreeable person. Webster is not your typical child of Athena. Sure, he's clever. Incredibly intelligent, gifted really. His mind works in a way that many can't comprehend, in fact, even he doesn't quite understand how he does what he does.

The intelligence is right about where his resemblance to his half-siblings stops. Webster is outgoing, flirtatious, and charismatic. He loves practical jokes just as much as any Hermes kid, and he's one of the friendlier faces at camp. He knows exactly how to work a crowd, and it's here where his wisdom truly shines. A true diplomat, he'll always turn to words before the sword, and despite his rowdy nature, this has made him the go to mediator for most camp disputes. He's well liked by mostly everyone, and he's been around longer than most as well.

Despite everything Webster has going for him, his dark side is darker than most know. While Webster may be a cool headed negotiator, he's vengeful as hell. He might not turn to his sword right away, but wrong him and he'll tear you apart with words. He'll make you wish you had agreed to a duel. Not only that, but Webster has the hubris of a thousand heroes. It's a hubris that's earned, but he's been warned that one day it might be his downfall.

Skills: Webster has many skills that aren't directly due to his parentage. He can read Latin, and speak it somewhat fluently, thanks to one very helpful centaur. He's also rather athletic, thanks to his years at camp, and he's got quite a lot of endurance.

Biography: Johnathan Lucas Hamilton II was a young college professor at Stanford, when he met Athena. She was beautiful, smart, and could hold her own in a battle of wits against the young man. They fell madly in love, and Johnathan promised to stay with her, despite her status as a deity. Athena had a habit of leaving and returning at a whim, and one day she returned, a baby in her arms, only to find a disaster had occurred. Johnathan had died in a fire, an accident. So, what does a goddess do, when she shows up to leave a child on a man's doorstep, only to learn that he'd been killed?

She does the only thing she can, in a time when war is being waged. She takes him to one man who she believes deserves a second chance. Frederick Chase. Athena left him on his doorstep, the second time she'd left her child there, with a not explaining the situation. Frederick, overjoyed to have another chance at parenthood, took him in, and raised him as his own. When Annabeth returned to rebuild her relationship with her father, she was surprised to find another demigod.

As Webster grew up, he became close with his half-sister. She was the one who gave him the nickname Webster, after the dictionary, a book that he'd seemingly memorized by the number of sophisticated words he'd use. He kept in close contact with her even as she moved to New Rome. When he finally got to Camp Half-Blood, he was already a bit of a living legend, the adopted brother of Annabeth Chase. He quickly proved himself to be more than just that.

As he became a skilled demigod, a renowned son of Athena among Greek and Roman demigod's alike, Webster became a candidate for the position of head counselor of Cabin Seven. Annabeth was the one who convinced him to accept the position, assuring him that he'd do great. And Webster did do great. Sure, he was in constant contact with Annabeth, but she helped him keep the cabin under control, and finally, their talks lessened to once a week, rather than twice a day. Webster has become almost a legendary figure at Camp Half-Blood and considers it his home. He'd do anything to keep it safe.









Demigod Abilities:

Master Strategist - Webster is in possesion of one of the greatest strategic minds in recent memory. He excels at analyzing a situation and figuring out the best possible way out of it, a gift that he can thank his mother for.

Can We Build It? Yes We Can! - Webster is a skilled architect and can even understand the layout of a building simply by touching it, due to his mother's status as a patron of architects. When he's touching a building, the blueprints appear in his head and he can study them for as long as he has contact.

Care To Duel? - While many forget Athena's status as a goddess of war, her position as a goddess of war has left Webster with a bit of telumkinesis, enough to make him one of the better sword fighters at camp.









Weapon/s: A sword that Annabeth gave to him when he was appointed head of Cabin 7. It's his most treasured possession, and his go to weapon.
Weapon/s Name: Washington, in reference to a famous son of Athena, George Washington.
Weapon/s Type: One Handed Sword
Attributes: The weapon is enchanted to never harm Webster. Someone could stab him straight through the heart with it and it would do no damage.











Other: Zeus was the prettiest girl at the ball. Even Aphrodite was jealous.









Theme Song:
TBD
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"-Scared of spiders? I don't work with such simple fears. I prefer things to be a bit more abstract. Fear of being alone. Fear of everything you doing being pointless. Personally, my favorite is fear of being watched-"

~ Walter R Tiller.

~General Information~


Name: Walter R Tiller
Nick-Names: Terry
Sex/ Gender: Male
Age: 17
Place Of Origin: Bowie, Maryland.
Camp Cabin: 8 (for the time being)

Appearance - 15 Years Old:


~Relationship Information~


Relationship Status: Single
Sexuality: Hetero
Partner: None
Godly Parent: Phobos
Human Parent: Natalie Tiller
Siblings: He's an only child, at least as far as his mortal parent is concerned.
Legacy: None.
Pet/s: None.
Other: None.

~Personal Information~


Personality: Walter is a very quiet man who rarely speaks up. Instead, he prefers non-verbal communication, like nodding and hand gestures. When he does speak, he's gonna be talking for a while. However, he does have problems controlling his tone, making it rather hard to read his mood.

He's rather arrogant about his abilities and very much a show off. He'll almost always introduce himself by silently appearing directly behind someone, likely startling them. He's also rather a jerk, and will try to psychologically torment whoever he decides is getting on his nerves.

In combat, he is a completely different person. He will talk to his opponent, and he will talk them down as much as possible to infuriate them. He does that because it makes them less likely to think rationally, and more likely to be caught off guard. He doesn't use his weapons too much, instead preferring to go with whatever he can find lying around.

He is a literally fearless man, which he speculates to be because there's not much to be scared of when you partially embody scariness itself.

His fatal flaw is his lack of commitment. He is terrible at keeping to schedules and promises, and will often abandon them if something more interesting arises.

Skills:

Design: Walter can be very creative when it comes to decorating and design. He's decided that he is going to be the designer for the future Phobos cabin.

Reading People: He is very good at reading a person's emotions from their body language, and can pick up even the slightest sense of fear or irritation in a person.

Biography:
Walter had a hard time with his powers. For 12 years, he was never able to turn off his silencing field, leaving everyone to assume that he had been completely mute. On the plus side, his constant silence made it very difficult for monsters to track him down.

He finally learned to control his power until the day he turned thirteen, when Phobos claimed him by causing a skull to manifest on his palm, which screamed rather loudly. From that point on, he just seemed to have a better understanding of the world around him, and a better understanding of who he was. Although he finally knew how to control his power, the time took its toll, and, despite now being capable of verbal communication, he lacks the speaking skills a normal boy his age would.

He was eventually found by one of the camp recruiters, who could tell right away what was up with him. He was calmly whisked away to Camp Half-Blood without much incident. No one missed him.

~Demigod Information~


Demigod Abilities:

Shadow Creation: He can create shadows of any shape or size. As these are just shadows, this technique lacks any real offensive power.

Night Vision: He can see perfectly in the dark, though he has problems identifying color.

Sound Nullification: He can completely negate any sound within one meter of him. This allows him to move completely silently, hold a conversation with someone without any chance of being overheard, and even silence something like a gun.

~Weaponry Information~


Weapon/s:
Weapon/s Name: "Achtung!" and "Lincolnshire Poacher".
Weapon/s Type: A pair of tonfa.
Attributes: The two are a functionally identical pair of tonfa, made of wood and celestial bronze. The area around the grip is made of oak wood, while the ends are made of bronze. "Achtung" is painted blue, while "Lincolnshire Poacher" is painted white.

~Other Information~


Other: I'll fill this out later

~Theme Song~


"Windowlicker" by Aphex Twin.
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"Fuck the gods! They don't run your life! That honor is reserved for you!"










Name: Magnolia Hartford
Nick-Names: Maggie
Gender: Female
Age: 17
Place Of Origin: Seattle, Washington
Camp Cabin: Six

Appearance - 17 Years Old:










Relationship Status: Single
Sexuality: Heterosexual
Partner: N/A
Godly Parent: Hermes
Human Parent: Marianne Hartford
Siblings: Hawley Griffin,
Pet/s: N/A
Other: TBD









Personality: What is there to say about Maggie Hartford? She's your typical daughter of Hermes, really. She's fun-loving, and she has one of the best senses of humor around. Sometime's it seems like she'll never stop laughing. She's a thrill seeker as well, constantly looking for the next adrenaline rush. She has a knack for getting herself into some sticky situations because of it, but one of her better qualities is her ability to stay calm and collected in the face of danger.

One thing that isn't immediately obvious about Maggie is that she's loyal as hell. She'll defend her friends and family to the death. She's never one to betray anyone, and considers loyalty to be the most desirable trait someone can posses. This has been proven throughout her life and many relationships, intimate and otherwise. Despite her naturally flirtatious nature, she's never even considered cheating on one of her boyfriends, and has condemned the girls who have.

Another thing many don't realize about Maggie is that she's got one hell of a temper. While she's not quick to anger, when she does all hell will break loose. Her rage is rarely cool and collected, and often times will result in something breaking. She's gotten quite good at keeping it under control, and she knows how volatile her fury can be, and so she works extremely hard to keep calm all the time. Meditation is a favorite activity of hers in fact.

Skills: Outside of the abilities that she's inherited from her father, Maggie is a bad ass chef, and one hell of a shot with a bow and arrow. She isn't half bad at sword fighting either, though she's certainly not the best. She's also extremely athletic, and very agile.

Biography: Marianne Hartford was an artist, young and beautiful, when she met Hermes. At the time, he was going by the name of Lewis Graham, pretending to be an art collector. He shared three months with Marianne, before she ran away from him upon discovering who he truly was. Unbeknownst to her, she was pregnant. Nine months later, Maggie was born. In Hermes' defense, he did attempt to aid Marianne in raising her child, leaving her money at the beginning of every month, enough so that the two of them could live a comfortable life.

Growing up, Maggie always new she was different. She was quicker than all the other kids, and she had a penchant for getting herself into trouble. She could never focus, and it made her rather unpopular with the teachers, but she tried her hardest. Her mother used to tell her stories about the Greek gods, although she didn't reveal the identity of Maggie's father until much later.

As she grew older, Maggie's differences led to more and more trouble, until finally, when she was thirteen, it came to a head. She was at a school dance when a cyclops attacked, attracted by Maggie's scent. Most of that night was a blur. All she can remember was that she ran, faster than she had though possible. When she finally found her mother, the two left Seattle immediately, and Marianne brought her to Camp Half-Blood.

At the camp, Maggie finally felt like she truly belonged. Claimed as a daughter of Hermes, she became well known around the camp as the girl to go to if you're looking for an adventure. She's shied away from any real responsibility, despite being a year round camper, although she loves the camp, and all the friends she's made while there.









Demigod Abilities:

Catch Me If You Can! - Being that Hermes is the god of travel, Maggie is extremely fast and agile, with reflexes that have made her quite the opponent in a sword fight.

You Can't Fool Me! - Maggie has an innate sense for traps, be they magical or mortal. Generally, when near a possible pitfall, her head will begin to hurt, as if someone was drilling into it.

Alohomora! - Maggie can pick locks with her mind, although the time it takes to do so is dependent on the complexity of the lock, and on whether or not it's enchanted. Certain locks just can't be broken, even by Maggie.









Weapon/s: A bow, gifted to her by her father upon her arrival at Camp Half-Blood.
Weapon/s Name: Kindness
Weapon/s Type: Bow
Attributes: Kindness is enchanted so that, should Maggie wish, it will point north, a handy directional tool should she ever be lost.











Other: Zeus was the prettiest girl at the ball. Even Aphrodite was jealous.









Theme Song:
She Sets The City On Fire - Gavin Degraw
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~Aella Lorraine Stedford~




"If I had to choose between betraying my country, and betraying my friend... I should only hope to have the guts to betray my country."
~ Aella Lorraine Stedford.


~General Information~


Name: Aella Lorraine Stedford.
Nick-Names: Ella, Lori, Raine, Stedford, Vixen.
Sex/ Gender: Female.
Age: Seventeen Years Old.
Place Of Origin: Texas, USA.
Camp Cabin: Cabin Eight - Ares.

Appearance - Seventeen Years Old:


~Relationship Information~


Relationship Status: Single (Coping with a loss).
Sexuality: Heterosexual/ Straight.
Partner: None at this point in time.
Ex-Partner: Nolan Dias (Deceased).
Godly Parent: Mārs - Mars, God of war, battle-lust, destruction and manly courage, honor and duty.
Human Parent: Leah Stedford; Owner of her own ranch.
Siblings: Frank Zhang (Older Half-Brother - No Longer A Camper).
Legacy: Vinəs - Venus, Goddess of love, beauty, sex, fertility, prosperity and desire.
Pet/s: Aella owns a beautiful dark brown mare named Alcippe which she was given by her mother at a young age; the young demigoddess very proud of her companion, and is very quick to refuse to let anyone else care for her.
Other: Erin Marie Chase (Unknown - Balkan Triple-Distilled Vodka), Hawley Eames Griffin (Unknown - Bruichladdich Quad-Distilled Whiskey), Syleste Astrea Nioré (Unknown - Pink Lemonade Moscato), Arianna Louise Watson (Unknown - Absinthe), Ky' vie Morgan (Unknown - Bacardi 151º), Roy Montag (Unknown - Brandy Plum Sour), Octavia (Unknown - Scorpion Vodka).

~Personal Information~


Personality: Seen to be both an extremely spirited and quick-witted young woman, Aella has a very compassionate and caring nature towards those who show her that they deserve it, allowing them to see the real her, rather than showing them just what everyone expects her to be due to her being a daughter of Mars; the young woman showing nothing but comfort and love towards those she considers to be her family and friends. Considered to be exceptionally beautiful by many who meet her, she tends to attract both the attention and affection of numerous men, and while the quite passionate and suave young woman is unafraid to flirt and lead them on to get whatever it is that she desires, she is intensely faithful and loyal to the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Aella proves herself time and time again to be not only quite the beauty, but also capable at handling anything and everything that gets thrown her way, her strong and almost unbreakable fiery spirit, unbridled will-power and passionate independent streak helping the demigod to rarely ever hesitate whenever it comes to standing up against someone; whether it be someone as simple her older brother or someone of more importance as her Centurion superior. Displaying an immense amount of courage and a slightly heroic ability as a fighter when the situation calls for it, Aella is never afraid to intervene and put herself in the middle of an argument or fight; extremely stubborn she is always willing to stand up for what she feels in her heart is right. Immensely protective over both her family and her friends, she tends to take any sort of threat against them with a severity like no other; intensely loyal to the ones that she loves and cares for, Aella does not stop to think twice before jumping into action- the reckless young woman oftentimes letting her emotions get the better of her, and is willing to do whatever it takes to keep them safe, even if it means putting her own life on the line to do just that.

Despite portraying a rather fierce, just and kind young woman, Aella sometimes has the slightly dangerous habit of twirling the small blade which she keeps on her person at all times whenever she gets feelings of nerves or anxiousness; the young woman sometimes having to force and consciously refrain herself from doing so when she is in the company of others. A vicious little thing whenever she is pushed far enough, Aella is widely known for being quite tough; not only being able to take a physical beating from those who come up against her, but mentally as well, and though her conscience does sometimes tend to get in the way of her actions, the woman has a mean streak strong enough to shake Olympus, her (occasionally) well-kept temper leaving her a force to be reckoned with.

Skills: Mentally stronger than most she has come up against due to her father's strong influence upon not only her nature, but also her personality; Aella has a peak of durability which oftentimes show that disease and illness rarely seem to affect her in any way, allowing the young demigoddess to keep her already keen senses sharp and ready to use at but a moments notice. Also seen to be extremely skilled at riding horseback, Aella spends any and almost all spare time that she could find at Camp Jupiter honing her abilities; the fiery Texan showing pure natural talent which has been developed since as far back as she can remember.

Biography:
-TBW-

~Demigod Information~


Demigod Abilities: Born as a child of war; Aella has been lucky enough to inherit two of her father's more note worthy of traits and abilities; the demigod herself holding both an exceedingly strong and rather disciplined control over not only the ability of telumkinesis, but also over the power of odikinesis- the young demigoddess herself the first after her older half-brother, Frank Zhang, to inherit the rarer form of being able to constantly hear the two voices of her father filling her head.

Telumkinesis - Born to Mars as a daughter of war, Aella has a vast and great amount of control and power over weapons of all and any kind that she wields; the young woman able to not only conjure and use any weapon presented to her, but also able to identify different types of weaponry and it's use/ how to use it with just a simple touch. Extremely boastful and competitive at times when it comes to pitting her ability and physical strength against that of her siblings; Aella is able to not only quickly disarm her opponents in order to render them hapless, but also has the ability to curse the weapons of those she finds herself and her cohort up against in a fight.

Odikinesis - Showing more vulnerability to suggestible emotions such as pure hatred, blind rage, and unadulterated anger; Aella has a strong and powerful control over the feelings and emotions that come with the trials of war, and is able to easily induce and cause them to stir to life within others in order to start fights.

Father's Voices - Taking after her older half-brother, Frank Zhang, when it comes to her strong and almost constant ability in hearing the voices of her father; Aella is able to not only hear, but also communicate with both the Lord Mars and Lord Ares within her head. Considering it as more of a gift than any; Aella is able to control both voices to an extent, and is also able to ask each of them for advice whenever she is seeking their guidance; however ever since the civil war between both camps, the voices of Mars and Ares oftentimes bicker and yell at one another causing the young girl to try and shut them off before seeking out pain-killers for the headaches in which they cause her.

~Weaponry Information~


Weapon/s: Though known to be one of the more temperamental and violent demigods within the camp, her strength and skills shown within a fight are quite exceptional; Aella knows that she can not only rely on her physical strength to win a battle, or to solve all the problems she faces in life- the demigod choosing to also hone her intelligence and battle strategy as best as she can in hopes to do her father proud.
Weapon/s Name: Ahasuerus and Aiolus - 'Great Warrior' and 'Quick-Moving'
Weapon/s Type: Sai and a small blade.
Attributes: None.



Fighting Abilities: Seen to have great skill and ability when it comes to not only battle planning, but also in her leadership (though she has never truly pursued a promotion through the rankings); Aella is known to be a fierce warrior, and a master of both armed and hand-to-hand combat. Exceedingly talented and skilled when it comes to swordsmanship and handling a blade in battle, Aella has amazing reflexes; her great speed and quite excellent flexibility allowing her to not only pull her weapon rapidly, but also to strike down several targets in a rather quick succession. And while she is able to wield such things as a bow and arrow with accuracy; she prefers to use other weapon types during combat- the young woman also having no issues with using her body and flirtatious nature as a weapon against those of the opposite sex, and sometime those who share the same sex as herself.

~Other Information~


Other: Growing up surrounded by family and friends who loved to not only celebrate and get together for almost any reason, but who also rarely ever said the word no or refused a drink whenever offered to them; Aella has taken a strong liking to both beer and whiskey, the young girl able to out-drink almost all and any who come up against her in a drinking competition.

One of the only possessions she ever really seems to care about with all her heart; Aella is rarely ever seen without the beautiful charm bracelet hanging around her right wrist; originally gifted to her by her late partner, Nolan with a beautiful horse charm hanging from it, she does all that she can to keep it close to her heart, in memory of the love she lost.

~Theme Song~


Theme Song:
"Before He Cheats" by Carrie Underwood.

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~Alan Carpenter~




"The day you die is worth living for."
~ Alan Carpenter.


~General Information~


Name: Alan Carpenter.
Nick-Names: Fly Boy, Horus.
Sex/ Gender: Male.
Age: 18.
Place Of Origin: Little Rock, Arkansas.
Camp Cabin: Cabin Six - Hermes.

Appearance - Eighteen Years Old:


~Relationship Information~


Relationship Status: Single.
Sexuality: Heterosexual.
Partner: None.
Ex-Partner: None.
Godly Parent: Hermes.
Human Parent: Cybil Carpenter - Contortionist and acrobat in the circus. Married to the ring leader and Alan's step-father, Jack Carpenter.
Siblings: Luke Castellan (Older Half-Brother/ Deceased), Chris Rodriguez (Older Half-Brother/ Camp Alumni), Connor Stoll (Older Half-Brother/ Camp Alumni), Travis Stoll (Older Half-Brother/ Camp Alumni), Cecil Markowitz (Older Half-Brother/ Camp Alumni), Hawley Eames Griffin (Older Half-Brother), Octavia Ramírez-Arellano (Younger Half-Sister), Magnolia Hartford (Younger Half-Sister)
Legacy: Eros - God of love.
Pet/s: Growing up in the circus, Alan considers all of the animals, ranging from monkeys to tigers to elephants, his pets. Although he has none in camp with him. He does, however, volunteer a lot of his time to the stables and helps out looking after the Pegasi.

~Personal Information~


Personality:
Alan has a very positive outlook on life and is generally a very easy-going kind of guy. Having been subjected to a rather poor lifestyle, constantly surrounded by the smell of shit and sweaty bodies, Alan has always taken the little things in life for full value. The smell of a flower, the feeling of a gentle breeze rolling over his skin, the soft touch of a woman...

He is most often times a quiet sort of guy when it comes to day to day activities, however when he uses his shoes to fly, his whoops and hollers of excitement can be heard all throughout the camp.

Most of his (male) companions in both the circus and camp poke a bit of fun at him for being overly sensitive, but Alan's thick skin and playful personality doesn't take their teasing negatively, though in the more quiet times in his life, he does wonder if perhaps they might be right.

He's got a very adventurous spirit about him, always wanting to make each show or quest he does different and more exciting and while it can be dangerous, Alan finds that he practically craves the adrenaline rush he gets at the very idea that injury could very much be a thing. This makes him a bit reckless at times though at face-value, Alan tends to be more calm and calculated on the outside.

Strengths:
His acrobatic skills he learned in the circus gave Alan the art of timing, able to calculate jumps and honed his reflexes into something superior to avoid injury. Tightrope walking and the trapeze being his two main events, he learned these very quickly and has only gotten better and more fluid in his movements as a performer.

Biography:
Alan was born and raised into a family deep into the traveling circus business, and was raised in the carny lifestyle. As a kid, Alan was tasked with caring and cleaning up after the animals though eventually worked his way up to aerial acrobatics. His parents were amazed at just how natural Alan acted when it came to heights. Even when the trapeze artists tried to discourage the young boy from the dangerous act by having him join them in practice, including jumps (with a safety net), twists, grabs and so on, Alan only grew to love the sport even more. So in the air he stayed and as he grew older, became one of the most famous aerial acrobats.

The nickname "Horus" was given to him by his fellow trapeze group, joking about how he was a "God" of aerial acrobatics. Alan went with the jest, finding the humor in it himself and found himself rather liking the nickname, though there was something just not quite right about it.

As he grew from a youth into a man, strange things began to happen. So strange, in fact, that during the middle of a show, Alan's vision blurred for a few moments before he was suddenly able to see things with the utmost precision and clarity, over twice as well as he had been able to before. He could hear heartbeats - hundreds at a time. He could even see in fine detail the dirt under his partner's fingernails as his calloused hands reached out to grab him. It all happened in a split second, but it was enough to throw him off balance in his jump and ended up missing his partners hands, falling into the safety net below. That in itself had been humiliating, and after trying to explain what had happened to his friends and parents, they shrugged it off as some sort of "you need more sleep" explanation.

But the weird only kept coming. He would be backstage, helping to clean up the previous shows act when he saw the Strong-Man speaking with one of the jugglers. Normally, this would be an every day occurrence and for a year or so, people within the circus began pestering the Strong-Man about asking her out already. But as Alan paused to witness their conversation, something just wasn't feeling right to him. Instead, he began to imagine the Strong-Man with someone of a much more delicate nature, someone that hadn't yet been brought into the carny lifestyle. The thought was so intense, so realistic, that Alan was forced to shut his mind off before he began to grow sick. He ran from the scene, and made it back into his trailer in record time. Just a few seconds, in fact, when he knew prior that normally it would have taken him a couple of minutes. Pushing aside the whole instance as a fever, Alan put himself to bed early, and waited for the new morning. Fate had something else in store for him.

A cyclops attacked their camp just a few moments before dawn. After realizing that this wasn't just some carny joke, Alan sprung to action, at first running from the beast as he wasn't sure what to do. The Cyclops, for some reason, seemed trained on him, but after making sure his mother and step-father were safe (his running faster than normal coming into play), Alan made a decision that if it was he that the monster was after, then he needed to protect his large, carny family. Before taking off, however, Alan's mother stopped him, and pleaded that he follow her quickly as there was something she wanted to show him. Reluctant at first, Alan obliged and followed his mother to her trailer where she handed him a small, pocket-sized multi tool that would usually belong on a key chain. Skeptical, Alan took it, and with a little instruction from his mother, the multi-tool transformed into a bow in the likes and craftsmanship he had never before seen. Alan's mother went on to tell him that it was a gift that was left behind for him some years ago, and that it would come into play when he needed it most. Not having much else to go on, Alan accepted the bow, and went to confront the monster. A quiver with three arrows appeared on his back, but not having much time to be able to question anything anymore, Alan took to the circus and on his third attempt, managed to stick the cyclops in the eye with one of the fast-moving arrows. The carnies were safe, but Alan had questions.

Together, Alan's mother and step-father sat him down and began to explain the years-long legacy that had been created from the time he was conceived. He learned that his father was Hermes, the messenger god, and that Eros, god of love, had taken quite a shine to him over the years and not only blessed him as an infant, but left gifts for him over the years to his mother - most recently being the bow he had used to slay the cyclops. It was a bit of an emotional conversation between Alan and his parents, as he had never even heard whispers of his true father before until then. And then, learning that he was a god, and that his powers were starting to manifest and attract monsters... it was almost too much. Alan's mother then handed him over a pamphlet with tears staining her cheeks. Another "gift" from Eros (Alan was starting to consider the god of love more of a father figure than his true father. At least Eros showed an inkling of interest in him, even from afar), Alan read the pamphlet over carefully and within the hour, decided on what he needed to do.

Camp Half-Blood was his next stop, wanting more answers that his parents could not provide him with. He was claimed shortly after by Hermes with a box of flying shoes left on his bed he had been staying in (ironically enough, in the Hermes house) and has been residing there ever since. However, unlike most of the other campers, Alan is only there for a few months during the year, as he has not been able to pull himself away from the carny lifestyle completely as of yet.

~Demigod Information~


Demigod Abilities:

Love Sense: One of two abilities given to him by the God, Eros, Alan is able to look at a person and get a vague depiction of the kind of person they are meant to be with. If such a person is around, he is able to sway emotions just slightly in their favor as a sort of push to help them fall in love. Unfortunately, he is unable to use this ability on himself. If he happened to be someone's type, even if sitting right next to them, he would never know.

Archery: The second, more prominent ability that Alan was given by Eros is near perfect archery skills. He also excels in other target-precise/shooting-based activities such as basketball or football, and aerial acrobatics. He has been known to be able to split his own arrows in half on a target, and be able to shoot an apple off of someone's head while blindfolded. Because of his natural demigod abilities of heightened senses like sight, his range has been measured to around 500 meters before his accuracy starts to wane.

Athletics: As the son of the god of Athletics, Alan has a naturally enhanced athletic ability.

Enhanced Speed: Like his father, Alan has an incredible amount of speed and when wearing his father's shoes, can even reach supersonic speeds. He can use this ability even to run on walls and ceilings.

Flight: Thanks to his father's shoes that were gifted to him in his first days at Camp Half-Blood, Alan is able to take to the skies and fly for long periods of time. The altitude changes do not affect him as it would others, and is able to reach limits up and into the clouds before the temperature drop and lack of oxygen slowly start to effect him.

Prophecy: Inspired by his own fathers ability of being able to roll dice to predict the future, Alan has been working hard on this birth-given ability to refine it into something more. But just like his love sense ability, he is unable to use this on himself, nor can he predict himself in other peoples futures.


~Weaponry Information~


Weapon/s: Alan is quick, so if his enemy can not see him, he can not be hurt. Alan uses his speed and quick reflexes to gain the advantage on an opponent, and with his near-perfect archery skills can be quite a force to be reckoned with on the battle field, however Alan has never shot to kill or severely injure. His style is much more catching the baggy part of their clothing and pinning them to a wall.
Weapon/s Name: Swiftwind
Weapon/s Type: Bow
Attributes: Speed (arrow travels faster than normal)


~Other Information~


Other:
Materializing arrows: Since Alan can't be expected to carry around a quiver of arrows on his back at all times, his bow has been modified so that when a simple multi-tool he has in his pocket is activated to Swiftwind, a quiver and arrows will materialize on his back. It is still in the works, but Alan is currently limited to five arrows in his quiver as of date.

~Theme Song~


Theme Song:
Higher - Taio Cruz


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