Hidden 7 yrs ago 7 yrs ago Post by Heap241
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Heap241 The Inquisitive Improvisationist

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Welcome to The Order of the White Lily


We are an adventuring guild set out to retrieve commissions for various tasks given to us by the realm of Draykon. They can be anywhere from hunting quests to fetch quests. Delivering important notes to fishing lost jewellery out of lakes. The notices are posted and you get to choose which missions you will do.




Draykon


The world of Draykon is a relatively small one, there are seven countries within this small world.

To the west are, from right to left, Orlind a more rural area with a desert like climate featuring what we know as the Bedouin who live off the land and travel throughout there country it is blocked off to the rest of the world by mountains so trade happens by sea. Next is Irbel, covered mostly by a deciduous forest, the people here pride themselves in their good ale and welcoming personalities. South of Irbel we have Nimdre, a savannah like biome with it's rich hunting grounds, fruit trade and people who live amongst the animals. North of Irbel is Glinnery, a grassland with a rich mining industry in granites and precious metals. These areas are known as the daylands, they bask in companionship, good nature and wonderful personality.

On the east are the darklands, where more of the crime and poverty of Draykon are held. From right to left we have Glour, a coniferous forest type biome with it's evergreen, rolling hills and lakes, this country produces a lot of the coal found throughout Draykon. Next is Orstwych a tundra with ferocious animals, viscous weather and few people inhabiting it. Finally we have Ullarn, an alpine biome and the capitol of the crime world. This is where all the factories of Draykon are held, the people here are mostly poor though there are still some rich folk around.

Draykon is ruled by a comity formed of one elected official from each country who meet regularly in various cities to discuss trade agreements, livelihoods, etc.

Our guild is tucked away in the mountains of Irbel and it's guild master often meets with the comity to discuss matters that come up often in various countries that may need to be addressed by the Draykon Army as opposed to guild members.

The currency type of Draykon is known as Yule and is used in all countries.



Trade in Draykon:


The merchant trade is a very important one in Draykon as it is rare for any two countries to possess the same natural resources as each other. Trade is what keeps the countries in balance and also keeps life sustainable.

There are two types of trading or bartering in Draykon, the first is by travelling caravan. Merchants gather a caravan of goods and commence trade in each of the seven countries. This helps distribute the goods of Draykon across it by land. There are currently four different active caravans running at the moment creating a continuous loop around this little world.

The second type of trade to be found is trade by sea. There are several ships that transport goods to different ports. The main ports are as follows, Peyotril in Ullarn, Tinudren in Nimdre, Balbater in Irbel and Mayraal in Glinnery. There are several small ports as well which only receive a visit from the ships upon request. The most frequent is on the far western edge of Orlind as the mountains block their ability to receive frequent trade by caravan.



Inside the White Lily




Entrance:


As you enter the guild, you are greeted by the welcoming face of Athena, the guilds resident administrator.

Athena stands behind a large counter with papers neatly organized behind it. When accepting contracts, turning in missions and receiving the bounty or joining the guild, she is the one you need to speak to. She is quiet and to the point but will always give you exactly the information you need.


Marketplace:


If you take a right you will enter a guild marketplace, home the the resident blacksmith and apothecary. The marketplace is a large room taken up entirely by these two shops between them being a large ridged map of Draykon. Sculpted and painted by Athena.

The weapons and armour master sets up shop on the right side of the room. She goes by Artemis and although her personality is hard and stubborn, she is the best blacksmith in Draykon. Artemis will sometimes post contracts up for rare materials with unique weapons as a reward. She will also upgrade weapons and armour for a fee.


The apothecary who takes up the left side of the room, studies in medicines and potions to help with anything from broken bones, headaches, strength boosts, etc. She goes by Hygiea and though she is older, if very wise and acceptional in the art of potions, poisons and healing.


Lounge and Bar:


As you go up the stairs to the right of Athenas counter you'll head into the bar and lounge. This is the general location of the guild members who are preparing for missions and contracts, drinking, or hanging out with their guild mates. There is always someone in this area. To the right of the bar is the notice board where contracts and missions needing to be picked up will be located.

Hot food and a variety of drinks are available at the bar where the menu changes every so often. The cheerful, flirtatious and eccentric woman that is the bartender goes by Hathor. Her lively personality and random outbursts keep the mood lively within the guild. She was a former adventurer but found she enjoyed making, serving and drinking more then adventuring.


Deeper within the guild:


On the back right hand side of the lounge is a hallway and stairwell leading to the living quarters of the guild. Many guild members simply live within the guild where a select few others live in various places throughout Draykon. The fee to live within the guild is a measly 5% of profit earned from turning in bounties. Since this rate is so affordable it is the general option for guild members. Each living quarter comes with a bed, wardrobe and desk.

Deeper into the guild you'll find a library, small and full of books written by current and former guild members. Though it's open to all members, there is rarely a sole within the room as the books are so poorly written that the handwriting is barely legible. Beyond that is a separate mens and womens bathroom each with a large pool for bathing.

At the deepest furthest end of the guild lays the guild masters quarters. It's a large room with a desk in the center surrounded by bookshelves that frame a large round window looking through valleys within the mountains. To the left of the desk is a door to his chambers with his own private bathroom. The guild master spends most of him time here though he is sometimes spotted in the lounge. He receives reports from Athena, Artemis, Hygia and Hathor about the ongoings within the guild and joins comity meetings to learn of the ongoings of Draykon. He goes by Ares (Are-Es) and holds an aura that demands the deepest respect.


Hidden 7 yrs ago 7 yrs ago Post by Heap241
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Rules
I know there are a few but please follow them!


Posting Rules:
  • Post at least 3 paragraphs or 1500 characters in each post, give other people something to work with.
  • Post at least once a week. If you go MIA I will NOT hunt you down, I will just kill your character off in whatever mission they are currently working on. You'll get a PM afterwards telling you what befell your character.
  • No super powers or special abilities. You can have a good running skill so you can run a little faster and longer then most but not as fast as the Flash.
  • If you are ignoring other people that are trying to interact with you, you will get a warning, if it keeps happening, your character will get killed off. If your character is antisocial and just doesn't play well with others, at least acknowledge in your post that someone else it trying to talk to you.
  • Please OOC if you want to take a mission before having your character go for it. I will respond to you as to whether it is taken or not as someone may be posting at the same time.
  • If you claim a mission but don't post about it in 24 hours, your mission will be given to someone else.
  • Romance is allowed and welcome but please, OOC or PM me if it's something you want to do so I know who is involved and I won't red flag it. If you are continually trying to romance someone who wants nothing to do with it, your character will be killed off.
  • This RP will fall under realistic. People knock into each other from time to time, they trip occasionally, say something stupid, etc. It's okay to do this, it'll make the RP real.
  • Let your character get hit from time to time, give them cool scars or fail missions. It's natural.
  • Characters can and will die! You are welcome to make a new character if this happens.
  • Mission parameters and content are not linear unless stated otherwise so as long as you stick to the basic details provided on the notice board, you have free reign to be as creative as you want with completing the mission.
  • Some missions will be more in depth, it will be obvious which ones they are when they come up, these missions will be important to the progression of the story so take your time when you are involved in these ones.
  • Weapons grow dull and armour needs to be buffed every once in a while. You're weapon will not last forever so please occasionally have the blacksmith tinker with your equipment. The blacksmith may on occasion put up a quest for an unbreakable weapon. If you are a bow user, you'll need to refill your arrows every so often as well.


Character Creation Rules:
  • NO SPECIAL ABILITIES OR POWERS! Seriously.. none.
  • We are all human here, no elves, dwarves, etc. Creatures can be random fantasy creatures but not the characters.
  • Original CS's only. Please don't reuse a CS you have used in the past. You may pull details from old characters but not the whole thing.
  • Please try not to only use Anime characters, it's okay if that's all you can find, but this isn't an anime RP.
  • Please follow the CS sheet I lay out for you to use.
  • Do not post your CS is the CS tab until it is approved. Before you are approved, I will look into your posting style and history to see what kind of RPer you are.


Character Sheet

Hidden 7 yrs ago 7 yrs ago Post by Heap241
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The interest check for this RP can be found here

Thank you for your interest!
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Hidden 7 yrs ago 7 yrs ago Post by Masterkeun
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Hidden 7 yrs ago Post by Heap241
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@Masterkeun Looks good! I'm assuming the mild resistance to cold comes from growing up in the tundra. Also leather armer is technically a light armour so bare that in mind when RPing.

Otherwise, looks great! Go ahead and post it in the Character tab! She'll make a great addition to the RP!
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@Heap241 Thanks! :) I wanted to start with light armor and earn my way up to better gear and heavy armor. I'm glad the skills weren't to op for the start either
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@Heap241

Character submission: Pascal Marduk


Image:



I am open to suggestion and refinement. Hope this character is good for the game.

Just curious about the setting: how much technology is around and how many Yule should a person have to be considered actually rich?
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@Masterkeun Her skills match her history so they fit in well! =]

@karlettto He looks okay, however the way you describe his appearance, would he even be able to do missions? I love how you incorporated his relationship with Ares. That being said, I was thinking about changing the age of Ares to maybe 53 instead of 65. If this will screw up your character, I won't do it. If you don't think it'll make a difference I'll change it. =]

As for what defines being "rich" I'd say an annual income of 100,000 Yule or more equates to rich. However there aren't very many in Draykon that would fall under that classification.

Technology would be about the same as what we know Medieval technology to be.
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@Heap241 yep. 53 years for Ares sounds great. That actually lets me lower Pascal age down to maybe 50. The whole previous part ih his backstory can be shifted down to 10 years. (still left the circus at 20 though.)
My idea is for him to be this older guy, who is kind of a noob in the guild, but knows his way around the world.

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@karlettto

Wonderful then! Go ahead and adjust his age then post him in the Character tab. So long as he can still do missions that is. =]
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@Heap241 ehehe that sound like an omen of early death ;P
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@karlettto hahaha not at all! I already have some things in mind for him! =]
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Hidden 7 yrs ago 7 yrs ago Post by Taytay
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@Heap241


Hidden 7 yrs ago Post by karlettto
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@Heap241 Awesome! Can't wait to know what that would be. By the way, feel free to PM me if you have some kind of overarching direction for Pascal. So I can nudge him towards that path. :)
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@karlettto If it comes to it a surely will! =]

@Queentze This character looks great! I love how much you used the lore of Draykon in his back story. Hygiea and himself will get along famously. Just one thing I would like you to clarify if you don't mind. He can have heightened senses as most all individuals who are born blind and hone in on their other senses are but he can't be like daredevil, if that makes sense it just falls too close to the line of special abilities. Is that okay?
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You guys are doing an awesome job incorporating the lore into your characters! You're giving this universe so much depth and I thank you for it.

Hopefully.. someone will make a character who grew up in the Daylands, hahaha
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Hidden 7 yrs ago Post by Taytay
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@Heap241 Yeah, lol he won't be catching arrows from 100 yards away or anything crazy like so is he good to move over.
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@Queentze haha okay good! He's good to move over then! I'm excited to see how he interacts with everyone and adventures during the RP!
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Hidden 7 yrs ago 7 yrs ago Post by Pirouette
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