Hidden 7 yrs ago 7 yrs ago Post by Whoami
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Whoami All things atmospheric...

Member Seen 17 days ago

Name
Sara Lancaster

Age
27

Nationality
Canada

Base of Operations
North America

Bio
Instead of a traditional bio, Sara's defining moments leading up to her XCOM induction will be told through a short story!


Appearance


Class
Infantry

Squad
Arctic Wolves - Based in North America, this squad operates mainly in the Arctic. They work closely with other northern based XCOM squads.

Rank
Squaddie

Utility Skills/Strengths
Specialist in CQC and hostage situations, including VIP and package retrieval.
[UNDISCOVERED] Latent psionic aptitude
Counter Terrorism training allows Sara more flexibility against EXALT.

Personal Skills
Diligent - Sara is focused and quick to learn new things.
Family Oriented - Sara dedicates to those who she considers family. This may also apply to her squad.

Weaknesses
Sensitivity to psionics - Unknown if that is because of her own aptitude or because of some other psychological effects.
No formal military background - Sara was a police officer who branched off into Canada's ERT. While she may have taken counter terrorism skills from her ERT training, she has not attended any military training exercises.
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Hidden 7 yrs ago 6 yrs ago Post by Ithradine
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Ithradine A Rouge Machine

Member Seen 22 hrs ago

Name: Alexander the 4th Smith

Age: 25

Nationality:
England

Base of Operations:
North America

Bio:
Alexander was destined for military service before he was even born into the world, the first and only son of family lineage of soldiers dating generations. His father drilled into him the military way of life so when he joined the military instead of going to college, he barely noticed a change. The first time he felt the weight of his sniper rifle during training is a memory forever burned into his skull, the heavy metal chassis, the resistance of the trigger, the pain from the knock back as the first shot shook his body, and the sight as the target dummy's head exploded. He could remember the smile on his face as he knew he had realized his dream of joining the SAS, all those years of harsh training and missions had made him one of the youngest members to join it. Or so he had thought. His time with his new unit was relatively short on going on a few missions before a unknown party became interest in his unit. They were told the man was there looking for the best we had to join a black ops group he wouldn't name. There were some who were naturally wary about all the secrecy but Alexander wanted to showcase what he could do. Again he cold remember it so clearly, the piercing brown eyes staring downrange with not a dip in his posture from the man, his heart racing faster than it ever has, and the instructor ordering him to fire as targeted moved across the field. One by one Alexander took them down not missing once despite a strong westward wind. His body remained locked in his firing position as he heard the faintest whisper "I'll be taking him off your hands if you don't mind, not that it matters if you do.". That is when he was told of XCOM, the organization funded by the countries of the world to protect Earth against an unknown enemy. It didn't take a lot of convincing before Alexander had accepted the invitation determined to push his limits even further. He became faster, quicker, and stronger thanks to the training XCOM gave him and found himself able to switch targets faster than he ever could beating his own record. He was immediately transferred to XCOM's North American HQ who and assigned to the squad 'Steel Tigers' which he struggled to get along with being used to being the best in his team. His first alien kill came during a covert opeartion in Vancouver, a report had come in that suggested 'thin-men' were holding a important french dignitary hostage along with the mysterious cell known as EXALT. What surprised him is the feeling of calm he felt as he saw ERT members with burning holes in them, a part of his training he supposed. If it hadn't been for the UFO, the mission would have went smoothly but one of the first rules they teach you at XCOM is nothing ever goes according to plan. He hadn't known the major very well but his death impacted the whole team yet no one broke because of it. He couldn't believe the woman the UFO captured had survived the crash. The war had just begun.


Class: Sniper

Squad: Steel Tigers

Rank: Corporal

Utility Skills/Strengths:
Dead-eye - Able to hit his target with the first shot
Expert in infiltration
Fast Reactions

Personal Skills:
Calm - Remains cool under pressure
Sharp - Quickly notices something out of place.

Weaknesses:
Lone wolf - Prefers to be left alone and takes longer to bond with squad-mates.
Poor Leadership skills - Unable to handle the pressure of command and leading others
Hidden 7 yrs ago Post by Eisenhorn
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Eisenhorn Inquisitor of some Note

Member Seen 15 hrs ago

Name: Ansgar Staudinger

Age: 32

Nationality: Germany

Base of Operations: Europe

Bio:
Ansgar was raised as part of a rather diverse family. From doctors to street rats, one could find the vast majority of the spectrum of the average people within Germany within his family. Ansgar himself was part of a rougher part of the family, living in a machinist shop working on everything from military equipment, when contracted out, to farming equipment and your every day family vehicles. When he wasn't working in the family shop, he was picking fights in the streets of his hometown. As such, he ended up having two options when he came of age, join the military and straighten out his life, or stick to his current path and end up in jail. It really wasn't much of a choice, and off he went to the German military, enlisting into the German Navy as a member of the MSK, or in English, the Naval Protection Force. However, as soon as Ansgar could, he was submitting paperwork to undergo screening for the German Kampfschwimmer, Combat Swimmers or commonly spoken as German frogmen. While the requirements and training were tough and broke a great deal of fellow applicants, Ansgar stuck to his determination to not give up and made his way into the ranks of the KSM.

Ansgar's first few missions were resounding successes, whether he was deploying from the tubes of a submarine to parachuting into urban combat situations, his unit was utilized as a recon element, heading into places or boarding questionable ships to figure out what was going on. However, a fateful boarding action would put him in contact with an organization that seemed impossible. A Naval vessel carrying the seized wreckage of a UFO, the vessel in question operated by Thin Men and guarded by stashed away aliens that survived the crash, and the vessel got flagged for intridiction before XCOM could intervene. The resulting boarding action was a slaughter, the KSM unprepared for the advanced weapons and tactics employed by the aliens. Most of the Commandos were dead before the XCOM forces arrived to take over, finding Ansgar barricaded into the bridge, several dead aliens in front of where they had punched holes into the cover and had gotten a shotgun blast in the chest for their troubles. His actions had prevented the aliens from bringing the ship out of range of XCOM assets, obviously unintentional as it was, by preventing them from getting into the bridge and changing course. Between the first contact performance by Ansgar and the resulting information from the raid, Ansgar was given an option, the alternative not even bothered with. Join with XCOM, as a Europe based team, the Sea Hounds, needed a fresh body. Ansgar agreed without delay, seeing the intermingled dead of aliens and his dead comrades as proof enough these things needed to be stopped.

Appearance:

Class: Ranger

Squad: Sea Hounds - Urban and Maritime Combat Experts based out of Europe, utilized in Recon and Vanguard actions.

Rank: Squaddie

Utility Skills/Strengths:
Expert in CQC/Close Range Engagements
Trained and Skilled in Aquatic/Swamp Environments
Affinity for Dark/Low Light operations

Personal Skills: (Any specific skills that don't necessarily have an application in combat)
Adaptable - Capable of rapidly shifting to changing conditions
Task Orientated - Always working outside of sleep or other necessities for living

Weaknesses:
Adrenaline Junkie - Enjoys the rush of a fight
Experimental - Unusually interested in cutting edge application of newfound tactics and equipment
Hidden 7 yrs ago 6 yrs ago Post by Ithradine
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Ithradine A Rouge Machine

Member Seen 22 hrs ago

Name: Helene Mauss

Age: 30

Nationality: Germany

Base of Operations: Europe

Bio:
If asked about her life or service before XCOM Mauss will typically reply along the lines of "I don't see the relevance of the question. Read my record if you want to know."

What her record would tell is she was born to a wealthy, notable family to Sigmund and Katrin Mauss descended from German nobility. Her father is the current CEO of Mauss Armanments, a well-known weapons manufacturer at the cutting edge of their industry. The German military currently employs a wide range of Mauss products producing a steady profit for the family.

Helene was fortunate to have quite the extensive education thanks to this wealth however she consistently found herself bored with most subjects presented to her, not out of dis-interest but because they were too easy. She was quickly deemed a prodigy by many of her instructors and advanced by two grade-levels to compensate for her advanced learning abilities. One of her favorite hobbies she acquired was Chess, a game she would play with her father whenever he was home like a ritual. After only a few months of practice, she never lost a single game against him except for occasions in which she would let him win so he wouldn't quit their tradition.

Those early games of chess created a deep obsession with large-scale planning and strategy, and so she began playing any strategy games she could get her hands on. The thrill of completely outmaneuvering and devastating your enemy in one calculated strike brought her the greatest delight which no amount of money could buy. Her siblings refuse to play any type of game that isn't random chance with due to her ability to figure out the optimum strategy for playing and even then, they would complain she cheated at random chance as well.

The rapid pace at which her mind matured left a gap between those of a similar age and thus she had very few friends during her time in high school. This left plenty of time for her to pursue her other passion, martial arts. Helene was a firm believer than in order to have a sharper mind she needed to train her body as well, her intelligence and serious attitude quickly rose her through the ranks. By the time she graduated high-school, she was already a black-belt.

Her ears were filled day in and day out of all these grand designs and dreams her parents held for her, to the point she finally was fed up with others trying to control her life. The choice to join the army was one made by her own hand and of her own desires. Helene had no trouble climbing to the top of her training class and never lost a mock battle when she was squad leader. Those who admired her gave her the nickname 'The Iron Maiden' for her harsh attitude and fierce presence on the battlefield. She was enlisted in 10th Armored division after her training was complete leading her own squad.

In all the missions she would go on, there was never a single casualty in her squad. In personal combat, Helene preferred to be the first one breaching building and clearing rooms. After a few years of experience, she put in a request for screening to become part of the KSK, or Special Forces Command, to further her pursuit for the ultimate tactical challenge. She declined many offers for an cushier officer position stating that she prefers to lead troops on the field than in a safe tent.

The first part of the training was nothing compared to the endurance section that was to come. Helene not only thrived under the conditions presented by her but finished in the top percent of her group and earned a special accommodation. She was assigned leader of a tactical assault team who would later become the most decorated operating unit in the KSK, with Mauss intent on keeping her clean record of no deaths.

Nothing lasts forever however as Helene was to find out during an escort mission of a high-ranking military general. The entire day Mauss had a deeply unsettling feeling in her gut which she expressed to the general half-way to their destination who dismissed her feelings say he "Had nothing to fear with your team around.". That was right before green flashes of energy spewed from a tree-line they were passing through and the lead car burst into flames and molten metal. She had just suffered her first causalities and it happened in a matter of seconds. The sounds of crackling plasma and smell of burning flesh have never left her mind since that day, it was a recurring nightmare for her. Shots came from all sides and for the first time in her life she felt out-played, just when she was prepared to die alongside the rest of her comrades a unknown jet dropped off reinforcements as the aliens moved in for the VIP. As she struggled to hold the line, she could hear the inhuman screams of their attackers as the unknown squad carved their way through the aliens. By the time they got there, she and the general were the only ones not seriously injured. She practically demanded that XCOM take her to which they didn't refuse.

Those of her team would suffered only injuries recovered but she was no longer their leader. For the first time in awhile, Helene found herself not in charge of her own squad and instead part of the Vanguard unit, Night Owls, as a point-guard. She found herself grow quite attached seeing she was not leading them, a change of perspective she appreciated. She is the only survivor of the Night Owls from the Battle of Berlin, known as Operation Swift Strike, the most costly operation in XCOM history. She currently lead the most elite XCOM squad, the Grim Crows, made up those survivors from that mission. Each member is willing to do whatever it takes to ensure humanity's victory.



Class: Assault

Squad: Grim Crows

Rank: Captain

Utility Skills/Strengths:
Tactical Genius - Able to come with an effective strategy no matter the circumstances
Expert in urban warfare
Expert Agility - Intense training and control over her body allows for better maneuverability and acrobatics in combat

Personal Skills:
Iron Will - There a very few things that can get under her skin and remains calm in the most dire of situations
Dedicated - Always puts in extra effort no matter the job.
Perfect Memory - Remembers everyday events in perfect detail

Weaknesses:
Emotionally Scarred - Trauma from the battle of Berlin has left her near-emotionless
Grudge - A burning hatred for the aliens can cause her to perform reckless actions
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