Hidden 7 yrs ago Post by Game Maker
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Game Maker

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Name: Caitlin (Cait) Flannigan of Eucora (a made up kingdom)
Age: 24
Occupation: Guardian of the Stone

Appearance:

Biography:
Cait was born to a noble family, she was destined to have the finest things in life and be married off to another noble man that would hopefully continue to raise her family’s position in society. She was taught from a young age how to act, how to talk, how to walk when in public. She quickly became bored with her life, wanting more. She decided she had enough when she was fifteen, said goodbye to her younger sisters and ran away from home, never looking back.

Cait wandered for a few years, her whims taking her on whichever adventure she fancied next. On her adventures she learned handy skills like pick pocketing and lock picking. She was adept with a bow but prefers her daggers and short swords to almost anything else. Alvar found her drunk in a tavern one night. He thought he was going to need to help the young girl as a group of men tried to take advantage of her in her drunken state. Cait quickly dispatched the thugs and went back to her ale. Impressed by her skill Alvar offered to train her. Cait waived him off but he persisted for three days before she finally relented that the old man might have something to teach her that her adventures had yet to give her – a purpose for her life.

Alvar was the guardian of the green stone ring. He explained to Cait how he belonged to a very long line of guardians, their lives dedicated to the protection of this ring. So Alvar trained Cait, making her an even more skilled fighter/thief. Alvar gave Cait a life of discipline and a sense of honor and purpose. Her world was turned upside down when Alvar was murdered by a rove of bandits, wanting to steal the ring from him when they refused to pay the “toll” the bandits were charging for using the road. Alvar had been too skilled to be killed by the bandits, he had only died because Cait had made a stupid mistake and he’d sacrificed himself for her. In a rage Cait slaughtered the bandits, pulling Alvar into her lap as he bled to death. He gave her the ring and begged her to protect it with her life. That was three days ago.
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Hidden 7 yrs ago 7 yrs ago Post by Mage
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Mage 𝒊𝒏𝒔𝒑𝒊𝒓𝒆𝒅

Member Seen 1 day ago

ᴛʜᴇᴍᴇ:

ɴᴀᴍᴇ:
Arthur Einhart

ᴀɢᴇ:
Seventeen (17)

ᴏᴄᴄᴜᴘᴀᴛɪᴏɴ:
Knight-squire

ʀɪɴɢ:
The White Crystal Ring

ᴀᴘᴘᴇᴀʀᴀɴᴄᴇ:
There's no eyepatch though. His eyes are a crystalline blue, often one of them is covered by stray locks of his golden hair. He's seen using a very basic armor, mostly leather with steel platings gauntlets and resistent leather boots - the rest of his attire consists of flexible leather armor with a blue tabbard/cloak over it: The Einhart Coat of Arms is clearly visible on his back.

Underneath the clothing/armor, Arthur stands at 5'7, having a lean figure with only underlining displays of muscle. Clearly not muscular, it's a surprise the boy can wield and swing his sword so easily around.

On his side, he has a blue scabbard with a seemingly quality blade sheathed.

ʙɪᴏɢʀᴀᴘʜʏ:
The Einhart family is known as nobles, with many of the male members being imposing figures in the military story. As tradition,
they were trained since a very young age, inspired to follow their family member's destiny and take arms to conquer glory and wealth.
Arthur was no exception; from his very early years, the boy spent countless hours practicing with a wooden blade, learning sword techniques and fighting abilities under the guidance of his father - whom was a stern, yet caring man known as Denvar. He was known as The Unbreakable, as a title.

Years would pass and Arthur's training only intensified, the boy displaying clear signs of a certain talent when it came to swordfighting.
As a rite of passage, Denvar would take Arthur for a hunting trip and the boy would need to slay a beast on his own and only then, he would be called a man. His mother insisted that the boy was too young, being only ten at the time, but Denvar assured that no son of his would fail, after all, as Denvar said: Arthur carried his honor on his shoulders and his determination on his eyes.

It took five days for them to return - five days that had left Arthur's mother in agony, unknowing what had happened. When the both of them returned, she could tell by Denvar's wide grin that Arthur was no longer a young boy, but a honorable man who would carry the Einhart family. That day, they commemorated. The next few weeks, they found out their family would become bigger. Elizabeth, Arthur's mother, was pregnant. Later, Elise was born: Arthur's sister.

Years passed in a rather peaceful day - many times, Denvar was called to arms and left his family with the fear of losing him, however, there was a reason he was called The Unbreakable. When Arthur became fifteen years old, his family was hit with a devastating disgrace: Denvar's death.

Betrayed by a knight of the kingdom, he was poisoned and assassinated. This devastated Arthur, whom looked after his father with pride, always following his steps. Elizabeth, even though broken emotionally, held the family together by ensuring she would ease the burden of their loss, distracting Arthur and Elise as much as she could. Vinar, the patron of the Einhart family and Denvar's father, visited Arthur and his family a few days after the incident. He explained that some things were recovered from Denvar: His sword, his armor and, as explained by Vinar, the most important of it all: A strange looking ring. Vinar told Arthur that it was his task to protect his family from all harm and to make the world hear and fear the Einhart name and that the ring would make this accomplishable for as long as he kept it.

He never told Arthur, however, how it functioned or how exactly he would do this. So the boy is left to decide his own future and the powers kept within the white crystal ring.
Hidden 7 yrs ago Post by Polaris North
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Polaris North How I Socially Interact

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Hidden 7 yrs ago Post by Shaymin
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Shaymin Gratitude Pokemon

Member Seen 3 yrs ago

Name: Jill Wayland
Age: 19
Occupation: Seamstress
Ring: Orange

Appearance:


Biography:
Jill grew up on the outskirts of the capital where her parents and 4 sisters lived in a cozy house next to an inn that her family had owned for generations. Jill's father Luke Wayland, was a travelling merchant who was often absent from family events and her mother, a reputed teacher in the neighborhood, had to bear the burdens of parenthood mostly by herself.Luke Wayland's business involved exquisite finds from faraway and he often frequented the houses of high nobles, who were usually the only ones around with both the money and time to fawn over trinkets, uncut gems and the like. Although his presence was often missed, good business meant that the family lived quite comfortably with not much to complain about.Jill had a lukewarm childhood, with not much struggles save for the constant need to define herself as an individual different from her sisters. As the child right in between, she had neither the elegance of her sophisticated elder sisters nor the charm of her younger, amiable sisters.However, as she grew older, Jill's focus shifted towards getting better at the things she was good at rather than wait for people to acknowledge her a person. Jill helped her mother with the inn and by spending time with the various lodgers, Jill had picked up quite a set of skills. She learnt how to sew and was decent at art and painting as well.

However, with good things Jill also picked up a few bad things at the inn. Unknown to her family, she had become a habitual gambler. It began with fun games at first but it soon turned into a near addiction for her. She was always up for a bet and when the habitants of inn refused to feed her hobby she turned to pubs and the marketplaces. Over time, Jill got crafty enough to win most of her gambles and no cheap trick was beyond her. Countless victories made her overconfident and Jill even took on proclaimed witches and royal subjects. During one of her similar outings she had put on stake her father's most recent treasures: a handful of pearls and a crown of rare gems in exchange for an angel figurine from a young woman, Leslie, who unknown to Jill, happened to be the daughter of a merchant as well. When she was about to return with her winnings, Jill noticed an orange ring on the angel's left hand. Leslie, who had also just noticed the ring, pleaded with Jill to return it,for she had forgotten to remove the ring. Leslie's pleas fell on deaf ears and Jill ignored her even when she told her about how the ring mattered a lot to her father. Jill's victories were but short-lived. When Leslie confessed to her father, news of the figurine soon reached Luke as well. The family finally figured out where Jill's allowances were disappearing and she was persuaded to give up gambling. Jill begrudgingly agreed, on one condition: she wasn't going to return anything she had won until now.

3 years later, Jill became a seamstress and moved out of her house when she began to earn enough to take care of herself.Without her family's interference, she has fallen back into her habit of gambling; although its now longer as big of a problem as it was in the past. Jill's not sure of whether she has really found her calling yet, but atleast her earnings mean that she can fund her habit for now.

Hidden 7 yrs ago 7 yrs ago Post by Balthazar007
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Balthazar007 Yin Yang Monk

Member Seen 5 mos ago

Name: Lester Barman of Northumbria (a factual kingdom)
Age: 25
Occupation: Bartender
Ring: Violet

Appearance:


Biography:
Lester grew up in the city of York, located in the southern reaches of Northumbria. He never knew his mother, as she died shortly after giving birth to him, her first and only child. His father was a small time innkeeper, always struggling to pay the taxes. Father and son lived in one spare room within the inn. From a young age, Lester was put to work, first with cleaning chores, then with serving the patrons, and eventually slinging the drinks from behind the bar, along side his father.

By the age of nineteen, the small inn had risen to become a very respectable establishment, mostly due to Lester's ability to entertain bar guests. Life was looking on the up and up, until that fateful day...

One morning, Lester's father left to make his usual tax payments, but he did not return that evening as usual. Unable to do anything else, Lester went on doing his job, that day, that week, and a few weeks following. Then one morning, before open, a gang of men came knocking. They were nobles, looking for their tax payments. Lester tried to explain that his father had disappeared weeks prior on his way to pay them. He was unaware that the payment had never reached them and was unsure about the fate of his father. The men had no sympathy for the young man's situation. They proclaimed the building, and everything in it, state property. Lester was promptly kicked out onto the streets. He carried nothing more than small bag of clothing with one or two sentinmental trinkets hidden inside.

A nearby barkeep quickly snatched up the abandoned young man, offering him a position as a bartender there as well. For the next two years, Lester would stay at that pub living life much as he had before his father went missing. His same regulars came to visit him, and he made quite a bit of coin. But life was hallow now. His father was gone, and all the time he spent searching went completely to waste. Unable to stand this lifestyle that reminded him of the past, Lester decided to leave York.

For three years, Lester traveled aimlessly, from town to town. He searched for nothing more than a place to call home, somewhere that he felt safe. But in order to keep money in his pocket, the bartending profession kept pulling him back. From pub to pub, inn to inn, he stayed in no one town longer than a few months.

At his most recent establishment, Lester had a rather peculiar experience. A solitary man had quietly sat at the end of his bar. The man sipped on nothing but one or two weak ales. Lester tried to make conversation with the man, but he showed no interest in conversation. The man kept looking around as if he was waiting on someone. They never arrived.

At closing time, the man simply paid his tab and walked away. Lester chased the man down. He had given Lester far too many coins for such a small tab. The man only had two words for him, "Keep it." Lester had grown accustomed to big tippers, but this would be his best ever, nearly 10 times more than what the man had owed.

Later, as he was wiping down the bar, an expensive piece of jewelry caught his eye. It was violet ring, laid on the counter in front of were the man had sat.

Lester remained at this pub for nearly a month longer. He kept the abandoned ring in his pocket for safe keeping, in case man were to return. He would gladly give it back, but the man never returned. His words, "Keep it." kept running through Lester's mind. Was he also speaking of the ring when he said that? In any case, Lester's time was up. This too was not the town for him.

He now wanders the country side... with new accessory on his right hand.
Hidden 7 yrs ago Post by The One
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The One The Only One!

Member Seen 1 yr ago

Character Sheet


Name: Rika Harmony of Azrovak
Age: 13
Gender: Male (Androgynous)
Occupation: Monk
Ring: Indigo

Appearance:


Personality: Rika is completely neutral. He is in perfect balance with everything he does. Rika cannot physically talk and is completely mute nor does he use sign language because of this it can be hard to have a conversation with him however he is incredibly smart and understanding. He likes to analyse everything around him. Rika is a friendly and wouldn't hurt a fly. He never gets angry no matter what you do to him, keeping perfect calm throughout all situations. The downside to him is that he can find it difficult to make friends. Rika is a sociopath, having no empathy or feeling no guilt for the actions or mistakes he has made. He is unafraid in most situations and stays quiet at all times. Nor does he have any remorse or shame even in extreme situations.

Biography: Rika was born completely speechless. He could not physically speak, it was impossible for him. No matter how much his mother tried he stayed completely silent. Her son was a mute. It was at age sven that she took Rika to a temple mountain where some monks explained that they. According to the ancient monks Rika would never be able to speak. There was nothing they could do for him for it wasn't his unwillingness to speak but his inability to speak They said that if Rika wished to stay and was allowed to stay without the guidence of his mother, the monks would teach Rika the ways of the monks. After some reluctants Rika's mother eventually agreed.

It was then that Rika began to grow up with the Monks who were called the Monks of Perfect Balance. They taught Rika how to keep himself in perfect harmony and balance. This alone took him until he was twelve years old to fully learn. When he did finally learn the monks tried to teach Rika sign language however Rika was just not interested in sign language. He didn't bother to learn, and wasn't interested in conversations. As he grew up, they learned that he was a borderline Sociopath. Rika then stayed with the monks for the next year until he was thirteen of age, keeping in perfect balance and harmony. He became known as the Silent Youth.

At times, Rika wrote notes for the monks and leave it for them to see whenever he needed something or was visiting the world beyond. Rika was mostly very independant and often didn't seek the advice or help from his fellow monks. During his stay at the temple, the monks decided to give Rika one final test. They gave him an indigo ring and told him that they themselves did not understand it's power or how to use it and they wondered if he could figure out the mysterious ring. It took him all but two days to figure out how to use it's power. The ring allowed him to slightly control darkness. He was even able to see spirits of the dead while having it on. Of course, all this came after a whole day of wearing the ring. So Rika showed the monks it's power, even if it were weak and little. They told him he could keep the ring asa reward for figuring out it's use.
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Hidden 7 yrs ago 7 yrs ago Post by quietkid13
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quietkid13

Member Seen 3 yrs ago

Name: Lorenzo Martine of fair Verona
Age: 21
Occupation: Musician
Ring: Yellow

Appearance:

Biography: Is a song acceptable?

From fair Varona Lorenzo the magnificent hails
His mother and father spun to him magnificent tales
And with his voice he'd sing them out loud
Always sure to gather a crowd
The string of his lute always in tune without fail

One fair maiden caught the young boy's eye
Upset his stomach and made him think he could fly
Love at first sight he was sure
A pain he could not yet endure
He told his parents he had to say goodbye

His mother and father had one more story to tell
Of how they said goodbye and did it well
Father gave a ring
The wedding bells would sing
So they gave him that ring and made his heart swell

Lorenzo Martine the magnificent went out that night
To show the maiden the ring in the best light
But she declined the ring of his mother
For she was in love with another
So Lorenzo left fair Verona...after a fair fight
Hidden 7 yrs ago Post by rawkhawk64
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rawkhawk64 Master Gamer

Member Seen 1 mo ago

Name: Valgius Artenius of Alba (factual kingdom)
Age: 24
Occupation: Physician
Ring: Blue

Appearance:


Biography:
Valgius was born into an upper class noble family. As such, he was able to have the finest things in life, including education. However, until the age of 7, he had no real idea of what he wanted to do with his life. He knew that he wanted to help people, but was unsure of how to do so. However, fate soon made the decision for him. Shortly after Valgius' 7th birthday, his mother fell deathly ill, and passed a week later. It was this incident that caused young Valgius to declare to his father Valorium that he wanted to be a physician. The boy's father, a chamberlain directly in the king's service, agreed and soon hired a private tutor who was a retired physician himself. From him, Valgius learned all of the skills he would need to be an effective physician.

As he came of age, Valgius started his practice in his hometown, working with small things like illnesses and minor injuries. However, tragedy would strike the young noble once again. Just before his 19th birthday, his father was assassinated while on the job by a thief. At the will's reading, the now-orphaned Valgius had his family's fortune and estate given to him, and all the curios and artifacts that his parents had inherited from the Artenius family. Among them was a small blue ring. Valgius was immediately drawn to it, and always had it on his person from that day until the present.

When he was 20, Valgius decided to donate his family's estate and half of their holdings to the local church for an orphanage. He then packed up a small bag of his belongings, and moved. He eventually took up his practice in a small town, providing his services for a modest fee that only the poorest of the poor couldn't afford, and he somtimes took care of them for free. The ring he had with him since his 19th birthday was mostly forgotten, but recently, he has tried it on and discovered its power, although he cannot do anything with it yet.
Hidden 7 yrs ago Post by RoccanIronclad
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RoccanIronclad Blacksmith Of / Micelmeras

Member Seen 3 yrs ago

Name: Orgin Razakiel of Solruk
Age: 24
Occupation: Blacksmith
Ring: Black crystal ring of Space

Appearance:

He is around six foot tall and moderate build, he sports many small burns and scars around his hands and forearms from his long hours in the forge.

Biography: As a young boy in the slums of Solruk, Orgin took to the crafts quickly. The youth was most at home with tool in hand and a flame to stoke his inspiration, it was all the magic he had ever needed. he became a somewhat accomplished smith and tinkerer, many small gadgets and his forged tools kept him in business and that was enough.

Soon enough Orgin found himself in quite a predicament, a smith from another city had come into town, his steel and his prowess far exceeding anything the young man could produce. The end of his life in view, Orgin took one final chance, he traveled farther than he had before in search of better material. The trek left him tired but he knew that if this didn't work he would be ruined, he could never be anything more. Orgin dug, and dug, but the ore was no better, he feared the worst, but just as his hope started to fade, his pick broke though to a small cave, as he stepped though the hole he saw that the cave, maybe only the size of a bedroom, had one stalagmite jutting up out of the floor. As Orgin lifted a torch and looked in he saw, resting on the pillar, was a ring set with a jet black gem. The stone was nearly pulling him in, and as he grasped the ring he knew this could be what saves him.

Orgin returned home to Solruk, no one, no material at all, only the ring, he rushed to his home and packed all of his tools, Solruk was no longer home for him, he knew that this ring was special, but this city was no longer worth the time. On the road out of the city he thought to himself, Why is the ring special, why do I care? as he pondered the idea, his rickety cart hit a rough bump and his hammer fell from the cart. Orgin thrust out the ringed hand to the hammer as it fell only to see a distortion around it, and in the instant, the hammer was in his hand. Orgin stared at the hammer, then the ring, he began to laugh and grin, this was something special, and he would find out how far it went.
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