Notes: - Currently a Captain for Reaper's Raiders - Used to be a friendly contact for the Legion - Tried to betray the Legion and sell them out for profit - Left on Duringo after stealing the Fang from her - Silas' Ex-Lover - Doesn't let things go, Kinda a bitch - Silas stop Editing our dossiers
6'2", 190lbs, Athletic build, Black Hair, Brown Eyes
Age: 42
Equipment:
-Shade's Skin - A custom set of Hybrid armor providing protection and flexibility equipped with a small jet pack to allow Silas more maneuverability on the battlefield -Assault Carbine - Cartridge style rifle using 7.62 rounds -Death's Grasp - Custom Cartridge pistol sporting 50 caliber rounds -Plasma Knife
Personality:
As an old soldier and battle hardened merc Silas has spent the majority of his life on one battlefield or another. But he didn't get here by luck Silas is calculating and cool headed preferring to plan out things beforehand and always has a Plan B in case things go bad. But Silas is not cold he values his Comrades willing to abandon a mission to save one of his own and making a point to never leave a man behind if at all possible. Silas cares for the Legion and even has a plaque in his room naming the fallen so that they will never be forgotten. He can come off as very direct and isn't known to directly lie to a comrade's face.
Bio:
Silas was born on Mars to a poor family. While growing up every day was a struggle to survive and it wasn't long before he had to turn to thievery to even survive, and before long the young boy had a long rap sheet with the local police. And by the age of fourteen he was on his way to juvenile hall, but instead of his sentence Silas choose an alternative and was signed up for the Military Academy. And for the first time in his life Silas had a purpose in life and something to achieve.
During his years at the SSA Military Academy Silas made a big impression. He worked himself nearly to death training to become a soldier leaving his peers behind and impressing his supervisors. When he was 18 Silas graduated the Academy with top marks ready to do his finest for the SSA. And he would do that for the next eight years. Over his eight years of service in the SAA army Silas served on the front line in many small battles. He even served in the two years of skirmishes against the Hissho, over the control of some outlying colonies that were far from worth the loss of life to hold them. And in the end the SSA were defeated leaving the colonies to the Hissho. Although he had been doubting the SSA already, the loss of the colonies after so much blood shed just didn't feel right. There were so many opportunities to reduce casualties and save civilians, but his orders always seemed to be to kill never to help. The SSA's disregard for life didn't sit well with Silas and he soon left the SAA and disappeared off the grid.
Silas spent the next 7 years working for the Kain's Wrath Mercenary company in Collective space. During this time he learned about alien cultures and spent time learning their tactics. His time in Kain's Wrath took Silas back to his days of childhood as the mercenary group was little more than thugs on a galactic scale. And after his 7 years Silas had a bit of a falling out with Kain's Wrath made his way back into UGC space ready to return to human society.
But Silas didn't return alone he came back to the UGC with Sven, a Vandrell Merc that he meet while in Kain's Wrath and sided with Silas during his argument with Kain. The two of them would become the founding members of the Crimson legion and would spend the next 9 years building the Mercenary group from the ground up. And under Silas' lead the Crimson Legion has become one of the most well known Mercenary groups in UGC space.
Relationships:
Sven - "That old hunk of Junk is probably one of the best pilots around, that and a damn good mechanic without him Legion's End would be a derelict by now. He can be a bit annoying at times but it is meant in a good way. Really have to get him to download a damned targeting program for his main body."
Gerry - "Luckily he is straightforward, if that old gorilla talked in riddles I would never figure out what he meant. That said his Straightforwardness makes it hard for him to lie strait to your face and you can take his comments and opinions at face value. That said he is strong and will do what he needs to in order to complete the mission."
Cyne - "That kid is a soldier at his core. Probably seen things he doesn't want to talk about... But then again who hasn't. That being said he is one of the good ones and you can count on him when he is needed. Flexible in a fight and willing to change tactics on the go. But never mention his Hamster "Mr. Squeaky" I really didn't know it was there..."
Gaz - "Gaz's reputation alone has brought in more potential contracts than I would of ever thought. He is nearly a monster on the battlefield and as long as I can keep him reigned in he is a valuable asset. That being said he has shown a sort of Honor in his fighting, never leaving a wounded man behind even throwing his massive armored hide in the way of incoming fire. He is definitely more trustworthy than most of his kind, but then again a cat is more trustworthy than normal Fungai."
Macklyn - "The rookie knows how to shoot that's for sure. Don't know if he has ever really been part of a team and it seems he still is looking out for himself more than the good of the group. Hopefully that will change, he could really become a valuable asset if he decides to stick around."
Alias: Sven (becasue yeah not typing that name ever again)
Gender: Male
Species: Vandrell
Appearance:
6'9", 300 lbs, blue lights for eyes
Age: 78
Equipment:
-Plasma Rifle (Shown in picture above) -Reinforced Titanium armoring -Shotgun Knees - 12 gauge shot 6 rounds per knee. (more useful than it sounds and awesome) -MACK - Sven's assistance droid. The little guy serves as a second pair of hands for Sven and will usually stay on the Legion's End while Sven is away on mission to monitor the ship and its instruments
Personality:
Being relatively young for an "Ascended" Vandrell Sven is a bit of a smart ass. He has a very sarcastic personality and tries to crack a joke whenever possible. But he is friendly and easy to get along with if you can stand to deal with him.
Bio:
Sventillus Septimus Hamkito was born 38th in line to take the Vandrell throne, but with his great grandfather being an Ascended this meant little to nothing as it would probably be at least two thousand years before he would even have a shot at the throne. knowing this Sven gave little care to being groomed as a prince and decided to live his life to his own will. Even as a young lad he was very interested with tinkering with things and would tear anything he could get his hands on apart just so he could put it back together.
As Sven grew so did his passion and by the age of 8 he was a decent mechanic and even opted into early military service. He would spend most of the rest of his natural life aboard Hissho War Ships serving as one of the live in mechanics to keep the fleet moving. This time of service included the First Contact War in which Sven quickly found out he was a terrible shot and really had no business being on the front lines of a war. But that didn't discourage the little Vandrell and he continued to take on assignments near the front where his skills as a mechanic would be most needed. In one battle near the end of the war Sven found his second calling. Pinned behind enemy lines their ship shot down Sven did all the could to make the ship airworthy again, once the ship was in a condition where they could flee Sven ended up having to fly the ship as the pilot had been killed and the soldiers either couldn't or were to busy keeping the humans at bay. His first flight was glorious a quick shot from behind enemy lines saving 8 soldiers and bringing them back to allied territory. But unfortunately his first landing was a crash and although the crew survived Sven was gravely injured.
The next time Sven woke he was an Assended his consciousness transferred into a robotic body. And at the young age of 27 at that. Within a year the war would end although Sven would never make his way back to the front. Instead after recovering he would spend the next few years learning to truly pilot a ship using his robotic enhancements to improve his skills quickly.
Later on Sven would join Kain's Wrath as a pilot and mechanic for some of their ships. It was there that Sven meet the curious human Silas and the two would grow to be fast friends. And it was Sven who stole a ship to rescue Silas after Kain had found the Merc skimming Credits from jobs and the two made their way to Human space to get away from Kain's reach. It has been 9 years since then and luckily Kain hasn't sent anyone after the two yet, and they even have managed to make a pretty reputable mercenary company of their own. But if there is anything Sven has learned in his last 51 years within his mechanical body it is he is still a horrible shot.
Relationships:
Silas - "Silas is the same crazy old bastard he has ever been. Wouldn't still be following him around if he hadn't pulled my ass out of the fire countless times. But the old fool it to trusting thinking everyone he hires will follow him to hell and back."
Gerry - "One of our more interesting companions. He is smarter than he looks and is quite interesting to have a conversation with. Note to self I really have to track down a Garundin translator program so I can really pick his brain."
Cyne - "Reminds me of some of the old Hisshian boys from my old unit. He is good in a fight and can easily hold his own in most situations. And he has been around for quite a while longer than most others. Why did Silas have to eject that damned Hamster...."
Gaz - "How has that walking death trap not died yet? Crazy in a fight and doesn't seem to have many marbles rattling around in that head of his. But I shouldn't make him angry saw him rip that one guy in half once... I don't want that to happen to me."
Macklyn - "A tinkerer after my own heart. Although he went for modifying things instead of fixing them its close enough. Maybe I should have him try to make a few upgrades for my armor?"
Name: Therak oz Mizol ost nil Gerad (Gerad son of family Mizol of tribe Therak)
Alias(es): ‘Gerry’ ‘Grumpy’
Gender: Male
Species:
Garundin’s are a fairly new player on the galactic stage, but even so they have already made their presence known as premier engineers, technicians and heavy assault troopers.
The Garundin home world of Eshan sits at the extreme outer edge of the ‘Goldilocks Zone’ created by their home star. Eshan itself is a high gravity world, with a surface gravity being just over three times standard, which produces very high atmospheric pressures as well as being largely made of carbon dioxide. This has led to an ecosystem that produces flora and fauna that are short, dense and in the case of the fauna, powerfully muscled.
Garundin culture, even know, it still tribal based; though now each tribal council sends a representative to the planetary Grand Council who then appoints representatives for Garundin affairs off-world. Within each tribe, life has always about working for the good of the tribe; work delegated, resources shared, the elderly and infirm tended to by all. While internal conflicts were rare, inter-tribal conflicts were almost constant. Tribes fighting over land, water, minerals, and stronger tribes conquering weaker ones; the centuries passed, the technology changed and improved, but the fighting went on.
One major difference between Garundin’s and other sentient species was their near total lack of development of ballistic weaponry or attempts at heavier than air flight; the dense atmosphere and high gravity made the energy expenditure for such things too great to be overly practical, so such ideas were of little use. All that changed during what became known as ‘The Fall’; 200 years ago, on the plains between three great tribes a starship crash landed, coming to rest near where all three territories met.
Garundin’s were never a people that looked ‘up’ much, but with this arrival they started to. Now they began to wonder what else may be out there; once they thought they were many tribes on one world, but now they realized they may be one tribe amongst many worlds. This realization rippled across Eshan and within only a few years many old tribal conflicts where cast aside for the good of the ‘Greater Tribe’.
All across Eshan, great thinkers and tinkerer flocked towards the newly founded, and rapidly growing, City of the Great Fall (Great Fall in common usage). Sadly the crew of the vessel didn’t survive the crash, something caused an inertial dampener failure and they most likely died before the ship even hit the atmosphere, but the automated systems did their best to bring it down relatively intact. With methodical care, the Garundin’s began to investigate, first the small parts they could safely remove, then as their knowledge grew, and they began to translate more of the off-world language, they began to dig into the ship proper.
By their nature, Garundin’s are a patient and practical people, so there was no rush to discover all there was to know in one lifetime; but they also took to the new technology and in a remarkable short amount of time, they went from an early industrial tech base, to launching their first heavier than air craft, which was also their first trans-atmospheric vessel in less than two generations. From there they expanded exponentially, moving into their home system, and exploring the celestial bodies they found there. By the time the Garundin’s made first contact with The Collective, ten years before Gerad’s birth, they had already successfully industrialized much of the system. - Physically, Garundin’s are a four armed, quadrupedal, mammalian species. They range in height from between 125 to 135 cm and generally weight in at between 160 and 200 kilograms. Though the high gravity of Eshan has led to a very thick atmosphere, the planets extreme range from the rather weak star means that even at the best of times, Eshan is a rather cool world. As a result Garundin’s still maintain a thick insulating layer of hair that covers everything but their faces, the palms of their hands and the soles of their feet.
They share a very similar facial appearance to Terran ‘gorillas’, with a heavy brow, flat nasal openings and a protruding jaw, though they lack the same elongated skull; as a result it’s not uncommon for humans to refer to them as ‘Spider-Gorillas’. Males and females are indistinguishable from each other unless one can actually see their reproductive organs; Garundin’s tell by pheromone traces that an individual produces.
Originating Planet: Eshan
Appearance: Gerad is pretty average for a Garundin; 130 cm tall and weighing in at 180 kilos, he’s covered in dark brown, almost black, hair and dark brown eyes. On Eshan, he’s the type of man you’d forget you saw almost while you were still looking at him.
Given that Garundin's have never lost the full body layer of insulating hair, clothing, in a conventional sense is another thing that they never really developed. One the rare occasions that Gerad is not in his armour he wears his old Militia-issue harness, which has pouches and attachment points for carry items. He has a few streaks of silvery hair across his body, which are the result of injuries that have caused scarring, but those are few and far between thanks to the incredible toughness of his armour.
Age: 52 [Average Lifespan 200 years]
Equipment
TXZ-11/A Variable Laser Armament - To most species the TXZ series of weapons would most likely be classified as medium lascannons, suitable for vehicle or fixed emplacement use, to the Garundins it’s the standard issue primary infantry weapon for their ‘Militia of the Greater Tribe’.
A single handed weapon, which uses the Militia’s issue power armour to stabilize aiming, it has ‘beam’ and ‘pulse’ modes to swap between for its firing modes. ‘Beam’ mode fires a continuous 4 terawatt beam at long range, with a maximum sustained rate of 10 seconds, with a 15 second cool down between each firing. ‘Pulse’ mode fires 2 terawatt pulses at short to medium range, with a maximum sustained rate of 30 seconds with the same cool down time. -- VVD 45-30/R Plasma Rail Projector (flexible mount on left shoulder) - Standard Militia issue anti-bunker/vehicle weapon. Can fire 3 10 terawatt pulses in 6 seconds before a 30 second cool down is required, and can fire a total of 9 times before the canister of ionizing medium is expended. -- Type 9/BS Collapsible Breaching Hammer - A 45 kilogram head, with a hammer face on one side and a spike on the other. Collapsed, it is compact enough to be used single-handedly, while extended the handle doubles in length allowing for two handed use and greater striking power.
G-11 Type 4 Mk.3 Militia Power Armour – Each armour is custom fitted to the user. If a citizen fulfills a 10 year term and retires in good standing with the Militia, they have the option to purchase their arms and armour if they intend to go off world; should they ever return to Eshan with the intent of staying they must surrender the arm and armour to the Militia.
The armour is a sealed and self-sustaining unit, allowing the user to operate in a variety of hostile environments, including hard vacuum for extended periods of time. The armour’s utility pack houses the power supply, atmosphere generator, nutrient processor and a whole host of other critical tools. So long as the armour has power it can maintain its user indefinitely.
Made of dense alloys and high tensile synthetics, which provide defence against both kinetic and thermal damage, Garundin armour is also coupled with a high cycle rate shield generator for an added layer of defence; all this combines to create a soldier, that when combined with even just a standard ‘trooper’ loadout, is as durable and lethal as most species armoured infantry support vehicles. -- PZX-45 Defensive Barrier – An extremely durable kinetic and energy resistant shield, made of the same high tensile synthetics that are part of the armour’s construction, it unfolds from a mounting on the armour’s left primary arm gauntlet. It is intended for use in confined spaces where the energy shield may cause issues. -- Type 90 Nano-assembler – Built into the back mounted utility pack of the armour, the assembler allows the user to feed in raw materials from their environment and use the resources to manufacture small to medium sized components for repairs and constructions while in the field. -- R873-3 Combo welder/cutter – Mounted on a folding, multi directional arm that comes up over the right shoulder. At highest output it is capable of cutting or welding even heavy vehicle armour. -- Multi-tool manipulator units – Both of the power armour’s secondary arm gauntlets are equipped with precision tools for working on smaller objects.
Personality: Like all Garundin’s, he’s a pragmatist; ‘Deal with the reality that is’, was something he was taught at an early age, and something that he has carried with him into adulthood. Sometimes the reality of Militia or mercenary work means you have to do some unpleasant things for the sake of the mission, it's best not to get too worked up about it. Inside this pragmatic soul though is still a curious child, one who is fascinated by the machines other species create, and wants to know all there is to know about them.
Bio: The fifth of twelve children, Gerad was lucky enough to be left to make his own choices in life; being part of an old and influential family inside Clan Therak, many of his older sibling were expected to become great leaders or warriors or other such things, and as a result were groomed and pushed and prodded to those ends.
Showing an aptitude for technology, even beyond Garundin norms, his schooling was tailored to those ends. Once he reached adulthood, like all Garundin he did his mandatory service in the Militia, helping to protect his people, and the Grand Clan in general; while only 2 years of service is mandatory, he found the Militia life appealing and being sent off world let him more easily interact with the technology of other species.
He would have probably spent the rest of his life in the Militia, after three consecutive volunteer contracts on top of the mandatory one, his superiors had been grooming him for greater things; but then, just as his fourth contract was coming to a close, the news of an incident in the city of Trylin, his home, rippled across the news nets. A massive failure in the city’s primary power plant caused an unprecedented cascade failure that wiped out the city of 4 million.
With anyone he’d even remotely called ‘family’ dead and his overall Clan devastated to the point where it was simply absorbed into one of the neighbouring Clans due to there being so few surviving members, Gerad decided to retire, buy out his gear, and get as far away from the gaping hole in his life as he could. Fortunately someone with his skills are always in demand amongst the soldier-for-hire crowd and he was quickly picked up by the Crimson Legion, where he’s been for the last two years.
Relationships
Silas Cross - Bossman, 'nuff said/Seems a decent sort (Might not have t’ shoot this one)/Clear thinker Sventillus Septimus Hamkito - Need t’ get look at his rig/Thinks he’s a wit…is ‘alf right/Keep down if he’s shootin’ Cyne Zarubin - Soldier t’ his bones/One t’ watch, if he goes t’ tha ‘dark place’ ye see in his eye, he may no come back Macklyn Setzer - Stupe tried t' play th' Boss wi' no good plan. If th' Boss 'adn't done 'im I woulda. Ghazruk Krushklaw - Why hasn’t Boss spaced it?/Fungies can’t be trusted as far as they can be thrown/Built better tech before I could walk Wandered off af'er las' job. Good riddance. Ducaelia Voes'Corum - A fem Clank like Sven/Seem a might twichy inna scrap/Need a close watch 'case she goes hostile.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Custom light-armor fatigues. Installed with electronic warfare and communications equipment, as well as optical camouflage.
Multi-purpose high-powered sniper rifle, shotgun (dependent on mission parameters), suppressed pistol, and a combat knife.
A sarcastic combat and utility drone called Pathfinder.
Personality: Cyne has been though quite a bit in a matter of years prior before joining up with the legion. Once a more pure, optimistic and supporting type of individual with a sense of duty, Cyne's psyche took an unfortunate downward spiral, taking on a cold loner persona driven by contempt which resulted in his removal from the SSA military. Thankfully, through continuous depression therapy sessions, Cyne eventually returned to his former ways but in turn, carrying over many of his grim revised actualities as well. Having trained as a soldier, he tends to look for the value of someone based on their skills, while trying his best to look past the personality quirks and tendencies of others.
Trained as a solider, Cyne understands the value and necessity in working as a group and will go out of his way to assist a comrade in need. This is also true in the case of how he views innocent non-combatants. He can however be aggressive and cold at times regarding certain subjects and scenarios and even speaking his mind to get his point across. Whether he himself realizes it or not, he takes some kind of unusual satisfaction of eliminating his enemies.
Bio: Born to a near low class family, Cyne lived a somewhat normal childhood; had good home, plenty of friends, and decent grades. One day his father, whom was a Scout at one time, taught Cyne how to camp, hunt, and live off the wilderness. The occasional camping and hunting trips every so often had peaked Cyne’s further interest and eventually like father, like son, Cyne quickly got the hang of living outdoors and practically excelled at it.
Many years later, Cyne would graduate at his colony's university with an A.A.S. degree and join up with the SSA military, believing that he could make a real impact through ensuring security and safety through human-held worlds. Through his time in the SSA Military academy and eventually through training, Cyne would soon discover his newfound career as a sniper, thanks in part to his survivalist taught demeanor. While only seeing a few tours, Cyne had further honed his skills, taking charge of communications and working with a reconnaissance drones while fighting in numerous combat zones, marking enemy targets and positions for elimination.
Much of the action he participated in typically involved him with fending off unwanted pirates and crushing the occasional unruly insurrectionists threatening to destabilize regions in SSA territory. Tragically during one fateful engagement, Garret’s childhood friend whom paired up with him in the same unit, met his grisly end after pushing Cyne out of the way an incoming of mortar round. The loss apparently changed Cyne’s outlook on life and slowly eroded his perception of justice, driving him forward with vengeful determination.
Unfortunately, Cyne would eventually found himself being kicked out of the SSA military through a court martial after putting his personal vendetta ahead of his orders. While the fateful mission he participated was ultimately a success, his actions put many of his fellow operators into unnecessary risk, some even receiving serious by passable injuries as a result. Cyne soon fell into a depressive state after coming to terms with what he had done. He took seminars to rehabilitate himself though he had hardly found the relief he really needed. However that was not to say that it didn't at least inspire him. Utilizing his academic skills from his university years, Cyne created himself his own drone, built around the framework of a SSA hovering droid and programmed with a personality of its own.
What he had finally constructed was someone - or specifically something that he could relate to and converse with. While the Cyne he was before had seemingly died along with his friend, the person that he was now stood above his past convictions and conceived renewed purpose. Looking to make a difference that he saw fit through his trained skills with his time with the SSA, Cyne did the best thing he could think of; becoming a mercenary. This eventually lead him to signing on with the Crimson Legion and thus far saying with outfit currently for more than six years.
Relationships: Silas Cross - "Silas kinda reminds me of my old squad leader to a certain degree. He evokes plenty of, positive memories, during my service with the SSA. However it is to my understanding it didn't play out similar for him. Quite the opposite in fact. Nevertheless, he's someone I can trust and willingly get behind...except when it comes to caring and handling beloved pet hamsters..."
Sventillus Septimus Hamkito - "I like Sven. He has that personality I can get along with quite well. I've found his set of technical skills very impressive; he would prove useful logistically...can't say the same about his shooting, unfortunately. I'll seriously need pull him aside one of these days to hold a gun right."
Therak oz Mizol ost nil Gerad - "Gerry's rather straightforward and wouldn't seem like the type to beat around the bush. I can respect that. His cultural morality however is something I can't get a bead on; he seems, maybe, too accepting of certain situations. Still, his skills will be handy to have on board."
Macklyn Setzyr - "He seems to know his way around this kind of business, much better than I do even. A very good shot from what I hear and quite resourceful too. I can't help but feel that there is, something a tad off with Macklyn; his commitment perhaps?"
Ghazruk Krushklaw - "I can't deny Gaz's uncanny efficiency in causing mayhem, nor can I ignore his out-weighing experience. He's a valuable asset, however one that will need to be monitored...within one-hundred, meters at least."
Name: Macklyn Setzyr Alias: The Gunslinger (on his home world) Gender: Male Species: Human
Age: 38
Equipment:
Twin oversized .45 Revolvers called Ebony and Ivory.
Ebony is a metalic black revolver with white and silver telekinesis rune engraved upon its hilt that allows Macklyn to curve his shots from it. He claims a bullet perfectly curved from Ebony will travel in a loop for eternity and jokes he's never had the time to prove it.
Ivory is a metalic while revolver with a gold and black velocity rune engraved upon its hilt. Shots fired from Ivory have the unique property of slowly accelerating to the limits of the physical laws of the cosmos if given enough distance to do so.
Long Black duster equipped with automated ammo loaders installed beneath the cuff of each sleeve which allows Macklyn to reload Ebony and Ivory by twirling the revolvers around his trigger fingers.
Ship:
The Lancer's Equipment:
Short Range Jump Drive
Two wing mounted missile bays: Typical payload of 3 dumb fire missiles in each bay.
Two plasma fire repeater cannons: Deployable from each side of the nose that fire in alternating pattern.
Small cargo hold capable of storing a single ton payload.
Bio:
Born at the edge of civilized space on a dusty unnamed planet, Macklyn Setzyr grew up fending for himself in a near lawless frontier environment. Colonists fought for control over territory and violence was a part of everyday life. At a young age Macklyn became determined to amass enough wealth to leave his unnamed home and set out for the core planets where, as the stories told, he could live a life of peace and prosperity on his own terms. He taught himself how to smith extraordinary frontier weapons and vehicles out of the raw and rare materials found around him and sold his works to the warring colonies with complete disregard to each of the colonies practices.
As his craftsmanship grew so too did his skill with his own weapons and he gained somewhat of a reputation for being a deadly gunslinger. Time after time Macklyns rivals would attempt to assassinate him to acquire his assets and time after time Macklyn stood over a body riddled with holes. One had to learn how to fight to survive on the frontier worlds and dedication to mastering marksmanship came second only to gunsmithing in Macklyns mind. After some time it became known: To cross Macklyn would mean certain death. Unchallenged, his war profiteering became somewhat of an enterprise and Macklyn used his relative wealth to acquire rare off planet materials and pay a rune crafter to realize his ultimate creations, Ebony and Ivory, named to symbolize his neutrality as he sees power in both the dark and the light.
The time eventually came where he could afford the necessary components to finish construction of his ship, The Lancer, of which he put just as much dedication as he did his beloved firearms. He set off to reach the core worlds jumping from system to system on an agonizingly long trip. The Lancer had only a small jump drive and he'd often have to stop, take on an odd job here or there to purchase the fuel required for the next jump. Sometime's he'd simply steal the fuel if he found some unguarded and sometimes he'd take search and rescue contracts and earn an honest wage. After months of living out of his Lancer he finally approached his destination but upon reaching civilized space he found it to be completely unlike his imagination built it to be. It was hardly different from his home planet and securing a place in society would be just as, if not more, difficult. Lamenting the fact that there was no paradise waiting over the horizon, he had no choice but to make a life for himself with the only skills he had and thus he joined the Crimson Legion hoping his combat savvy, comfort in a fighter and knowledge of frontier society would keep him employed long enough to figure out who he is and what he wants out of life.
Personality:
When Macklyn puts his mind to something he sees it through with almost obsessive dedication. The problem is that after discovering the promises of the core worlds were fantasies, he's lost all direction in life. He's unsure what's deserving of his dedication. He's lost, looking for a purpose. To mask his identity crisis he practices being charismatic and optimistic but its a facade and when pressed his true personality shines through to reveal a rough and blunt pragmatic realist.
While he puts an effort into being cooperative and loyal, he struggles to resist a potentially profitable offer.
Relationships:
Silas: "The Bossman shoots his words from the hip as they say. Man's gotta' respect that. He speaks true an' got no time for games. Makes him bad a poker but one helluva leader."
Sven: "That guy is hilarous! I don't get why everyone rolls their eyes when he cracks a joke. I admire his flying too. Come to pondrin' it though, I can't tell if Sven's got piloting in his blood or if it's some sort'a programmed reflexes. One way or 'nother I sure hope when I'm in my Lancer the two of us can find a rhythm"
Gerad: "Oh yeah he's one of them Spider-Gorillas? Knew a few back home. Always cookin' under the sun, the ones I knew, but never complained about the heat either. Garad's the same and that's a good thing. I like the way he thinks. Makes sweet lemonade with rotten tomatoes and I s'pose we all aught'a take a page from his book."
Cyne: "I dunno about that guy. Hard to line my irons on that one. His talent ain't nothing to underestimate at but... I dunno just... something about that twinkle in his eye when he takes down a baddie I s'pose. Bossman said we gotta trust him though, so I do, especially in a fight.
Gaz: "I ain't never seen no Fungai b'fore. What a sight. Down right magnificent beast he is. I dunno but seems t' me if the heat gets hot all we gotta' do is shove a firecracker up his ass, blame the guys we aim t' kill and Gaz will take care of the rest. Plus you know I gotta respect that gear of his. I know he wasn't over burdened with an abundance of education so how does it work so well? It just does... Is it weird to think of it as art?"
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
A species of seemingly low intellect who somehow achieved space flight, the Fungai are the brawlers of the galaxy. The smallest of the race start at 6'5" with the tallest approaching 8'. Their weights are equally large, continuing to grow until their dying breath. They are true warriors in every sense of the word after having a homeworld with minimal resources, meaning there was a constant fight for them. Fortunately when the Fungai achieved space flight they found enough resources to allow their species to survive. However, deep down, rooted in their very being is the will to fight and that makes them very worthwhile mercenaries and soldiers. Their sheer size allows them to strap several inches of armour to their torso's making them walking tanks.
In terms of their biology, there is no split gender although they would usually be referred to as he/his given their masculine voices. They reproduce by releasing spores into the air as they approach natural death. These spores pollinate with any vegetation it can find which then mutates and grows the eggs the Fungai hatch from. They can live up to 200 years but due to their preferred choice of work, few live to that point. Due to their fungal nature, the only real way to keep them down is to take out the brain which is located behind a thick skull. They are also capable of regeneration, being able to regenerate a lost limb in a matter of days.
Technologically speaking their equipment shouldn't work and looks like something a human child pieced together. However, through blind luck, what they create seems to work and function as effectively as anything any of the other races can create. They use projectile based ranged weaponry with melee weapons being made up of blade, blunt and chain based weaponry. Their armour is crude and is often only thick plates of metal strapped to their body. Only the rare few are capable of operating shield technology although it isn't a fine art and casts a wide bubble that can encompass a nearby squad rather than being a true personal shield. Also there are only a few capable of utilising magic. These few individuals are some of the most powerful magic wielders in the galaxy, however, they have little to know control over it. They could try to manifest a small fireball and end up unleashing a blast capable of incinerating an entire battleship. As such these Fungai are usually lobotomised immediately when any sign of magic capability is shown.
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▞▞▞▞▞▞▞▞▞▞ A G E ▞▞▞▞▞▞▞▞▞▞] 73
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Mega Armour | A suit of armour that encompasses the entire body of Gaz. The metal it is made from is six inches thick and is extremely heat resistant.
Power Klaw | A large cutting claw that can slash through thick armour, however when using it's cutting mechanism it is capable of cutting through bulkhead doors.
Dakka Gun | Featuring a rotary barrel, this high calibre weapon is located beneath his power klaw on his right arm.
Skorcha | A heavy flamethrower starapped to the underside of his left arm, Gaz can fill a standard hallway with a wall of fire.
Chain Choppa | A large chainaxe Gaz uses in conjuction with his power klaw when things get up close and personal.
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As with most Fungai, he is can appear very empty headed at times and rather stupid. In reality, what he lacks in intellect he more than makes up for with his courage and willingness to die for his brothers in arms. He doesn't tolerate weakness in battle whether from the enemy or his own side, however he fights with such ferocity that his allies cannot help but be inspired to fight harder. In his downtime he likes to look at pretty things to keep himself calm.
▞▞▞▞▞▞▞▞▞▞ B I O ▞▞▞▞▞▞▞▞▞▞ From a young age Gaz was mocked by the other Fungai due to his small stature. He was often teased but showed a ferocity that few other Fungai could match. Throughout his upbringing he was involved in fights with his peers, most of whom towered over him but their size didn't matter. He was in trouble regularly for beating up those who teased him and more than once found himself disciplined. Eventually he had a growth spurt and caught up with those who had bullied him for so long. His ferocity and new found size commanded respect and life became alot easier for him.
By time he had finished his stint in what the Fungai considered school, he became a gun for hire, wanting to make a name for himself across the galaxy. He worked over a thousand jobs over thirty years and is a well known entity amongst those who follow the world of mercenaries. If he is hired by someone, a mere mention of his name is often enough to make their target surrender such is his reputation. For those few decades he worked for different people without ever settling down with one organisation. That all changed when he found the Crimson Legion or rather, the Legion found him.
The Legion made an offer to Gaz that included an almost infinite supply of credits, a warm bed and regular meals. All that combined with the thrill of fighting made his decision to join a very simple one. He has been sharpening his cutting claw and the teeth of his chain choppa ready to go on a minutes notice. He has freshly painted his armour in a yellow coat and fully intends on recording any and all kills he inflicts. While bright yellow wouldn't be suitable for the surgical precision of stealth, Gaz's forte was being a skullcrushing sledgehammer and so the colour of it was irrelevant. In fact, deep down he longed for his enemies to spot him, it meant more opportunities to put a notch into his fresh paint.
He has only recently joined the Legion.
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Silas Cross | Dainty 'uman, but 'e is da boss.
Sventillus Septimus Hamkito | Biggest apart from Ghazruk...still dainty but seems 'andy.
Therok oz Misol ost nil Gerad | Don't know 'is name, too big. Tinyiest of everyone but also smartest.
Cyne Zarubin | Likes to 'ide...not for Ghazruk. Dat drone 'e 'as is funny!
Macklyn Setzer | 'e 'as the look of Gork...knows dis bizness well.
Ghazruk Krushklaw | Da biggest an' da bestest on da ship!
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▞▞▞▞▞▞▞▞▞▞ O T H E R ▞▞▞▞▞▞▞▞▞▞
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Ranged: Dual 3-B6 Ion "stingers"-53 blasts per charge
Armor: Carbon fiber body layer armor
Shield: DEIOS Shield gauntlet
Extras: Electron Displacert(hack tool) and Active Camouflage (lasts 2 minutes before 1 minute recharge required.)
>>>Personality:
Calculating, Intelligent, flirtatious and greedy are the main aspects of her. Anyone that says otherwise is either a love struck fool or oblivious as all hell. Although she is all of this, she hates lying. Unless there is no alternative, she refuses to lie. She kill, hide to gain advantage, confuse her targets, keep secrets from friends, blackmail, and even twist the truth to a degree and enjoy it, but she won't lie without really good reason. She doesn't mind people (guys) looking at her, but any time one has touched her, she hurts them, badly. Being touched by others is very high on her dislikes and likes, depending on the person. She likes reptilian species and analyzing ancient or unknown artifacts. She despises hot and dry places, and detests a lack of basic manners.
>>>Bio:
Ducaelia was born on the Vandrell home world, and hated every bit of it. Her family were all members of the military in one form or another, be it scout, analyst, soldier, guard, researcher; it did't matter. This made her have a strict upbringing which she did everything she could to spite her family. She would go do things no proper Vandrell would normally do, or go to ruins and museums to get away from her family. They wanted her to join the royal guard if possible, but she essentially spit in their faces when, after years of brutal work and training, joined what was essentially special forces. She didn't care that they were disappointed that she would almost never step another foot on the planet again. Nor did she care that her life wouldn't slow down for her for the next forty years. As the years went on, and more missions were completed, she gained new scars and replacement limbs. She was never sure if she supported such a thing, because it made her closer to being "ascended", which she didn't like most who went through with the process. Eventually, she had a heart failure, and it was either ascend or die. She spent a whole month in a medical ward on a station, deciding on whether she wanted to accept death or not. Then, the last day she had to decide, her father came to visit her. He had ascended long ago. "I know you better than anyone, my little breaker. And I know you would let yourself die, just to spite me. But I haven't come her to make you do anything, but rather make things right." She was surprised, but intrigued. "You see, I never wanted you to be something you didn't want, but I also wanted you to be better than the rest of the family and not be ridiculed for your choices. I have failed in that regard, so I wish to apologize, 'cause if I know you, you'd decide death is better than an existence as a machine. So I'm sorry, for all I've done to you that made you hate me. I simply wanted what was best for you." This changed her mind about so many things, and it made her feel horrible. So this is what she told her father; "You don't have to apologize for anything father, for I will be ascended and you and mom, especially mom, have to deal with more bad decisions. 'Cause no one gives me pity!" She thanked her father after that and after ascending, left the military to become a hired assassin and saboteur. For years that's how t was, till she met Cross. He was talking to her target, wrapping up a contract, ad she was nice enough to let them finish before killing her target ad guards quickly and then leaving her call card in Cross's mouth.
>>>Relationships:
Silas Cross: "Why lil' captain has a good heart, mind and soul for a mercenary. He's just too nice for his own good. Yeah, he may kill for a livin', but what you do doesn't define who you are."
Sven: "I'm not a fan of most of my brethren, but Sven has me around his finger, even if he makes the worst jokes in the galaxy. But if he grabs at my ass, I'll make sure he'll never fix his optics to even look at it!"
Gerad: "I can talk to the guy and be comfortable doing so, for I like his pragmatism. But he's like a large toddler when it comes to technology."
Cyne Zarubom: "An odd man to say the least. He seems to take more pleasure than I do killing others."
Macklyn Setzyr: "He hides himself behind a mask like a common thief. He truly can't deal with himself can he? Almost makes me feel bad for him, if it weren't for his laughin' at Sven's jokes. That deserves punishment." *DECEASED*
Ghazruk: "That disgusting oafish beast is absolutly filthy! You can't count the amount of contaminants he brings on board after a mission! And he is so thick headed I'm surprised he's survived this long!" *M.I.M* (MISSING IN A MARKET)
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Hissho Battle Armor: Standard issue Battle Armor of the Hissho people. Able to resist almost all light arms fire as well as limited resistance against plasma fire. Lito's armor is adorned with various Hissho War Decorations earned during his service in The Collective Military.
Hissho HF Officer's Sword: Basically a HF Katana used by Hissho officers. A major upgrade to the Standard Issue Hissho sword X377 Assault Carbine: A Human Made weapon using 7.62 Ammunition, Lightweight and can easily switch between full auto and a 3-round burst fire mode Ion Disruptor Pistol: Nothing to fancy, but can easily disable most personal shields and fry electronics.
A SAS Exo-Suit Lito "Borrowed" from an abandoned research facility that was raided by Precolis Resistance Forces. The Suit stands at 7'2" and after a few minor alterations Lito can now comfortably fit inside and operate the machine. The suit is an Assault variant suit, although not very agile it packs a lot of firepower.
Armaments:
Deployable Ballistics Shield: Mounted on the Unit's Left Arm the Shield expands when activated has the ability to block the entire body of the suit can withstand all light arms fire and even will shrug off some explosive type rounds or grenades, also has a Plasma Coating letting the supperheated materials just slide off doing minimal damage
Multi-Use Weapon Mount: On the Suit's Right arm there is an interchangeable weapon system allowing the suit to be useful in multiple combat scenarios the list of Lito's current attachments are as follows -(Equipped) Rail Cannon: 30mm round launched at incredibly high speeds One Shell is loaded into the Cannon and 10 spare shots can be held in the suits Ammunition Backpack -Flame Thrower: Capable of spewing a nasty napalm like concoction, When loaded the backpack carries five gallons of the stuff allowing for about 10 minutes of constant spray if needed. -Rocket System: A Self Guided "Smart Rocket" System that uses the Suits internal HUD to mark its target. Each Shot shoots a volley of three missiles that can be individually targeted or clustered for grater effect. When Loaded the Backpack will hold 7 extra Salvo's
10mm Auto-Cannon: A belt feed auto-cannon capable of laying down 45 seconds of continuous fire before a quick cool down, this time can be extended but will put the weapon itself at risk. When loaded with a "magazine" it holds 200 rounds, when feed from the backpack it can pull from a 7500 round strip.
Personality: Lito is exactly as an Old Hissho should be, Grumpy stern, and a pit loud when angered. His years of service in the Hissho military has left its mark, as even in his old age Lito is still a very fit and able to keep up with the younger generations.
Bio: Lito was born a military brat both of his parents served in The Collective's military services. This lead to him hopping from one place to the next as his parents were resigned to different sectors within The Collective. This lead to him never really having a home and got him into a bit of trouble while growing up. But that little trouble maker side was soon beat out of him when he was enrolled in a prestigious Military Academy within the collective.
Up till the age of 15 (adulthood for the Hissho) Lito attended the academy slowly being molded into what the Hissho would consider the perfect soldier. Leaving the academy at the rank of Lieutenant Lito was almost instantly thrown on the front lines as the "First Contact War" had been going on for two years and The Collective needed any troops they could to fight the lines. It wouldn't be long before Lito meet humans in combat and he fought many battles in the last year of the war before peace was negotiated. Unlike many Hissho Lito never grew a hatred for humans during the war but more of a respect for them. Despite The Collective's Technological advantage the Humans were able to hold their own and that meant something.
Lito would spend the next 35 years in the Hissho military making his way up to the rank of Captain and was even in charge of his own ship. During his Military career lito was noted for being an excellent swordsmen with the reputation of blood being spilled every time he was forced to draw his blade. And although Melee combat was his specialty Lito was a decent shot and a very good tactician.
But all things must come to an end and Lito's time with The Collective Military ended with one "confrontation" with a superior officer. Disregarding an order during combat with a group of pirates Lito moved his ship out of formation to better attack the pirate flagship. This lead to a group of pirates slipping through the Collective's lines and ended up destroying a smaller medical cruiser. Lito would of faced court martial if his actions hadn't also lead to the crippling of the Pirates flagship and their defeat in the battle. But that didn't stop the Admiral from taking out the loss of the Medical ship on Lito. Although Lito avoided Court Martial he was still discharged from the Collective Military leaving that life behind.
Lito took his discharge as a sign that his time with war was over and spent the next 4 years in retirement. But "That shit was Boring" and it wasn't long before Lito dawned his armor and took to the fields of battle once again this time as a Mercenary. Its been 9 years since Lito started his career as a Merc, he spent the first 4 years either Solo or moving from crew to crew but has spent the past 5 years with the Crimson Legion. Although getting up in years now and not being as agile as he once was Lito still does field work when Silas lets him although most of the time he is on recon and Intelligence for upcoming missions. Lito has spent the last Six Months on the planet Precolis gathering Intel on "The Four Horsemen" and in preparation for the Legion to come in and take out their targets he has been working with the resistance forces teaching them gorilla warfare tactics and other tactical advice to help them combat the Horsemen and their lackeys.
- Armor - Remos Armory SWAT EOD Armor - Modified - A suit of EOD armor (Mix of Carbon Fiber and metal) With more Metal armor added to the front, and carbon added to the back to cushion explosions.
- Modified Riot Shield - A Sturdy Metal Riot shield with a cut out of the top that seems perfect for a large rifle. with small pockets for ammunition and secondary firearms
Shield only
Personality: - Typically a happy individual, Sergey is seen as a honorable person, taking allegiances aside to keep innocents alive as what he has done serving in a rapid response police force. Mainly a head on guy, he takes a direct approach with his fights. Trying to soak as much fire and attention so that his allies can flank or maneuver around to take out hostile targets or secure innocent targets safety. He usually does not use his weapons as a lethal force, typically using his Mag Rifle as a terror weapon at close ranges. If needed he does have more lethal options such as a shotgun and compacted assault rifle for when he is overwhelmed or his allies/innocents are in danger of most kinds.
- Outside of combat, he is rather calm, trying to stay to his routine of eating certain points of the day, keeping an 'light' exercise regime before going to do other things. Usually can be found watching soap opera's, doing metal work or finding something else to do to spend his time. He is generally friendly, open and kind to most around him. If something needs done, he will usually do it, he is extremely work oriented.
Bio: (Minimum of 3 paragraphs, must include some sort of military or combat background)
Being from the outer rim he lived in the KoT with his mother being a secretary, and his father a police officer in a cities force.From a young age Sergey was a strong person, playing contact sports, getting into fights, and becoming a wrestler in school. He was suspended several times during his primary and secondary schooling. When he was almost out of school, he was able to gradate early not due to smarts, but because he just wanted to get done with it. When learning he had to go back to school or join the military to becoming a police officer, he decided to go to school as he was still below the age for the military or local defense force. Once finished with a lesser degree, he got married, and joined the police.
He enjoyed his time in the police, after several years, he did break some of his bad habits, like fighting constantly, breaking things when he was angry, and drinking. Several years into his line of work, he became a swat officer out of boredom. Eventually when he was placed into schooling, he exited the back of his vehicle before it was blown up with three of his squad mates behind him. He was placed into hospital for minor things and was in a coma for several days. It was months before allowed to go back to work, so he was able to be trained for a new role he desired to be. An EOD, with the remaining swat unit he was in.
Recently, he was laid off for drinking again, a father who hasn't met his daughter and divorced. Seeing not much else to do since he was mainly shunned in his home city, he joined the Crimson Legion. More so out of wanderlust then anything. He is completely new to the legion, but he was recruited into it for his work in the police force swat team and skills at defusing and possibly fusing explosive devices of many kinds.
Relationships: Mother - Olga R. Georgiy Father - Alexi Georgiy Ex-Wife - Hailey Ness Daughter - Catherine Ness Rachel (some accountant or HR rep or something) - Friend who recommended him to the Crimson Legion.