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Hidden 10 yrs ago Post by Soulserenity20
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Yog Sothoth said
Wow no offense but that was pretty aggressive to someone who was just asking a question.


I don't think it was aggressive. He's just not going to be a pushover about the RP he's created. Personally I can get offended when people complain or try to play GM in my roleplays because its like; if you don't like how the RP is set up, then don't join it. You know? She/he could have just PM'd him and maybe suggested another arte to add to the list or something instead of saying "I don't like any of them so I'm just gonna use one and say fuck it to the other one even though everyone else is okay with them and has no problem with them as they are."

---Edit---

Yes, I'm hovering. I wanna see how this thing goes, I might end up applying, who knows? XD
Hidden 10 yrs ago Post by Yog Sothoth
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druple said
It's not that you aren't wanted, but you basically insulted my ideas. I will take offense to that everytime, just like anyone else.


Are you serious? Dude there's a thing called preference which was what Card Captor meant by his comment, he wasn't trying to insult your ideas
Hidden 10 yrs ago Post by Yog Sothoth
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Soulserenity20 said
I don't think it was aggressive. He's just not going to be a pushover about the RP he's created. Personally I can get offended when people complain or try to play GM in my roleplays because its like; if you don't like how the RP is set up, then don't join it. You know? She/he could have just PM'd him and maybe suggested another arte to add to the list or something instead of saying "I don't like any of them so I'm just gonna use one and say fuck it to the other one even though everyone else is okay with them and has no problem with them as they are."


I think it's still rude in my book, and if you're that sensitive then give us a heads up
Hidden 10 yrs ago Post by druple
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-this post has been "deleted"-
Hidden 10 yrs ago Post by Caeramon
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I think everyone may need to put on their big boy/girl pants and realize that most people are entitled to an opinion. (I say most because some people speak out on things they do not understand). If I was rude to you Card Captor I apologize. I was going back between so many IMs and websites at the time I posted that I may have been a little short towards you. To elaborate on the reason we don't want want to ramp up any of the artes, me and druple were already thinking that they were powerful enough. We would give freedom to the player to elaborate on how amazing their abilities would be while using them (within a boundary of course, no DBZ craziness or anything). The dragoons are naturally the cream of the crop when it comes to mundane acts like jumping, running, climbing and so forth. Think of us like a mini army of Captain Americas haha.
Hidden 10 yrs ago Post by Yog Sothoth
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druple said
Check my previous post if you want an explanation. :) I don't mean ill will to anyone, but I've never been a pushover. I don't think today is an acceptable day to be walked on either. Just like Soul said, if he/she had concerns they could have easily PMed me. I would have been more than understanding. I probably would have added a completely new ability to pacify Card Captor if it had been handled right. I'm always down for constructive criticism, but I'm never okay with plain old criticism. :) That's just the way it is.


you took it as an insult and i am pointing out that it wasn't, it wasn't even a criticism. if Card Captor had said 'well that's stupid' or something along those lines then i would have seen it as an insult. he wasn't trying to turn you into a pushover, i have seen players who are like that and Card Captor's comment was not like that. i will say it again, a preference is not an insult or criticism.
Hidden 10 yrs ago Post by Card Captor
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druple said
Check my previous post if you want an explanation. :) I don't mean ill will to anyone, but I've never been a pushover. I don't think today is an acceptable day to be walked on either. Just like Soul said, if he/she had concerns they could have easily PMed me. I would have been more than understanding. I probably would have added a completely new ability to pacify Card Captor if it had been handled right. I'm always down for constructive criticism, but I'm never okay with plain old criticism. :) That's just the way it is.


But I thought I was handling it the right way.

Card Captor said
Too bad. Skyfall was the only arte I liked. Oh well, I can just pick a second one at random and then never use it


This post was supposed to do three things:

1; Explain why I wanted to forgo 2 artes for one super powered one
2; Let you know that I wasn't going to try to fight or argue your decision
3; Explain how I was planning on handling it

It wasn't meant as in insult! Also, I never said that your artes were bad, just that I didn't like them. Although I admit I should have been more clear and said that I didn't like them for a Dragoon. It's not that they're bad, they're just fine. It's just that when I think of a Dragoon, I think of this. I was honestly shocked that you took it the way you did. Not only that, but I had no idea that custom artes were even an option. That was why I asked about having one super arte; that was the idea that I thought up of to get around that problem
Hidden 10 yrs ago Post by druple
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-and finally this post has been "deleted"-

For those that are wondering what was once here. This whole argument was trivial and needless, and I would love to delete all of it. However since that is not within my power, I have removed my part in the whole thing. Not to try and save face, but as a show of good faith. :P
Hidden 10 yrs ago Post by Caeramon
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Card Captor said
This post was supposed to do three things:1; Explain why I wanted to forgo 2 artes for one super powered one2; Let you know that I wasn't going to try to fight or argue your decision3; Explain how I was planning on handling itIt wasn't meant as in insult! Also, I never said that your artes were bad, just that I didn't like them. Although I admit I should have been more clear and said that I didn't like them for a Dragoon. It's not that they're bad, they're just fine. It's just that when I think of a Dragoon, I think of . I was honestly shocked that you took it the way you did. Not only that, but I had no idea that custom artes were even an option. That was why I asked about having one super arte; that was the idea that I thought up of to get around that problem


I can see how you would think of those Dragoons. We were going for more of a Legend of the Dragoon kinda feel here. Also, we are open to suggestions for artes for this setting. Just keep in mind that it HAS to have a downside. There needs to be some sort of give and take within the system, otherwise it would be too easy to just spam an ability to get the job done. It gives more room for creative roleplay as well I believe.

PM me about your suggested arts and I'll be more than glad to discuss them with you :)

Edit: Any feedback on the map would also be greatly appreciated :D
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Card Captor said
But I thought I handling it the right way.This post was supposed to do three things:1; Explain why I wanted to forgo 2 artes for one super powered one2; Let you know that I wasn't going to try to fight or argue your decision3; Explain how I was planning on handling itIt wasn't meant as in insult! Also, I never said that your artes were bad, just that I didn't like them. Although I admit I should have been more clear and said that I didn't like them for a Dragoon. It's not that they're bad, they're just fine. It's just that when I think of a Dragoon, I think of . I was honestly shocked that you took it the way you did. Not only that, but I had no idea that custom artes were even an option. That was why I asked about having one super arte; that was the idea that I thought up of to get around that problem


I apologize as well, I handled it poorly. If you would like to PM me we can discuss adding onto the list. I would love to hear your ideas.

edit- or you can pm Caeramon. That is fine too.

I'll admit that I'm a bit high strung today. I'm going to go get those smokes I was talking about and calm down. You are welcome in this roleplay however, I was just proving my point by saying that each ability is there for a reason.
Hidden 10 yrs ago Post by druple
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I apologize ahead of time for the double post.

Everyone can come out of hiding. Card Captor and I have had a private talk, and smoothed things out. I will PM all parties involved with the altercation, and offer my apologies. As I told Card, if I could I would love to delete all the posts pertaining to that matter. Since I can't do that, I will be going back and erasing my part in the entire argument. I reacted too strongly.

On another note, I will be adding two all new Dragonartes to the list (both credited to Card Captor). This is now back on track, and I hope I didn't discourage anyone from joining. I would love to hear all opinions, and I promise to be more understanding in the future.
Hidden 10 yrs ago Post by Blackwolf
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*was selling tickets and taking bets on fight* Oh well glad that is over damn it
Hidden 10 yrs ago Post by Imperfectionist
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Hmm. I have a question about the Artes, and considering the above two pages of argument, I assure you, I don't mean to offend, I am only curious. Perhaps all of this is left up to the players' artistic license? I mean, I can see a lot of interesting applications of the various Artes, both in-combat and out (while keeping their downsides intact), but it's entirely possible you want them to be a bit more rigid, and that's fine.

So, say my Dragoon has mastered Whisper Haste and Flawless Study, allowing her to be some sort of field tactician (physically more frail than the others, but with a highly developed mind; she gives tactical advice and points out weak spots for the others to attack, plots ambushes, all that good stuff, while Whisper Haste allows her to avoid damage during fights). The problem is, none of the Artes have quantifiable durations. So, how long does a Study take? Are certain enemies easier or harder to figure out? Can there be an adapted application of Flawless Study for perceiving group tactics instead of individual abilities? Can it be used outside of combat, for a kind of Sherlock Holmes "pick up on all the details and make deductions" thing?

Same thing for Whisper Haste. Just how long can a Whisperer dodge before the sluggish aftereffects start? Does it have to be "activated", like a spell (and then it always lasts for a set amount of time), or does it have more to do with the number of attacks dodged in succession? For example, my tactician is fighting a single, weak opponent, and she knows she'll only need to dodge a single attack to be able to kill it. Can she use her Haste on that single attack, kill the beast, and be on her merry way, or does she have to be needlessly Hasted for an excess of however many seconds, then succumb to the clumsiness? Basically, the first one means she always has the same amount of dodging time, and always the same amount of clumsiness, while the second means the amount of dodging time correlates to the severity of the aftereffects. Hopefully that makes sense.
Hidden 10 yrs ago Post by Caeramon
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Imperfectionist said
Hmm. I have a question about the Artes, and considering the above two pages of argument, I assure you, I don't mean to offend, I am only curious. Perhaps all of this is left up to the players' artistic license? I mean, I can see a lot of interesting applications of the various Artes, both in-combat and out (while keeping their downsides intact), but it's entirely possible you want them to be a bit more rigid, and that's fine.So, say my Dragoon has mastered Whisper Haste and Flawless Study, allowing her to be some sort of field tactician (physically more frail than the others, but with a highly developed mind; she gives tactical advice and points out weak spots for the others to attack, plots ambushes, all that good stuff, while Whisper Haste allows her to avoid damage during fights). The problem is, none of the Artes have quantifiable durations. So, how long does a Study take? Are certain enemies easier or harder to figure out? Can there be an adapted application of Flawless Study for perceiving group tactics instead of individual abilities? Can it be used outside of combat, for a kind of Sherlock Holmes "pick up on all the details and make deductions" thing?Same thing for Whisper Haste. Just how long can a Whisperer dodge before the sluggish aftereffects start? Does it have to be "activated", like a spell (and then it always lasts for a set amount of time), or does it have more to do with the number of attacks dodged in succession? For example, my tactician is fighting a single, weak opponent, and she knows she'll only need to dodge a single attack to be able to kill it. Can she use her Haste on that single attack, kill the beast, and be on her merry way, or does she have to be needlessly Hasted for an excess of however many seconds, then succumb to the clumsiness? Basically, the first one means she always has the same amount of dodging time, and always the same amount of clumsiness, while the second means the amount of dodging time correlates to the severity of the aftereffects. Hopefully that makes sense.


Let me discuss this with druple and get back to you. We had previous discussed this between ourselves but I don't think we every came to a conclusion. Personally, I would say that the longer you activate them, the harsher the downsides are afterward. As for a time limit, I would say around a scene. If you are familiar with the World of Darkness table top settings they use a system similar to what I'm thinking about. A scene is roughly about 2-3 min since combat tends to move quickly, being decided withing a few blows. I'm going to use DBZ here again and say we don't plan to have the battle scenes last 80 episodes a piece haha. Ill get back to you with an edit to this post later after I talk with druple about it. All good questions though :)
Hidden 10 yrs ago Post by Soulserenity20
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Okay. I'm going to apply for this.
No guarantee of a post a day or anything but I'll give it a try.
Do we have a CS skeleton?
Is there still slots open?
^.^
Hidden 10 yrs ago Post by Caeramon
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Soulserenity20 said
Okay. I'm going to apply for this.No guarantee of a post a day or anything but I'll give it a try.Do we have a CS skeleton?Is there still slots open?^.^


Ill have to go over to druples house to work with him on the OOC and character sheets. Once we get all that done we will let people start creating characters and move from there :3

edit: turtleducks are awesome. Platypus Bears are cooler though :P
Hidden 10 yrs ago Post by druple
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I'm currently unable to get to my computer. Mom has been harassing me to watch Elysium on it. I'm on my phone so please excuse any horrid typos that I may miss. That's a very good question though. I hadn't really thought of it.

The way that I think about it was that on the post that the Dragonarte is activated, your dragoon would receive the positive effects. On your next post your character would then suffer the negative drawbacks. That way you wouldn't be working on a time limit. In my opinion that simplifies things. Be sure to give feedback though because I'm open to new ideas. If you guys/gals would rather do it a different way then that would be fine as well.

Also Caeramon may have a completely different idea of how it should work. So it's definitely up for discussion. Don't worry, today is a much better day. No one is in danger of getting their head bit off lol.
Hidden 10 yrs ago Post by Soulserenity20
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Oh, and dru, if you guys need help with any planning aspects I'm here for ya. I have some experience in excessive brainstorming for dragon related roleplays. Lol
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Soulserenity20 said
Oh, and dru, if you guys need help with any planning aspects I'm here for ya. I have some experience in excessive brainstorming for dragon related roleplays. Lol


That's why I love you. <3 ;) All ideas are welcome. :) I'll post in our OxO after mom finishes this movie by the way. Unless I have to go get Caeramon from his house. :P
Hidden 10 yrs ago Post by Imperfectionist
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:) Thanks for the responses, but I don't know, druple. That works as an okay rule of thumb, but maybe in general it should just be left up to the player to interpret (and then if they overstep what you think is appropriate, you tell them so). That's the least-limiting way that I can see, considering the massive variety of possible combat situations. Allows for more drama, or what have you.

Anyway, I'm really more interested in out-of-combat applications, and whether Flawless Study is limited to individuals or not.
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