Hidden 10 yrs ago Post by Synthorian
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Synthorian

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Hidden 10 yrs ago Post by NewSun
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Oooooo, looks saucy!
Hidden 10 yrs ago Post by Synthorian
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Man I have some much to write about his race. But meh, the more lore the better.
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Synthorian said
Man I have some much to write about his race. But meh, the more lore the better.


Mhmm! Flesh it all out, my good man!
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Fleshings are in progress; bear with me too, NewSun. Our A-Team will readily acquire several additional members within in several solar days so have the ammo reserves ready!
Hidden 10 yrs ago Post by Synthorian
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I don't think NewSun even has the ammo for Sirius' weapons...
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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That's what you think! Still, I am the one who knocks. >:)
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Just so you know Tylons range from 7'5 to 9 feet tall. I think you already know what Sirius' weakness is going to be. xD
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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BIG TARGET!!!
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SMALL DOORS!
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Synthorian said
SMALL DOORS!


But he'd be a delight outdoors!
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TTwoThumbsUp Oh God Why

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Synthorian said
Just so you know Tylons range from 7'5 to 9 feet tall. I think you already know what Sirius' weakness is going to be. xD


HOW WILL HE FIT THROUGH THE VENT DUCTS
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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The bigger they are, you know?
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He doesn't need vents with a Plasma Autorifle in tow.
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Name: Sirius Korvekt

Race: Tylon, Tylonian.

Age: 254

Tylons, or also known as Tylonians, are a race that have only recently made contact with the hundreds of xeno races across the galaxy, but have probably existed longer than most. In fact it is believed that they were once a primordial civilization that spanned entire galactic clusters up until something they refer to as "The Calamity" almost wiped out their species, an event where the Tylonian interstellar jumpgate network malfunctioned in one foul swoop and self-destructed. Each jumpgate wiping out an entire star system in its wake.

The only system that survived the intergalactic fallout was Altas, their home system in the Andromeda galaxy. Since this ancient civilization, there have been many attempts among the Tylons to start anew. Many of them successful, many others, complete failures.

Prior to their current government, 1000 years ago they were known as the Tilonan Umpiriakt (Tylon Empire), a vast galactic empire ruled by a monarchy of Empresses. The Empire fell apart when the Last Empress was assassinated by an unknown individual, which split the Tylon people into three separate factions. The Loyalists, the Rebels, and the Overseers. War escalated quickly, and it ended even quicker. In a mere 2 weeks, the Empire ended up just like the ancient primordial civilization 300 million years before them. Their homeworld, Altonoch, reduced to nothing but a radioactive wasteland.

It took 700 years for the Tylons to reemerge from their bunkers, a measly 300000 survivors spread far and wide across an enormous planet, separated by irradiated oceans, intercontinental blowouts, millions of mutants, and radioactive anomalies that defy the laws of physics. But Tylons are survivors.

In a span of the recent 300 years, a single Tylon, Kronos Gurik, single-handedly built a vast Confederation from the ashes of the old Empire and its archtech, with one of the toughest ground forces to date thanks to its military conscription program and with a formidable fleet to boot. The Tilonan Conkfederakt (Tylon Confederation or The Confederation) was born. And with a multitude of trade pacts and small alliances, they are the flagship nation among the many races throughout the Andromeda galaxy.

As to how they arrived in The Milky Way and made first contact with humans, is a story for another time. Currently they hold territory in The Far Rift, an edge of the northern arm of the galaxy and an embassy (that is assumed compromised by the Confederation) in Starfall, Farlis.


Technologically the Tylon Confederation is considered relatively similar to current human technological levels, except for the Super-Lightspeed AG Drives of their space fairing vessels which are salvaged archtech of the old Empire, which enable intergalactic and interstellar travel without the need for jumpgates or other mass acceleration based travel aids. Weapon system range widely from solid projectile to direct and pulse based energy weapons, while vehicles range from civilian aerodynes to mil-spec combat mechs and titan class tanks. Cybernetics are a common thing.

However, despite their advancements, the appearance of their technology is in fact quite crude. Weapons are large, heavy and blocky. Vast Megacities, hundreds of miles in size, are composed of massive steel slabs for buildings that reach for the skies. Even their military grade mechs look like they came from a junkyard, yet they are perhaps some of the toughest and most reliable around.
Tylon culture is, to many races' surprise, very open-minded with all kinds of norms and lifestyles varying on the Megacity a Tylon came from, despite their autocratic government ran by a single, yet benevolent Tylon, Kronos Gurik, and his circle of 10 advisors. The entire nation is militarized, with each and every Tylon having served within their vast military since the age of 50 thanks to conscription, meaning every Tylon civilian is a possible soldier should an invasion force try to take Tylon territory, which makes things worse for nations that have rules of engagement in place within their own militaries. Not to add to that fact that Tylons always choose worlds that would be considered uninhabitable by other races when colonizing, making it even more difficult to fight Tylons on their own turf. But this does not mean they are war seekers or paranoid, but more focused on defense than anything else.

Each Megacity has its own sprawling culture. For Example: Altonoch's NeoCity (Megacity 13) is a city of technology where almost everybody has enough fashion based cybernetic implants to make a Synthetic in the Milky Way cry, while the capital Capruka (Megacity 4) is a military hub filled with academies and universities as well as other facilities completely dedicated to the military and Tylon war history.

The Tylons communicate in a language that other races basically refer to as Tylonian, which is a complex language heavily based on tones, emphasis and pronunciation. The same word could mean 30 different things based on how a Tylon phonetically pronounces it.



Because of the complexity of their spoken tongue, they tend to learn other phonetic and word based alien languages faster and easier than other races would.

Tylon anatomy consists of many different features based on the world they came from. Tylons that hail from Altonoch are the common standard. There are three types: Tylonians (Tylons), Mutorians (Mutors), and Etherials. Each and every one a mutation from the original Tylon species of the old Empire.





Tylonians are the most common humanoids of the Tylon race. Ranging from 7 and a half to 9 feet in height and weight ranging from 240 to 360 pounds, massive hairless hulks compared to humans or other races of similar mass. Considering that Tylons, Mutors and Etherials hail from a high gravity world (Altonoch measuring at 2.1 g's) they would be able to jump twice as high than normal, be stronger and run faster on lighter gravity worlds, just as the now "space dust" Earth. Their faces are quite plain, with their eyes each that function like an entire pupil (hence their eyeballs being entirely black), and their nostrils are placed right were the tear glands of a human would be. Males have bald heads, while the females have head tendrils. The longer they are, the older the female. The number of fingers and toes they have on their hands varies between 3 and 4 per hand and foot (not including thumbs and large toes). Tylonians also have minor psychic abilities, limited only to reading the current thoughts (electromagnetic signals of any sentient xeno) of their target at a short range. Tylon soldiers use this as a silent method of communication during combat, while other races would use hand signals or the like. If Tylons wish to use their Psy to read memories, or do more advanced things, they have to overexert themselves almost to the point of a lethal brain hemorrhage and even instant death in order to achieve such feats of Psy power.

Altonoch is a heavily radiated world, and as such, Tylons have developed a natural resistance to radiation. They can withstand up to 10 Sv (10000 mSv, the level where the symptoms appear in 30 minutes for humans, which are: massive diarrhea, internal bleed, delirium, coma, death) without any symptoms or cell tissue deterioration, while instant death for a Tylon would be 200 Sv (for a human that is 80 Sv [80000 mSv] or above).

Tylons normally have a lifespan between 450 to 500 years.

Physical Characteristics and Appearance:



Sirius is an 8 and a half foot tall Tylonian with skin that's a cyan shade of blue and weights in at 305 pounds. His head has an oval shape, and he has a tribal tattoo that resembles some kind of dragon on the left side of his torso, and another that resembles tendrils on his right shoulder. His body is covered in scars, ranging from deep rupture wounds from what appear to be claws, to bullet holes and energy burns.

Background Information:


Unknown: So you got in contact with that mysterious A.I, hmm?

Unknown 2: I did what had to be done. I cannot allow the Arakath to attempt to sabotage our civilization again. Their terrorism and foolish primordial superiority ends here...

Unknown: The Arakath aren't exactly a small annoyance.

Unknown 2: I know that. They are a threat, a large one. If their only purpose and existence consists of causing havoc and mass genocide, then we will do the same to them in return. But right now, more discreet measures are needed. We need to cut the head off the serpent, and right now... this disease has rooted itself in the Starfall cluster. And this H.A.K.E.S.A.T.H is our best option.

Unknown: I see. Can the A.I be trusted? And who's the lucky operative?

Unknown 2: I don't know, but like I said, right now it's our best bet. And it's Sirius Korvekt. You know him well.

Unknown: Korvekt?! B-but he's needed-

Unknown 2: He has done more than enough on Altonoch. Besides, he's already on the Ark. He'll be in Starfall in 2 Altas Weeks.

Unknown: *sigh*...What has the Commander said about this? Surely he did not appro-

Unknown 2: He was the one who suggested him to me. I wanted someone else on this job, but the Supreme Commander insisted.

Unknown: Korvekt is a Tylon of action, not patience.

Unknown 2: That's why the Commander wants him there. As far as he's concerned, there's no time for being patient.


Equipment:

Ranged Weapon

Plasma (Electrothermal) Autorifle IFT (the Auto Melter)



An experimental electrothermal weapon that works based on the principles of old Tylon Precursor Tech (ArchTech). It fires high-energy ionized gas which is created by superheating lasers, with the created gas enveloped in anti-matter to create a projectile that is capable of completely melting unarmored targets, and lethally burning moderately protected ones. The weapon runs on a miniature nuclear fusion reactor that acts as the power supply to the superheating of ion particles and the anti-matter projector that creates the projectile envelope. The reactor can fire off 400 high velocity eletrothermal projectiles before the depleted uranium isotope in the reactor needs to be ejected and replaced with a new uranium rod. Such a procedure is highly radioactive and dangerous for anyone nearby except for a Tylon or any other naturally rad-resilient race. After 75 blasts of continuous fire, the weapon automatically goes into cooling mode, opening it's ventilation ducts, ejecting leftover irradiated and superheated ionized gas and replacing it with outside air, drastically cooling the weapon to prevent overheating and damaging the weapon. This also leaves radiation behind. It has a cyclic rate of somewhere between 850 to 6000 projectiles per minute (the Tylons would not reveal the exact cyclic rate when asked), and would be classified as a light machine gun if it was not designed as an assault rifle and not had the high accuracy it currently has.

The weapon has two other firing modes. Plasma Ejection and Rod Ejection.

Plasma Ejection is when the anti-matter projector is disabled and the superheated gases are not enveloped into a projectile, turning the weapon into a plasma thrower, spewing superheated gases in a wide arc that melts solid steel at a short range of 3 meters, while targets beyond that range will obtain massive burns.

Rod Ejection is when the fusion reactor rotates it's ejection port into the focusing barrel. When the ejection (reload) button is pressed, instead of ejecting the rod out of the reloading block, it's ejected out of the barrel (which within contains mass acceleration magnets to propel the standard plasma projectiles) with incredibly high speed, turning the ejected rod into the equivalent of a high-powered railgun bolt, causing devastating amounts of damage and penetrating walls. The weapon goes into an extended cooling mode that lasts 2 minutes, and has to be reloaded with a fresh uranium rod after cooldown.

Sidearm

None

Close Combat Weapon

None

Special Weapon

Electrothermal Gravity Leash



The Gravity Leash. The most famous Bionerve Implant weapon of the Black Guard. Originally used as an industrial tool, this strange implant that's installed on the dorsal aspect of the hand, is capable of picking up objects at a maximum range of 75 meters. The Black Guard have been known to use it as a lasso to pick up living beings and drawing then closer for a point black execution, or throwing them at environmental hazards for fast and efficient kills. And at times, they have also been seen catching grenades with the Leash and throwing them back, and on rare occasions, rockets. When an object is captured by the Leash, it is enveloped with anti-matter, leaving it helplessly suspended in the air for approximately 10 to 15 seconds, living beings being completely paralyzed by the crushing envelope. However, the leash has been known to overheat if used too many times sequentially (about 2 times in 5 seconds), disabling it for a good minute to cool down.

Armor and Defenses

Aegis Black Guard Ceramic Armor (Modular)



The Modular version of the Aegis Ceramic Armor is a suit commonly used among the Tylon Confederation Black Guard, a special forces outfit that specializes in the following: Mutant Eradication, Anomalious Artifact Containment, Anomalious Creature Containment, Anti-Insurgency, First Contact, Covert Operations and Standard Battlefield Operations. The Armor offers protection against energy weapons with it's ceramic outer layer, while the interior carbon nanotube weave protects against solid projectile weapons, monoblades and ruptures. It's modular design makes it easily customizable for almost any mission. If a mission requires speed and precision, then strip the limb protection and keep the breastplate and helmet. If the mission involves heavy resistance, keep the limb modules to keep yourself protected.

The Helmet includes environmental awareness software, keeping track of ammunition on your person, enemy targets that are in view, low light vision enhancer, and even keeps track of your vitals. It also includes a toxin filter and a vacuum sealed re-breather.

Aegis Ceramic Deployable Blitz Shield



Just like the Ceramic Armor, but a Shield that can be used as a bullet and energy proof riot shield, or a piece of full-body deployable cover or even a barricade. It's 9 foot tall and 4 feet wide when deployed or used. When holstered, it collapses into storage mode, where it is much smaller and can be easily stored.

Physical Enhancements

None

Other

Unique Abilities:

Radiation Resistance. Sirius is seemingly immune against radiation and it's effects that that have been recorded on a human scale. See racial description for more details.

Mind Reader. Sirius can read the current thoughts of a target individual at will. See racial description for more details.

Temporal Precognition. Sirius has recently developed the capability to be randomly warned by his Psy Power of an impending injury. In his mind, he will suddenly see a small moment in the future where he obtains a serious injury. He can choose to avoid the threat before it even exists, or ignore the precognition completely and let it happen. Should he choose to avoid the threat before it appears, his Precognitive abilities will go numb for 24 hours and will be unusable. If he does not, his ability will remain active until the next inevitable threat arrives.

Skill set:

Korvekt's superiors have been reluctant to reveal his full skill set. Remains to be evaluated on the field.

Combat Role: Forward Assault, Support.

Weaknesses: His size. Due to him being 8 and a half feet tall, doors and maintenance hallways tend to be a tedious hassle to pass though, making him quite vulnerable in such areas.
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Bloody hell, that's a mighty CS. I'll get to checking it out tomorrow when i'm back from work if that's alright!
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Sure thing.
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NewSun ᛏᚨᚲᛖ ᛗᛖ ᛏᛟ ᚦᛖ ᛋᚢᚾ ᚨᚾᛞ ᚠᚨᚱ ᛒᛖᛃᛟᚾᛞ ᚦᛖ ᚲᛚᛟᚢᛞᛋ

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Sorry i've been a bit slow on that. Had a few things come up but that all checks out. Looking awesome so far! Can't wait to see the finished product.
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Sweet! Glad to hear your approval.
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I have a new character species and two characters in the works. No excuses for me, I'm afraid. Trying to finish ASAP. Starfall's Alpha and Beta Ethereal Members.

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