Hidden 9 yrs ago Post by Grnmachine
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Schradinger said
And the "hits the nearest champion" part?


If i do "Hits nearest piece of conductive material" it'd be pretty much null, considering most (If not all) of us have a metallic object of some sort that we can toss across the arena and dodge the lightning. Im not closed to changing it, i just dont see how it would work any other way.
Hidden 9 yrs ago Post by Schradinger
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Well the way it is, the attack is guaranteed to hit your opponent 100% of the time, making it exceedingly OP. What's wrong with just having a bolt of lightning strike where the arrow hits?
Hidden 9 yrs ago Post by Grnmachine
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i had that origonally, i dont know why it got changed though. i'll do that.

anything else?
Hidden 9 yrs ago Post by Schradinger
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Nothing I can think of off the top of my head.
Hidden 9 yrs ago Post by Skallagrim
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Well I think because light isnt here and has appointed co-gms and other than my character there are two people looking to join Dag and Not should make the call on the waiting characters.
Hidden 9 yrs ago Post by notdeadyet
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Skallagrim said
Well I think because light isnt here and has appointed co-gms and other than my character there are two people looking to join Dag and Not should make the call on the waiting characters.


I agree. Dag, if you agree as well, then me and you will step up, and go through these characters more thuroughly for who to an notto accept. I think they should be aproved by both of us to get in, since i say "Aproved" to darn nearly every cs. Dag, do you agree?
Hidden 9 yrs ago Post by Grnmachine
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Powers/Skills/Weaponry: Anthony wears an invisible, seemingly cloth, cloak around him, which is extremely light, cannot be stolen, and protects him as much as a full suit of armor. Anthony is also extremely agile (Idk what to compare it to), and resistant against magic that he casts, and other forms of similar magic. Acid has nearly no effect on his cloak, unless it is an extremely strong kind of acid. Anthony wields an indestructible scythe with around a 1-and-1/2' long handle, And the blade of the scythe comes in after a foot of handle. He can store the scythe in a safe place and summon it to his hands at will at any time. He also has a bow and quiver with an infinite number of arrows. This also has the same summoning and storage ability. His scythe and arrows aren't normal, though. They are extremely sharp and the arrows fly close to 200 mph, and both have the ability to charge to different kinds of magic. Once a magic type has been used, it cannot be re-used for a minute. They are as follows:

Fire, creates an inferno once landed, envelops a 10 foot radius completely, and tends to be ~1500-2000 degrees Fahrenheit
Ice, freezes all creatures within a radius of 10 feet for about 15 seconds at -25 degrees celsius (-13 fahrenheit). Can be combined with Water magic to create a hailstorm, which spans a 20 foot radius, and constantly drops grapefruit sized hail for a half a minute.
Earth, creates a large bog of mud in a 30 foot radius, slowing all who walk through it. Lasts for about a minute.
Wind, create (Very powerful) random gusts of wind in a 10 foot radius strong enough to knock over a fully grown elephant. Lasts for half a minute. Can be combined with Water magic to create a Windstorm, spanning a 30 foot radius, and sending out winds about half as strong for half a minute.
Sun, blind all (Excluding Anthony) in a 20 foot radius for 15 second.
Moon, cause a large hallucination that appears different for each champion. It is of whatever each specific champion fears most. Lasts for half a minute.
Lightning, summon a lightning bolt that hits where the arrow landed with ~.5 mil. volts of electricity. Can be combined with Water magic to create a thunderstorm, which sends a strike of lightning to the nearest champion (Excluding Anthony) every 10 seconds, striking them with ~.35 mil volts, and lasts for 30 seconds. (Reduced voltage and time it lasts, maybe thats good... or... bad enough for an auto-hit?)
Rain, a rainstorm begins in the arena. The storm lasts for a full minute, and constantly drops 50 gallons of water per second in a 50 foot radius.

-snip-

I edited in and out the concerns schradingr presented, but im still thinking about blinding. See anything wrong in this one?
Hidden 9 yrs ago Post by Schradinger
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Apart from the blinding issue, I'd drop the temperature of the Ice arrow considerably. -13 fahrenheit is survivable for several hours by a human with a warm coat, let alone 15 seconds. Something closer to -200 would be more appropriate for combat applications.

The lightning arrow also still has an auto-hit effect. That needs to be removed.
Hidden 9 yrs ago Post by Grnmachine
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Ok, i'll drop the temp later.

The lightning arrow alone doesn;t have an auto-hit effect, the thunderstorm subset does, though. I don't know how else to have it, im open to suggestions.
Hidden 9 yrs ago Post by Schradinger
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It would either have to be removed or made entirely unguided.
Hidden 9 yrs ago Post by Grnmachine
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Fire, creates an inferno once landed, envelops a 10 foot radius completely, and tends to be ~1500-2000 degrees Fahrenheit
Ice, freezes all creatures within a radius of 10 feet for about 15 seconds at -130 degrees celsius (-202 fahrenheit). Can be combined with Water magic to create a hailstorm, which spans a 20 foot radius, and constantly drops grapefruit sized hail for a half a minute.
Earth, creates a large bog of mud in a 30 foot radius, slowing all who walk through it. Lasts for about a minute.
Wind, create (Very powerful) random gusts of wind in a 10 foot radius strong enough to knock over a fully grown elephant. Lasts for half a minute. Can be combined with Water magic to create a Windstorm, spanning a 30 foot radius, and sending out winds about half as strong for half a minute.
Sun, blind all (Excluding Anthony) in a 20 foot radius for 15 second.
Moon, cause a large hallucination that appears different for each champion. It is of whatever each specific champion fears most. Lasts for half a minute.
Lightning, summon a lightning bolt that hits where the arrow landed with ~.5 mil. volts of electricity. Can be combined with Water magic to create a thunderstorm, which sends a strike of lightning to the nearest piece of conductive material every 10 seconds, striking it with ~.4 mil volts, and lasts for 30 seconds. (Reduced voltage and time it lasts, maybe thats good... or... bad enough for an auto-hit?)
Rain, a rainstorm begins in the arena. The storm lasts for a full minute, and constantly drops 50 gallons of water per second in a 50 foot radius.

-snip-

I only copied over the magics, since that seems to be the only thing needing editing. Lowered temp. for ice arrow and edited lightning storm.
Hidden 9 yrs ago Post by Vordak
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All good, except the blinding part. My advice is to find some real life example of a bright light and use it to describe the arrow's effect. As bright as a flashbang, for example. Also, it might be a bit more logical to have it blind Anthony as well unless he looks away or protects his eyes. All other abilities affect him as well after all, even if it's lightning or wind or hail.
Hidden 9 yrs ago Post by Schradinger
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So Drall, are you going to post?
Hidden 9 yrs ago Post by notdeadyet
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(Waiting on dag as well. 48 more hours before i say screw it n attempt to gm. Skall, wuld u be eilling to help?)
Hidden 9 yrs ago Post by Skallagrim
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I can help. But Schra you and Dag have a good foundation for figuring out relative strength levels and balancing out powers.

You might want to open up another fight thread doing everything in a single thread is not optimal for a quasi-tournament.
Hidden 9 yrs ago Post by notdeadyet
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Skallagrim said
I can help. But Schra you and Dag have a good foundation for figuring out relative strength levels and balancing out powers.You might want to open up another fight thread doing everything in a single thread is not optimal for a quasi-tournament.


So open one thread for social interaction, and leave this one for actual fights?
Hidden 9 yrs ago Post by Skallagrim
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Yeah otherwise it gets too busy
Hidden 9 yrs ago Post by Daglobster
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Sorry I haven't been here lately, I just kind of stopped monitoring this thread as I waited for Dral to post. What do you need, NotDead?
Hidden 9 yrs ago Post by drallinix
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UUUM my issue with the current post is the fact that while Mifune's hand will get fucked up im pretty sure that neckguard is gunna break as well.
Hidden 9 yrs ago Post by Daglobster
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What makes you say that? You're trying to claw your way through two layers of protection, the first of which would have already severely hampered your attack.
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