Hidden 9 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 5 yrs ago

Hrm, trees wont be a problem?
Hidden 9 yrs ago Post by EliteCommander
Raw
Avatar of EliteCommander

EliteCommander The Commander of Elites

Member Seen 2 hrs ago

Depends, how thick is this forest? I think Djarkel is described as pretty barren, so I don't imagine this is exactly a rainforest or anything. It also depends on if there is a clearing for the camp.
Hidden 9 yrs ago 9 yrs ago Post by Lucius Cypher
Raw
coGM
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 2 mos ago

There are some trees, that's why it took you all an hour to find the camp and how the caravan is hiding it, but there isn't a lot of trees in the bandit camp itself. They chopped most of those down for wood, like the light fortifications and the watch tower. That's not to say there's open space; Ssarak would only have the immediate air above the bandit camp to fly around in, and while it's big enough to give sleeping space for a crew of twenty bandits, he's not exactly going to be able to fly freely through the forest. I'd say there's only about 600 or so of space with no trees for Ssarak to be flying around in. The general area of the bandit camp is squarish.

Also how many of you can see in pitch blackness?
Hidden 9 yrs ago Post by Lucius Cypher
Raw
coGM
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 2 mos ago

For the sake of visualization, this is a general area of appearance of the bandit camp.



Instead of a building however, the front entrance (The nearest entrance to the firepit you see in the open area) is converted to a Ravine entrance into the ground, though the underground portion is of the same size and dimension of the building, only underground. There is no other entrance/exit. The circular area is the watch tower made of wood. The area you see in that image is void of trees, but everything outside of it has numerous trees around it. The structure to the bottom left is a shack of sorts where supplies are kept, also made of wood. Also just to clarify, while Djarkel is certainly dark and deary, it's not completely barren. Have to have farm land and all. Sure it may not have as many lush forests as Eania, but that's because they have a tendency to deforest en masses.
Hidden 9 yrs ago Post by EliteCommander
Raw
Avatar of EliteCommander

EliteCommander The Commander of Elites

Member Seen 2 hrs ago

Ssarak can fly above the trees, you know.

Also, isn't it daytime? They set out from their campsite in early morning.
Hidden 9 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 5 yrs ago

I meant for the sake of taking off again. Also, while not superhuman Alaira's senses are very, very keen. She doesn't have night-vision, but she can see pretty well.
Hidden 9 yrs ago 9 yrs ago Post by Lucius Cypher
Raw
coGM
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 2 mos ago

It's a little bit before high noon. You spent most of the early morning traveling (Let's say sixish to ten?), spent an hour searching, and now it's about eleven in the morning. So yeah, still daylight. The ravine entrance however is entirely voided of light. The light from the entrance is hardly enough to illuminate the underground area. Makes sense, giving what lives down there.

I meant for the sake of taking off again. Also, while not superhuman Alaira's senses are very, very keen. She doesn't have night-vision, but she can see pretty well.


Unless she can rely solely on scent or hearing in a small enclosed underground area, your visibility is next to none if you don't bring your own lightsource.
Hidden 9 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 5 yrs ago

Gots it.
Hidden 9 yrs ago Post by EliteCommander
Raw
Avatar of EliteCommander

EliteCommander The Commander of Elites

Member Seen 2 hrs ago

Sadly, Ssarak can only make people think it's bright.

By that description, Ssarak should be able to approach from above. He just needs to get up in the air above the trees, then swoop down.
Hidden 9 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 5 yrs ago

Yeah, so you get one dive-bomb. I recommend robed dudes if possible.
Hidden 9 yrs ago Post by EliteCommander
Raw
Avatar of EliteCommander

EliteCommander The Commander of Elites

Member Seen 2 hrs ago

Oh, the robed one will be stopped, trust me. It's hammer time.
Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
Raw
GM
Avatar of Fallenreaper

Fallenreaper ღ~Lil' Emotional Cocktail~ღ

Member Seen 41 min ago

It's a little bit before high noon. You spent most of the early morning traveling (Let's say sixish to ten?), spent an hour searching, and now it's about eleven in the morning. So yeah, still daylight. The ravine entrance however is entirely voided of light. The light from the entrance is hardly enough to illuminate the underground area. Makes sense, giving what lives down there.

<Snipped quote by Freeshooter92>

Unless she can rely solely on scent or hearing in a small enclosed underground area, your visibility is next to none if you don't bring your own lightsource.


Actually... Since I think everyone's full/high novice I think Alaira should be able to do the underlined bit:

Novice~
Charging Energies is most dominated here. Novices can easily tap into their own energy source and manipulate it with some effort and focus. They can light a spark on their fingers and hold charge for several minutes, anything that touches them is instantly shock with the voltage that a single Taser hit has before charge dies after one used. It requires another charge build up afterwards and after several, a novice will be left exhausted. They can send a small current, for a brief moment, through a metal weapon or item usually strong enough to cause the enemy to drop it or become temporarily immobilized. EIS can be also be used, for a few minutes, out to about 2 feet radius from user. Small light can be illuminating only a small area from their hand when held.


Which could help her some. ESI is like an energy version of Sonar, look up platypuses and 6th sense, that will allow her to 'see' things as they pull close so she can avoid them. She doesn't even have to have her eyes open to use it. Also, she can create a light if that would be easier for you. Though using both at the same time isn't the best and will drain her mageblood faster, so use ESI to get close and switch over to the light is the best tactic. It would likely also allow Alaira to get closer without being nailed by any attacks until she's ready.

And, who has those Ethers Lucilia gave Lyn? I don't think the kid has them anymore as she gave them to someone, but I can't recall whom.

Also, Roc mission ppl, get your booties into place for the Roc fun.
Hidden 9 yrs ago Post by Lucius Cypher
Raw
coGM
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 2 mos ago

I don't think Lyn ever gave anyone the Ethers. Nor has anyone really bothered to look, so I'm sure that Lyn still has them.

As for the lighting I suppose I'm fine with that, it's just that if you don't take out the guards up top stealthily the robed man in the ravine would let the feral ghouls out of their cages. They are too sensitive to sunlight so they won't leave the ravine, but they have no problems detecting enemies in the dark. Though with the amount of light that Alaira can emit, she'd at best be able to see about five or so feet in front of her before the darkness consumes the rest of the light. Though if she's willing to try it, she could also create a flash of light strong enough to illuminate the room for a few seconds, which would definitely be enough to stun the ghouls (Light sensitive and all that).
Hidden 9 yrs ago Post by Fallenreaper
Raw
GM
Avatar of Fallenreaper

Fallenreaper ღ~Lil' Emotional Cocktail~ღ

Member Seen 41 min ago

I don't think Lyn ever gave anyone the Ethers. Nor has anyone really bothered to look, so I'm sure that Lyn still has them.

As for the lighting I suppose I'm fine with that, it's just that if you don't take out the guards up top stealthily the robed man in the ravine would let the feral ghouls out of their cages. They are too sensitive to sunlight so they won't leave the ravine, but they have no problems detecting enemies in the dark. Though with the amount of light that Alaira can emit, she'd at best be able to see about five or so feet in front of her before the darkness consumes the rest of the light. Though if she's willing to try it, she could also create a flash of light strong enough to illuminate the room for a few seconds, which would definitely be enough to stun the ghouls (Light sensitive and all that).


If she still has a battery or so left, then it shouldn't be a problem as drawing it and manipulating it inside herself is in a novice's ability.
Hidden 9 yrs ago Post by Lucius Cypher
Raw
coGM
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 2 mos ago

True, and that sounds awesome.

LET THERE BE LIGHT!
Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
Raw
GM
Avatar of Fallenreaper

Fallenreaper ღ~Lil' Emotional Cocktail~ღ

Member Seen 41 min ago

Indeed, lol. And I'm sure Lyn gave the Ethers cause Alaira was totally exhausted when the bridge went out and Lyn dug into her pocket to see if it was because of Blood Sickness. Though I'm double checking now.

Add on, I stand corrected. You're right Lucius, I couldn't find anything stating it though Ssarak does knows she has them. I think it's up to Elite if it's in Ssarak character to take them from as I know Lyn's got no use for them.
Hidden 9 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 5 yrs ago

I'd rather toss the remaining batteries in there like grenades.
Hidden 9 yrs ago Post by EliteCommander
Raw
Avatar of EliteCommander

EliteCommander The Commander of Elites

Member Seen 2 hrs ago

I meant to post today, but I was doing some work and it slipped my mind. I have some work tomorrow as well, but I'll try to remember. Ssarak would distribute the ethers for the attack, but he would probably want to leave one with Meirin. How many were there?
Hidden 9 yrs ago Post by Lucius Cypher
Raw
coGM
Avatar of Lucius Cypher

Lucius Cypher Looking For Group

Member Seen 2 mos ago

Lucilia only managed to synthesize three. Lyn already used one at the bridge, so that's two left.
Hidden 9 yrs ago Post by Freeshooter92
Raw
Avatar of Freeshooter92

Freeshooter92 Wasteland Scourge

Member Seen 5 yrs ago

If I may speak plainly, I believe the two ethers should be given to Meirin and Darius. Alaira has her batteries, so she has little need for the Ethers. While I am certainly not saying that those two are weak by any means, their magic is a greater boon to them in straight combat than Ssarak's is for him (I am not implying Psychomancy is useless in combat either, far from it). In addition, Ssarak has a number of natural advantages (flight and general toughness) that the other two lack. I ain't picking on anyone, this just seems like the fairest and most logical distribution.
↑ Top
© 2007-2024
BBCode Cheatsheet