Hidden 9 yrs ago 9 yrs ago Post by Omega Man
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The Legion of Superheroes has always been one of my favorite concepts by DC Comics but for years it seems to have lost its flare that it once had in the silver age. New characters became fewer and fewer and when the cast did grow there was never enough time for them all to shine. This RP will see a new more modern Legion in the same universe as my Young Justice 2022 games and the spin-offs that they have produced. However I'm going to use what I think is a winning formula. Marvel took a lame property like Guardians of the Galaxy, a book about heroes in the far future, and recycled the name to a group of misfit cosmic heroes in the present to much success. So for this game to work I'll need a few archetypes filled to flesh out the cast. Endrance will be bridging the gap between the two games with Supergirl joining the Legion in YJ2022 just before the beginning of this game. Not for any particular reason other than the Legion has always been intertwined with a Super-character and I really like what Endrance has come up with in terms of her clone Supergirl. That little note aside, you might as well know the leader of this outfit, so here's my character's CS along with a little bit of info on the story and setting of this space adventure.... ---
--- So the year is 2022 and the United Planets are beginning to take shape across the galaxy with even more opposition than what has been seen in LoSH comics. Sentinel, Supergirl, and a team of cosmic misfits answer the call to defend freedom and the occasional princess in this RP that also sees us taking bizzar missions from the United Planets as well as taking on the occasional bounty on some of the galaxy's most wanted criminals across five sectors. Oh yeah, we'll also butt heads with that whale looking GL responsible for giving my guy powers. What I'm looking for in terms of archetypes, one of which [at least] should be female: * Pilot [will also need to provide at least an image of a star cruiser the character will operate] * Brute * Warrior * Simpleton * Wildcard Bonus points if you can use one of the alien races already seen in Legion cannon! Here's a link with some info on Legion characters with more on their alien races in the individual profiles. My character takes bits from Celeste McCauley and Colossal Boy for something resembling the Apache Chief type guy in the Young Justice cartoon called Longshadow. Legion Characters/Info Or you can try using one of the alien races seen in GL related comics for a spin. I can already imagine what having a ringless Kilowog on the team as a brute/pilot combo would be like [because Lanterns themselves are off limits!!!]. Green Lantern Corps Characters/Info Rather than copy GotG completely, this game will have sort of a Cowboy Bebop meets Outlaw Star kind of vibe. Like Firefly but with aliens. Character Sheets will need to include... Name - Alias - [if any] Age - Personality - [three words best describing the character] Powers - Weaknesses - Appearance - [description or image, I may make micros...] BRIEF Bio - Notes - Shoot me a PM if you have any questions about the 2022 universe we've already began developing in other games or if you need any other kind of info! ~KL~
Hidden 9 yrs ago 9 yrs ago Post by DrewVonAwesome
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DrewVonAwesome I once got busy in a Burger King bathroom.

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Name – Similan Crikya Alias - Freeflow Age - 21 Personality – Chill, almost too friendly, spiritual Powers – Due to his people's unique muscular structure and body frame, not to mention Freeflow's particular excelling at his people's training and fighting style. Freeflow is just about without equal in his agility, leaping ability, endurance, and durability. Similan's fighting style is a style that is hailed back countless generations with his species. To best describe it is combining Earth's breakdancing, capoeira, and lucha libre wrestling. Designed to be quick, and have attacks come from all angle while maintaining rhythm and the gifts of his people's speed. Weaknesses – Similan isn't quite as strong as most other species out there. As his body's muscles are taut and don't allow to be able to handle too much lifting. Also because of how his body works, Similan has to eat two to three times the food mass of another species. Plus while he means well, his kind of an idiot. A loveable idiot, but an idiot. Appearance - BRIEF Bio - Similan comes from the planet Iotera of sector 2815, a planet rich in its clean waters, bountiful forests, and stunning vistas. Considered by many different species as one of the most beautiful planets in the entire galaxy. It was a hot spot for vacationing aliens of all walks of life for centuries until commerical despites led to bloody wars over the lands of the planet. Recently though the planet was finally left alone once and for all. With all the resorts and other buildings destroyed or left to rot. Similan's people have many unique beliefs compared to countless other species. For example last names do not indicate a family so much as a tribe. They vary in size, usually around 50 or 60 to any given tribe. They're very tight knit, often spending considerable time with one another. However leaving a tribe and going to another is not only not seen as a offense, its often welcomed and considered a means of learning more and getting to know more people (or Iotas as they're commonly called). Their last name is simply changed around in a naming ceremony, and they're given a tent to live in by the tribe as a welcoming gift. Similan is everything the culture is and wishes to be. He constantly has a smile on his face, always wanting the thrills and zen like joy that comes from riding his airboard or learning something new. A prodigy child Similan excelled in his teachings of Tobos. The fighting style his people have used for countless centures. He deeply practices the religion of his planet, praising who they simply call 'the creator'. The being who brought sunshine and all its bounty with it to the world. Notes - The afformentioned friend of Alexander Mason who formed the Legion alongside him.
Hidden 9 yrs ago 9 yrs ago Post by Divine Darkness
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Are you only looking for 4 or 5 players? EDIT - Can you define the "Simpleton" role?
Hidden 9 yrs ago Post by Omega Man
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I'm pretty sure that's what Drew was going for with making Freeflow an idiot. Just generally dumb and not well versed in the ways of the universe outside of his own little box. He's a follower not a leader, similar to Groot just with a little better vocabulary. ~KL~
Hidden 9 yrs ago 9 yrs ago Post by Endrance
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Name - Damita Waller

Alias - Supergirl

Age - 19

Personality - Bold, Rash, at times inquisitive

Powers - TK [telekinetic] based strength, speed, flight, and small TK fields

Weaknesses - Mental attacks, advanced tech

BRIEF Bio - Around the same time Amanda Waller decided to make another Batman, she decided that a Superman she could control would be even more beneficial in the longrun. Instead of finding donor parents, Waller and Cadmus used Waller's DNA along with Superman's to create the Girl of Tomorrow. Like with the Batman of tomorrow having parents similar to the Waynes, Amanda found parents for 16 year old "Damita" like Superman's in a pair of 40-something farmers out in an area not covered in huge buildings with flying cars everywhere. Elderly and almost crazy, Amanda watches the news to see her handy work in action having called her Damita after her murdered daughter.

Appearance -

Notes - Technically a test tube baby and only three years old, she was 'grown' to the equivalent of sixteen years old.
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Hidden 9 yrs ago Post by The Patriarch
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Looks interesting, what would the wildcard be like in terms of character?
Hidden 9 yrs ago Post by Damo021
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Just curious where would a darkness manipulation character from Talok VIII fit in?
Hidden 9 yrs ago Post by Omega Man
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Looks interesting, what would the wildcard be like in terms of character?
Doesn't have to meet one of the other archetypes. So long as it could be seen as cosmic it has the criteria to fit this spot.
Just curious where would a darkness manipulation character from Talok VIII fit in?
Could be seen as a warrior, brute, or wildcard on the roster either one. ~KL~
Hidden 9 yrs ago Post by Damo021
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I'll see what I can come up with.
Hidden 9 yrs ago 9 yrs ago Post by Lord Wraith
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Lord Wraith Actually Three Otters in a Trenchcoat

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I'd like to throw my hat into the ring for the Pilot position.
| NAME(S): |
Hob
| ALIAS(ES): |
Nicknames by team as opposed to actual aliases Gremlin Goblin Hobgoblin
| AGE: |
Krolotean Equivalent of Late Teens, Early Twenties. Approximately 5 Earth years.
| PERSONALITY: |
Obsessive, Neurotic, Eccentric
| POWER(S): |
Due to the Krolotean's alien biology Hob's three pupiled eyes grant him a full 360 degree field of vision as well as microscopic and macroscopic viewing. Furthermore, he can see in a manner similar to infrared allowing him to see through walls if the heat signature on the otherside is strong enough to be viewed through the wall. Krolotean's are very intelligent and as such possess numerous advanced technologies and are able to quickly comprehend and adapt to foreign technologies. Despite only possessing four digits, including an opposable thumb, Krolotean's are highly dexterous. Combined with their eyesight and intelligence this makes Krolotean's skilled engineers, pilots and even marksmen. Hob is no exception to this building himself a cybernetic arm as well as outfitting his body with several cybernetic augmentations in order to better interface himself with a exo-suit. This exo-suit allows Hob to fit on even ground with most aliens save for those who possess tremendous strength such as Kryptonians, Draximites, and other such beings. This exo-suit is capable of travelling through space for short periods of time, being able to withstand a vacuum. It enables flight in gravity filled environments as well as containing cloaking, holographic camouflage and several weapons including both lethal and non-lethal which Hob often modifies and swaps depending on the situation at hand. Among Hob's augmentations are intergalactic translators implanted behind his ears and in his throat. These translators help Hob understand languages outside of Krollish, English and Interlac which translating his own spoken Krollish to a language the other speaker would understand. It should be noted that if his translated ever malfunctioned, Hob would be unable to communicate with any language outside of Krollish as his vocal chords are simply unable to make the appropriate sounds for Interlac, let alone English. Krollish is a combination of screams, shrieks and words which sound suspiciously similar to the Earth language of German. Hob's bio-mechanical arm contains a 'Swiss Army Knife' or tools however is primary tool is a welding laser which can be modified for defensive and offensive purposes. While far from physically intimidating, Hob and other Kroloteans, are quite agile and rather quick. As such they're capable of climbing and adhering to many different surfaces including the hull and walls of most ships. This makes them ideal mechanics since they can literally crawl inside engines to do repair work and often aren't hampered in services spaces like larger lifeforms.
| WEAKNESS(ES): |
Hob's greatest weakness is his lack of size and physical prowess. Without his Exo-Suit, he hardly puts up a fight if physically confronted. While a genius, if Hob is caught unprepared he can simply be tossed aside even by a human child due to his small size. Likewise almost any weapon will do physical harm to Hob as his natural biology doesn't grant him any sort of defenses outside of eyesight and agility. While his small size does make him a harder target at times, he also goes down fairly easy.
| APPEARANCE: |
As a Krolotean, Hob is a small gremlin like creature with large 'bat-like' ears and horn like ridges emerging from the top of his head. He has two eyes, each with a black scalea and a red iris. Each iris has a gold trim around the edge and three black pupils within them. Each eye has three sets of eyelids, one which actually protects the eye when closed, one that allows Hob to use his macrovision and one that allows him to use his microvision. The outmost eyelid actually closes horizontally as opposed to both his micro and macro eyelids or the human eyelid which closes vertically. Hob has a bio-mechanical right arm that contains several different tools while his body is mechanically augmented. Hob has pale green skin. In battle he wears an Exo-Suit which connects and interfaces with his cybernetic augmentations and further enhances his strength and agility. This suit is built to survive in the vacuum of space and primarily uses a repulsor system in order for Hob to be at eye level with the majority of his teammates. Being a Krolotean, Hob is of a small stature only standing 2'-6" if he were to straighten his back, however he generally is hunched over thus making his average height closer to 2'. Although most Kroloteans do not as a general rule wear clothes, Hob wears a small backpack with a single wide leather strap over his upper body and a ragged pair of shorts on his lower torso to appease human modesty.
| BIOGRAPHY: |
A pariah among his people, Hob was born on Krolotea in Sector 2812. Like all Kroloteans, he was placed in and a pod of others his age and expected to grow, work, mate and die with his podmates. However Hob rejected this ideal, far outpacing his podmates in his studies and becoming a loner. Eventually he was considered a security risk and was arrested and sent to trial. Fortunately for Hob, this trial was interrupted by an attack on Krolotea by the hands of the Reach who were looking to aggressively expand their territories. Injured in the attack, Hob was forced to perform an amputation on his arm. Despite this, he managed to survive the attack, hiding out in the underbelly of Krolotea while he healed and built himself a prototype arm from whatever scrap he could manage to find. Locating a black market doctor, Hob was able to convince the doctor to follow Hob's plans for cybernetic augmentations which would make the use of the arm possible as well as ensure Hob could survive off world without a pod for protection. When the operation was complete, Hob stole offworld with a cargo shipment, travelling from planet to planet until he managed to win the Jumper in a rather fortunous game of chance. Eventually finding himself hard up for money, Hob took a job with the United Planets hoping to simply just taxi a couple of 'Heroes' from planet to planet in order to make himself a few simple credits.
| NOTES: |
-The Jumper (Proposed Team Ship) -The cockpit of the Jumper is heavily modified to accommodate Hob's size as the ship is not a Krolotean make. -Concept Art of a Krolotean from Young Justice -Despises the Reach due to their attack being the cause of his lost arm. -Has an addiction to gambling. -Despite his translator implant, his English doesn't always translate perfectly and is often broken. If he goes into a fit of rage or cursing the translator may not be able to properly vocalize his thoughts and often spit out random words. Likewise if he goes into a rant and is speaking too fast, the translator simply won't work and only native Krollish will be heard.
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Hidden 9 yrs ago 9 yrs ago Post by Zahn
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Zahn

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EDIT: This character seems more like the Brute role. Name – Voren Djun Alias – Sabre Age – 22 Personality – Loyal, Vicious, Boastful Powers – Voren is a Graxonite who can naturally enter a death-like trance state where their body starts to regenerates wounds. They could in theory regrow a lost limb but it would take at least a week. Voren is also a psionic mutant and can create a blue blade made of his mental energy. Skill wise Voren was raised as a warrior and hunter and thus possesses advanced combat abilities and is a good tracker. Weaknesses – While Graxonites can regenerate they need to be alive to do it. Anything that could kill a baseline human could kill Voren. When it comes to his psionic powers prolonged use of the psychic blade causes mental pain and can make it so it takes longer to form the blade the next time. Also Voren is more attuned to psychic energy and can experience painful mental feedback from psionic powers in use. Appearance – Voren is a Graxonite and is thus has golden skin and pointed ears. His eyes are also gold while his hair is a dark red and kept just long enough to be visible. He stands at about 5'9'' and is quite muscular. In recent time Voren has ditched his tribal attire and wears a sleek grey and white bodysuit. He also wears silver gloves and boots. BRIEF Bio – Voren was born on the planet Graxos III in Space Sector 2815. Unlike its neighbouring planets Graxos III was primitive, with the natives living in hunting and gathering tribes. The tribe the Djun family lived in was noted for its members possessing strange mental powers that the other Graxonites did not have. From a young age Voren was raised as a warrior. In his first actual battle his powers manifested as he was able to form a blade out of his psionic energy. Soon he was called the wielder of the Soul Sabre, or just Sabre. Eventually the more civilized Graxonites learned of Voren's tribe and their powers so they captured them and brought them to Graxos V for studying. It was discovered that their mental powers came from illegal experimentation by a shady Graxonite company. When this truth came to light the company paid out huge settlements to those involved. The Graxonite government decided to keep the mutant Graxonites on Graxos V where they were educated and “civilized” before joining proper Graxonite society. After three years Voren grew tired of the peaceful life on Graxos V and longed to use his psychic blade again and perform more legendary feats. He got the chance after the Graxonites joined the United Planets which brought in a lot of new business and alien merchants. Voren got a job working for one of these new merchants as muscle to aid in his enterprises. A few weeks into the job Voren's boss was arrested for participating in some less savoury business practices. So Voren was out of a job and without enough money to leave Sector 2814. Notes – - Graxonites are a canon DC Alien Race, Green Lantern Arisia Rrab being the most notable. - Voren's psychic blade functions similarly to Marvel's Psylocke's psychic blades. - His healing factor requires a lot of effort and time and should not be compared to something like Wolverine's. - When Voren was educated on Graxos V he excelled in language studies and thus speaks the major languages of his and nearby Sectors well enough to get his point across.
Hidden 9 yrs ago Post by The Patriarch
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Are oc alien races allowed or do they have to be canon?
Hidden 9 yrs ago Post by Omega Man
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Preferably cannon, but wow me in the CS and it could get accepted. ~KL~
Hidden 9 yrs ago Post by Divine Darkness
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Hidden 9 yrs ago Post by Omega Man
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@Divine Darkness Did you mean Kherubim like Majestic? Cause if you go with an integrated Wildstorm alien then this just got a lot more awesome. @Lord Wraith A Krolotean possibly codenamed Gremlin with a cybernetic arm? That's all kinds of what I was looking for along with what DD is cooking up. I look forward to reading the rest of these two CS's when they're completed. So long as everything else looks good these two will be accepted. ~KL~
Hidden 9 yrs ago Post by Divine Darkness
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Less Majestic more Zealot. But, yeah :)
Hidden 9 yrs ago Post by Endrance
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DD i'm loving your bio too!
Hidden 9 yrs ago Post by Divine Darkness
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Thank ya! I'll try to finish her tomorrow light after work. Not sure how I want her to fit in with the of the team.
Hidden 9 yrs ago Post by The Patriarch
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Do our characters' powers have to be natural to their race or is a mutation fine?
Hidden 9 yrs ago Post by Damo021
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My work in progress CS will be up soon
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