Status

Recent Statuses

25 Mar 2017 22:56
Current Currently suffering a head cold, progress is slowed.
21 Mar 2017 13:07
I'm for truth, no matter who tells it. I'm for justice, no matter who it's for or against.
1 like
20 Mar 2017 20:23
Injustice anywhere is a threat to justice everywhere.
2 likes
14 Mar 2017 19:52
As you know, madness is like gravity... all it takes is a little push.
2 likes
31 Aug 2016 2:05
Insanity in individuals is something rare - but in groups, parties, nations and epochs, it is the rule.
3 likes

Bio


▼ A B O U T M E:

Welcome to my profile!

I go by the username Lord Wraith, but most of my friends simply call me Wraith. I've been roleplaying since 2007, originally getting my start on Sprites Inc Forum. While I keep memberships to several different roleplaying forums, this is by far my most frequently used one and I have been an active member of Roleplayer Guild since 2010 before the event known as 'Guidfall'. I categorize myself as an aggressive roleplayer, meaning that when I post I proactively work to advance the scene opposed to waiting on a GM to direct my character or plot.

In terms of writing, I bounce between casual and advanced. My posts are rarely shorter than two paragraphs, but I don't consistently post at what some might consider an advanced length. I'd like to think my spelling, grammar and sentence structure however is consistently at an advanced level although I am liable to make mistakes here and there like most people. I enjoy a decent pace in an RP posting on a weekly or biweekly rate however with the right RP and/or players I don't mind posting at a more rapid rate.

In terms of genres I enjoy fantasy and science fiction but I have a particular fancy for superhuman based RPs. There's numerous sub-genres I enjoy however ranging from slice of life to romance to thrilling heroics. My characters do tend to fall into certain moulds, often being of above average intelligence and possessing leadership qualities. As an engineering student, I enjoy playing tech savvy characters ranging from engineers to gadgeteers. Although I also enjoy playing medical focused characters at times. I don't mind playing support characters in a group setting but I can also play bruisers if needed or if the whim strikes.

I'm not a fan of huge character sheets but I do understand the need for the a lengthier one. I enjoy fleshing out a history section along with skills and abilities. I don't believe in personality sections on character sheets however as I've always personally found that I need to write with a character to flesh out their personality no matter whether I had to prepare it ahead of time or not.

While I prefer original settings, there are numerous fandoms which I enjoy creating characters within or even acting out the part of a canon character. These fandoms often fit within my favourite genres, and as such there's a pretty long list of them. It's easiest perhaps to start with science fiction. Among my favourite science fictions are Star Wars, Star Trek, Stargate and Firefly. Firefly perhaps of these four takes a special place in my heart as it does in the heart of most Browncoats. While I've only seen a handful of Firefly RPs, I'm generally a sucker for them. Star Wars on the other hand is probably the most common science fiction fandom that I've seen on the forum but I admittedly rarely join them. I enjoy Old Republic settings primarily especially those inspired by the Knight of the Old Republic and its spin offs. In these RPs I prefer to play either Jedi characters or pilots either smugglers or military. Star Trek Rps like Firefly are also rare but when they do happen I prefer to play medical or engineering staff members although I am prone to apply as a helmsman or Captain from time to time. Lastly there's Stargate although admittedly I've never actually seen or created a Stargate RP so thus far it's really only an ideal in my head.

When it comes to fantasy RPs, I find original settings far more appealing than those of fandoms but there are several fandoms I enjoy. The first of these would be Tolkien's Middle Earth, the setting of the Lord of the Rings and the Hobbit. Although I have yet to play one of these, the scale of these epics is highly appealing. That leads me to the world of the Elder Scrolls which has a similar appeal. In this setting I prefer to play a Bosmer or Khajiit character. Usually I play these characters as an archer, thief or swashbuckler, the latter of which being my favourite archetype for a fantasy character. Assassin's Creed is another fantasy fandom I'm rather fond of along with the world of Dishonored. An idealized RP of mine has always been one based on the world of Brian Jacques' Redwall but I have yet to attempt one or even come across a well done one.

Lastly and my preferred fandom genre is superhuman. Notably I generally only participate in Marvel and DC based games with a hard bias towards DC Universe games. The Batfamily are my favourite group of characters with Nightwing being my favourite canon character to play as. Although I do like playing the roles of either Batman or Superman if I have the chance. At times I have played the Flash, which while short lived has been a lot of fun. When it comes to Marvel my favourite characters are Spider-Man, Daredevil and Nightcrawler, although thanks to the release of the MCU movie, the Guardians of the Galaxy have a special place in my heart. I have in the past participated in games which mix the comic universes and while fun, they tended to be too reliant on independent plots for my liking.

Within these games I also enjoy those which allow for original characters, particular X-Men or Teen Titans/Young Justice based RPs since both feel more lore friendly to original characters than other teams and organizations present within the Marvel and DC Universes.


As much as I enjoy participating in roleplays, I also greatly take pride and joy in managing and running a roleplay as a GM. I categorize myself as a 'World Building', meaning that if you're coming into a roleplay I've created, particularly an original universe, then you'd best be prepared for a lot of lore and setting details. I almost have a sort of addiction to fleshing out cities and history as though they're their own characters. In addition to this, I try to provide my players with as many aids as possible including a character skeleton and a handy list of frequently asked questions. If possible I also provide graphics and other visual or auditory aids in order to round out or emphasize the information provided in the thread.

I often take the role of the sadistic GM, giving players choices which aren't always the best looking. Though there's always one player who manages to take 'the third option', it's guaranteed it will be taken in good sport. Notably, it's highly likely that if your characters are stuck in violent or dangerous situation, I will light something on fire and/or blow something up. That said, I always have a story I want to tell with my players and I aim to guide them through it while leaving enough room for every character to tell their own stories as well. When GMing, I will always have at least one main character of my own, but you can count on me playing several notable NPCs as well sometimes with those NPCs becoming more prominent than my own character as the story calls for them to be more fleshed out. The other character I generally choose to play as is the setting, often infusing a sense of sentience into the city or ship that the story happens to take place in.

You can bet my RPs are going to come with a long list of daunting rules but these are really just a process of weeding out players who can't commit to the ideas I have in mind. Honestly although my rule lists are long, most of them are basic RP etiquette and common sense. Along with these rules, I provide a character skeleton with predesigned code based on whatever formatting I fancy at the time. You'll come to learn that I appreciate a well designed OP and character sheet. This sheet can be somewhat long in length but it's only to ensure I'm acquiring the players I want.

Like you, as a GM I just want to have fun and play a game I'm invested in.

▼ C O H O R T S:

Over the years that I've been roleplaying, I've collected quite the group of friends and associates who either frequently participate in my roleplays or who I can always count on to bounce ideas between and catch up with on Skype. While users come and go this particular group of people have remained consistent in my life and have been there through both good times and bad times. Some names on this list I've RP'd with for years while others I've only met within the last couple of weeks, the impression they make on me remains the same and I'm happy to count them among my friends.

Most Recent Posts

<Snipped quote by Lord Wraith>

Okay, so my questions are:

1. Limitations and ranges. How far can Anton teleport himself or something else?
2. Does Anton need to be touching something to teleport it?
3. What would happen if a Draoi tried to cast a spell without a focus?
4. How is advancement handled? Is Anton, as a weak, out-of-practice Draoi, completely unable to cast anything besides teleportation spells, or can he perform other Lux spells with less proficiency?
5. Enchantment and alchemy. How long does it take to enchant something, how much can it do, and what limitations are there? And what can be done with alchemy?

I've probably got more questions, so I'll write them as they come to me.


1. Range should likely be kept in a two to five mile radius. This could fluctuate pending what exactly Anton is teleporting with him.

2. Up to you, if he was a Hyperhuman I would say yes but because his teleportation is based in Vis manipulation he could cast it without physically touching an object if you so wish. I would suggest keeping it to objects within visual range. But you could make it so he can summon items via teleporting them from say his apartment.

3. Without a conduit, a Draoi channeling the Vis is like using a wire with too small of a gauge for the current going through it. So while the wire will transfer the current, it's also burning itself out until it destroys itself. Likewise, a Draoi might be able to cast a spell or two without a conduit but it's going to be incredibly harmful and ultimately lethal.

4. He can perform other spells with less proficiency. In terms of advancement, I just look to you as a writer to develop your character preferably in a natural way. There may be times in the IC where time is skipped and you can have your character develop off screen as well. Ultimately as the RP progresses and Anton uses his abilities, it is assumed his proficiency and skill is also increasing.

5. Enchantments are limited to a single effect per item. The time to create and potency of an enchantment is directly related to the Draoi performing it. So a Master Draoi could enchant a cloak to repel almost all forms of harm while a novice Draoi could make the cloak resistant to tears or cuts. The size of the object being enchanted is also a factor to consider. At most, an enchantment is going to take a couple hours to perform.

Alchemy and Enchantments are directly related as most enchantments are based in alchemy but alchemy is also directly related to the creation of elixirs. Elixirs are beneficial consumables compared to potions which generally are used for more harmful effects. Due to the time it takes to prepare these concoctions, they are more potent than spells. Elixirs may have permanent effects, such as increasing one's life span but potions often have a much less duration of effect due to the increased potency. However as many potions are lethal, duration of effect isn't much of a concern.

Hope that helps.
J O S E P H T H O R E A U:

Friday, April 07, 2017 - 11:19 PM | Michaels Nuclear Power Facility - Power District

The patients didn’t seem to stop and the heat of the fire felt closer with each and every second. Joseph wiped several beads of sweat from his forehead as he picked his bag up and moved onto the next patient.

“Unit 42.”

Joseph’s radio crackled to life as the dispatcher tried to contact him. It had taken him months getting used to wearing the radio, even now he almost jumped when it spoke.

“Go ahead, Dispatch.” Joseph responded as he tilted the radio towards his mouth.

“We’ve lost Ambo 53.”

“Annabelle.” Joseph said, shock in his voice as he realized the exact implications. “What happened, is she de-” Joseph wasn’t even sure Annabelle could die. Given what he had seen her do, he had no way of knowing the exact limits of her abilities but there was no way she was invincible.

“Unconfirmed. Ambo was lost to the blaze. There’s a good chance they could still be out there.”

A small sense of relief washed over Joseph but disappointment plagued his mind. While he and Travis had been doing everything in their power to make the victims of the fire comfortable, without Annabelle and her gifts, a lot of lives were going to be lost tonight. Stopping what he was doing, Joseph rolled up his medical supplies and pulled out a black tag. Placing the tag on the victim’s foot, Joseph called out to Travis.

“Annabelle isn’t coming. Return to regular procedure.” Joseph stated as Travis nodded grimly, knowing what the regular procedure required the two paramedics to do.

Suddenly the ground shook beneath the pair as an explosion rocked the power plant.

“They’re reporting that a second fire was started inside the facility.” A voice yelled as Joseph turned to find a larger set man running towards them. His attire was enough to inform Joseph that the man was a member of the power plant’s security team.

“Are you fire department?” He asked looking at Joseph and Travis’ attire.

“Paramedics.” Joseph responded. “Fire department is still tied up with the first blaze.”

“So no one’s coming then.” The security guard stated, disappoint hanging onto every word.

“Then it’s up to us.” Joseph stated as he looked towards the burning building.

“What are you going to do?” The security guard asked, as Joseph turned, his eyes burning as the other man took a step back. Catching sight of the man’s name tag, Joseph noted the security guard’s name before addressing him.

“Look Greg, I took a vow to save lives, and that’s what I intend to do.” Joseph jabbed a finger into the man’s chest. “So I’m going to need your key card to get inside the plant. So you can either come with me, or hand it over.”

“Wow buddy, no need to be so intense.” A hand came to rest on Joseph’s shoulder as Travis spoke up, taking a step forward as he tried to calm his friend. Shrugging off Travis’ hand, Joseph put his hand forward as he demanded the key card.

“No, he’s right.” Greg said as he pulled the key card out and put it into Joseph’s outstretched hand. “But I’ll only slow you down.” He said with his head down.

“I understand.” Joseph said as he closed his hand and turned towards the plant. “C’mon, Travis, first order of business is to ensure people have a safe evacuation route.” Joseph explained as the pair jogged towards the front of the building. Workers were pouring out the front door as Joseph raised his hands to get their attention with to no avail.

“Travis, double back and grab a truck.” Joseph ordered. “Start taxiing these people out of here.” Before Travis could protest, Joseph shoved his way through the crowd and disappeared inside the plant.

A sense of irony hung over Joseph as he fought against the evacuating crowd. He had rescued Charles Michaels barely an hour ago and here he was now, fighting to save the man’s power plant. The hallway suddenly lurched and Joseph instinctively ducked as flames suddenly shot out of the vents above his head.

“Where’s the fire suppression system?” He muttered, realizing that the sprinklers were not on. Stopping to study a map on the wall, Joseph barreled up a set of stairs before coming to a halt outside a locked room. Swiping Greg’s key card through the scanner, he heard the audible click and buzz of the door unlocking as he entered inside.

“Oh hello.”

Joseph stopped as the voice of a woman addressed him. Looking up, he was confused as he was met by the face of a woman clearly unaffected by the fire. In fact, she was almost serene, taking pleasure in her surroundings as she watched the inferno spread through the security’s main screens.

“You need to get out of here.” Joseph ordered, brushing past the woman as he began to look at the control center for something to indicate the fire suppression system.

“I think you need to leave.” The woman said as she suddenly smashed Joseph’s face into the console in front of him. Stunned and dazed, Joseph slumped to the ground, blood running from his nose, trickling over his chin before dropping to the floor.

“What the hell, lady?” Joseph asked only to be met with a knee to the chin before doubling over, his skull colliding with the floor as his sight began to fade to black.

“You’re interrupting my work.” She mused, turning back to the monitors, fire dancing across her fingers as Joseph lost consciousness.
@Lord Wraith

Oh. I dont know if that would be necessary. With Chic at around the top floor and Easy at the front door, Eli was going to sneak in the back.


Well either way, I'll wait for your post before doing any updating.
@Lord Wraith

Okay. I'm going to post soon.


I will hold off on Cry for Help then, allow Sgt Easy and FantasyChic to respond to your post as necessary.
I've been waiting on some sort of progress on our side plot. I am still here. Just so I don't go over my time limit


You won't be penalized in the event it's me holding you up haha. I'll see about updating the plot. I think I want to push towards wrapping it up at this point.

Same. I'm waiting patiently. Been here lurking.


Working on an update to the fire plot. Neither of our characters are really well suited to fighting this blaze so I'm trying to work out a way to progress this plot.

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