Hidden 9 yrs ago 9 yrs ago Post by Dolerman
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Roland's Letter & Notes
I doubt you know who I am but please take a moment to read this. No doubt you have already received your invitation from the Albion Avengers to join the emissary to Neon Haven. Well I sent this letter to you and all the other pilots for some extra info on certain things in this mission that will be useful.

Albion's Avengers
First off, I have no political leanings whatsoever so this group's quest for 'global democracy' means nothing to me, but I have noticed while they have been very generous putting this group together they have been somewhat confidential about everything else about their group, I don't know how it was formed, who is the leader, or even what they really do outside of this mission. I don't know maybe I'm just being healthy and paranoid but I wouldn't be in a rush to label these 'the good guys' just because they are paying me. Decide for yourself.

Understanding the Pilot Class System:

Alright now pay attention, this might be the most important thing I explain to you. As you obviously know its a vicious world out there even for the best pilots and we have to work as a team to achieve our goals, so even if you've been a lone wolf up until now, you will now have the chance to take a role in the team which will round out the group as a whole and make you a force to be reckoned with. You will get to pick a Class and it will come with its own special abilities and weaknesses, because a team wont work if everyone is the same class there will be very limited spots for each class.

Here's the line up of what you can be:



Southwestern Gangs, Groups and Factions
Okay I'll be honest I'm not a faction encyclopedia, I spent most of my life shooting down bandits for cash in Alberta, but I know the southwest has a few notable groups.











*****************************************************************************************
CHARACTER SHEET


You will have you CS in 2 parts, one for your Pilot and the Other for your Plane.
PILOT
Name: (Full)
Age: (15-65)
Height:
Weight:
Pilot Class: (explained above)
Nationality:
Appearance: (Text or Pic)
Bio: (Paragraph minimum, and I have left details of the world quite basic on purpose to give you more room to give a more freeform description, in short, the game's narrative builds around the players characters)
Theme Song: (optional)

PLANE:
Name: (Factory Names, Nicknames or mix of the Both)
Description: (Pic Only with text desrcription)
Plane Type: (Biplane,Dogfighter 1940s, Jet, Custom, Hybrid etc)
Weapons Descriptions: (Detail which weapons you have and what they do,) All planese have a single forward facing minigun, any extra miniguns you hold will add to the weight of the plane and decrease agility, you may hold up to 8 missile/rocket/special gadget type weapons of any kind, for each one it will add to your weight)
Weaknesses: (you must have at least one moderate weakness for your craft)
Past Encounter: (Optional, give a description of a note worthy mission/battle/adventure that this Frame has been on)


I will leave an example CS in the characters Tab please don't post there until Ive approved your chracter here in the OOC the 'example' CS I will leave will be a minor charchter in the prolouge of the IC
Hidden 9 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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PILOT Name: Kane "Adande" Mustang Age: 28 Height: 5'11" Weight: 154 lb Background: Mechanic/Bandit Bio: Kane was born into a family of famous Bandits called the Mustangs. From a young age, Kane was told he was born just to be a mechanic for the group, that he was just one in ten babies that were bread for this job. But Kane showed so uncanny knowledge and capability with planes, this was just what the Mustangs needed. Kane was eventually appointed to head Mechanic for the Mustang bandits. Description: PLANE: Name: Mustang Viper Description: Plane Class: Jet Weapons Descriptions: 1x Forward Faceing Minigun 2x Rotating Miniguns (one on either wing) 4x Heat-Seeking Missiles 2x Smokescreen Missiles( Blow up and create smoke) Weaknesses: The Rotating guns can only rotate to the 2 cardinal directions. East, West. This leaves it's back side open to attack. At times, the right engine can die unexpectedly in mid flight, but quickly powers back up. Past Encounter: In Progress
Hidden 9 yrs ago Post by Silverwind Blade
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Silverwind Blade Burd-Dragon

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If I were to take an aircraft that has a two person crew (the current one I have in mind does), would it be permissable to take two characters as a team (pilot and WSO)? Or should I have one, and hand-wave the other crewman's role being taken over by the advanced technology? Also, as I am quite the aviation enthusiast, I'll probably use real-world terms for most of my weaponry, but then include the game terms in brackets afterward, if that's okay? Sheet will likely by up tomorrow evening, as I have work etc. to worry about first >.>
Hidden 9 yrs ago Post by User
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PILOT Name: Charles "Doc" Richardson Age: 38 Height: 1 meter 7 Weight: 15 stone Background: Drfiter Bio: WIP Description: PLANE: Name: TriWingDVS "Baron" Description: PLane Class: Biplane Weapons Descriptions: 4 Fixed minigun, 2 shrapnal cannons, 2 petrol bombs (they blow up spaying the gas behind and igniting) 2 smoke bombs. Weaknesses: (you must have at least one moderate weakness for your craft) It has 3 engins to carry it meaning it moves slower, it doesnt have good veiw from the cock pit.
Hidden 9 yrs ago Post by Silverwind Blade
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Silverwind Blade Burd-Dragon

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On second thoughts, I think I'm going to drop out of this. It's slightly too wacky and far-fetched for me, and I have too many RP's on my plate at the moment as it is. Hope it goes well though.
Hidden 9 yrs ago Post by Dolerman
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PILOT Name: Kane "Adande" Mustang Age: 28 Height: 5'11" Weight: 154 lb Background: Mechanic/Bandit Bio: Kane was born into a family of famous Bandits called the Mustangs. From a young age, Kane was told he was born just to be a mechanic for the group, that he was just one in ten babies that were bread for this job. But Kane showed so uncanny knowledge and capability with planes, this was just what the Mustangs needed. Kane was eventually appointed to head Mechanic for the Mustang bandits. Description: PLANE: Name: Mustang Viper Description: Plane Class: Jet Weapons Descriptions: 1x Forward Faceing Minigun 2x Rotating Miniguns (one on either wing) 4x Heat-Seeking Missiles 2x Smokescreen Missiles( Blow up and create smoke) Weaknesses: The Rotating guns can only rotate to the 2 cardinal directions. East, West. This leaves it's back side open to attack. At times, the right engine can die unexpectedly in mid flight, but quickly powers back up. Past Encounter: In Progress
Very good, but you need a slightly more of pronounced weakness
Hidden 9 yrs ago Post by Dolerman
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Dolerman Chrysalis Form

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PILOT Name: Charles "Doc" Richardson Age: 38 Height: 1 meter 7 Weight: 15 stone Background: Drfiter Bio: WIP Description: PLANE: Name: TriWingDVS "Baron" Description: PLane Class: Biplane Weapons Descriptions: 4 Fixed minigun, 2 shrapnal cannons, 2 petrol bombs (they blow up spaying the gas behind and igniting) 2 smoke bombs. Weaknesses: (you must have at least one moderate weakness for your craft) It has 3 engins to carry it meaning it moves slower, it doesnt have good veiw from the cock pit.
image is broken, once you fix that, its approved and you can post in the chars tab
Hidden 9 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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I'm unfortunately going to have to drop out of this, my schedule is now changed so I won't have time to post, I'm sorry for the trouble.
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