Hidden 9 yrs ago 9 yrs ago Post by Eklispe
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Eklispe SSP

Member Seen 5 mos ago

Name: Aaron

Appearance: The same as Deku Link but slightly taller with longer limbs.

Age: 21

Race: Deku Scrub

Size: Small

Hearts: 3
Stamina: 3
Mana: 2

Attributes:
Brawn: 1
Agility: 2
Wits: 1
Guts: 2
Smarts: 1

Skills
Composure: 3
Shield: 2
Athletics: 2
Acrobatics: 1
Survival: 1
Melee: 1

Techniques/Songs/Spells:
Reversal (40)
Entangle (20)
Minuet of the forest(30)
Water Walk(Racial)
Helm Skip(30)
Back-hand spring(10)
Open-Plams parry(20)
Throw(20)
Wrestler(10)
Trip(20)
Spit attack(Racial)
Burrowing(Racial)

Inventory: Clothes, Racial Deku shield.

Personality: Aaron is confident in his skills and always ready to have an adventure. He is defiantly a good samaritan and hates the thought of anyone being mistreated. Always ready to jump to anyone's aid even if its a complete stranger. Aaron's most prominent trait is his determination, he is sure to do anything he truly sets his heart to regardless of the odds against him, even if it ends up killing him.

Bio: Aaron is just a wandering Deku interested in seeing the world and doing good wherever he can. He takes odd jobs to pay for his travels and carries around nothing more his clothes and his Deku shell. Aaron always had an interest in meeting new people and learning as much as he could. His travels happened to leave him in Ordon

Virtues
Courage: 1
Hidden 9 yrs ago 9 yrs ago Post by Bright_Ops
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Bright_Ops The Insane Scholar

Member Seen 11 hrs ago

Name: Cimmerade
Appearance:

Admittingly this is just the closest picture I can get it. Cimmerade himself is a Twili.
Age: 23
Race: Twili
Size: Medium
Hearts: 3
Mana:3
Stamina:2

Attributes:
Brawn: 1
Agility: 2
Wits: 2
Guts: 1
Smarts: 1

Skills:
Ranged: 2
Perception: 2
Stealth: 2
Survival: 2
Athletics: 2


Techniques/Songs/Spells:
It takes one to know one.
Charming.
(Since it appears that techniques cost money and I had to spend it all for my gear, I'm taking techniques that don't seem to cost anything.)

Inventory:
Twili Armor (Darkness Enchanted)- 200 Rupees

Personality: Cimmerade long ago heeded the call to become one of the 'Outcasts' of Twili society, one of those who forsook the political power games of Twili civilization to instead live on the boarders to forge a living as a hunter of wild game from both the wilderness of the Twilight and rarely the wilds of the world of Light. While he tended to only keep a small circle of friends among others who followed a similar path to himself, Cimmerade has a knack for spotting people much like himself. His recent escape from the Twilight Realm and the horrors that have taken place there has been hard on him, but he carries on because he really doesn't have much in the way of choice.

Bio: Cimmerade had long been a promising Twili ranger, taken under the wing of the various 'Outcasts' as their little band of hunters had taken to calling themselves out on the edges of Twili controlled lands. Far removed from the center of Twili power and those who played their political games to claim it, all Cimmerade really knew about the political situation was that Princess Midna was the current head of their people and even that might have been outdated knowledge.

While the Outcasts didn't care to know of the political upheavals in the royal court, when monsters began to appear from the royal palace and started to abduct and kill everyone in their way, their positioning on the edge of society gave the Outcasts enough of a heads up to gather what supplies they could and flee into the wilderness to survive the onslaught.

Cimmerade himself lost his bow and everything but the clothes on his back when a pack of the twisted monsters cut him off from them, forcing him to flee for his life. Cut off without supplies and allies by the monsters, Cimmerade took a gamble and escaped into the world of Light in order to gather up fresh supplies, weapons and possibly allies with the intention of returning to the Twilight realm and linking up with any remaining Outcasts to deal with the monsters that had driven them out of their homes.

The Twilight spread into the world of Light at an alarming rate, forcing Cimmerade to keep moving in search of supplies, equipment and allies. Forced into a village built up inside of a forest, Cimmerade has forced himself to admit that this so called Ordon village and the forest might just have been the last part of the land not covered in Twilight and thus monsters... For better or worse, he was going to have to make his final stand here.

Virtue: Courage 1
Hidden 9 yrs ago 9 yrs ago Post by Protagonist
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GM

Protagonist

Member Seen 6 mos ago

Name: Shad

Appearance:

Age: Link's age

Race: Human, Hylian

Size: Medium

Mana: 8

Stamina: 4

Hearts: 3

Attributes:
Brawn: 1
Agility: 1
Wits: 2
Guts: 1
Smarts: 2

Skills:
-Ranged: 2
-Lore: 2
-Perception: 2
-Composure: 1
-Tools: 2
-Melee: 1
-Stealth: 1

Techniques/Songs/Spells:
Cultural
Haggler

Inventory:
Arquebus (140 Rupees)
8 Bombs (40 Rupees)
Dagger (20 Rupees)

Personality: Shad is a gentleman and a scholar. He's greatly enjoys intellectual pursuits, like reading books and playing chess. He dislikes doing a lot of physical work, including fighting. So, he tries to leave it to other people. He does like doing some field work as well, such as say, studying the ruins of ancient dungeons.

Bio: His Father was a scientist who studied a mysterious race of people known as the Oocca. He continued his father's studies after his death. He became involved in the Adventurer's Guild (also known as the Resistance), a group of loyalists to the Crown of Hyrule who are aware out to protect Hyrule in an extra-legal manner, if necessary. He's been doing research into Hylian legends, and set off to give some reports to Rusl, a swordsman in Ordan, who's also a member of this group.

Virtue: Wisdom
Hidden 9 yrs ago 9 yrs ago Post by Duthguy
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Duthguy Someone who can't spell Dutchguy

Member Seen 0-24 hrs ago

Name: Link



Age: 17

Race: Hylian

Size: Normal

Mana: 2 blocks of 4 so 8 in total

Stamina : 3 blocks of 4 so 12 in total

Hearts: 3

Attributes:
Brawn: 1
Agility: 2
Wits: 1
Guts: 2
Smarts: 1

Skills:
Melee 2
Shields 1
Spellcraft 1
Athletics 2
Survival 1
Tools 2
Ranged 1
Composure 1
Perception 1

Techniques/Songs/Spells:
Shield Bash (10 rupees)
Quick Draw (free)
Parry One (free)
Flourish (free)
Missile 1 (10 rupees)

Inventory:
Hero's Sword (55 rupees)
Ordon Shield (60 rupees)
Leather Armor (40 rupees)
Hyper Sling (15 rupees)
Pumpkin Seeds x3 so 60 in total (30 rupees)

Personality: Link is brave and selfless as well as humble. He can be lazy at times, though this is usually in his free time and when he is determined to do something he can prove quite stubborn as refuses to give up as long he believes it to be possible. He also doesn't talk much.

Bio: Link is a local of Ordon and the son of master swordsman Rusl while his mother died in childbirth. His father taught him some basic combat skills to help defend against bandits and the monsters roaming the nearby woods. Luckily this was almost never necessary as the monsters weren't very aggressive and bandits were uncommon, because of this he tended to slack off with his training from time to time.

At the moment Link is preparing to head out to Hyrule Castle to deliver a sword and shield made in Ordon engraved with the village symbol as a gesture to show their loyalty and support to the royal family, however he is unaware from the dangers now threatening the kingdom.

Virtue courage 1
Hidden 9 yrs ago Post by HylianRose
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HylianRose Defender of Hyrule

Member Seen 2 mos ago



Name: Midna
Age: (Unsure of Twili aging.) Adult
Race: Twili
Size: Small (Imp)

Mana: 3
Stamina: 2
Hearts: 3

Attributes:
Brawn 1
Agility 2
Wits 2
Guts 1
Smarts 1

Skills:
Spellcraft 3
Acrobatics 2
Riding 1
Stealth 2
Perception 1
Composure 1

Techniques/Songs/Spells:
Radiate 1 (1/4H / Prox. 2) (20r)
Lash 1 (1/2H / 5 range) (30r)
Imbue Fire 1 (10r)
Imbue Shadow 1 (20r)
Missile 1 (10r)

Inventory:
Lon Lon Milk (2 Servings) (50r)
Green Potion (60r)

Personality: Sassy and cynical, Midna has no qualms with speaking her mind. She will do anything within her power to get what she wants even if it means the pain and suffering of others. However, she is very loyal and once befriended, will stand by her friends to the end. She is very conflicted about her duties, also fighting the urge to run away and live without the weight of her status.

Bio: Midna is a twili, though it is unknown at the beginning of the story what role she plays as a twili. She is very mysterious and never openly reveals her past. Midna, however, is the princess of the Twilight Realm and has been overthrown by a twili by the name of Zant. Zant put a curse on Midna putting her in an imp form and taking away the powers that are given to her as ruler/leader of the Twilight Realm. Now, she is trying to get the pieces of the fused shadow back together in order to fight Zant and restore the people of the Twilight Realm.

Virtue: Wisdom
Hidden 9 yrs ago Post by Riddles
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Riddles Cold as Ice

Member Seen 7 days ago

Name: Duncan
Appearance:
Age: 27
Race: Goron
Size: Large
Mana: 2 blocks/8 total
Stamina: 3 blocks/12 total
Hearts: 3

Attributes:
Brawn-2
Agility-1
Wits-1
Guts-2
Smarts-1

Skills:
Melee-3
Athletics-2
Survival-2
Composure-2

Techniques/Songs/Spells:
Open Palms Parry (20 rupees)
Throw (20 rupees)
Wrestler (10 rupees)
FIST (30 rupees)
Goron Roll (Basic) (10 rupees)

Inventory:
Goron Sumo Gear (100 rupees)
10 rupees

Personality: Duncan is tough and intimidating on the outside, but he's much friendlier than he seems. He usually maintains a neutral expression and rarely talks, which can make him hard to read. He does care about those he considers friends, though, even if he doesn't show it a whole lot.

Bio: At an early age, Duncan began learning the art of sumo from one of the Goron tribe's elders. He spent most of his life training, and over time he began to excel in unarmed combat. One day, he was challenged to a sumo-wrestling match by a human named Bo. He accepted, thinking it would be an easy victory, but he underestimated his opponent, and ended up losing. He didn't let that loss phase him, though. He kept training, and a few years later, he went to Ordon Village for a rematch against Bo.

Virtue: Power
Hidden 9 yrs ago 9 yrs ago Post by Zobozun
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Zobozun

Member Seen 8 yrs ago

Name: Dorogo

Age: AS OLD AS THE MOUNTAINS
Race: Goron - half environmental damage, Evolving Tech Goron Roll, stone sense (Can detect and glean information from nearby stone), eats rocks; -5 bouyancy, 2 movement
Size: Large
Mana: 1 (4/4)
Stamina: 3 (12/12)
Hearts: 3 (12/12)
Attributes:
  • Brawn: 2
  • Agility: 1
  • Wits: 1
  • Guts: 2
  • Smarts: 1

Skills:
  • Melee 4 (10)
  • Shields 2 (3)
  • Athletics 1 (1)
  • Composure 1 (1)

Techniques:
  • Protective: Shields +2 when sharing a square (0) [0]
  • Close Combat: Negate shared space penalties. (0) [0]
  • Fisticuffs: +2 OD on all unarmed attacks if Melee is 4+ (0) [0]
  • Wrestler: +2 to all Grapple actions (1) [10]
  • Guardian: Can Block or Parry for an adjacent ally (2) [20]
  • Mana Lock: Target can't use MP for one turn. Half OD. (1) [10]
  • FIST: Double unarmed damage (3) [30]
  • Goron Roll (Basic): Use an action to ball up. Only able to move straight, but movement speed is tripled. Hitting anything stops movement. Spend an action to unball. Damage done is unarmed damage. (1/sq.) [10]

Inventory:
  • Hylian Shield; Medium; -1/2 H; 80 rupees
  • Leather Fundoshi (Armor); Encumbrance 1; -1/2 H; 40 rupees
  • Unarmed Strike (1/2 h + 1/4 h per success)

Bio: The son of a family of Gorons living in Castle Town, Dorogo is a well-known pit fighter, lauded for his great force of personality and unorthodox "shield and fist" style. As he rose through the circuits, however, he began to feel apathetic. His smile, once bold and bright, had begun to lose its luster. The pits had become boring for him, lacked the challenge and danger he had known when he first started out. Confused and ennui-stricken, the great Dorogo, Champion of the People, set off on a pilgrimage across Hyrule to find himself, taking with him only his fundoshi and his battered shield.

Virtue: Courage I
Hidden 9 yrs ago 9 yrs ago Post by Jerkchicken
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Jerkchicken

Member Seen 0-24 hrs ago

Name:Kal lua
Appearance:

Age: twenties
Race: Human:
Size: Medium
Mana: 8
Stamina 8
Hearts: 3

Attributes:
Brawn: 2
Agility: 2
Wits:1
Guts:1
Smarts:1

Skills:
Melee 3
Acrobatics 2
Stealth 2
Composure 1
Survival 1
Perception 1

Techniques/Songs/Spells:
Quick Draw
Flourish
Taunt
Back handspring
side jump
Skyhook
Hold the line
Cleave
It's Not That Heavy!
Feint

Inventory:
Long and slightly thick bladed jian with simple yet elegant scabbard (Longsword)

Personality: To be revealed in game

Bio:
He was born in a decent family in an average town. He lived free of trouble until he was about 16 years old, but at that point things began to change. He started to travel the world after quitting his apprenticeship in the family business which was running an orchard. A humble and quiet life was not what he craved. Rather his focus was to see what laid outside of the town and beyond! After an amusing adventure, he ended up in the company of a wandering master of the sword. Quickly he grew in prowess but a vagabond heart will not stay quiet and he left with decent skill but unfulfilled potential . With his persistence and determination, there's nothing to stop him from getting what he wants. He could quickly become a force to be reckoned with.

But only time will tell; he is currently traveling the world. He feels like there's always more to see, taste, and experience in this world.

Virtue:None
Hidden 9 yrs ago 9 yrs ago Post by Xenonia
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Xenonia QT3.14

Member Seen 4 yrs ago

Name: Kruku
Appearance: As average Deku Scrub, slightly shorter, leaves on head semi-wilted.
Age: 12
Race: Deku
Size: Small
Mana: 3
Stamina: 3
Hearts: 3
Attributes: 1 Guts, 2 Wits, 1 Brawn, 1 Agility, 2 Smarts
Skills:
4 Instruments
1 Perception
1 Lore
2 Stealth
Techniques/Songs/Spells:
Water Walking (Racial)
Spit Attack (Racial)
Burrowing (Racial)
Spit Attack (Advanced: 20 Rupees)
Burrowing (Advanced: 20 Rupees)
Scarecrow's Song (10 Rupees)
Song of Storms (30 Rupees)
Manbo's Mambo (30 Rupees)
Inventory:
Deku Shield (Racial)
Short Spear (15 Rupees)
Lon Lon Milk (50 Rupees)
Hornpipe (Free!)
Personality: Very timid, only confident in one thing: His music-playing. Kruku is terrified of most monsters and many non-monster things, such as horses and large dogs.
Bio: Kruku has always been a very timid Deku. Hailing from Faron Woods, Kruku has spent most of his life hiding away from the various monsters that dwell in the same woods, and perfecting the art of his pipe-playing. It was an existence, if not a particularly pleasant or fulfilling one. However, after learning that a monster he had been cowering away from in fear was actually just his own shadow, Kruku decided enough was enough and set out to become a more courageous Deku, no matter the risks. As of yet, he has only made it so far as Ordon.
Virtue: None yet.
Hidden 9 yrs ago Post by clanjos
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clanjos Giant Hero

Member Seen 17 days ago

Name: Fulgurite

Appearance: http://imagizer.imageshack.us/a/img546/961/oreknights1.png He's a subrosian. If you see his skin, something is VERY WRONG.

Age: 45

Race: Subrosian
Size: Small

Hearts: 3
Stamina: 8
Mana: 12

Attributes:
Brawn: 1
Agility: 1
Wits: 2
Guts: 1
Smarts: 2

Skills
Ranged 3 (5)
Athletics 2 (3)
Spellcraft 2 (4)
Survival 1
Lore 1
Perception 1

Techniques/Songs/Spells:
Child's Hand (10 rp)
Imbue Lightning (10 rp)
Imbue Light (10 rp)
Imbue Fire (10 rp)
Warp (30 rp)
Waypoint (30)
Cultural (0)

Inventory: Subrosian Cloak, Hyper Sling (15), Ammo Bag (20), Pumpkin Seeds, Yellow Rupee
40+30+30+15+40+10=165
Personality: Your typical "evil wizard in the making," Fulgurite lusts after arcane secrets and the legendary treasures of Subrosia. Of course, he'll settle for looting the surface world blind in the wake of evil's march. Any heroics are strictly collateral in his quest to not be inconvenienced. Of course, any harm done to the surroundings is also collateral in his quest to remove obstacles from his path. His goal is the attainment of power on his own terms- no evil pigwizards or dark contracts under foul stars for him. His stony heart melts in the presence of animals and friends, however.

Bio: Fulgurite talks a big game, and with good reason. He's one of the few Subrosians Mystics. These powerful wizards dwell far beneath the earth's crust, in places where even Gorons can't withstand the heat. Of course, they also live in a sheltered society where there are very few threats to test magical power against. That is, until something fell out of one of the holes in their "sky." This was the dragon Volvagia, escaped from the magma chambers beneath Death Mountain. It spread a fiery swathe across the land of Subrosia...

...Which didn't bother the citizens all that much. In fact, they seldom noticed the dragon's attacks. However, it was loud, and it was large, making it difficult to ignore its presence. It was decided that the Mystics would scare it off using their magic. But just as the dragon's flames could not harm the Subrosians, the blazing magics of the Subrosians did not phase the dragon in order to scare it away. Its presence becoming a nuisance they could no longer ignore, Fulgurite was sent to the surface to find a solution. While the Mystic Elders want to find magic capable of harming the dragon to scare it away, Fulgurite wants to figure out how to keep it as a pet.

Virtues
Power: 1
Hidden 9 yrs ago Post by Earnest Evans
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Earnest Evans Backdown Champion

Member Seen 4 yrs ago

Name: Rangle (formerly Leroy Woadsworth, pronounced Rain-jull)
Appearance:

Age: 38

Race: Human, Imp
Size: Small

Mana: 2 (8 MP)
Stamina: 2 (8 SP)
Hearts: 3 (12 HP)

Attributes:
Brawn: 1
Agility: 2
Wits: 1
Guts: 1
Smarts: 2

Skills: total 15
Riding: Rank 2 (1+2) (S)
Lore: Rank 2 (1+2) (S)
Acrobatics: Rank 2 (1+2) (A)
Ranged: Rank 2 (1+2) (A)
Tools: Rank 2 (1+2) (B,A,S)

200 rupees total
Techniques/Songs/Spells: (The rule we're using is that the technique costs 10 rupees x its mana/stamina/action cost. Traits will be approved on a case-by-case basis)
Quick Aim (10R)
Double Load (10R)
Back Hand Spring (10R)
Briber (0R)
It Takes One To Know One (0R)
Haggler (0R)
Repair (10R)
Levitate (10R)
Jump (10R)
Clairvoyance (10R)
Cantrip (10R)
Spin (10R)
Float (10R)
Transmute Rations (20R)
Total: 110R
Inventory:
Balloon Mount (Tiny) (19R)
Fairy Slingshot (10R)
40 Pumpkin Seeds (20R)
Telescope (20R)
Pen & Paper (10R)
Rusty Lantern (10R)
Total: 89 R
1 Rupees Left in Wallet

Personality: (Optional) Rangle is a very foolhardy fellow, prepared to do whatever it takes to make Rupees. Rangle is a very friendly sort, especially when money is on the line. Rangle is a notorious haggler, often spending hours in the shops arguing with the shopkeeper over the value of goods he has no intention of buying. As a Tingle, Rangle is on a mission from his god to gather as many Rupees as possible, and grows quite upset when someone steals Rupees from him or his companions.

Bio: Long ago, shortly after the Three Goddesses created the land and the sky and the seas, the first Rupee was created. It glimmered like a predator's eyes in the shadows, and from that point on, a dark force was born: Uncle Rupee. Forever working in the shadows, Uncle Rupee filled the civilized beings of the world with the same immeasurable lust for Rupees that he feels. To aid him in spreading the gospel of greed, Uncle Rupee created the Tingles. Forcibly converted from more normal creatures, Tingles are irrationally devoted to collecting Rupees. Uncle Rupee had created dozens of Tingles, and though many of them died ignoble deaths out in the wilderness, some of them survived and grew more powerful off the vast quantities of Rupees jingling around in their bottomless wallets.

Rangle is one of the most recently-converted of these wretched souls, and has seen very little success in his endeavors. Originally a miller in Castle Town named Leroy Woadsworth, he was foolish enough to investigate a strange monolith that had appeared on the edge of town one day. When he came close, the monolith violently exploded, filling Leroy's head with visions and messages from a very friendly Uncle with a Rupee for a head. This fellow gave him a simple task: Collect Rupees and donate them, and soon Leroy will be able to join Uncle Rupee in the golden paradise of Rupeeland! To seal the deal, Uncle Rupee gave Leroy a brief makeover: a lovely green jumpsuit, a new name, a rosy new nose, and irreparable brain damage. And so, this horrid mockery of a man began his quest to become rich, with nothing but the clothes on his back and the supplies he managed to afford with his meager savings.
Virtue: Courage
Hidden 9 yrs ago Post by KnightofTempest
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KnightofTempest The Man Who Would Be King

Member Seen 9 yrs ago

Name: Sir Garak

Appearance:



Age: 28

Race: Human, Hylian

Size: Medium

Attributes:

Brawn 2

Guts 2

Agility 1

Wits 1

Smarts 1

Skills:

Melee 2

Athletics 2

Shields 2

Perception 2

Riding 1

Composure 1

Lore 1

Mana

XXXXXXXX

Stamina

XXXXXXXXXXXX

Hearts

XXXXXXXXXXXX

Equipement:

Longsword

Hylian Shield

Leather Armor

Techniques

Quick Draw

Flourish

Protective

Taunt

Bio:

A Former Hylian Knight, Sir Garak left the order and Castle Town when he realized the direction the Order was taking. They were so fearful of another Ganondorf, that they committed to waging a war of extermination on the Gerudo, even going so far as to turn a Gerudo Holy place into a prison camp, forcing those captured to languish inside their own Colossus. Sir Garak was disgusted with these actions, while Ganondorf was Evil, and the Gerudo did raid Hyrule on occasion, the order let their fear dictate their actions and comitted some truly heinous acts.

Sir Garak left the order and has been wandering around as a Knight Errant for the past few years. Hoping that his example will prove to the Order what a knight should be, and not what they have unfortunately become.
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