Hidden 9 yrs ago 9 yrs ago Post by Lvl Down
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Lvl Down Lord of Levels

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Recently released in the world, a new virtual MMORPG was released, this one was claimed to be the ultimate
MMORPG experience. Its name? Infinite Story. This Virtual MMORPG boasted the most complex custom system ever known in any game.
Set in the fantastical world of fantasy and Myth, there was no limit to what a person could do in Infinite Story.


Infinite Story Features:

Open Stat System: Every character chooses how they level up their stats

Strength: Raw physical power (Affects physical damage and other strength required feats)
Endurance: Ability to withstand punishment (Increases Base HP and resistances)
Speed: Agility, Reflexes (Affects run speed, evasion, attack speed)
Skill: Profiency with skill based feats (Negotiating, Dance, Critical Chance, Sneaking, ect....)
Intelligence: Raw magical power (Affects magical damage and other feats requiring intelligence)
Wisdom: Peace of mind and Collected (Increases Base MP and resistance to magic)

No Class System (I.E: No thiefs, archers, knights, ect.)

No equipment restrictions

Open Skill System (There are no set skills, characters must make their own through use of equipment and words)

Open Magic System (There are no set spells, character must make their own thorugh words)

Open Enchant System (You can enchant equipment through the inlaying of words)

Power Words (Through doing quests and dungeons, players can receive words which allow the use of skills or magic)

Real world physics (Your abilities in game are based on your stats, someone with more strength will be able to lift more weight. Endurance affects how long you can fight, run, swim, ect. The ability to solve puzzles and identify items is based off intelligence, the ability to find monster weakness is based of Wisdom stat, and so on, and so forth.)

As for story, I am thinking that we can start playing the game and interacting between Virtual and Real World, and then later on, once characters have gotten stronger do a classical Virtual MMORPG plot where people are stuck in the game and can't escape.

Any interest?
Any Questions?
Please Post here.
Hidden 9 yrs ago Post by dndragons
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Could be fun, though unlike SAO instant timeskips are a bad idea. SAO missed one of the most important aspects that could have turned their 2D cardboard character archetypes known as people into actual characters if it had shown the process of people getting used to the world. After all, being suddenly put into a life or death situation as well as the fact that that world had no leaders was important. Seeing the rise of the factions, leaders, and characters would have made it better rather than a time skip and you just have to believe all of those people are important one way or another.
Hidden 9 yrs ago Post by DocTachyon
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Seems pretty cool, I'm interested.
Hidden 9 yrs ago Post by OoTrillionoO
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I'd like to throw in my interest.
Hidden 9 yrs ago Post by Lvl Down
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Awesome.

Do you guys have ideas of a plot line that would interest you more?
Hidden 9 yrs ago Post by Eklispe
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I like this idea, it seems quite interesting, a little more than your average SAO roleplay certainly.
Hidden 9 yrs ago Post by Lvl Down
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Indeed, there are no limits to what you can do.
Hidden 9 yrs ago Post by OoTrillionoO
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How will the open stat system work? Will it be on a scale ranging from X to Y or will we be going without it and players simply manage themselves?
(More of a character creation question)
Hidden 9 yrs ago Post by dndragons
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Plot line ideas? Well, being locked inside is the standard idea usually. However, the reason it is standard is because the real world part of it is usually boring and you are simply waiting to get back into the game.As well as if it's just a game then why would anyone truly care what happens and if they die. Not as much of an impact and such. Also, for this VRMMORPG, you would need to decide how they play. Do they hook up and basically sleep like SAO or another method. So preferably I think the focus needs to be solely on the game, likely locked inside from the simple limitation of that usually the real world is boring and just the break between getting back to the game unless you have a really good plot plan for it. As for what to focus on inside the game it would depend on what the goal of the game is and how to escape it. (Of course that also depends on if the players know how to escape or not.)
Hidden 9 yrs ago Post by Undying Curiosity
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Im interested.

If you decided not to take the path of getting trapped in the game, or you are but not at the start of the rp, than I think an idea that can help people outside the game and in the game. If you created the world outside Infinite Story centered around gaming, like VMMORPG's were such a big industry that major companies started investing and inventing, than the outside world will always try to push you back into the game. That way, people wont have to go on with their daily lives like school or work. When someone logs out of Infinite story, their placed in a world where every advertisement is telling them to play a game, or get them to buy an extension pack or something. This would limit the time people would be out of the game, seeing as their lives revolve around it, and it would turn Infinite Story into a serious game.

-A plot Idea could be a worldwide competition. Not necessarily an arena, unless you want it to be, but more or less a limited time offer for your chance to win some huge prize. Rather it be experience points, weapons, a number of words, or anything it will give people motivation and a reason to go all out in Infinite story.

-Another idea for a plot, is an extension. like, previously in Infinite story their were guilds, parties and groups. But now there's territorial clans/alliances/nations (w.e you want to call it). This way people can create a clan, and with a certain amount of people start to claim land for their own. That's the basis. The way characters get involved is maybe a certain clan is claiming to much land without the appropriate amount of people in it, or their is a clan ran by a tyrant and he is claiming the land in major towns, stealing the profits from NPC's or something like that. Im sure you can think of the details.

-My last idea, is maybe you can steal the idea of Gun Gale. A person, or a group of people, have being killing characters off from inside the game. Unlike gun gale, the person wouldn't die, but his character in Infinite story would get deleted and he'd start from scratch. If you implemented my previous idea of the world being centered around gaming, loosing your character would be a big deal, a huge deal.

Sorry about such a long post in the Interest Check.
Hidden 9 yrs ago Post by Lvl Down
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@OoTrillionoO How will the open stat system work? Will it be on a scale ranging from X to Y or will we be going without it and players simply manage themselves?

So It is planned that all characters started with 5 in each stat, and at level up, they would get a new word and +30 stat points to add however they see fit. (You can't add more than 10 points to a stat per level.) If you are big on numbers than simply put, every 1 point in END/WIS = 10HP / 10MP. You don't need to do this though.

Plot line ideas? Well, being locked inside is the standard idea usually. However, the reason it is standard is because the real world part of it is usually boring and you are simply waiting to get back into the game.As well as if it's just a game then why would anyone truly care what happens and if they die. Not as much of an impact and such. Also, for this VRMMORPG, you would need to decide how they play. Do they hook up and basically sleep like SAO or another method. So preferably I think the focus needs to be solely on the game, likely locked inside from the simple limitation of that usually the real world is boring and just the break between getting back to the game unless you have a really good plot plan for it. As for what to focus on inside the game it would depend on what the goal of the game is and how to escape it. (Of course that also depends on if the players know how to escape or not.)


I like the nerve gear idea from SAO, it makes it more fun and realistic. The game menu theme for forming parties equipping stuff would be similar to that of SAO or Log Horizon (Or other). Which ever you prefer.

@Undying Curiosity As for you plot ideas, they all sound really good, and I wouldn't have a problem with them. As a matter of fact, I was thinking that the game could be played via Nervegear type device and you could log in and out whenever you wanted. I do like the clan and territory system, (as that would add a lot more depth to the game) or, you could let the game go for a while, then the company will put out a tournament (for say level 30+ players) where it becomes a huge death battle and people aren't allowed to log out until they are killed and one group controls all the territory. (Once that happens the tournament is over)

Anyways, these are the ideas, plus anyone else who wants to add theirs. So which Idea does everyone prefer?
Hidden 9 yrs ago Post by Undying Curiosity
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Sounds good!!
Hidden 9 yrs ago Post by DocTachyon
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Rolling with the idea that games are a phenomenally important thing, suppose there are Hackers within the game that hack in the greatest items, and sell them for exorbitant prices of IRL money to other players, and we're hired by the Game Company to find them through a combination of real life, the game, and maybe some hacking on our end?
Hidden 9 yrs ago Post by Lvl Down
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Rolling with the idea that games are a phenomenally important thing, suppose there are Hackers within the game that hack in the greatest items, and sell them for exorbitant prices of IRL money to other players, and we're hired by the Game Company to find them through a combination of real life, the game, and maybe some hacking on our end?


That sounds like a fun idea as well.

SO EVERYONE, TAKE YOUR PICK OF YOUR TOP 3 FAVORITE IDEAS AND WE'LL START WITH THAT.
Hidden 9 yrs ago Post by OoTrillionoO
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1. Clans/Territories
2. Arena
3. Working as a part of a company IRL with a goal in-game(Not huge on the hacking on our end, but the rest I think is good)
Hidden 9 yrs ago Post by dndragons
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My vote lies with Locked Inside and Clans/Factions. Simply put, why aren't hackers just banned and such as well as if there is a killer how do the moderators or system administrators not track them down. They literally have scanned the brain and sometimes the body of every player. It wouldn't be hard to see which character ends another character and know instantly who they are in real life. It would take a lot of simply having some bull like 'they have ways around it' to actually hide who they are and how they are killing people.
Hidden 9 yrs ago Post by Eklispe
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1. Arena
2. Clans/territories
3. Eh
Hidden 9 yrs ago Post by Lvl Down
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So, arena match style with clans and territories, and maybe a goal from IRL towards the game. Does that sound good with everyone?
Hidden 9 yrs ago Post by dndragons
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I'm just going to put out there that arena usually doesn't go well in my personal experiences.
Hidden 9 yrs ago Post by Phobos
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Interested o3o
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