Hidden 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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alright then let's get started and i think i will do something simple p.s i never actually bought any yu-gi-oh cards IRL but i did own a six samurai Structure if possible i'll take that in the RP my character will decide its not the deck fitting for him/her

unless i can start with 1 madolche card i'll have to make him/her make one off scratch

Hidden 9 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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I did have the idea for a card that made all spell card's be treated as trap cards while it was in effect...

and then i thought how op that is so i scrapped it XD
Hidden 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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@1Charak2yep i mean negate all trap effects come into mind. i know he's old but can we say jinzo
Hidden 9 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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@1Charak2yep i mean negate all trap effects come into mind. i know he's old but can we say jinzo


but that would effect you as well because you wouldn't be able to use amplifier XD
Hidden 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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@1Charak2 i remember there being a card for jinzo that negated the own negation (i know because i saw kaiba use it)
Hidden 9 yrs ago 9 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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@1Charak2 i remember there being a card for jinzo that negated the own negation (i know because i saw kaiba use it)


yea its called amplifer, i just said about it XD



see, but if the card made all spell's be treated as trap card's then jinzo can't equip amplifier so it acts as a double barreled shotgun to the foot
Hidden 9 yrs ago Post by VarionusNW
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<Snipped quote by Satoshi Kyou>

yea its called amplifer, i just said about it XD



see, but if the card made all spell's be treated as trap card's then jinzo can't equip amplifier so it acts as a double barreled shotgun to the foot


did you read the last line of amplifier? "This card's activation and effect cannot be negated."

The combo would be ridiculous. 3 card "you can't play the game" combo.

Charak, I will be reviewing your cards in a second.
Hidden 9 yrs ago Post by 1Charak2
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1Charak2 Eliminate the Impossible / What remains is Truth

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<Snipped quote by 1Charak2>

did you read the last line of amplifier? "This card's activation and effect cannot be negated."

The combo would be ridiculous. 3 card "you can't play the game" combo.

Charak, I will be reviewing your cards in a second.


huh, well jinzo is now even more op...

XD
luckily I didn't make that card
Hidden 9 yrs ago 9 yrs ago Post by 1Charak2
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that moment when u accidently mess up the editing...

alright fixed it.

Still can't figure out a appearance ...

gonna get to work on that
Hidden 9 yrs ago Post by VarionusNW
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Name: Novice Trapper
Level: 2
Attribute: Earth
Monster Type(s): Warrior/Effect
Effect: FLIP: Select and destroy one monster on the field
ATK/DEF: 300 ATK / 600 DEF
Rarity: Super Rare


This is just a warrior version of man-eater bug. It doesn't really need to exist.

Name: Trapper Hound-master
Level: 8
Attribute: Earth
Monster Type(s): Warrior/Effect
Effect: If this card inflicts battle damage to the opponent special summon 1 Trapper Hound token (Beast-type/EARTH/Level 2/500 ATK/500 DEF) in face up attack position, when this card is destroyed by battle or by a card effect. inflict 500 damage to the opponent equal to the number of face up Trapper Hound token's on the field
ATK/DEF: 2600 ATK/ 1700 DEF
Rarity: Ultra Rare


Name: Trapper Hound-master
Level: 8
Attribute: Earth
Monster Type(s): Warrior/Effect
Effect: If this card inflicts battle damage to the opponent: special summon 1 "Trapper Hound token" (Beast-type/EARTH/Level 2/500 ATK/500 DEF) in attack position. When this card is destroyed by battle or a card effect: Inflict 500 damage to your opponent for each "Trapper Hound token" you control.
ATK/DEF: 2600 ATK/ 1700 DEF
Rarity: Ultra Rare

Alright, I fixed the card for you. It's slow, and kind of bad. Your archetype doesn't seem to have a cohesive theme. Some put tokens into play, others search for traps, and some are flip monsters. There is no synergy between these cards.

Name: Trapper clairvoyant
Level: 4
Attribute: Earth
Monster Type(s): Spellcaster/effect
Effect: When this card is destroyed and sent to the graveyard, you may add 1 trap card from your deck to your hand
ATK/DEF: 1600 Atk / 1500 DEF
Rarity: Common


Suddenly, spellcaster! effect is rather OP. There are no straight up "Search your deck for a s/t card" cards for a reason. They tend to get you some of the best counters/utility cards in your deck. If it was a specific type of trap card, or just "Trapper" trap cards, I would be fine with it. A card like this has no downside.

Alright, I have to stop here for now, but I suggest that you re-analyze your archetype, and keep a consistent theme throughout it.
Hidden 9 yrs ago 9 yrs ago Post by Ammokkx
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This is just a warrior version of man-eater bug. It doesn't really need to exist.


To be fair, Old Vindictive Magician is a spellcaster with the exact same problem. They're the same card with different types. Wait, nope, MEB targets everything and vinny only the opp. I got nuffin'.
Hidden 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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i really need to study rarities all things considered i played the video games only.
but yeah what you think i should do? considering im going for a deck that has to be build and all
Hidden 9 yrs ago Post by Ammokkx
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The rarity rule for structure decks (yugioh.wikia.com/wiki/Structure_Deck click here to learn about it) will not be enforced so that custom card structure decks can function.


So yeah. If you want to build a structure deck you just need to make it structure-like. Rarity of the cards doesn't matter. It's how I run like a ton of rare cards. Ally of justice is a little ludicrous when it comes to that.
Hidden 9 yrs ago 9 yrs ago Post by 1Charak2
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after looking through the existing structure decks (courtesy of the wiki), I would like to take the Dragons Collide deck instead or do a Spellbook of prophecy deck deck, using preexisting cards. as it saves me trouble of trying to create a new archetype.
Hidden 9 yrs ago 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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@Ammokkxyeah i meant for when "buying packs" i could try and build a madolche structure heck madolche in general is pretty meh
Hidden 9 yrs ago Post by 1Charak2
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Structure deck changed to dragons collide, which seems fun to play.
Hidden 9 yrs ago 9 yrs ago Post by Satoshi Kyou
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Satoshi Kyou The Knight of The Frozen Lance

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hmm grabbing my old avatar (that's supposed to be me) again made me tempted to make my own "(knights of the )frozen lance" archtype but that would take a long time.

plus we already have ice barrier don't we?
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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I've been thinking up of some support for the Parshath archetype. Tell me what you think.

Name: Squire Parshath
Level: 1
Attribute: LIGHT
Monster Type(s): Fairy / Tuner
Effect: Once per turn, you can target one LIGHT Fairy-type monster you control, except "Squire Parshath", and declare a Level from 1 to 7; it becomes that Level until the end of this turn. If you activate this effect, you cannot Special Summon any monsters, except LIGHT Fairy-type monsters.
ATK/DEF: 100/100

Name: Soaring Knight Parshath
Level: 8
Attribute: LIGHT
Monster Type(s): Fairy / Synchro
Effect: 1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, during either player's turn, when this card battles an opponent's monster, you can switch the original ATK between that monster and this card until the end of the turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
ATK/DEF: 2300 / 2000

Name: Parshath Armaments
Spell type: Continuous
Effect: When a Synchro "Parshath" monster you control inflicts battle damage to your opponent, you can activate one of the following effects:
Draw 1 card.
Gain 1000 LP.
Hidden 9 yrs ago 9 yrs ago Post by 1Charak2
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@Scarifar

Soaring Knight seems a little Op as it would basically win all Atk clashes it's in, if it was on, the controllers turn it would be more even, but on both turns, you would have to use 2 monsters or a card effect to deal with it. But otherwise I am fine with the other 2.

(But I am not the Gm, and the only real way to ascertain opness is with testing, which would go into more depth then the face value. Still looks like a cool card.)
Hidden 9 yrs ago Post by Scarifar
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@1Charak2 A similar thing could be said for cards like Ally of Justice Castator. There are also cards like Beelze. Soaring Knight isn't the worst thing out there, trust me.
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