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Hidden 8 yrs ago Post by Duck
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Duck All Beak and no Bite

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Once upon a time the world was a fair place full of magic and wonder. Sorcerers pondered the mysteries of mana in their high towers while alchemists unraveled the secrets of science in underground laboratories. Artisans crafted masterpieces which would last throughout the ages and people rejoiced in the freedom and cultural diversity of their societies. It was an age of discovery and unprecedented prosperity, whose marvels we shall never see the likes of again.

Because the world has moved on.

The only things that remain of that world are ruins and broken baubles, glimpses of what once was and could still have been, had it not been for the disaster. We don’t know much about what actually happened, but what we do know is that it wiped out our glorious ancestors and their civilization in an instant. One moment they were there, and the next they were gone.

Without the might and order imposed by the ancients, barbarian warlords and raiders began seeping into the once civilized lands from the wilderness surrounding them. The world was plunged into chaos as warring tribes struggled for dominance in the ruins of the past. Horrors long forgotten crept out of the dark places of the world, spreading terror in their wake. The once peaceful land became untamed and unforgiving.

This is the reality of things, a thousand years after the apocalypse. It is an age of blood and strife, and age of fire and smoke. This is the Age of Iron.


Welcome!

This here is a game about the dangerous lives of a group of adventurers in a world where everything has gone to shit. The setting is post-ap fantasy steampunk. Think Morrowind meets Conan the Barbarian meets Mad Max: Fury Road. We will quest through the badlands, explore ruins of the past and battle all sorts of crazy people and beasts. This is a high-pace adult game with a clear focus on style, action, grit and a bit (a lot) of fun.

Apart from being awesome, the game is also about creativity and cooperation. When creating your character and playing the game, you will get the chance to flesh out the lore of the world in the process. Do you have a cool idea for a place that the group could discover? Make it happen. Do you have another cool idea about the place your character is from? Make it real. I will provide the base from which we together will make our world. I will also oversee the process so that things stay cool. Odd is cool but silly is not. Keep with the style.

When writing a post in this game, you do it like you were describing a sequence from a movie. You focus on what it looks and sounds like. No internal monologues. No three-paragraph intermissions with the inner thoughts of your hero. Show, don’t tell. If your character is angry, keep us guessing until we can see it. If your character is slicing an orc in half, tell us all about the gory details but save us the inner struggle.

What you need to know for starters is that your characters story begins in the wilderness of Koraha. It is a great, big steppe ruled by many warring clans of Taniwahns. The Taniwahns are big, bad humanoids with a foul temper and a taste for smashing things to a pulp. Where you came from and how you got here is your business. But you’re here now. Apart from being vast and devoid of nice things, Koraha is the home of some seriously impressive ancient architecture. Here are the skybridges, stretching from one end of the plains to the other, one hundred paces up in the air, supported by great pillars and arches, constructed by some kind of nigh-indestructible stone. Who put them there and why is long forgotten. It is said they originate in ruins high up in the mountains on the edges of the steppe.

Magic is a thing. It originates from a kind of mystical energy known commonly as mana. A sorcerer can use this mana as a powersource for casting spells. The ancients had awesome magicians capable of amazing feats, like calling down thunderbolts from the sky or levitating. They were in control of the magical forces. Magi in the post apocalypse can be just as potent, only... they're more unstable. Advanced attempts end in the mage going *BOOM* more often than not. I'm picturing magic as something extremely dangerous that warps reality in disturbing ways when unchecked. Harnessing it promises great rewards, sure... but it's very risky and the cost can be terrible.

Alchemy is also a thing. If you're acquainted with the Dwemer of Morrowind, you know what I'm talking about. If not, it's basically a more steampunkish form of science. Big brass pipes and automatons, crossbow rifles, weird minerals and all that jazz. It was all probably functional in the time of the ancients, but a thousand years of decay has left everything a bit rusted and odd.

I’m not going to provide a character sheet, because I trust you know how to make one yourself. Pictures are not mandatory, but appreciated.

Questions and comments below.
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Hidden 8 yrs ago Post by Gate Keeper
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I guess the real question here is; what do you expect of our characters?
Hidden 8 yrs ago Post by Duck
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Duck All Beak and no Bite

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I guess the real question here is; what do you expect of our characters?


Hmm. That they're designed in accordance with the style of the game, that they have a driving force of some kind (an ideal or dream or goal or quest), and that they can function within a group of other adventurers. Does that answer your question?
Hidden 8 yrs ago Post by Gate Keeper
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I suppose my question was rather broad, but yeah, that is pretty good. What kind of limitations do you want us to put on our gear, or will it be case by case?
Hidden 8 yrs ago Post by Duck
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What kind of limitations do you want us to put on our gear, or will it be case by case?


Keep it cool, or at least interesting. Old tech is rare and anything involving magic should have a double edge to it (as in being dangerous to the user, too).
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Hidden 8 yrs ago Post by Gate Keeper
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Alright, I am pretty busy today, but I will start on my CS
Hidden 8 yrs ago Post by Duck
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Alright, I am pretty busy today, but I will start on my CS


Cool, looking forward to it.
Hidden 8 yrs ago Post by Undying Curiosity
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Just letting you know I'm still interested, I'm thinking of making a CS.
Hidden 8 yrs ago Post by Duck
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Just letting you know I'm still interested, I'm thinking of making a CS.


Great, was getting a bit nervous :)
Hidden 8 yrs ago Post by Gisk
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I'm interested.

Are guns still a thing? Or is most fighting sword and bow?
Hidden 8 yrs ago 8 yrs ago Post by Duck
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I'm interested.

Are guns still a thing? Or is most fighting sword and bow?


I'm thinking that conventional firearms aren't a thing. Maybe a scavenged, rusty, pneumatic steampunk rifle could do it? You know, with a big brass steam canister connected to it with tubes or something. Or some kind of crossbow-rifle-thingy?
Hidden 8 yrs ago Post by Gisk
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Name: Sir Rolf Ashfoot of Attenborough
Age: 27

Equipment: His armor has movement assist in the joints, allowing him to lift greater weights, and continue fighting for longer. He has a greatsword and a longsword, but prefers the former.
Bio: Rolf's home town of Attenborough is fiefdom under King Mathew of Raech. Raech has brought feudalism back in a big way, and Sir Rolf grew up to become a part of it. He was the son of a minor house, and was squired out to the Lord of Attenborough. His service earned his spurs, and he became a knight, sworn to protect the weak(if they are a part of Raech) and vanquish evil(if it opposes Raech). It was during the course of this vanquishing that Rolf was a part of a sortie sent into neighboring Koraha to slay as many of the savage Taniwahns as they could run their swords through.
Far from the heroic stand they had set out to make, Rolf's Liegelord was slain in short order, and many more besides. Rolf survived the battle, bloodied, and disoriented, and is now wandering the wilderness in his armor and house sigil.
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Hidden 8 yrs ago Post by Duck
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@Gisk

Nice character, accepted!
Hidden 8 yrs ago Post by Gate Keeper
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Me likey. I'm still trying to cobble a character background ;-;
Hidden 8 yrs ago Post by Gisk
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If anyone wants, I would not mind in the least if their character is also from Raech, and a part of Rolf's raiding party.
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If anyone wants, I would not mind in the least if their character is also from Raech, and a part of Rolf's raiding party.


Would you happen to be in need of a cowardly archer?
Hidden 8 yrs ago Post by Gisk
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I'm sure the Lord o Attenborough would have had need of an archer.

Rolf is all about chivalry and gallantry, though. They probably won't get along terribly well, but that should be all for the better, story wise.
Hidden 8 yrs ago Post by Duck
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Maybe the archer-fellow isn't all that keen on going back to the feudal tyranny? ;)
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Hidden 8 yrs ago Post by Komamisa
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Question: aside from the Taniwahns, are there any fantastic races in this (e.g. elves and dwarves and their ilk)?
Hidden 8 yrs ago Post by Kingfisher
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