Hidden 8 yrs ago 8 yrs ago Post by Unoedipal
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Unoedipal Something

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Unpaired Servants:


Saber:
[Open]

Archer:
[Open]
[Open]

Lancer:
Achilles by @Crimson Raven
[Open]

Rider:
King Pellinore by @Player 2
Mug Ruith by @Yidhra
[Open]

Caster:
[Open]
[Open]

Assassin:
[Open]
[Open]

Berserker:
Goliath by @ConstantlyComic
Sinfjotli by @Beloss
[Open]

Unpaired Masters:

Santo by @Player 2
Veronica Vivant Velasquez de Flaga by @kusanagifire

Master/Servant Pairs:

Saber:
Sir Balin by @kusanagifire/ Ravel “Speedstar” Livoria D’Arby by @ADamnFiddle
Gorō Nyūdō Masamune by @Raijinslayer / Olivier Hallett by @Beloss

Archer:
Krishna by @hatakekuro / Bailey Clarke by @ConstantlyComic

Lancer:
Cu Chulainn by @ADamnFiddle / Elyse by @Holy Grail

Rider:

Caster:
Dante Alighieri by @OneBehindTheMask / Christelle Proulx by @Yidhra

Assassin:
Jack the Ripper by @Holy Grail / Charles Dorvain by @Raijinslayer

Berserker:

NPCs:


Ruler
Isabella
Hidden 8 yrs ago 8 yrs ago Post by Unoedipal
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Unoedipal Something

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Hidden 8 yrs ago 8 yrs ago Post by ADamnFiddle
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ADamnFiddle Dirty Deeds Done Dirt Cheap

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Hidden 8 yrs ago Post by kusanagifire
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kusanagifire

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Hidden 8 yrs ago 8 yrs ago Post by Remram
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Remram

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Hidden 8 yrs ago Post by Black Alice
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Black Alice The Dopest Alice

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Name: Lamia
Class: Caster
Gender: Female
Alignment: Chaotic Neutral
Birth/Death: Age of Gods
~Statistics~
Strength: D
Endurance: D
Agility: B
Mana: A
Luck: E
N.Phantasm: C
~Class Skills~
Item Construction: B+

Many helpful items can be created. While this skill is usually quite generic, certain items can be produced with greater skill, particularly those aimed at or regarding children.

Territory Creation: B

Creation of a "Workshop" becomes possible.

~Personal Skills~
Blindness (True): -

The status of being unable to perceive the world through the application of one’s eyes to receive and interpret visual information. The owner is effectively blind, although their eyes remain intact for the sake of appearances.

Monstrous Strength: A

Temporary one-rank boost of the STR parameter for a time length determined by this skill’s rank. Lamia’s true form is that of the “Original Vampire”; under the influence of this skill she becomes that very existence.

High-Speed Divine Words: A

Allows the user to activate Thaumaturgy without the use of Magic Circuits, a staple of Magi from the Age of Gods. High-Thaumaturgy-level Magecraft can be cast at the speed of Single-Action spells.

Appearance: Here

Personality: At the very core of her being, Caster is not a bad person. She’s just very misunderstood. When she’s not grieving, or transformed into a monster, she comes off as a sultry, relaxed sort of woman. There is a certain otherworldlyness to her that gives her a unique appeal.

She feels a certain responsibility for her actions, and wishes to atone for them through claiming victory in the war for her Master. If necessary for winning, she will probably resort to any means, although she may be hesitant to unleash her true power due to her insecurities.

Despite all of this, Caster’s mentality is somewhat twisted by the perceptions of her legend, as well as due to the transformative effects of her curse. Her ability to come to an understanding with ordinary humans is lessened, and when it comes down to it, so are her human values. She does, sometimes, put little value in others and prefers to pursue her own, personal approaches to problems rather than seeking help.

When not all business, she can come off as a bit lazy, and selfish, and lewd, and maybe even a little gluttonous. She would have no problem troubling others for her own amusement, if the situation wasn’t serious.

She’s also kind of a cougar.

Likes: Children, Coffee, Men who can cook.

Dislikes: Jealous women, Snakes, Haunted Houses.


Bio: In life, Caster was known far and wide as a beautiful woman, a powerful Queen and mistress to the God, Zeus. She was a powerful magus, with the blood of magic running through her veins, and all in all she was living a relatively great life. She even had a batch of children, all taking after their mother in all of the best ways.

That was, until her lover’s jealous wife came along.

Hera, in a fit of rage at her husband’s many scandals, cursed Lamia in the most hellish manner possible. The relatively innocent woman was transfigured into a horrible demon, with a serpent’s body from the waist down and an undying, monstrous hunger for living children. Immediately after being transformed, Lamia lured her children into her bedchambers one by one, consuming them alive, and whole, all the while completely conscious of what she was doing.

By the time her youngest daughter stopped kicking from inside of her stomach, Lamia had already fallen into madness.

From then on, she scoured the world, skulking in the darkness, wallowing in the misfortune of everything. She preyed on thousands of children, and her monstrous body seemed ageless, and undying, leaving her to assume that all she had left was an eternity of pain, and suffering.

Her only solace was that, an age after being transfigured by Hera, Zeus appeared before her and granted her the ability to pluck out her eyes, so that she would not have to see her victim’s faces as she consumed them. This also granted her the power of prophecy, which she probably would have been happy about, if she wasn’t batshit insane.

It helped though, maybe a little.

She eventually died, released from the pain, and the horrors she had been forced to live through as a monster.

And then, she got summoned.

Something something E Ranked luck.

Noble Phantasms:

Name: Ananke
Title: The False Spinner of Fate
Type: Anti-unit
Rank: C
Range: -
Maximum Targets: -
Description: A divine blessing gifted to Lamia by the God, Zeus. She sustains the “Blindness” status, but in the process, gains a form of sight beyond human understanding. For this reason, Lamia in fact only possesses two Personal Skills, while the third is solely a side-effect of this ability.

Precognition not unlike that of a certain horse becomes possible, and furthermore, the ability to alter the threads of fate is also unlocked. Because all destinies in the world become visible to the user, they become capable of interfering with fate in manners ordinarily not possible, such as through sorcery, or even direct physical interference.

This power is not absolute. Those possessing abnormally high resistance to the flow of fate can, at times, resist the effects of Caster’s manipulation. For example, Servants possessing a LCK value of “C” will find themselves able to resist the effects of an “absolute” fate.
Hidden 8 yrs ago 8 yrs ago Post by Raijinslayer
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Raijinslayer .

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Hidden 8 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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Hidden 8 yrs ago 8 yrs ago Post by OneBehindTheMask
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OneBehindTheMask

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Hidden 8 yrs ago 8 yrs ago Post by Hinsek
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Hinsek dark past

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Hidden 8 yrs ago Post by Player 2
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Player 2 W・F・D

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Hidden 8 yrs ago Post by Yidhra
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Yidhra The Dream Witch

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Hidden 8 yrs ago Post by Black Alice
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Black Alice The Dopest Alice

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Name: Plain

Gender: It's a mystery

Age: 4

Personality: Plain's personality is that of a naive and untainted child, whose experiences are limited mostly to sitting in a dimly lit, dusty bedroom, awaiting the end of the world. She's no stranger to patience, or leisure, and is prone to taking her time with things simply because the measures of time hold a different meaning for her.

During times where the pull of her past memories is strongest, her outlook becomes more mechanical, the world growing grey until the point where she can do what is required of her without hesitation. At other times, where her current self is strongest, her inherent pacifism and care towards others stands in the way of any particularly malicious thoughts or actions.

She does not feel anxious about her lost memories, or the times where she does not seem to be herself. She knows, instinctively, that if she tried to pull back the curtain into the rest of her life, that she would never be able to go back to what she is now.

Likes: Life, Frilly clothes, Humans

Dislikes: N/A


Biography: Plain's past is is a short one. When she awoke for the first time, she was lying in bed in a small, London apartment, with no recollection of anything having existed before that. Her mind was a haze, and it took her some time to become acclimated to her body and thoughts, but eventually she managed to muster the strength to sit up.

What she found upon examining her surroundings was a rather decorated, girlish bedroom, containing several inconsequential things in addition to a single note, placed importantly on the bedside table. The note read, "Wait.", so this is what Plain did.

She waited. And waited. Until finally, one day, something changed in her monotonous, colourless little slice of the world.

Strange markings unlike anything Plain had ever seen appeared on the back of her hand. Instinctively, through the haze of her thoughts, she comprehended their nature and realized that this was the sign that she was waiting for. Excited to finally be doing something besides lying in bed, Plain lifted herself up, gathered her meagre belongings and collected a suitcase she somehow knew was hidden beneath the floorboards of her room.

And then, she set off on a journey. Not knowing what might be in store for her, or even knowing who or what she was, she headed vaguely towards South America, simply wandering and using what subconscious knowledge she possessed to navigate the previously unexplored outside world.

The plane ride was very exciting.

Origin: ???

Elemental Affinity: N/A

Number of Magic Circuits: C

Quality of Magic Circuits: A

Od: E

Magecraft: General Magecraft, Healing Magecraft

Black Grimoire Rose Garden
The true purpose of the doll called Plain, which takes the form of a terrible, rose-shaped organ located where any ordinary human would have their heart. This organ is a cruel construct, surrounding itself with black thorns which could be called the physical manifestation of the rose's curse. These thorns will grow, incredibly slowly, acclimating themselves to the victim's body and ingraining themselves in their very soul. By the time the thorns have fully attached themselves, it is already physically impossible to remove them, as they have completely entwined themselves with the victim's internal organs to the point where any attempt to remove them will result in fatally wounding oneself.

The thorns will eventually spread to the victim's entire body, filling every inch of space within their physical form with its black, twisted branches. When the affected party eventually dies, their fading soul which has been completely bound by the rose's thorns will in turn become a part of the rose, strengthening the curse and allowing a new rose to bloom from their corpse. This is how the curse has grown to be as strong as it is today, through countless generations of careful nurturing and constant sacrifice.

The end result is this.

It is an undoubtedly lethal curse, and the most fatal part of it all has yet to even be said. The true nature of the curse, is its quality of "Growth". That is, when the rose is interfered with or perceives there to be a threat to its purpose, it sends a signal of "Growth" to the rest of the curse. This rapidly accelerates the process in which the curse expands, speeding up what would ordinarily be a task of many years to one that can conclude in less than a few months. Continued interference will, startlingly quickly, complete the curse's incredibly slow growth cycle and kill its victim before one has a chance to remove the incredibly complex and finicky curse in its entirety.

For one to acquire the curse, through a means besides possessing the rose, one must become pricked by one of the rose's thorns. Varying based on the victim's resistance, the curse will begin to manifest somewhere between a few minutes and several days after the initial contact, and destroying the original rose will result in the curse failing to properly manifest in the new victim.

Equipment:
1x Suitcase
-Contains two changes of clearly designer clothes, fitted for Plain.
-A receipt for a plane ticket
-$3000, American

1x Plastic Bag, with markings from the local airport
-Contains a Donut
-A map of the city
-Receipt for one Donut, with the phone number of the snack shop's employee written on the back.


Dollmaker's Affection
A small, empty pendant found hung around Plain's neck since she woke up. Carries a faint, melancholic warmth. Holds no purpose.

Skills: Cooking (Primarily English-style), Cleaning, Etiquette, Sewing, Singing, Dancing, Learning new things.
Hidden 8 yrs ago 8 yrs ago Post by ConstantlyComic
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ConstantlyComic A Grade-A Dork

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Hidden 8 yrs ago Post by Holy Grail
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Holy Grail

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Hidden 8 yrs ago 8 yrs ago Post by Unoedipal
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Unoedipal Something

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Hidden 8 yrs ago 8 yrs ago Post by ConstantlyComic
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ConstantlyComic A Grade-A Dork

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Hidden 8 yrs ago 8 yrs ago Post by Beloss
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Beloss

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Hidden 8 yrs ago Post by Holy Grail
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Holy Grail

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