Avatar of Ashifili
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    1. Ashifili 9 yrs ago
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I will remember this.

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Ah, it sorta hurt, his dearest sister’s disappointment, but Jaeger smiled regardless, glad that she was safe and that she was happy to see Nein. That’s what was really important, anyways, getting the two of them to become friends, best friends, and then, finally, lovers. Nein, after all, was going to inherit his parent’s shop once he gets old enough, and having a skilled businessman as a husband will definitely allow Schwertleite to live a fulfilling life, free of hunger and drafty bedrooms!

That being said… “Yeah, that’s totally sexism! Don’t worry, sister dearest, I’ll be sure to e-mail the developers of this game about this bullshit after I l-”

Then Nein pointed out that the logout option was gone, and Ja, still on the ground, sighed heavily. Oh boy, this was going to be a problem right…but at the same time, suspension bridge effect! Nein and Schwertleite, trapped in a ‘die in the game, die in real life’ situation! With his sister’s natural charms as a beautiful and passionate individual, she’ll be able to bag Nein with utmost ease! After that, the raven-haired warrior will just have to ensure that the two of them survive until the end of this death game, and voila! Happy ending for all of them!

Picking himself off the ground as Nein began to show off the terrible loot that he had acquired, Jaeger brushed off a few dust particles from his dark coat, before catching the sheathed bowie knife. He presented it to his beloved sister, and said, “Here you go, Schwertleite! Your brother can make do with just a stick, but the Hero of the party should always have a bladed weapon, right?”

He didn’t really mind whatever junk Nein picked up after that. Being a Wild Card class meant a life of eternally hoarding anyways. Jaeger grabbed the broomless stick, waved it around a few times, and decided that this would be fine.

@Pacha
Hitting things with a gun will constitute as attacking.

Note that you won't be applying your STR mod to the damage of a gun...unless you're pistol whipping some poor kid.
@Zombehs
>father's ashes
Smart man, getting cremated.

Is his sword a one-handed one?

In regards to Formula Creation, you will be rolling a d20 with half your Skill mod, and your personal formulas will generally only give you an elemental enhancement, not a damage boost as well.

In regards to CloserS, go specify that the bonus only applies for a roll to remain engaged with someone running away. This bonus is an advantage. Following up with an attack is when you roll with a disadvantage.

In regards to Vysa, your first strike will always be an Cartridge Loaded attack of your choosing, regardless of preparations. Your Parry damage nullifaction will be increased by +2.
The age of Heroes is over!
If you seek salvation, pull it down into your own hands!
If you seek freedom, carve it out with your own sword!
And if you seek vengeance, then take it!
The age of Heroes is over!
Everything is permitted!


Grim Odyssey

Fragments of the Zeroth Box



They call it the Zeroth Box. The Heroic Trials. The Divine Prison. The Monster’s Coffin. An artifact made several centuries ago, it acts as a gate to another world, from which monsters are made. Those who succumb to the forces of evil are reborn as the very monsters they fight. Those who surpass these tribulations though ascend to a new form of humanity. Bearing the Mark of Heroes, they gain power beyond imagination, and rule over their own kind as Hero-Kings, their might unquestioned.

But then, one day, the Zeroth Box was destroyed, and legions of monsters poured out. The Mark of Heroes disappeared, as a white-haired man, wreathed in corruption, declared the end of the age.

The Hero-Kings fell, their countries torn asunder by waves of monsters.

The Fragments of the Zeroth Box fell all over the continent, becoming masses of madness that distorted the laws of nature itself, monster nests that churned out more and more beasts.

Despite this, though, humanity persevered. They hid in the shadows, did everything to survive, until eventually, a party of four descended into the first Fragment, purging the evil that laid within. They were named the Descendants of Heroes. They called themselves ‘adventurers’.

Decades passed, and the survivors of the human race built themselves a city. Though much of the world is still infested by monsters, the city-state of Hexxenacht stands tall as a bastion of safety, knowledge, and progress. Outside those grand walls, adventurers, fool-hardy, brave, and quite possibly insane, set up their own shanty-towns, fighting monsters in the savage wilds and searching for the Fragments of the Zeroth Box, slowly gaining more ground.

Seventy-seven winters have gone by after the Shattering, and the Prisoner is waking up once more.







Rules and Expectations
Three paragraph posts at a minimum. Anything below that is an execution.
No OOC bitchery, especially pertaining to death and despair.
Note that I reserve the right to kick people.
Do your own rolls, but note that combat is the only thing that will require intensive dice rolling.
Remember that we are ultimately still roleplaying, not rollplaying.
Try to develop interesting characters, yeah, and leave the mechanics to me.
Have fun~!

And now, a little primer.
Your characters are absolute newbies to the Wilderness. As a matter of fact, you aren't even full-fledged adventurers yet. You may have had a history of combat before, but not of hunting down monsters or diving into Fragments. The RP will begin with your characters being tossed together haphazardly during the final examination of the Guild's trials, in which you sorry lot will have to figure out how to work together to kill a mysterious monster.
So we're waiting for his post again?
Always there
Hm...so far...

Dice Only: Skyswimsky, Jerkchicken, Asuras (?)

Either Or: Ellion, Pacha, Inertia (?)

Write Only: PKMNB0Y, Rune Alchemist
@PKMNB0Y
Yeah, that's fair enough.

@Jerkchicken
Crits will generally guarantee an auto-hit...unless they also crit, in which case it's back to checking out the total numbers.

If your attack value is lower than their defense value, they negate damage completely.

Superficial, Debilitating, and Crippling wounds are effects that are attached to the amount of damage you inflict.

Another ailment (let's call it Blood Loss) comes is an amount scaling off your HP. Every quarter of your HP you lose, your d20 rolls are all reduced by 2.

Your actual HP is what you have before you reach a near-death state, and determines how much you can take before Blood Loss kicks in.

Not sure how they read as wholly separate things, but whatever.
@PKMNB0Y
Oh, so you like dice, but you don't like dice in the context of TTRPG stuff?
Two announcements:
First off, the System. It's a jumbled mess, but hopefully it's understandable.


Second off, allow me to get some confirmation.
@Skyswimsky@Zombehs@Inertia@Asuras@PKMNB0Y@JerkChicken@Ellion@Pacha@PaulHaynek@Rakurai
As is made clear by the sheer number of people I've mentioned, we have a hell lot of people. Exactly ten.

Now, out of these ten, how many of you don't actually care too strongly about whether we do dice or not? Because if 4 or more people don't actually care too much (or prefer to abstain from dice), I can split it rather evenly into two group.

One will be Leftovers, dice kiddos for whom luck plays a larger role in their daily lives.

The other will be Excellence, non-dice kiddos who are skilled enough that if something fucks up, it's the hand of God actively scheming against them.

Because I'd rather not tell the same story to two separate underdogs.
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