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    1. baskets 10 yrs ago

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hi, sorry!

yeah, @Sep's got the right idea. each turret is controlled by a different terminal, so each gun requires a different user.
Name: Kameryn Odain

Physical Form:


She’s a Human, not much else to say. Kameryn stands at a solid 5’7 and has cat-like agility and reflexes.

Abilities: Few humans move as quickly and as quietly as Kameryn. She’s mastered the art of stealth and assassination, and is extremely lethal if you get within range of her lunge. Kameryn is almost as lethal open combat, utilizing her remarkable movement speed to outmaneuver her opponent and hit them where it hurts. It’s at range where she’s weak, obviously - this is a weakness she tries to address with a set of throwing knives, but knives aren’t really much use against arrows or crossbow bolts. Or magic. She hates magic.

Kameryn carries a dagger and short sword for use in various situations, as well as the set of throwing knives I mentioned, and is proficient with all her weapons as well as in unarmed combat. She also carries a set of lockpicks, and interestingly enough, a whip. She says it helps her get around better, but some men claim it has better purposes. Those men usually walk away with a broken bone or two, though.

Personality: Adaptability lies at the core of Kameryn’s personality. She believes in the age-old adage to be formless and shapeless like water; she goes with the flow, rarely letting herself get into the extremes of any one emotion. However, that does not mean she is completely passive or emotionless - she experiences anger, happiness, sadness, and all the other emotions just like any other person. The key is that Kameryn does not let her emotions drive her.

Wants/Needs: Behind her ever-changing demeanor is someone that is lost in the world and looking for answers. Kameryn rarely knows what she desires and resolves this internal struggle by submitting herself to whoever will be her master, adopting his or her will as her own and acting as she’s told to do so. She lives to serve and is totally content being bent to the will of another.

Relationships: No current meaningful relationships.

Backstory: Born into servitude and being raised as a subservient killing machine, devoting herself to another’s will was all Kameryn ever knew as a child. Her master then was stern and cruel; he raised Kameryn with pain and fear to make her the most lethal weapon he could. The training worked - by age 14, Kameryn and her master were being paid for the dark and dirty work that the world needed done. This continued on for two more years, when Kameryn snapped and, in a fit of rage, killed her first master.

The effects were devastating; Kameryn wandered from Citadel to Citadel lost and looking for a new master. After a year of aimlessness, Kameryn found a new will to serve: an outspoken councilwoman in Riyaha that often crossed the criminal elements of Kospeovis. Kameryn’s work shifted from paid killing to bodyguarding, protecting the councilwoman with her life. During her time as a bodyguard, Kameryn fought off dozens of assassination attempts and numerous angry mobs, eventually gaining such a reputation that Kameryn’s presence alone was enough to keep her mark safe. She served the councilwoman for almost a decade before she died of age, leaving Kameryn alone in the world once more.

Kameryn returned to wandering before being found by the Heroine, who recruited the young woman for her undying loyalty to the Heroine and her cause.

Other: nah. ^_^
@baskets Ohhhh, no offense, Samantha, but Alex is gonna piss you off! *giggles gleefully*


@Blubaron45Yaaaay! Glad to hear it! Kinda wanna see how everyone reacts to Alex's silliness.


LOL, I'm not sure what part of your post Sam is supposed to be pissed off about tbh. she's pretty thick skinned and extremely self-confident, so shrugging off Alex's silliness won't be a problem for her.
I just wanna throw in that I am still working on my character for this! it's just been a pretty rough process for me. been a while since I've done an RP outside of a purely sci-fi or modern setting so I'm struggling with how I wanna go about writing my character. there have been maybe six different iterations of her at this point... hopefully she'll be up soon!
"So, ladies, I'm hoping we've all learned our lessons from last week, right? Let's review," Sam shouted from the front of the Squad 1 pack. She, most of all, had taken the loss personally, given her naturally ambitious nature. It was part of the reason she found herself at the front of her squad - there was nothing Samantha wanted more than to improve and be the best she could, and if that meant setting the squad pace, so be it. However, Sam knew that the squad's problems were a lot greater than her own morning run pace. PT was great and all, but Sam couldn't help but feel that her weakness in tactics and strategies and her general hardheadedness contributed to the squad's brutal loss.

Then again, she wasn't exactly the only one with co-operation problems. To Sam, it seemed like Squadron 1 was the "fun bunch" - just about all of them had a pretty severe personality quirk. Rei was increasingly more and more mechanical, Francis was obsessive-compulsive, and Liu freaked out if your breathing even remotely sounded like you were saying "AGS." Sam knew better than to use those as excuses or to hold those issues against anyone, but come on. She could name four other squads off the top of her head that had the team chemistry of a well oiled machine, regardless of their personal faults. Squad 1 was like a four year old tied two sticks in an L-shape and called it a gun.

Anyways, Sam began her Capture the Flag review session: "First off! How many times have we been told that communication is key? I'm no paragon of co-operation, but guys. Come on. If Laura or Nate have an idea, we should talk about it instead of running off and doing our own thing. Yeah, yeah, I know I'm a culprit, too, but we're a squad for a reason, right?

"Second! As I recall correctly, we completely failed to adapt to Squad 20's tactics shift. That feint they pulled caught us all with our pants down. Red Team had no idea what Blue was up to, and they carved us apart like a turkey dinner. As we've been told many times, adaptability saves lives. And from where I'm standing, or uh, running, we're all dead.

"And finally, I'm just gonna hammer in yet again that communication is massive. If one of us can't figure out what everyone else is doing, then that's it, game over."

Sam took half a moment to catch her breath, before concluding, "Now, I think I've just about covered all our areas of weaknesses from last week. Come on, do you guys like being at the back with ten extra kilos? I sure don't. We're a lot better than this, and we definitely do not belong at the back of the pack after getting demolished by another squad. So, any questions?" She glanced back to flash a smirk at her squadmates, something she did often in an attempt to keep things between everyone fairly light-hearted.
there are three cannons, actually: the stock cannon at the top center of the "ring" of Drifter IV, and two more cannons Sai had added, one on each "arm" of the ship. all cannons are controlled from the Weapons room, though.
<Snipped quote by Hexaflexagon>

So basically, when the group is together, Rei has to perform logistics for everyone XD?
Although I'm imagining her going up to Samantha and be like, "Lemme borrow you for a second, need a second processor."


I love this concept! now I'm just imagining Sam as this mobile human computer for people to just plug into when they need a little extra power.

buy your own Samantha today! complete with a top of the line GPU and snarky comment generator! :D
Ouch, that was hot. Erin had to thank her heritage for giving her skin that tanned faster than it burned, but still, that hurt. She shook it off, almost taking a moment to register what Meltdown had screamed before instinctively launching herself up into the air when the bullets started flying. It was a conditioned response after years of running from gangs that wanted her and her brother dead: Erin hears a gunshot, Erin goes up. Robert had once said that most people expect evasive movement within the two dimensional plane most people were limited to, so being able to go up really threw people off.

As Erin reached the apex of her vertical launch, she kicked herself backwards and to her left, hoping to get out of range of whoever the hell was shooting at her and get a moment to breathe. During her fell, she finally realized what Meltdown had said; cellphones? What did they have to do with anything? Erin was lost, but ignored Meltdown's order. She needed that to keep tabs on Robert.

Upon hitting the ground, Erin glanced around for Meltdown and the other metahuman that was hanging around. Meltdown was making a break for the forest, and Erin could hear some screams in the distance. "Ah, shit," Erin muttered. From what it looked like, the rainbow-looking guy had the rescue deal under control. Meltdown and his apparent army of hazmat goons was the unaddressed issue. Fighting Meltdown would be impossible if Erin was getting shot at; she launched herself upwards into the air once more, followed quickly by a series of rapid air blasts towards the men in hazmat suits. As she launched herself down towards the unfortunate soul that was about to feel her heel to his chest, she caught a glimpse of the "Faraday Cage." What the fuck was a Faraday Cage? It was times like these Erin regretted not going to school.

As the force of her aerial drop knocked out the attacker Erin had landed on, Erin launched herself towards the next one without missing a beat. She was on course to connect with him, but he took a carefully timed step back and she continued on, struggling to redirect before stumbling right before yet another hazmat wearing attacker. She braced herself as his arm extended and connected with her face, sending her sliding down to the ground. She quickly recovered and launched herself up once more, evading further attacks.



For once, Robert Hernandez had a plan. Before, his escapades had been fueled by just rage, but this time, he was fueled by both rage and the confidence that this plan would work out without Erin interfering. And maybe at the end of the day, he'd be just a little bit richer. Robert grinned as he sent the doors to the Angel City Regional Bank flying in a shower of splinters, immediately triggering the alarms in the building. This was a hit that he had always dreamed of when he was with the gangs, and now he was finally capable of pulling it off.

He launched himself to the first civilian within the building, a middle-aged businesswoman. Robert grabbed her in a headlock and placed one hand over her mouth, slowly compressing the air in her lungs and refusing her body access to it. "Alright, ladies and gentlemen! The Wrecker is back! You have about two minutes to give me, well, just about every fucking thing worth shit in here. Otherwise, this poor lady dies a pretty gruesome death, and I start breaking shit and killing more people. How does that sound?" He removed his hand from the woman's mouth, still holding her in the headlock. For emphasis, he lifted his free hand at the nearest wall-mounted security camera and sent an air blast at it, the wall of force tearing a hole in the wall and sending the camera into the sky.
Sai took a deep breath. The plan seemed straightforward enough, but any good smuggler knew that a plan lasted as long as a man did in bed. Pre-flight checklist looked good, as expected; Sai kept Drifter IV in top shape. Hopefully everybody in the back was settled in, since Sai expected this to be a bit of a bumpy ride. "Hangar Control, this is Drifter IV. We're out of here." Silence on the other end. What the hell? She just wanted permission to depart. "Hangar Control? I'm taking off. I'd like to not be crushed by the hangar shields, thanks," Sai shot into the comm.

A grunt on the other end. Kriffing idiot was taking a nap, Sai realized. "Uh, yeah, you're, uh, good to go," Hangar Control reported back. Sai swore to punch that laserbrain in the face when they came back. She gently pulled Drifter IV into the air and out of the hangar. She took it slowly, waiting for the Providence-class to begin firing on the Imperial Destroyers. That would be Sai's cue to book it towards the planet surface. Until then, Drifter IV was caught floating around with its figurative pants down.

It was only a few seconds, but those seconds feel like hours when you're waiting to start a battle between two destroyers right over your head. As soon as Drifter IV registered the first shots from the Providence-class' weapons, Sai began accelerating her freighter towards the planet's surface.

There was a trick to this kind of planetary approach, especially when there was a kriffing Star Destroyer waiting to blast you out of the sky - sure, you wanted to go in fast and hard, but you never went in a straight line. Sai had learned the hard way that you were just about broadcasting your flight projection to anyone that wanted to target you. The serpentine maneuver, while made popular by many holovids, was just as predictable, as Sai found that just about every pilot serpentined in an almost perfect sine curve. No, years of experience taught Sai that you wanted to break up your flight pattern as randomly and hectic as you could make it. Of course, that made flying itself a little uncomfortable, but it was a lot better than being spaced.

So Sai did just that - in as irregular a way as she could, Sai shot around in just about every direction towards the hole, avoiding any kind of weapons lock. Fortunately, the irregularity of her flight only had to last as long as Drifter IV was at risk of being fired upon.

Wait - something on her console started beeping. Sai glanced at the beeping for a split second, before shouting behind her, "TIE Squadron! Someone get on those laser cannons and keep them off of us! Evasive maneuvers only work so well when I'm trying to avoid a blasted lock from a Star Destroyer."
Appearance:

Name: Samantha Aviram
Call sign: Seraphim
ID TAG: 220677
Gender: Female

Psychological Record: Sam is first and foremost an optimist. It takes a tremendous amount of effort to bring her down, as she is constantly looking for a way to keep her head up. She’s rarely seen without a smile on her face, and her knack for jokes often keeps those around her in good spirits as well.

But it is her motivation and ambition that keeps her going behind her optimistic outlook. She strives to be better each day that she wakes up, and is immensely proud of her standing in life. Consequently, her mental fortitude is remarkable, making Sam an almost unbreakable figure mentally and emotionally. However, this tends to blur the lines of respect and command for Sam, as she can sometimes believe that her way of doing something is better than how she’s told to do it.

The First Ten Years: For the most part, Sam was pretty much on par with the majority of Alpha. However, it was her knack for computer sciences and martial arts that caused her to stand out. On the tech side, Sam displayed a natural affinity for all things computer, be it software or hardware. On the martial arts side, she was often the first to master the physical and combative demands, though the disciplinary demands of martial arts were sometimes lost to her. She adopted the optimism and ambition of many martial arts, but failed to wrap her head completely around order and discipline. As such, Sam often had to be set straight, as her confidence got the best of her and brought her out of line. This led directly into Sam falling behind in combat tactics and in operating within a team strategically.

Cybernetic Augmentations: Sam’s most important augmentation is the neural implant placed in her head that basically makes her a walking computer access terminal. The neural work is extensive, and works in tandem with the robotic left eye she’s been given in order to maximize effectiveness. When Sam “plugs into” a computer, a display pops up in her left eye, organizing any files or programs within, and allows her thoughts to translate directly into the computer. She can plug into two different computers or devices at a time, allowing her to transfer files or facilitate the employment of a virus or any other kind of software into a computer, all through the use of her eye. In order to plug in, the neural implant includes a port in the back of Sam’s head. It is considered a vulnerability, but due to the nature of the GRAM Assault Armor and the Daedelus Initiative, if anyone besides Sam can access the port, Sam’s probably dead anyways.
When she isn’t plugged in, Sam’s eye allows a HUD to be displayed over her standard vision, removing the need of any kind of visor-implemented HUD. However, the eye does nothing to enhance vision any more than the genetic augments allowed, as further ocular enhancement would overtask the cybernetics in her head and likely melt her brain. Fun stuff.

Combat Role: CQC + Cyber Warfare
To clarify, Sam’s cyber warfare role is much more hands on, focused on local disruption of any enemy tech when ranged access fails. Combined with her close quarters expertise, Sam excels at manually accessing enemy tech and taking control of it or disrupting it in any way possible.

Loadout:

Sam also carries a BS-MKV and two Hawke MK III’s. Her non-combat equipment includes a variety of tech, including devices that give her neural implant access to any kind of computer or tech, various EMP devices, and other gear.
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