Avatar of Behemoth542
  • Last Seen: 1 yr ago
  • Joined: 9 yrs ago
  • Posts: 85 (0.03 / day)
  • VMs: 0
  • Username history
    1. Behemoth542 9 yrs ago

Status

Recent Statuses

9 yrs ago
Current I don't know what to put in here. Help me.
1 like
9 yrs ago
BattleCorp wants YOU!
9 yrs ago
Black in Back
9 yrs ago
My stomach doesn't seems to be agreeing with my breakfast.
9 yrs ago
The creation of a sheet took longer than I thought.

Bio

Hi.

Most Recent Posts

Events:

Player actions:

  • Shihon attacks Doberman B, dealing 10 damage! 32 HP remaining.
  • Nightingale violently attacks Doberman B, dealing 5 damage and stunning her! 27 HP remaining.
  • Pierce uses Quick Draw!
    • Pierce shoots Doberman B, dealing 7 damage! 20 HP remaining.
    • Pierce shoots Doberman B again, dealing 7 damage! 14 HP remaining.
  • Metar uses Shield Bash on Doberman B, dealing 10 damage! 4 HP remaining.
  • Phantom attacks Doberman B's head, decapitating her!!! Doberman B is now dead.
    • Tutorial activated! At the end of the fight, everyone levels up!
  • Bumblebee punches Doberman B's dead carcass.


Enemy actions:


  • Doberman A uses Lunge on Phantom, dealing 7 damage! (2 damage prevented) 8/15 HP remaining.
    • Doberman A uses Bite on Phantom, dealing 7 damage! (2 damage prevented) 1/15 HP remaining.





Enemy: Doberman A
Base Stats: 55/6/3
Current Stats: 43/6/3
Effects:
Skills:
  • Bite: Deal (ATK*1.5)
  • Lunge: Lunge at a target, dealing (ATK*1.5). If the first attack deals damage, use Bite afterwards.
  • ???

Traits:
  • ???
  • Tutorial: Guarantees a level up after the battle is over if this creature is killed by the players


Enemy: Doberman B
Base Stats: 55/6/3
Current Stats: 42/6/1
Effects: Dead
Skills:
  • Bite: Deal (ATK*1.5)
  • Lunge: Lunge at a target, dealing (ATK*1.5). If the first attack deals damage, use Bite afterwards.
  • ???

Traits:
  • ???
  • Tutorial: Guarantees a level up after the battle is over if this creature is killed by the players[





When one of the doberman's head goes flying around after Phantom decapitated her, it suddenly stops in mid air, like if someone pressed a pause button. Meanwhile, several voices shouting orders in the midst of a gun fight can be heard from... somewhere.
- "Oh, no. Oh, no, no, no, no, no, NO!! Not now, you bastards!- Then, the lights go off, along with the Head Summoner's voice.
A bark can be heard in the dark. The dog is still angry, it seems, and you must deal with it... In the dark.
@Elitestpotato Your character is good to go. Try to use the same format than the rest (image is optional). You enter after this turn.

@KabenSaal Same than Elitest Potato.




Everyone, plot is going to change a bit. Pay attention, enviroment might become important.

Also, I got lost in the XP counting. How much does Sigma have post level up?
@Genni I like both of them. Adding them to the sheet.

Ballistic Overload Suit Sigma - [LINK]
Energy: 9/15
25 / 4 / 6




- Attention: Update Detected
- B.O.S.S.A.I. is being updated...
- Please Standby...
- Please Standby...
- Finished Updating.
- Sonic Pulse Active
- Energy Generator Module Updated: Overload Avialable

Afte the hostiles have been reduced, Sigma's protocol updated...

> Hostiles Eliminated
> Examine the scene

With that order received, Sigma stood up and walked towards the SWAT officers, looking for things that should be out of place.




> Sigma is Online
> Level Up! (+5 HP, learned Sonic Pulse and Overload.)
> Sonic Pulse: (Cost: 5) Sigma launches a powerful sonic pulse towards its enemies, which deals damage equal to Sigma's ATK. Entities affected are stunned for a turn
> Overload: (Cost: 1) For three turns, Sigma gains triple energy regeneration per turn, and always acts first. After this takes effect, Sigma is stunned and drained of all its energy.
> +1 Energy
> Sigma has Cooled Down
> Action: Invastigate the hostiles

Ballistic Overload Suit Sigma - [LINK]
Energy: 8/15
20 / 4 / 6



> Attention: Weapon Overheating Detected
> Weapon must cooldown before use.

After dealing such an improvised attack, Sigma quickly retreated back for cover. The heated smack wasn't enough to reduce the enemy, so the robot now had to deal with the probability of its gun jamming while being fired.

> Main Priority: Eliminate Hostiles.




> Sigma is Online
> Sigma is Cooling Down (Unable to attack for 1 turn)
> +1 Energy
> Action: Run for cover.
@BBeast Tomorrow, I'm preparing something for this.

Ballistic Overload Suit Sigma - [LINK]
Energy: 7/15
20 / 4 / 6



> Attention: Weapon Overheating Detected
> Weapon must cooldown before use.

The bullet barrage generated enough heat to make the gun unusable for a while, as the metal of the weapon was too hot to be able to fire anything without risk of failure. However, the hostiles where still active, even with one of them down...

> Main Priority: Eliminate Hostiles.
> No Method Specified

Sigma broke into a sprint towards one of the officers and, following its mission, smacked one of them in the face with the overheated weapon. After all, the automaton was never told that that couldn't be done.



> Sigma is Online
> Sigma is Overheated (Unable to fire its gun, 1 turn left)
> +1 Energy
> Action: Smack SWAT Officer 2 with its gun.
@Genni@Eklispe I just got gome, making the post

Ballistic Overload Suit Sigma - [LINK]
Energy: 6/15
20 / 4 / 6



> WARNING: VISUAL INTERFACE OVERLOADED
> VISUAL INTERFACE SAFETY SHUTDOWN: ACTIVATED

Sigma's sight went black for some seconds, ironically, after the flash grenade exploded. However...

> Visual Interface now Operational
> Restoring Vision...
> Restauration Complete

Due to the medical woman's tinkering, the automaton was now able to see again. If there was any kind of doubt, that cleared it. They where definitely hostiles. And the robot's protocol told it to eliminate them.

> Hostiles Detected
> Proceed to eliminate hostiles.

Sigma's gun started emit a high-pitched buzzing just before it began to fire a barrage of overheated bullets to the SWAT officers. However, it didn't last long, as the sentinel's weapon quickly overheated and was hereby rendered useless for a while.




> Sigma is Online
> Sigma is Primed (Next attack deals heat based AoE damage)
> Sigma is Ranged
> +1 Energy
> Action: Use Bullet Barrage on SWAT Officer 1 (-4 Energy)
> Total Energy Loss: 3
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