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    1. HeroicGathering 9 yrs ago

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9 yrs ago
Current Heading out on the lash, wont be back until tonight or maybe tomorrow morning depending on how much beer I consume. Laters, all!
9 yrs ago
When you get in you car but a goblin is hiding in the footwell and yells unsavoury things about your mother :/
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@Voltus_Ventus I was thinking in clockwork too but I don't know if it goes with the setting so I just went with the "insert here" option :P

If its okay though that could be it, a brass or silver clockwork golem, maybe following a pathfinder-ish look


I see no problems with anything suggested so far. Decide on what you want, and let me know once you've come to a decision. I'm sure everything will be fine in any case.

Thanks to both of you for collaborating in finding a solution to this minor yet important issue :)


Still working on it. Hope you enjoy the read.


Liking what I'm seeing so far, you've out done yourself on the description. Many thanks, looking forward to the final version :)
I have plenty of ideas but I don't know what goes and what goes not.

Let me try something, is this the kind of stuff you wanted?

-----------------------------

Name: Eventide Hunting Guild

Name: Lord Alborz's Villa


Loving both of these, thank you very much. This is why I wanted player-involvement in the realm's design, because Alborz's Villa is something I'd of never thought of creating. Well done.

@Magnato

"insert special metal here"

How about Malachite? Or Lapis Lazuli?


That'd work, but I'll leave Magnato to decide this detail.
Osimeri


I love this, thank you very much for your contribution.

EDIT: Osimeri added to the map, along with some mountains.

Second Edit: You can make the Iron Mountains a lair of sorts, if you want. One never knows what they may find up in some mountains, especially in dark times like these. :P
Interested. I think I could come up with a magic system for the RP (assuming it's high fantasy). If not, then I also have an idea for a lair.


I'm all ears with regards to the magic system, please do share.
I'll help out, got a few ideas floating around in my noggin.


Awesome, any and all help will be greatly appreciated.


Crafting A Fantasy Realm For A Classic Hero vs Dungeon RP


The Overall Story


Darkness has descended upon the realm of Eramar, as an unknown evil stalks the land. During the night, frightened peasants fortify their scattered villages, townsfolk nervously go about their business, ever wary of the shadows, and nobles lead their troops on a hunt for a faceless terror.

Come the morning, all that's left of the fortified villages are stacks of charred timber, and the bodies of the villagers are strung from every tree and fence post. The towns fall eerily quiet, but the silence is broken here and there by screams as the night's victims are discovered in house and street. The nobles return from their hunt, with fewer men than they set out with, and with tales of horror.

And where is the King in all of this? No one has seen His Majesty, Timmothe the Young in over four weeks -- Not even his highest ranking nobles. Rumours are abound that he is dead, another victim of this mysterious plague of bloody murders and massacres. Apart from the nobles, whose efforts to stop the killings have so far been in vain, the realm has mustered no real military response, and the King's army remains at its barracks.

With the peoples largely defenceless, many settlements now lay abandoned, roads unwatched, and forests no longer stalked by hunters. This has allowed a multitude of creatures, from Goblin to Ogre, to crawl from the realm's darkest corners to establish themselves anew, building over the ruins of Eramar's absent or murdered citizens. From their camps and lairs, they launch attacks and ambushes on nearby villages and wandering travellers, leaving behind yet more death and scorched wagons.

Eramar is dying, for she is only a small realm of a few thousand souls. Her allies are uninterested with getting themselves involved with what they perceive as a civil war, and without the King's formal request for assistance, they would be unlikely to anyway -- unless they sought to invade and annex the realm for themselves.

As a last resort, the nobles of Eramar have dispatched riders beyond the realm's borders, promising gold to any would-be heroes who can track down and rid them of their unknown menace, and who can drive back the beasts and monsters who have set up camp in the carcases of Eramar's crumbling infrastructure.

Several answer the call, and many make their way to the besieged realm.

So What's This About?


This is kind of an experiment really, and I don't expect it to go very far, though I thought it'd be interesting. Basically, the above story will become a real RP, but what I need is a world to base it in -- that is to say, the Realm of Eramar.

Unlike a world building collab, that are often too epic for players to take on, this will simply focus on one small nation. Players will originally be tasked with creating one settlement, and one monster lair, each, to secure their place in the RP at launch. I will then create a map and compile a list of information based on what they provide me with.

My hope is to have players tell a story of their heroes in a world of their own creation, but as (hopefully!) it'll be a joint effort by several people, then the heroes will be encountering enemies and environments that their players or the GM might not have thought of. It'll give more colour, and plus, everyone involved will get full credits for what they do.

The Details


First thing we need to do, is tackle a few minor yet significant details. So, let's start by deciding what we want to do with magic. Shall this be a high fantasy setting? Or a low fantasy setting? If it is high fantasy, what kind of magic system should we use?

What kind of races should be allowed. Just humans? Classical D&D? Or allow for customs?

What We Need


Here's a list of things we'll need to create:

Forests

Villages

Towns

Castles

Lakes

Eramar's Religion - Done.

Creation Sheets


Settlement Sheet


Name:

Population Size: 1 - 100 for a village, 100 - 700 for a town, 50 - 300 for a castle.

Settlement Type: Canp, Town, Village, Castle

General Visual Description: I don't expect schematics, just a paragraph or two covering the style of architecture and the layout.

Settlement Garrison and Defences: Does it have a wall? Is it guarded by professional troops or militia? If so, how many?

Structures of Interest: List a few structures of interest, such as taverns or churches -- anywhere players might want to visit. A brief description of them would be helpful, but wont be necessary.

People of Interest: Any NPCs of interest the players might want to meet, such as a renowned weapons merchant or a famous bard. Again, brief descriptions would be helpful, but not necessary.

Settlement's Leader: The name and description of the individual in charge of the settlement, whether it's a count, mayor, military general, village elder.

Location: Either indicate with an image editing program on the map provided, where you would like it to be, or describe it to me - I'll do my best to put it where I think you mean.

Lair sheet


Name:

Inhabitants: Zombies, Orcs, Goblins, Gnolls, Bandits etc

Lair Type: Cave, encampment, ruins, forest etc

Alignment: Neutral or Hostile. Neutral lairs will function as tiny independent factions, that will be indifferent to Eramar's plight, or inadvertently connected to it.

General Visual Description: As with settlements, I don't expect schematics. Just give an overall visual description of the lair, and what the players can expect it to be like if they visit it.

Population: How many monsters are there? Choose between 1 and 30, to avoid making them too unapproachable.

Places of Interest: List any places of interest, such as shrines, ancient burial tombs -- anything the players might want to discover when they're there.

People of Interest: Does the lair have any captives that can be rescued? Are there any monsters there that are unique from the rest?

Lair's Master: The chieftain, boss, overlord, lich -- whatever creature governs the lair. Please include a brief description of them and their powers.

Location: Either indicate with an image editing program on the map provided, where you would like it to be, or describe it to me - I'll do my best to put it where I think you mean.

The Map




The map so far ^

Where To Start


I'm taking any and all help. Settlements and lairs will be enough, but if you've got a creative knack and want to attack another subject I've not mentioned, have at it. Literally, anything goes at this stage.

I'm just going to leave this IC here, and see if it gains traction. In the mean time, I'll probably get to work on it myself, as it's defiantly an RP I'd want to play (though none of you pesky people seem to want to make one!).

Suggestions? Ideas? Shout them out! Especially if they concern the use of magic, because that's a subject I'm a bit divided over.
It's still up. We mainly talk on the Pirate Pad guys. Come join us. @HeroicGathering @KabenSaal
Pirate Pad


Awesome! I'm busy atm, but i'll catch up with you all later.
@HeroicGathering
I think its interesting that you're making a team but I'm gonna limit the team to three main members for now, unless you've got reason why you absolutely need all 5.
Also, a couple things:
I wasn't thinking of having a "standard issue" uniform for those aboard The Ark. I found it would be a bit more, normal, to have everyone wear whatever clothes they needed for their tasks. i.e. - if they were on the job they'd wear their work cloths, otherwise they'd wear casual stuff.
In all your characters' short histories you speak of them as being awake for the 15 year journey. I enjoyed the creativity of them all but I'm gonna need to ask you to change a few aspects, namely that you speak of them being awake over the journey. We'll be beginning the thread one day before the actual launch of The Ark and once it's launched we'll all be put into Cryo-sleep, essentially freezing our characters in the state, age, and physiological mindset that they were in at the time. They'll be the same age and in the same state of mind once they come out of Cryo 15 years later. The only people that will be awake for the journey will be Captain John Royal (captain of the vessel) and a few unnamed staff to keep the ship running.
Your characters' weapons and armor are a bit basic, don't forget we're 200 years in the future, I did state weapons tech hasn't advanced into the crazy ranges but there's still possibilities for some really cool stuff, and once we get to Andromeda, we might not have the most easy time dealing with things. So keep that in mind and feel free to revamp your armor and weapons ;)
And finally, make sure you read all the thread rules. There may be something you forgot in your character apps ;))

@Avanhelsing I'm liking your character app but again, read the rules there may be something you've forgotten haha

@Avanhelsing and @HeroicGathering I've put my character apps up in the character section. Feel free to read them, I'm getting a sense that we're thinking of different levels of technological advancement lol

Also, @PrettyWings can't wait to read it :D


I must have misread or ignored the plot, how embarrassing. My bad.

Well, that's a whole lot of work for nothing. I'll respectfully withdraw, and let you get some competent roleplayers in here. I think my eagerness to actually write something (having a hard time being in an RP that actually starts lol) that led to me to breeze over the intro post.

All the best!

This a PVE setting then? If so, you can count me in.
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