Avatar of Kuroyomihime
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    1. Kuroyomihime 7 yrs ago

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7 yrs ago
Current “Reading is to the mind what exercise is to the body.” - Richard Steele
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Lastly, I'll add a 4th team of NPC players to the battle, to round the numbers.

Every team will begin with two full team kills, to keep the scores balanced and simulate an eight team tournament.
Just to make it clear.

@GarlandDaHero, @Jurassic Weeb, @Foster, and @Inkwell, will form the third team. @McFazzer will come team 01 once he gets his character ready. Everyone can post based on this, now. If the trio who don't have characters posted at the Characters tab doesn't say anything before the weekend, their positions will be open for grabs as said before.
@Sola@HachiRoku
There are two other approved characters, plus one more in the works through PMs. The ideal situation of three teams of four players each, just like I planned originally, can still be achieved.

@Foster, and @Inkwell, please add your characters to the Characters tab. If you don't do it before the end of this week, I'll consider that you gave up and open your slots for other people.

We don't need any more players at the moment.
@GarlandDaHero

Very well, just to be sure. Please, confirm the team's names before I update the character list.
I feel like it can be both. It all depends on how you play.


Pretty much this, but more often than not, it'll veer towards the action-y side. A game with people locked in a cycle of waiting would not be fun for anyone.
<Snipped quote by Kuroyomihime>

I see. On that note, how would guilds/clans be organized? Is it strictly limited to teams? I'd like to know because I imagine there'd be some sort of mega-group that trains/hires/fights en masse, using scale to its advantage.


They aren't that much different than guilds of most games. Guild halls, guild banks, they make it easier to find people to play with, etc...
The IC is officially up, everyone!

I'll give you a couple more days to decide who will be in which team. After that, I'll pair everyone that's left.

Any players of completed teams are allowed to begin posting as soon as they are able.

Finally, the time had come. All of Gun Burst Online's eyes were tethered to the live transmission of the newest edition of the Bullet Break tournament. The reason for such an uproar was simple to understand: Even though Bullet Break isn't a professional level competition, many aspiring players treat it as a gateway to pro status. Having the chance to either be part of it or study the strategies of any future competition was more than worth it for most. The rest of the spectators simply enjoyed the chance to see a heated match taking place.



The map chosen for this edition of the tournament was a fan favorite. A massive, deserted industrial zone, full of thrilling environmental features, known as The Works.

The combat area is roughly circular, with a four kilometers radius, whose boundaries are delimited by a rust-colored desert that extends as far as the eye can see. Anyone that steps out of the combat zone's boundaries, willingly or not, is eliminated from the match.

The map is divided into a number of distinct sectors, separated by roads, tunnels and a few supporting areas, like parking lots and derelict buildings. Beginning from the upper left, the main sectors are, in a clockwise direction, with the last one sitting at the center:


  • The Scrap Yard
  • The Chemical Plant
  • The Mill
  • The Assembly
  • The Control Station

While almost everything is fair in the competition, a few rules affect all participating players:


  • A team will be eliminated from the tournament once its last member is killed or is more than half of its players agree to forfeit the match.
  • Every team can choose to begin the match anywhere within the combat as long as it's an open area.
  • To discourage camping based strategies, the match has a time limit of three hours. If there's no winner before then, the team with the highest kill count will be results of the tournament will be based on each team's kill count.
  • The usage of any vehicle or item found within the combat zone is permitted. However, any form of outside help will result in an immediate elimination of the team in question, as well as other applicable sanctions.

Now that all of the rules have been laid bare, and all of the teams set, it's time to let the battle begin. Bullet Break, shoot out!
[New applications on temporary hold up]

Aww. I'll keep this subbed.

Question: how 'gamey' do you expect posts in the IC to be? By that, I mean is it necessary to reference specific abilities/skills/in-game mechanics verbatim, or is it cool just to stick to free-form as normal?


That depends on each player. However, a post that veers too far into mechanics talk will probably feel pretty boring to read. That's the most I can say on this issue.

Well, I was considering that extreme environments such as rain and freezing cold, or desert heat would also drain stamina.
-As would holding a pair of 20 pound firearms at-ready for prolonged periods.
-I was under the impression that she'd be detected if she fired under almost any circumstance, considering her loadout.
-The main point was she couldn't activate it while people are looking at her. [Mystery-Men: Mr. Invisible]

So those are agreeable.

-re-words weapon skills for machine-guns and grenade-launchers

-Working on sample-post (setting up an ambush in an alleyway), just as soon as I finished getting packed... kinda have ideas for remote-placed grenade launchers involving a slip-hitch and some rubber-bands...

Edit: sample post up. Usually my posts span 15 to 30 seconds of action each, the sample had to cover an entire 5 minute firefight.
~It is remarkable how much could happen in as little as fifteen seconds.


Gun Burst is a science fiction shooter, not a war simulator. Realism can only go so far until it begins to compromise the fun of the general public and thus the profit you can make from it.

At any rate, your character is ok as well, now. You can place her on the Character's tab.
@Inkwell

Your character is ok now. You can add her to the Characters tab.
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