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    1. nephilem 9 yrs ago

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So for those familiar with the Sony IP "Infamous" already know the basic gist of the universe and such, which means you already know why this setting is kickass and cool. For those unfamiliar, "Infamous" is a series that's essentially a super hero sandbox game franchise for the PS3 and PS4. Last year we got the third installment to infamous, titled "Infamous: Second Son." In the universe of Infamous, there are people that are called "Conduits," or by the majority of normal people "Bio-terrorists." These are people that have the ability to manipulate and absorb a unique form of matter, as well as even transform their own body into it. Instead of trying to explain it, I'll just use an example of how this works. Lets say you are a conduit that can manipulate smoke. A smoke conduit has the ability to throw blasts of smoke, create smoke clouds to incapacitate people, turn into smoke to dash, hover by creating thrusts of smoke, and travel through vents, fences, etc. by turning their body into smoke and moving forward. However, you need to refill your energy to continue doing this, so you can absorb smoke from fires, vents, and other things that have smoke exhaust. You can also heal yourself from wounds immediately by doing this, or allowing your body to heal naturally, which is exceptionally faster due to conduit genes (essentially you can regenerate from bullet wounds as long as you hide and don't continue to get shot.)

So, the "gimmick" of the games is that while it does have a well written/slightly weird plot, it's still a sandbox game about having super powers. The thing that helps you along is what's called the karma system, where you can choose to either become a hero, or infamous (roll credits (extra points for whoever gets that reference)). The reason this matters is because you gain access to new powers based on whether you're good or evil. Become a hero, you get better healing abilities as well as abilities that merely subdue your enemies. Go evil, you get better at killing people and generally more destructive abilities. This won't matter to much to the RP as I won't be dictating a strict karma system, but this matters for the spoilers I'm gonna share for those that are interested.

Here are spoilers for the first few games but you'll need to know them if you want to get involved in the RP. Here's a hider for everyone.



I was gonna talk about the third game spoilers, but I decided against it as I'm going to have this RP take place between Infamous 2 and Infamous Second Son. In Second Son, it's set up to take place 7 years after the events of Infamous 2, and in the third game there is an established government organization dedicated to hunting and capturing Conduits. You see, due to Conduits like the Beast, a mass panic spread throughout the world in fear of conduits. The head of the "DUP" is a conduit herself, but she actually brought in her first conduit after returning to her military group, gaining the government's trust and allowing her to form an organization to capture other Conduits.

The RP will take place 2 years after the events of Infamous 2, in New York City. The focus will be on a group of 3-4 Conduits, trying to hide and survive on the streets as they avoid the DUP. Eventually though, they'll have to learn one way or another, that you can't run and hide forever.

So now for the rules.

1. I'm only accepting a limited number of CS's as I like to keep groups small since they're easier to manage that way. I'll accept at most 5 CS's and I will wait a week for everyone to apply, and pick from all applied.

2. Posting. I do posting in rounds, where basically I post first to start the round, everyone else responds, and then the round is over and we wait for me to post again to start a new round. Everyone has around a week to reply. If you don't reply, then you get a warning and a strike. If you miss another round after taking a strike, I kick you, not fair for the rest of us if you're not even gonna warn us that you're gonna be away for awhile. If you respond in the round following the one you missed, the strike is removed and you get another chance. If you notify me ahead of time that you can't post, then you won't take a strike.

3. Be polite and listen. If I say something needs to be changed, I'm willing to hear out a reason as to why something shouldn't be changed, I can be fair and if it makes sense to me I'll let it through. However, if I still say it needs to be changed, then you have to change it, that's it. If you don't, or decide to try and fight with me about it, you're out. I don't want to be a dick but I'm not gonna budge on this and if we're not gonna agree and you decide to be rude and try to fight with me or ignore me, then I'll be forced to take action.

That's pretty much it, now for a CS and my own.

Name:
Age: (preferably 18+ but if you can make a compelling argument for a younger character (like an interesting background) then I may allow it)
Gender:
Appearance: (Any form of picture or description is fine.)
Personality: (Give a brief one here. At most a few sentences. I like letting character develop and don't wish to hold a strict guideline on how you should behave character wise)
Power/Capabilities: (What your power is and what you are capable of. Remember, you've had your power for 2 years at most, so don't go too big.)
Background/How you got your powers: (Again, brief please)

and now my own. Heads up, I haven't filled out the personality bit, and of course you can post unfinished CS's so you can explain your power and such to avoid "clone" characters and edit it up before the end of the application period.



And that's pretty much it, cya all soon.
Alright, I'll post up an OOC later today.
Air is to general of an ability to work. See each conduit has a unique form of matter like neon, or smoke, or glass. It can't be something as broad as air, it has to be a specific material. The closest to air is smoke.
I"m not taking cs's yet. Waiting to gather up enough interest before OOC stuff
@Vendetta For a CS I was thinking something light. I like letting people develop their characters throughout the RP, and I find that a heavily detailed CS can limit that in a way. Generally I use name, age, gender, appearance, brief personality, and sometimes a background. After that, since this specific RP requires it, I'd have the specific power that the character would use, and how long they've had their power/how skilled they are with said power, aka what they're capable of. Remember this takes place two years after Infamous 2, so the longest one could have there power would be for two years.
So for those familiar with the Sony IP "Infamous" already know the basic gist of the universe and such, which means you already know why this setting is kickass and cool. For those unfamiliar, "Infamous" is a series that's essentially a super hero sandbox game franchise for the PS3 and PS4. Last year we got the third installment to infamous, titled "Infamous: Second Son." In the universe of Infamous, there are people that are called "Conduits," or by the majority of normal people "Bio-terrorists." These are people that have the ability to manipulate and absorb a unique form of matter, as well as even transform their own body into it. Instead of trying to explain it, I'll just use an example of how this works. Lets say you are a conduit that can manipulate smoke. A smoke conduit has the ability to throw blasts of smoke, create smoke clouds to incapacitate people, turn into smoke to dash, hover by creating thrusts of smoke, and travel through vents, fences, etc. by turning their body into smoke and moving forward. However, you need to refill your energy to continue doing this, so you can absorb smoke from fires, vents, and other things that have smoke exhaust. You can also heal yourself from wounds immediately by doing this, or allowing your body to heal naturally, which is exceptionally faster due to conduit genes (essentially you can regenerate from bullet wounds as long as you hide and don't continue to get shot.)

So, the "gimmick" of the games is that while it does have a well written/slightly weird plot, it's still a sandbox game about having super powers. The thing that helps you along is what's called the karma system, where you can choose to either become a hero, or infamous (roll credits (extra points for whoever gets that reference)). The reason this matters is because you gain access to new powers based on whether you're good or evil. Become a hero, you get better healing abilities as well as abilities that merely subdue your enemies. Go evil, you get better at killing people and generally more destructive abilities. This won't matter to much to the RP as I won't be dictating a strict karma system, but this matters for the spoilers I'm gonna share for those that are interested.

Here are spoilers for the first few games but you'll need to know them if you want to get involved in the RP. Here's a hider for everyone.



I was gonna talk about the third game spoilers, but I decided against it as I'm going to have this RP take place between Infamous 2 and Infamous Second Son. In Second Son, it's set up to take place 7 years after the events of Infamous 2, and in the third game there is an established government organization dedicated to hunting and capturing Conduits. You see, due to Conduits like the Beast, a mass panic spread throughout the world in fear of conduits. The head of the "DUP" is a conduit herself, but she actually brought in her first conduit after returning to her military group, gaining the government's trust and allowing her to form an organization to capture other Conduits.

The RP will take place 2 years after the events of Infamous 2, in New York City. The focus will be on a group of 3-4 Conduits, trying to hide and survive on the streets as they avoid the DUP. Eventually though, they'll have to learn one way or another, that you can't run and hide forever.
new to the site, not new to RP'ing, been inactive for about a year, figured it was time to get back into it since I finished up another semester at college and have a shit ton of free time now.
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