Recent Statuses

1 Dec 2015 2:54
The eyes are not hereThere are no eyes here In this valley of dying stars In this hollow valley This broken jaw of our lost kingdoms...-T.S. Eliot, from The Hollow Men
1 like
27 Nov 2015 0:59
Ads are showing up in posts as blue underlined links....much dislike...
24 May 2015 17:47
19 May 2015 23:59
El Madrid, I love your walls
12 May 2015 19:12
Working on Faction:Martian Front a nation rp!


Fiercely inappropriate.

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Will start an IC post for Tuesday. Let's get posting...worry about finishing sheets later. Anyone who plans on posting IC should post their sheets to the character tab in whatever state they are in.
In Empires of Sand 15 Jan 2016 16:58 Forum: Nation Roleplay
@Rhymer AHHH! You literally beat me to the horrible giant bug punch. Good work, sir. I love the buggy nastiness. My faction will have some of that too, and we should def. collaborate on history.

Shit man sorry, I actually can't believe there hasn't been more non-human races crafted, it's such an awesome setting. Can't wait to read what you came up with tho, would love to collaborate.
In Empires of Sand 15 Jan 2016 16:09 Forum: Nation Roleplay
<Snipped quote by Rhymer>
I'm not sure how well a combination of 3 and 1 would go tho.

I mean for like internal conflict-rival factions. Unless you just wante to have a unified front from the get-go. I think the Oqer and the Scaablin are potential allies either way.
In Empires of Sand 15 Jan 2016 15:55 Forum: Nation Roleplay
<Snipped quote by Rhymer>

I was thinking that the Oqer was once just cloned workers and such for the Old Ones. However, once the OOs found about your race having crash landed, they didn't know what the hell they were dealing with so they just slightly altered the Oqers to be soldiers to try and eradicate your aliens. Clearly, they didn't do that great of a job.

Rushing up to modern times, I was wondering if you'd be interested in a relation of one of these:

1) The Oqer still hold a dislike or hatred of the aliens due to genetic encoding by their creators that still linger, leading them to still wanting to fight your aliens.
2) The Oqer simply lacking any real attitude towards your aliens. They know your race exists, they know they've fought before on behalf of their masters but don't really care any more.
3) The Oqer see your aliens as "liberators" in some way since they thought your aliens some how "freed" them by "destroying the oppressors".

Ah well. Ok. I was picturing my Arthropods as a non-sentient stowaway creature on the OO's ships-they crash, my race's destiny is altered considerably. In regards to Oqer/Arthropod relations I was thinking they would have common ground in being decidedly non-human. Potential conquerors of the weakling humans. Perhaps there are factions of Oqer with some combination of (3) and (1)? Whichever, my Scaablin have no recollection of the Old Ones, wouldn't even know they existed outside of the various ruins around Azoth. It's simply been too long since those events. They exist in a vague-mythic history that scholars still debate today.
Wow this got way off course-apologies I've been distracted with some other stuff. I think the most important thing would be to establish the source of magic before any more plots/ideas/questions are put forward. As far as this worldbuilding game goes-we've gone so far off course I don't know if it's salvageable-although the discourse has certainly been interesting. I think we all have different styles and things we naturally gravitate towards-which is great, I love diversity in a setting.

So then at some point, Magitec has to go toe to toe with cocaine magic, in a war of crazy but realistic and logic breaking proportions.

lol, wut?
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