Name: Palav Gul Nickname: Sakura Spear, 'Gero' Age: 16 Eyes: Green Hair: Pink Description:
Country of Origin: Tashkent (Country in 'Central Asia') Condition: Adept Biography: Palav grew up in a small village in Tashkent. Once he became older, he joined the newly formed Adept Representation and Education of Neutral Affiliates, in order to support the group, and seek safety in its numbers. He soon, however, found solidarity, as he excelled to the point of becoming a field operative in a relatively short time. Due to the resources at A.R.E.N.A's disposal, he was able to acquire a specialized spear attuned to his Septima, with a counterbore guard near the end of the blade. A cool, levelheaded individual, Palav is sometimes seen as someone who's hard to talk to. His responses often come off as cold and distant, as he tends to be rather terse. Despite seeming emotionless, Palav has preferences and his own way of doing things. While he'll usually let a one-time annoyance slide, constant infractions will soon raise his ire. Gear: Lens- Left: Cooldown Lense- Reduces the strain on septisomes when overheat is induced, reducing the effect.(A.R.E.N.A Standard Issue) Right: Ring: Pendant: A.R.E.N.A Signet B- Proof of A.R.E.N.A membership. Improves the effect of field medicine slightly. Skills- Mobility: (300 Kudos) Run, Jump, Wall Jump, Wall Slide, Dash, Hover[Septima Fueled. Falling Only.] Combat: (25 Kudos) Spear Familiarity [Traditional Medium] Hand-to-Hand Combat Training [Traditional Small] Gear- (50 Kudos) Super Sneaker Spear (Dig tip) [Attuned Medium] Septima- (100 Kudos) Name: Botamology Element: Plants Color: Green Powers- (460 Kudos) Touch of Green- Plant Growth[Shock]- Infusing an area of plants before him with Septima at a touch, he causes them to grow in a burst as he sees fit. (5 Kudos) Xylem Xenoem- [Remote Manipulation: Mass]- A manipulation of around four cubic meters of plant matter. (50 Kudos) Friends in Phloem- [Element Generation: Field]- Causes specific species of plants to grow within a two square meter area. (100 Kudos) Seedflight Flora- [Element Generation: Sphere]- Creates a sphere of seeds with cottony fruit that allows for wind-based travel. The sphere is suspended in the air unless strong winds cause it to move. (10 Kudos) Bark Shot- [Elemental Generation: Blast(x3)]- Shoots a scatter blast of three energized chunks of bark. (60 Kudos) Golden Apple- [Element Generation: Sphere][Self Adjust][Projected Adjust]- Create a large, septimally energized fruit which recovers health when consumed. (235 Kudos) Build: Average SP: 3/3 Special Skills: (100 Kudos) Active- (+100 Kudos) 1: Windfall Razor 2: 3: Known- Windfall Razor-"Drifting leaves... Which die aloft now falling Bring solace in emptiness" A turbulent breeze like cluster of razorized leaves. [Class 1] Kudos: Start: (1000 default, 1010 used, BONUS: 100, 90 Remaining) Total Used: Total Earned: Total BONUS: 100 Highest Earn: Highest "Combo":
Hi! Thanks for stopping by! I'm starting a roleplay based on the game Azure Striker Gunvolt, a 2D action platformer made by IntiCreates, who worked on several games of the Mega Man series. Anyway, this rp would be a prequel to the games, taking place an indeterminate amount of time beforehand. It will involve a high tech 'near future' mostly based in metropolitan areas, and have a bit of a mission format, meaning your character could easily be under the employ of an agency, or just doing their own thing. You don't have to, but one of the main points is that players will be able to have a supernatural power, in a unique and specific way. If you're interested, please check here for further details.
Updates the original post with some relevant information, and also posting my (mostly complete) character. I just need to decide what he looks like.
Name: Palav Gul Nickname: Sakura Spear, 'Gero' Age: 16 Eyes: Hair: Description: Country of Origin: Tashkent (Country in 'Central Asia') Condition: Adept Biography: Palav grew up in a small village in Tashkent. Once he became older, he joined the newly formed Adept Representation and Education of Neutral Affiliates, in order to support the group, and seek safety in its numbers. He soon, however, found solidarity, as he excelled to the point of becoming a field operative in a relatively short time. Due to the resources at A.R.E.N.A's disposal, he was able to acquire a specialized spear attuned to his Septima, with a counterbore guard near the end of the blade. A cool, levelheaded individual, Palav is sometimes seen as someone who's hard to talk to. His responses often come off as cold and distant, as he tends to be rather terse. Despite seeming emotionless, Palav has preferences and his own way of doing things. While he'll usually let a one-time annoyance slide, constant infractions will soon raise his ire. Gear: Lens- Left: Cooldown Lense- Reduces the strain on septisomes when overheat is induced, reducing the effect.(A.R.E.N.A Standard Issue) Right: Ring: Pendant: A.R.E.N.A Signet B- Proof of A.R.E.N.A membership. Improves the effect of field medicine slightly. Skills- Mobility: (300 Kudos) Run, Jump, Wall Jump, Wall Slide, Dash, Hover[Septima Fueled. Falling Only.] Combat: (25 Kudos) Spear Familiarity [Traditional Medium] Hand-to-Hand Combat Training [Traditional Small] Gear- (50 Kudos) Super Sneaker Spear (Dig tip) [Attuned Medium] Septima- (100 Kudos) Name: Botamology Element: Plants Color: Green Powers- (460 Kudos) Touch of Green- Plant Growth[Shock]- Infusing an area of plants before him with Septima at a touch, he causes them to grow in a burst as he sees fit. (5 Kudos) Xylem Xenoem- [Remote Manipulation: Mass]- A manipulation of around four cubic meters of plant matter. (50 Kudos) Friends in Phloem- [Element Generation: Field]- Causes specific species of plants to grow within a two square meter area. (100 Kudos) Seedflight Flora- [Element Generation: Sphere]- Creates a sphere of seeds with cottony fruit that allows for wind-based travel. The sphere is suspended in the air unless strong winds cause it to move. (10 Kudos) Bark Shot- [Elemental Generation: Blast(x3)]- Shoots a scatter blast of three energized chunks of bark. (60 Kudos) Golden Apple- [Element Generation: Sphere][Self Adjust][Projected Adjust]- Create a large, septimally energized fruit which recovers health when consumed. (235 Kudos) Build: Average SP: 3/3 Special Skills: (100 Kudos) Active- (+100 Kudos) 1: Windfall Razor 2: 3: Known- Windfall Razor-"Drifting leaves... Which die aloft now falling Bring solace in emptiness" A turbulent breeze like cluster of razorized leaves. [Class 1] Kudos: Start: (1000 default, 1010 used, BONUS: 100, 90 Remaining) Total Used: Total Earned: Total BONUS: 100 Highest Earn: Highest "Combo":
Like Mega Man X style action, (almost) bizarrely specific, anime style super powers, and futuristic, metropolitan settings? Well, if you do, welcome! Hi, how are you? Doing well I hope. Thanks for showing up! Now, on to the story bits-
Adepts- Individuals with superhuman powers. These powers, called Septima (or Septimal Powers) come from cells called Septisomes, the configuration of which allows the Adept to control the elements, manipulate technology, grants psyonic abilities, or shape reality. However, each Septima only effects one unique area, regardless of how powerful the Adept is who wields it.
The appearance of these Adepts, which has increased in recent years, has caused a rift between these powered individuals, and the general populace. When the strain seemed to be reaching a breaking point, a rising corporation, called the Sumeragi Group, bought the majority of the world's power distribution grids, and presented their solution. Under their guidance, humans and Adepts would live in peace. The speed of the Sumeragi Group's research into Adepts was astounding, and brought many advances to technology.
However, there is a growing unrest in Adept communities around the world. National Leaders begin drafting laws in attempts to control Adepts, and activist groups begin claiming the Sumeragi group is involved in illegal activities, but these claims never seem to last.
Your adventure begins in the near future, when the Sumeragi Group is poised for solid control over major industrial points all around the world. You will play Adepts and humans in the small Asian country which houses Sumeragi's headquarters, and find out what awaits you in this brave new world.
Name: (Given name first, then family name if any, please.) Nickname: (If any. One will be earned based on performance) Age: (Oldest Adepts should be in their early 20's.) Eyes: (Eye color) Hair: (Hair Color) Description: (Appearance, either in text or as an image. No photos please.) Country of Origin: (Pick anywhere. Adepts will be given a reason to be near Sumeragi's center if you can't find one already.) Condition: (Adept or Non-Adept, and the like) Biography: (Short history and personality descriptions here.) Gear: (Examples) Lens- (Contact lenses that give various boosts. More on this IC) Left: Right: Ring: (Only one works. If two rings are on, the one most distal from the elbow is the only active one. If two rings are placed equidistantly, and simultaneously, active ring defaults to the off-hand.) Pendant: (A necklace of some sort) Skills- (Skills and Septimal abilities will cost a certain number of points, as will specialized gear. You will start with 1,000 points, and earn other upgrades as the roleplay progresses. The additional points will be earned as Kudos, which are rewards for mission performance.) Mobility:
Run (25 Points) Jump (25 Points) Flip (25 Points) Wall Jump [Bounce off walls by jumping.] (25 Points) Wall Slide [Grip walls to slow your descent.] (25 Points) Dash [The ability to reach full speed in an instant] (50 Points) Air-Hop [A second jump in the air. Must be gear or septima-fueled.] (50 Points) Air-Dash [A burst of mid-air speed in a forward direction] (75 Points) Rebound [Redirect mid-air as if wall jumping, or hang in the air at a fight's boundary. Basically it's air-flipping at fixed points.] (75 Points) [Relative to target.] Float [Rise above the ground and hover. Gear or Septima Fueled.] (100 Points) Drift [A mobile version of Float. Move in the air between fixed points relative to target. Gear or Septima Fueled.] (100 Points) Hover [Move in the air as propelled by a jet pack for a limited duration. Gear or Septima fueled.] (150 Points) Fly [Gear or Septima Fueled.] (200 Points) Phase [Temporarily leave an area or travel through a wall. Gear or Septima Fueled] (150 Points.) Teleport [Change locations at will in less time than it would take to get there otherwise. Minimum one half second. Technology or Septima based.] (200 Points)
Combat:
Weapon Familiarity- Traditional [Small] (5 Points) Weapon Familiarity- Traditional [Medium] (15 Points) Weapon Familiarity- Traditional [Large] (20 Points)
Weapon Training- Traditional [Small] (10 Points) Weapon Training- Traditional [Medium] (25 Points) Weapon Training- Traditional [Large] (50 Points)
Battle Shoe [A soft shoe which makes little noise, but causes tripping in a double dash.] (10 Points) Super Sneaker [A stable shoe which allows Double-Dashing, and makes noise on hard surfaces] (10 Points) Combat Boot [Hard boots which makes noise on hard surfaces, and allows continuous dashing] (10 Points) Techno Boot [A boot infused with technology, such as a thruster.] (25 Points)
Simple Weapon (20 Points) Septima Attuned Weapon (50 Points) Special Weapon (40 Points) Septima Attuned Special Weapon (60 Points)
Septima- (If an Adept) [Septima use is finite, based on the body's EP. If all EP is depleted, the Adept enters Overheat, and Septima can not be used again until the entire amount is recharged. EP recharges over time, and can be charged by an Adept when not overheated. Depending on the pace, I'd say that three posts of heavy use, two posts of constant use, and one post of extreme use will put you on Overheat, relative to your Build, and it will take around 2 posts to regain any use of your Septima when Overheated.] Name: (Name of the Semtima) Element:(What is controlled.) Standard Element- (100 Points) Psyonic Remote Manipulation[i.e. Controling birds, machines, etc]- (150 Points) Psychic Power- (200 Points) Reality Manipulating Power (500 Points) Existing Septima (500 Points) Existing Plot-relevant Septima- (1000 Points.) Color: [Each Septima has a main color.] Powers-
Remote Manipulation: Tool [Control Septimal weapons/projections or devices like machines from afar.] (25 Points) Remote Manipulation: Mass [Control specific nonintelligent masses, such as liquids, plants, etc, from afar.] (50) Remote Manipulation: Animal [Manipulate animals or robots not created with RM:Tool from afar] (75 Points) Remote Manipulation: Individual [Ability to effect intelligent, sentient beings from afar.] (100 Points) Remote Manipulation: Group [Control large numbers of known Remote Manipulation targets] (50 Points) Element Generation: Shock [Make a very small small burst of your element within reach of a body part] (5 Points) Element Generation: Sphere [Make a small distanced instance of your element in one place.] (10 Points) Element Generation: Blast [Fire a single projectile of your element. Stacks] (20 Points) Element Generation: Beam [Launch an energy beam of your element] (50 Points) Element Generation: Field [Create a geometric field of your element around you] (100 Points) Self Adjust [Use septima to alter your own state] (75 Points) Projected Adjust [Alter the state of another with Septima] (150 Points)
Build: (Average- Health and EP/Resource are equal. Tin Battery- Health is half that of Average, EP/Resource increased 50%. Meat Can- Health has a 50% increase, EP/Resrouces at half.)[More added later] SP: (Default 3/3. Each extra SP costs 50 more points than the last. Selling SP starts at 100, such that having no SP gives you an extra 200 points. Similarly, you start with four Skill Slots, but can similarly sell them.) Special Skills: (Special Skills are abilities that outperform the normal limits of a character. They utilize SP, or Skill Points, which recharge slowly over time. Special Skills themselves have a cooldown time. Which is to say, depending on the pace, you'll have to wait a number of posts to use Special Skills again. Offensive skills usually have a certain mantra like verse or incantation which accompanies them, and usually requires calling out your Semtima in some way. Example. Minor to major spoilers for the game if you care.)
Offensive Skill 1 [Damage in a geometric area] (100 Points) Offensive Skill 2 [More Damage in a shaped area] (200 Points) Offensive Skill 3 [More Damage based on condition] (300 Points) Offensive Skill 4 [Large Damage in a large area, or large output] (500 Points)
Support Skill Recharge [Recharge EP/Resource in an instant. Recover from Overheat] (100 Points) Support Skill Power Charge [Temporarily increase Septima/combat effectiveness, defense, speed, etc.] (150 Points) Support Skill Heal [Use Septima or tech to recover] (100 Points)
Questions? Comments? Suggestions? Let me know! [Based on Azure Striker Gunvolt]